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madmole

Alpha 18 Dev Diary!!

Alpha 18 Dev Diary!!  

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  1. 1. Alpha 18 Dev Diary!!

    • A18 Stable is Out!
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so the hordes do last all night once you get to a certain gamestage.

 

just finished day 35 horde. gamestage 124, level 55 and difficulty at nomad and max alive for blood moon is 16. lots of cops, wights and oddly enough dogs. decent amount of glowing zombies. I did not see a demolisher though.

 

I guess for my day 42 horde I will finally see one which means I have to get my collective crap together and actually build proper defenses instead of 4 rows of barb wire fence and calling it a day with about 1200 rounds of 7.62 AP ammo. guess my streams will now get boring with resource collecting for ammo and building blade traps.

Edited by Slingblade2040
forgot something (see edit history)

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I mention heat but not needed to attract her & yes she is very easy to kill. She is like a little mini blood moon that is constantly spawning no matter what you do.

I just have 2 blocks with one for a chest & campfire & my bag, no base.

No torches, candles, nothing cooking, no forge yet but I come back from looting cars & nests, etc. open a chest & here she comes again.

It eats up all your supplies, especially arrows & lets remember they are harder to kill now also. I dropped down Warrior to Nomad & they still take almost the same amount of arrows to kill them. I like a challenge but if you spend all your time fighting the same Z & all Z's that come with her & again I am talking Early Game Level 1 Weapons. Yea you get stronger better weapons & so what, she spawns way too frequently in my opinion for barely any reason. I think you should change how she spawns because I have no problem with the Spider. He Screams, is harder to kill with the new jumps & I like that a lot.

The only difference between the 2 is 1 doesn't spawn all the time.

 

There is no way a screamer will spawn with what you are describing. I built a 10x10 base and upgraded a lot of blocks, etc and mine constantly and have never spawned a screamer. It takes 2 forges, 4 torches and a campfire about 12 hours to get one to come, and once you kill her it will take a long time again to get the next one. Are you cutting down 500 trees in that area?

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But to use pockets it has to have a mod slot right? So far none of my clothing or armor has a mod slot :(

All shirts pants and coats have 1 mod slot.

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@MM

 

So, just played through day 8 & I have some questions and observations.

 

Why, suddenly, is canned food the go-to? with the stroke of an alpha you have rendered hunting and gathering obsolete due to the poisoning nature of the foods. Why would a fresh kill of cooked meat be a source of food poisoning? Why is boiled water the same? Doesn't make sense.

 

I feel like weapons are *way* too easy to get. By day 6 I had 3 junk turrets and 2 #3 AK's, not including the various melee weapons. I feel like the "survival" portion of the game has been nerfed big time. It's a shame that there's no need to farm, gather eggs, hunt game, or really go into buildings. we find all we need and more just looking in trash and cars.

 

How does it make any sense to me that frames and glass can be "morphed" into all those various shapes. It's like the only reason those changes were implemented was to make base building faster. Again, immersion breaking IMO.

 

I know there was some sort of dust up about repair kits before a18 dropped, (I really didn't pay much attention), so forgive me if this was explained previously, but what sense does it make to use a repair kit to fix a club or an ax? Guns, yes. A knife, ummm ok, I guess. But a club is just a stick of wood. What would the repair kit for it contain...another stick of wood?

 

The game looks great and runs slick as a whistle, congrats there. But I feel like the decisions behind the game-play are a mystery to me.

 

Can you enlighten me?

 

See my 18000 previous posts on these topics.

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Died in a large crack a book. The backpack icon shows on the compass, however there is no backpack to be found. Look on top of the building on all the floors. Any ideas?

 

Turn on god mode and clip through walls to find it.

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See my 18000 previous posts on these topics.

 

I must have told you a million times - do not exaggerate!

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I must have told you a million times - do not exaggerate!

 

confirmed... only 17,999 times :)

 

 

and you Nukem, only told him 999,999 times so you stop it as well :)

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I must have told you a million times - do not exaggerate!

 

Everything time I see your name I see NukemDAD. Dont ask me why lol

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Cannot find a recipe for asphalt. Also removed? I need to fix all those roads in Navezgane!

 

I couldn't find it either. I wanted to make a path from my base to the main road.

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I am definitely not the first to ask this question. When you fix the error when opening generator, battery bank, when modifying clothes. On an OS with an interface language of Russian.

 

goo trans©

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@Laz Man Drop in FPS snow biom

 

So I was checking out the snow biom to see if my FPS dropped. Indeed it did, it went from 45fps to 20-25fps.

Upon further investigation into as to why this is happening, at least from what can be easily seen.

I think I figured out why FPS drops in the snow biom. From the looks of it, from the one area i looked at and compared to an in forest biom, FPS is dropping due to the more (excuse incorrect terminology) exaggerated wireframes of the ground compared to say forest biom ground.

