madmole Posted October 3, 2019 Author Share Posted October 3, 2019 @Madmole With the perk Living Off the Land, when you purchase 2nd tier to get multiple veggies/fruit per harvest, it only works on plants you make but doesn’t work on fields that you find in A17. Is that intentional or has it changed that no matter where you find a plant, you get the perk harvesting bonus in A18? Thanks in advance. Works as intended. Link to comment Share on other sites More sharing options...
madmole Posted October 3, 2019 Author Share Posted October 3, 2019 Thanks for leaving some option for those of us who love the game but suffer vertigo from the default FOV. In my case it only started happened to me about 18 months ago, until then I was fine. Anything less than 90 makes me ill now. Also, I can only watch your videos in short bursts (or in a tiny screen) because of that issue (motion blur makes it worse, if you play with that on). Nonetheless, thanks for making them, they provide great conversation topics and information. Though watching you do horde nights next to and in your crafting area is just crazy to me :-) I do hope we can get a slider back at some point though. Also, the INT build might get me back to building bases with traps instead of doing blood moons on foot. The thrill of being chased all night while smacking Z's around might be something I can skip for a fun trap setup now that I won't miss any XP or loot. You'll miss a lot of xp, it scales from 20% to 50% on the last 3 ranks of advanced engineering. Its better than nothing but we felt getting 100% XP was OP. Link to comment Share on other sites More sharing options...
madmole Posted October 3, 2019 Author Share Posted October 3, 2019 So it says in the patch notes that the storage capacity has been "significantly increased on the 4x4 (Jeep)" can you tell us how much more it is? if i remember it was 63 slots. what is it now? 9X9. Link to comment Share on other sites More sharing options...
madmole Posted October 3, 2019 Author Share Posted October 3, 2019 So rebar frames are useless now other than being able to pick them back up. I will save the iron that it costs to make rebar frames and just use concrete blocks. Use the iron for forged iron and steel. What is the downgrade path of concrete blocks now? Still reinforced concrete to nothing or does it go back to regular concrete now? They aren't useless you don't have to upgrade them twice or wait for 2 sets of concrete to dry. I still use them I don't want to make rounds upgrading every block. I only use concrete because it has all the shapes available in the menu. Rebar won't until A19. They don't take much metal so I still use them a lot. Link to comment Share on other sites More sharing options...
madmole Posted October 3, 2019 Author Share Posted October 3, 2019 I read the patch notes for A18, and I'm not going to try and read 1886 Pages of this thread... But I didn't see any mention of AI NPCs... Not in madmoles note or the Patch notes, was this just completely dropped? Sgt. S. Not dropped because it wasn't ever on the 18 roadmap. We're working on them though. Link to comment Share on other sites More sharing options...
madmole Posted October 3, 2019 Author Share Posted October 3, 2019 @Joel do you think there will ever be football gear like chest plates and knee pads come on i need to make my group into football players lol I doubt it. The football helmet is already a klunky insta scrap item IMO. Link to comment Share on other sites More sharing options...
AtomicUs5000 Posted October 3, 2019 Share Posted October 3, 2019 I doubt it. The football helmet is already a klunky insta scrap item IMO. There goes my mod idea for screamer head football. Link to comment Share on other sites More sharing options...
Guppycur Posted October 3, 2019 Share Posted October 3, 2019 I doubt it. The football helmet is already a klunky insta scrap item IMO. But should it be? Link to comment Share on other sites More sharing options...
Jarod_Silverstar Posted October 3, 2019 Share Posted October 3, 2019 There goes my mod idea for screamer head football. Just find a snow biome and play screamer head hockey with the spears... Link to comment Share on other sites More sharing options...
Adam the Waster Posted October 3, 2019 Share Posted October 3, 2019 9X9. I doubt it. The football helmet is already a klunky insta scrap item IMO. i disagree IMO i like it cuz A: the look and B it offers OK protection ( mostly like it cuz the look lol) and plus it be like a book series like Batter up!! and could has its buffs Link to comment Share on other sites More sharing options...
BayouMac Posted October 3, 2019 Share Posted October 3, 2019 I have a GTX 970, which is struggling on medium right now. Anyone here have (or) something similar to the 1660ti ? Was thinking about picking it up so I can run high graphics. I'm not sure if I should spend more on something better, or if a 1660ti is enough for high settings 60hz. I have a GTX970 also. I changed my mechanical drive for a good SSD which made a huge difference. Most of my 7DTD settings are on high and I get 60FPS consistently. I also chose a SSD that came with migration software. Link to comment Share on other sites More sharing options...
Survager Posted October 3, 2019 Share Posted October 3, 2019 How many games out there have such radically different player experiences? That is what I love about 7 days is you see so many different forts and play styles. ММ, people will eventually find the most optimal base design and zombies will cease to be a threat, this is inevitable, but it can be very delayed. The idea is that you cannot use the same base design throughout the game. So that the player is not limited only to improving the walls to super material. It is necessary that the player, as the stage of the game grows, be forced to revise the design, constantly refine or even rebuild the base. Although unique zombie bosses like the demolisher can partially cope with this task, nevertheless, it might be worthwhile to think about changing not only the composition of the horde but also the logic of zombie behavior with the growth of the stage of the game? Link to comment Share on other sites More sharing options...
spacepiggio Posted October 3, 2019 Share Posted October 3, 2019 Yea, I have 2 MSI RX 480 4G but don't use Crossfire as it was never supported by this game, SIGH,,, I also as many of you know, MM {He Don't Like It} I play on 3 27" in WSF at 6048 X 1080 W/Bezel/Comp & I have no Lag decent FPS, oh & the glorious 7DTD Sunsets & Sunrises I have from me Parapet... Link to comment Share on other sites More sharing options...
