Jump to content
Sign in to follow this  
madmole

Alpha 18 Dev Diary!!

Alpha 18 Dev Diary!!  

1 member has voted

  1. 1. Alpha 18 Dev Diary!!

    • A18 Stable is Out!
      0
    • :)
      1


Recommended Posts

One graphic feature I kind of dislike, the tiled mountains in the distance. Could those randomly either use flipped or rotated versions to break up that repeating tiling texture? (Thats what Minecraft does.. textures can appear flipped or rotated on either axis on render.)

 

Other than that, the distant stuff just looks great!

Share this post


Link to post
Share on other sites
before your start your server.bat file: load 7D2D. START a NEW game (multiplayer) with seed name you want (i did this on my gaming pc , then copied/paste the saved game to my PC running the server) , now when i boot up the startdedicated.bat it didnt have to generate the map and it started normal !

 

saved maps are in C:\Users\YOURNAMEHERE\AppData

 

Interesting, I'll give it a shot. Thanks!

 

P.S.

To the people wondering, I am seeing a boost in FPS over 17.4 matching clean load vs clean load (new map)

Averaging 90 FPS peaks of over 120 FPS, With Ultra at 1080p. Was getting 60-70 Same Peak FPS though, in 17.4.

Ryzen 9 3900x (stock)

16GB Trident-Z 3200mhz CAS 14

Radeon VII (stock)

Share this post


Link to post
Share on other sites
One graphic feature I kind of dislike, the tiled mountains in the distance. Could those randomly either use flipped or rotated versions to break up that repeating tiling texture? (Thats what Minecraft does.. textures can appear flipped or rotated on either axis on render.)

 

Other than that, the distant stuff just looks great!

 

Its possible to make a texture that could feasibly tile in 8 directions. It takes extra work but yes.

 

Direct flipping would lead to seam hell.

 

The next logical step would be procedural textures...

Share this post


Link to post
Share on other sites
@Madmole

 

Life Extension

You seem to be passionate about eating right, exorcising etc. I think it would be safe to assume that this is with the end goal of extending ones life as much as possible. If your end goal is that, well I have something I doubt you know because the world barely knows about this. I discovered this fact about 5 years ago when I read or heard something stupid, I cannot remember what it was, I set out to prove it wrong.

1 hour of reading is all I was thinking it would take to prove it wrong, 3 months later and a couple hundred hours of research..turns out it is true and if you ask me, kept hidden fromt he world.

 

Look in to starvation as a scientifically backed way of extending your life. You are going to have to dig deep, I'm talking published scientific journals, multiple studies, information going as far back as WW2. We have over 80 years of solid evidence supporting it, the research has already been done and published just not announced to the world.....yet. Like I said this is not well known so is not easily accessible doing general google searchs. If you truely want to extend your life...you must seek after the science. :)

 

PS ever wonder why "God" commanded people to fast in the christian bible?...... ;) science has finally come far enough to answer it and yet..its kept a secret... *puts on tin foil hat*

 

Yep, fasting provides a ton of health benefits such as improved nutrient absorption and increased protein synthesis.

Share this post


Link to post
Share on other sites
Thats pretty much what I did, and at almost 84 people still say I look like I'm 45, so I'll take it!

 

84? Are you serious? Your avatar or ?

Share this post


Link to post
Share on other sites

Oh! Something else kind of wierd graphic interface wise...

 

The cursor is large with big black outlines, and the text on icons has no black outlines...so when you hover over an inv item, you can't read what it is.

 

I find myself moving the cursor around a lot over item trying to read the text of what they are, and I don't recall having that issue in the past.

 

- - - Updated - - -

 

84? Are you serious? Your avatar or ?

 

Typo...62... diabetes messed with my vision 10 years ago. (But with a sugar count of 1628 it should have killed me, and that's not a typo!)

 

My avatar is from last year, and that Captain Crunch birthday salute pic is me from this last Jan, I think.

Share this post


Link to post
Share on other sites
Updating my Radeon Drivers from 19.9.1 to 19.9.3 now.

