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Alpha 18 Dev Diary!!


madmole

Alpha 18 Dev Diary!!  

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  1. 1. Alpha 18 Dev Diary!!

    • A18 Stable is Out!
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    • :)
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Ok. So, yes, it's out.

 

time to escape!!!

 

 

step 1! secure the keys!!!!

 

Step 2: Ascend from the darkness. ...

Step 3: Reign Fire. ...

Step 4: Unleash the horde. ...

Step 5: Skewer the winged beast. ...

Step 6: Wield a fist of iron. ...

Step 7: Raise Hell. ...

Step 8: Freedom.

--------------------------

note i may died during the escape!!

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Steamers got the game promptly at 12 pm on Friday. That would equate to 4.5 hours from now if TFP does the same.

It also depends on the strength of the wind and the astral configuration.

 

time to escape!!!

 

 

step 1! secure the keys!!!!

 

Step 2: Ascend from the darkness. ...

Step 3: Reign Fire. ...

Step 4: Unleash the horde. ...

Step 5: Skewer the winged beast. ...

Step 6: Wield a fist of iron. ...

Step 7: Raise Hell. ...

Step 8: Freedom.

Step 9 : Get in the van of the first unknown who offers to drop you at home.

Step 10 : no, nothing.

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junk turrets are already of very limited use:

-you can only use 1 at a time, other placed ones get active or inactive depending on the range you have to them (up to 2 if the skill is at 5)

-They have limited ammo capacity

-you have to manually reload (pick them up and place again)

-they do fire only in a 120 degree

 

So they will help covering your back while you do looting/mining, but they cannot stop a wandering horde.

 

 

I'm all for testing it and agree with that.

 

But with that said just based on what was shown in stream one turret did take out a wondering horde by it self.

 

The ammo for them are very cheap to make. And the turret being used could hold 75.

 

When holding it the durability went down every 2 or 3 shots but when placed on ground it didn't go down at all.

 

So based on what was seen and what the streamer was saying it does seem like it does need balancing done. If one can take out a wondering horde imagine what 2 can do. On top of that place 2 down and they don't lose durability (and this could be a bug idk) is a little OP. I do want to play with them myself to see my actually reaction to them so don't get me wrong on that part. I'm also not saying they are extremely OP because they do have limits just sayin based on what has been shown off they seem to need a little balancing done. Still think with a red light on them and them being auto they need at least a battery on them imo.

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Does that mean "fixin to get ready"?

 

Not necessarily... they made another build and have to test it out to see if they broke anything else.

Just means more movement in the direction of release.

 

When you see latest experimental update then maybe (maybe) time to get excited.

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