Jump to content
Sign in to follow this  
madmole

Alpha 18 Dev Diary!!

Alpha 18 Dev Diary!!  

1 member has voted

  1. 1. Alpha 18 Dev Diary!!

    • A18 Stable is Out!
      0
    • :)
      1


Recommended Posts

This food poisoning thing makes no sense to me and seems very backwards. As far as I know old cans of food would have a much higher chance of making you sick then something you hunted and cooked. I personally throw away old cans of food for that reason but am very happy to eat something I've killed and have never got sick from it. I mean really would you get sick that often when eating bacon and eggs I sure don't.

 

It is the apocalypse and while I agree, most our raw meat sits in a storage chest with no cooling. So after a day or two, which would be safer? I think it averages out.

Share this post


Link to post
Share on other sites

But lets say the same knife you use to kill a zombie you also clean your next deer kill with, or the table your preparing your food on has zombie juice on it or something. Makes sense just backwards from how it used to be is all.

Share this post


Link to post
Share on other sites
Damn, thought I found a way around the lack of OR gate in the electrical systems. Having to build two doors to trigger from inside and outside is a pain. Was hoping motion sensor could "see" through glass. No love.

 

Electrical really needs a full set of logic gates. ... Minecraft... just sayin.

 

I remember Fataal said you can do it, read the journal tips again, there must be a note about it. I remember I was able to activate an alarm from any of my sensors.

Share this post


Link to post
Share on other sites

I feel that the death penalty is a bit too forgiving now. I think that on top of the XP deficit, you should have the XP progress towards your next level reset. As it stands now death is inconsequential.

Share this post


Link to post
Share on other sites

I am playing an archery/blade build. While I found a decent level hunting knife, it is day 13 and I still have found no parts or wooden bows (other than my level 1 wooden bow I got in day 2). The trader also doesn’t seem to have any —- I don’t like crossbows, any suggestion on finding bow parts? Day 14 is coming up faste :-)

Share this post


Link to post
Share on other sites
Electrical really needs a full set of logic gates. ... Minecraft... just sayin.

 

As much as I love that kind of stuff in games, I don’t see this game having enough uses for it to justify the effort needed to put it in. If they did put it in, they would be busy for a very long time trying to come up with enough unique electrical consumers to give those things purpose. Nobody would use them for the game as it is right now. Who’s going to make a complex logic circuit to turn on a light or open a garage door?

Share this post


Link to post
Share on other sites

I decided to go with an agility build. Pregen03 is a desert spawn, with the trader being in the center of 3 desert towns. The vultures were annoying in the beginning, but I was able to keep my health topped off with aloe and the vultures (and chickens) became a decent source of feathers. It's good to have so many arrows when I miss a third of my shots. Fast-forward a bit, did a lot of quests and got a few gear upgrades. I was lucky enough to find a crucible and made 300 steel bars. Thanks to some timely trader purchases, my 4x4 will be done before Day 21.

Share this post


Link to post
Share on other sites
Properly stored can goods can last years past their exp date.

I’m gonna go through the thousand POIs and make sure cans can only spawn in proper storage to maintain the immersion.

Share this post


Link to post
Share on other sites
I think they do, but it takes about 4 forges running most of a day to get a screamer.

 

or put up 10 torches and get two screamers in rapid succession.

Share this post


Link to post
Share on other sites
Might be one of those "better gameplay than sense" decisions... Canned goods are finite, whereas cooked food is not, so perk yourself for end game when you run out of canned goods.

 

I hear that and am sure this was why but still makes no sense you would think actually balancing food or making foods have spoilage would have been a much better solution than "better gameplay than sense" but I don't think we're ever going to win the battle on that one. It's also not the late game this even matters on it's early game that I've seen people having problems with when they don't have hardly any canned food and only have things they've cooked. I don't know it just makes no sense to me and I don't think it ever will.

Share this post


Link to post
Share on other sites
I’m gonna go through the thousand POIs and make sure cans can only spawn in proper storage to maintain the immersion.

 

Lol I was meaning like, dont store in wet locations because they will rust. Outside of that they're pretty much good to go.

Edited by Eighmy_Lupin (see edit history)

Share this post


Link to post
Share on other sites
I remember Fataal said you can do it, read the journal tips again, there must be a note about it. I remember I was able to activate an alarm from any of my sensors.

 

thanks, I'll search.

 

Triggering Passthrough. Found it thanks. A little wonky, but it works :)

Share this post


Link to post
Share on other sites
Stun Batons seem kinda strange the way they work. I'd have it so regular attack is just basically a club and if you want the shock then you use the heavy attack and it would aoe also. It would be more tactical and straight forward like that.

 

The way they are now is kinda goofy in actual combat.

 

I don't used the heavy attack at all and I shock them quite a bit of the time.

Share this post


Link to post
Share on other sites
Lol I was meaning like, dont store in wet locations because they will rust. Outside of that they're pretty much good to go.

 

Yeah I know. I’m just making light of the subject.

Share this post


Link to post
Share on other sites
But lets say the same knife you use to kill a zombie you also clean your next deer kill with, or the table your preparing your food on has zombie juice on it or something. Makes sense just backwards from how it used to be is all.

 

giphy.gif

Share this post


Link to post
Share on other sites
A query that happened to the large storage boxes that you could paint? I can't find her anywhere, any help?

 

Look for wood furniture block. The storage box is in one of the multi-blocks now.

Share this post


Link to post
Share on other sites
awesome news, faatal has found some good gains already, and i was combing through lots of new models and discovered texture streaming wasn't enabled on tons of them so the vram issue will either be dead or drastically improved in the next patch :)

 

if i could i would hug him!!

Share this post


Link to post
Share on other sites
Probably not, people just need to learn the new system. Maybe we need a storage helper instead that has all the cupboards and crates in it.

It’s a great idea, we just need even more things that work the same way so it’s not some anomaly in a sea of items that follow standard crafting. There are a good number, but they seem to reside mostly within 2 categories.

Maybe if the plant fiber clothing items were a group, people would figure it out on day one with the starter quest??

Edited by AtomicUs5000 (see edit history)

Share this post


Link to post
Share on other sites
This food poisoning thing makes no sense to me and seems very backwards. As far as I know old cans of food would have a much higher chance of making you sick then something you hunted and cooked. I personally throw away old cans of food for that reason but am very happy to eat something I've killed and have never got sick from it. I mean really would you get sick that often when eating bacon and eggs I sure don't.

 

Nuclear fallout and the zombie virus has tainted pretty much everything except pre war canned goods.

Share this post


Link to post
Share on other sites

I like that you can now jump and catch a ladder two blocks high instead of the one block high before, wondering if A zombie can jump and climb now too.

Share this post


Link to post
Share on other sites
Hey MM,

 

I just found a use for all those extra AK's we are finding in loot chests...

 

 

Lol. We condensed all parts to the governing perk. So now you'll find machine gun parts, which craft ak's and m60's.

Share this post


Link to post
Share on other sites
I feel that the death penalty is a bit too forgiving now. I think that on top of the XP deficit, you should have the XP progress towards your next level reset. As it stands now death is inconsequential.

 

Do you play where you drop nothing on death too? Could make it delete all on death if you want.

Share this post


Link to post
Share on other sites
Guest
This topic is now closed to further replies.
Sign in to follow this  

×
×
  • Create New...