Its taking a lot of processing power from the GPU in order to render the ground due to it not being smooth.

 

*shruggs* well thats what I see from 5 minutes of trying to figure out what is dropping the frames lol..

 

EDIT: I have more ideas of what could be the reason behind it but needs more in depth testing to see if those are plausible causes.

 

mmm the, if thats the case the problem would be in a17 too

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Everything time I see your name I see NukemDAD. Dont ask me why lol

 

well, I am a dad, four times over. (that can be proved anyway....)

my original gamer tag was fishkiller way back when moria/rogue/hack was first a thing.

went to nukemded when I started diablo1. prefer the sorcerer, so the name seemed to fit.

 

killed some fish on Saturday btw :-)

ate it last night (Sunday), had the rest for lunch today. heated it in the microwave, so I nukedthedead ha ha ha

 

god im bored (aka back at work after a weeks leave)

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@Laz Man Drop in FPS snow biom

 

So I was checking out the snow biom to see if my FPS dropped. Indeed it did, it went from 45fps to 20-25fps.

Upon further investigation into as to why this is happening, at least from what can be easily seen.

I think I figured out why FPS drops in the snow biom. From the looks of it, from the one area i looked at and compared to an in forest biom, FPS is dropping due to the more (excuse incorrect terminology) exaggerated wireframes of the ground compared to say forest biom ground.

Its taking a lot of processing power from the GPU in order to render the ground due to it not being smooth.

 

*shruggs* well thats what I see from 5 minutes of trying to figure out what is dropping the frames lol..

 

EDIT: I have more ideas of what could be the reason behind it but needs more in depth testing to see if those are plausible causes.

 

Maybe, however something causes it to come and go. The only pattern I've seen is a strong wind/fog blowing through. Prior to the last patch, I also noticed the drop climbing up a slope then going away completely after leaving and re-entering.

 

I will try turning off fog/snow next time I see the drop to see if it's related to that.

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Don't mind Trevor. He's just... hanging around.

 

OM9sP3q.jpg

 

Quick someone get him a bandaid for his arm!!!! (Nm his missing head...😏)

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Two observations..

 

One, with two people starting out on nomad, the difficulty difference between adventurer and it is amazingly high.

 

With under double digit kills for two players and the first clear quest, we ran into feral military guys and wights! That was day two, again under 10 kills each. Either nomad needs to be turned down a notch or two, or there needs to be another difficulty between nomad and adventurer.

 

On my sp game, I *really* miss the capability to replace ground with other biome ground. That game has been 90% in burning lands, and while I can plant trees to green it up, being able to place forest grass would really be nice.

 

Blocks are blocks so there shouldn't be any significant performance impact, and maybe a ground helper can be made for the different ground types? Its just a quality of life thing to improve the diversity of the look of our bases.

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Maybe, however something causes it to come and go. The only pattern I've seen is a strong wind/fog blowing through. Prior to the last patch, I also noticed the drop climbing up a slope then going away completely after leaving and re-entering.

 

I will try turning off fog/snow next time I see the drop to see if it's related to that.

 

My frames dropped with crystal clear weather,I made a mental note of that while observing. I did think of weather but because it was crystal clear, i pushed that down the list of possible causes in need of testing.

Do share

your findings after you try turning off weather etc.

Edited by ZombieSurvivor (see edit history)

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mmm the, if thats the case the problem would be in a17 too

 

Honestly I never paid super close attention to exactly how smooth the ground is until now. so I have no idea if its the same in A17 as you would have had to have paid close attention to thet detail. RWG has changed in A18.

 

Saying my hypothesis would have to in fact be found true in A17 is a invalid statement/assumption. Unless that is the coding/algorithms that governs all perimeters of RWG snow biom, including other relevent factors, in A17 are exactly the same as they are in A18. This does not appear to be the case though.

Edited by ZombieSurvivor (see edit history)

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I like the Advanced Bellows for the Forge but man the Chemistry Station is painfully slow sigh...

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Honestly I never paid super close attention to exactly how smooth the ground is until now. so I have no idea if its the same in A17 as you would have had to have paid close attention to thet detail. RWG has changed in A18.

 

Saying my hypothesis would have to in fact be found true in A17 is a invalid statement/assumption. Unless that is the coding/algorithms that governs all perimeters of RWG snow biom, including other relevent factors, in A17 are exactly the same as they are in A18. This does not appear to be the case though.

 

Well...we could always load up A17 again and try it out to see.

 

Guys?

 

Load up A17 and play that again to see?

 

Hello?

 

*crickets*

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Well...we could always load up A17 again and try it out to see.

 

Guys?

 

Load up A17 and play that again to see?

 

Hello?

 

*crickets*

 

Roland and his "science" 😏

 

Q22YOro.gif

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