Will do a re-run then

 

won't matter, it is a unity issue with radeon if I am understanding things correctly

 

- - - Updated - - -

 

I had an extra 18 seconds after I got done doing ..... something

 

liar, you had an extra 2 minutes

Share this post


Link to post
Share on other sites
It's not VRAM, Faatal. I run an 8GB card (RX480 8GB, with an 4.2 Ghz quadcore, 16GB, not great but the 'typical' setup a lot of gamers still have) and so do many other people. When i just look at terrain the FPS tanks. The more of the 'outside terrain' is on the screen at once, the lower the FPS. I could be in the most complex city and still have decent to great fps. But as soon as I look at the outdoors, it tanks to ~30 FPS.

Madmole mentioned a new terrain shader? Couldnt that be the cause?

 

Changing my settings has very little impact on FPS when it tanks. I could be running everything @ LOW and it still tanks.

 

Edit: Performance Metrics report that VRAM Utilization is at 5GB. And my card has 8GB, like i said.

 

I am having this same issue - Ryzen 7 2700, 16GB RAM, MSI Armor Radeon RX 590. It seems to tanks to about 15-17 fps for a while, and dropping it to medium graphics had zero impact. I also noticed this seemed to happen mostly in the morning time for some reason - I wonder if there is something to do with the sun settings? More than happy to run something and log results if it helps.

Share this post


Link to post
Share on other sites

MM just an opinion, but molotov recipe seems a bit stiff, 300 gas? thats almost a third a tank from what you said about vehicles. I would suggest 150 gas per mollie.

 

yes I have been playing.

Share this post


Link to post
Share on other sites
Oh! Something else kind of wierd graphic interface wise...

 

The cursor is large with big black outlines, and the text on icons has no black outlines...so when you hover over an inv item, you can't read what it is.

 

I find myself moving the cursor around a lot over item trying to read the text of what they are, and I don't recall having that issue in the past.

 

- - - Updated - - -

 

 

 

Typo...62... diabetes messed with my vision 10 years ago. (But with a sugar count of 1628 it should have killed me, and that's not a typo!)

 

My avatar is from last year, and that Captain Crunch birthday salute pic is me from this last Jan, I think.

 

I was borderline diabetic, high blood pressure and a lot of other crap, all cured from diet and exercise. I get blood work and supplement to improve levels of various things I'm deficient in. Still you don't look 62!

Share this post


Link to post
Share on other sites
Just turn and run away for a couple seconds. The rage only lasts a few seconds anyway then they walk again. New mechanics = new tactics. Figure out a way to adapt instead of quit. Another option is to lower difficulty even further which lowers % chance of rage mode.

 

Your Welcome

 

Well said Matt.

 

Playing survival, 50% loot. Died 3 times the first 2 days, love the new combat mechanics. 2300 hours played steam says. So yeah, the new combat is getting warm welcome here.

 

However, I still say there is not enough random biome zombies and even 50% loot seems like a bit much.

Share this post


Link to post
Share on other sites
Is there a setting I can edit to disable the obnoxious zombies running every few times they take damage?

 

They do not rage on the lowest difficulty.

Share this post


Link to post
Share on other sites

Hello, I would like to make a suggestion.

 

Since Alpha 17 I think it's really too easy to exploit the new IA of zombies...

 

We just need to use the pathfinding and our base remains always safe during hordes nights...

 

If 50 % of the zombies could just use the old stupid IA and could break some blocks in front of them instead of following the pathfinding, I think players would have a better challenge with more stress and a better experience during hordes nights.

 

I really think the zombies' IA must be changed for more variety.

 

What do you think about that ? (I'm sorry if my english is bad)

Share this post


Link to post
Share on other sites
Well said Matt.

 

Playing survival, 50% loot. Died 3 times the first 2 days, love the new combat mechanics. 2300 hours played steam says. So yeah, the new combat is getting warm welcome here.

 

However, I still say there is not enough random biome zombies and even 50% loot seems like a bit much.

 

We can always add another loot abundancy option and go even less. We like a more rich looting experience so I imagine this will be the new default. About the only thing worth selling are guns and gems. I sell a few hundred mech parts at a crack and leather too, but there is so much you want to buy there needs to be a fair amount of loot. You have to break down 5 weapons just to craft 1 blue one too, so there needs to drop a fair amount of guns.

 

There isn't any trader exploits any more so I think it plays well. Takes 80+ hours to get decent gear and you will still be far from pink everything, and there will be better pinks out there yet.

Share this post


Link to post
Share on other sites
Hello, I would like to make a suggestion.

 

Since Alpha 17 I think it's really too easy to exploit the new IA of zombies...

 

We just need to use the pathfinding and our base remains always safe during hordes nights...

 

If 50 % of the zombies could just use the old stupid IA and could break some blocks in front of them instead of following the pathfinding, I think players would have a better challenge with more stress and a better experience during hordes nights.

 

I really think the zombies' IA must be changed for more variety.

 

What do you think about that ? (I'm sorry if my english is bad)

 

Try your exploits and see what happens.

Share this post


Link to post
Share on other sites
This is the standard workaround I've seen for VRAM issuse:

 

Check Full screen mode to "NO" then lower the resolution. Should still look good, only it's a smaller window. But Fps should increase by a lot.

 

Resolution has always greatly impacted the game's performance. In the case of VRAM, lower res equals smaller frame and z buffers, so less memory used.

Share this post


Link to post
Share on other sites

Just been goosing about in A18 for the past hour. I gotta say I was a bit worried with all the reports of bad performance I was reading whilst the game was updating. But I can honestly say that my experience was buttery smooth in the desert I spawned and was running around in. inside/outside showed no difference in performance whatsoever.

 

My rig is no beast either:

Geforce GTX 980 [v431.60]

i7-3770 CPU [3.4GHz]

24GB RAM

SSD

 

Thanks for all the hard work guys, I'm really looking forward to dropping some solid hours into this build.

 

p.s. extra special thanks to faatal and madmole for bravely sticking around (though the weather be fowl here at times) your patience and diligence in keeping up with the forums has not gone unnoticed. *raises a beer*

Share this post


Link to post
Share on other sites
This is the standard workaround I've seen for VRAM issuse:

 

Check Full screen mode to "NO" then lower the resolution. Should still look good, only it's a smaller window. But Fps should increase by a lot.

 

Windowed mode and down a resolution tick helped a bunch with frame rate. Managed to play with full textures and not stutter much so far. Thanks for the tip

Share this post


Link to post
Share on other sites

I'm currently using a GeForce GTX 970.

I was getting 45 to 65 fps typically with medium settings and medium textures. Wasn't happy with medium textures

I turned off full screen, and bam... 120 fps

Turned on high textures and still 100 fps.

Share this post


Link to post
Share on other sites

@Faatal

 

Hmm from all the reports i've seen on this forum and on the steam forums, I'm stumped as well as where this performance problem lies.

From personal testing, it is 100% the terrain.

Unfortunately, i see people with AMD cards (8GB cards) getting great performance, and I see people with 4GB Nividia cards getting great performance.

I just updated to the latest AMD driver (19.10.1), which was just released and no change. So it's less likely it's just amd drivers doing things differently and needing different optimizations.

 

This all reminds me of the A17 launch which had some performance issues as well when it first launched.

I just tested using the quality preset "lowest" and "ultra". both seem to make 0 impact in FPS when looking at terrain. It sits at 20-30FPS depending how much terrain is on the screen. Running in the city and being indoors the FPS (obviously) *is* impacted by switching the quality preset.

 

In a17 there were some issues with graphical options not being properly set even though you switched them on and vice versa. Could something similar being happening here?

 

Edit: Using gfx pp enable 0 gives me 1 extra FPS when looking at the terrain. So that's not it either.

Edited by Wulf (see edit history)

Share this post


Link to post
Share on other sites
Yep, fasting provides a ton of health benefits such as improved nutrient absorption and increased protein synthesis.

 

Gluconeogenesis is higher while fasting (https://en.wikipedia.org/wiki/Gluconeogenesis)

 

I've become a huge advocate for fasting. Like getting back into cardio shape- it sucks at first, but once you get used to the feeling and your body realizes it has other energy pathways to crank up, it feels very cleansing. A few weeks ago I got a hard workout in and skipped dinner. Sucked going to sleep but when I woke up, I wasn't hungry for breakfast.

Share this post


Link to post
Share on other sites

Played for an hour to check it out,.... very nice. I actually was a little scared already from the raging z's..

have to watch the mon night f ball game though or id play some more... well done fp's

Share this post


Link to post
Share on other sites
Guest
This topic is now closed to further replies.
Sign in to follow this  

×
×
  • Create New...