AtomicUs5000 Posted October 3, 2019 Share Posted October 3, 2019 ММ, people will eventually find the most optimal base design and zombies will cease to be a threat, this is inevitable, but it can be very delayed. The idea is that you cannot use the same base design throughout the game. So that the player is not limited only to improving the walls to super material. It is necessary that the player, as the stage of the game grows, be forced to revise the design, constantly refine or even rebuild the base. Although unique zombie bosses like the demolisher can partially cope with this task, nevertheless, it might be worthwhile to think about changing not only the composition of the horde but also the logic of zombie behavior with the growth of the stage of the game? I support. But also, we don't know what will come with bandits. A bandit raid might mean having to deal with a completely different set of defense parameters... and then having to come up with a design that will work for both situations. Link to comment Share on other sites More sharing options...
Laz Man Posted October 4, 2019 Share Posted October 4, 2019 I have a GTX 970, which is struggling on medium right now. Anyone here have (or) something similar to the 1660ti ? Was thinking about picking it up so I can run high graphics. I'm not sure if I should spend more on something better, or if a 1660ti is enough for high settings 60hz. I think I have a gtx 960 and it's starting to show its age...😅 Link to comment Share on other sites More sharing options...
Laz Man Posted October 4, 2019 Share Posted October 4, 2019 ММ, people will eventually find the most optimal base design and zombies will cease to be a threat, this is inevitable, but it can be very delayed. The idea is that you cannot use the same base design throughout the game. So that the player is not limited only to improving the walls to super material. It is necessary that the player, as the stage of the game grows, be forced to revise the design, constantly refine or even rebuild the base. Although unique zombie bosses like the demolisher can partially cope with this task, nevertheless, it might be worthwhile to think about changing not only the composition of the horde but also the logic of zombie behavior with the growth of the stage of the game? I see faatals gears turning....lol Link to comment Share on other sites More sharing options...
Survager Posted October 4, 2019 Share Posted October 4, 2019 I support. But also, we don't know what will come with bandits. A bandit raid might mean having to deal with a completely different set of defense parameters... and then having to come up with a design that will work for both situations. Yes, we do not know ... no one knows =) Link to comment Share on other sites More sharing options...
madmole Posted October 4, 2019 Author Share Posted October 4, 2019 But should it be? Its ok for early game helmet, I'm just saying its not a keeper for long. Link to comment Share on other sites More sharing options...
madmole Posted October 4, 2019 Author Share Posted October 4, 2019 ММ, people will eventually find the most optimal base design and zombies will cease to be a threat, this is inevitable, but it can be very delayed. The idea is that you cannot use the same base design throughout the game. So that the player is not limited only to improving the walls to super material. It is necessary that the player, as the stage of the game grows, be forced to revise the design, constantly refine or even rebuild the base. Although unique zombie bosses like the demolisher can partially cope with this task, nevertheless, it might be worthwhile to think about changing not only the composition of the horde but also the logic of zombie behavior with the growth of the stage of the game? I'm on board with certain zombies having different behaviors, but changing base zombies behavior mid game wouldn't be cool. Link to comment Share on other sites More sharing options...
madmole Posted October 4, 2019 Author Share Posted October 4, 2019 I also as many of you know, MM {He Don't Like It} I play on 3 27" in WSF at 6048 X 1080 W/Bezel/Comp & I have no Lag decent FPS, oh & the glorious 7DTD Sunsets & Sunrises I have from me Parapet... Thats different, If I'm not mistaken that doesn't stretch your image into a piece of distorted crap. Link to comment Share on other sites More sharing options...
Roland Posted October 4, 2019 Share Posted October 4, 2019 Its ok for early game helmet, I'm just saying its not a keeper for long. That’s good because a dozen pages of “Dumbing down the game by removing the football helmet” rage is not what I want to see happen right now. Lol. Link to comment Share on other sites More sharing options...
SnowDog1942 Posted October 4, 2019 Share Posted October 4, 2019 That’s good because a dozen pages of “Dumbing down the game by removing the football helmet” rage is not what I want to see happen right now. Lol. If I want to wear a football helmet then I should be able to! Don't tell ME about how to PLAY. Link to comment Share on other sites More sharing options...
faatal Posted October 4, 2019 Share Posted October 4, 2019 I think, to avoid predicatable behaviour we actually need more than one AI Pathing logic. Like, so zombie follow the available path, going through tunnel etc, like they do now. But 20% of them just see you and come straight line to you, if any obstacle they hit it mindlessly and break it, and then start coming again. If you are on top then they hit near by pillars or dig ground. 5%-10% of zombie use both in a mix, that if they are 20 blocks away they go through available path, but when on 5 or less block away they rush straight line. This mix will make things more interesting and reduce load of AI path calculation on CPU as all are not finding complex path. What it currently does is actually a bit more complicated than you make it out to be and straight lines are easily exploited or can look very bad. An individual AI's path calculation is not expensive and runs on a separate thread. The path grid update is expensive, but is shared by all AI in an area, so if some AI didn't use it, you gain nothing. Each AI's Controller collision checking is expensive and the next area I hope to get good gains from, but animation root motion needs some changes first to not always be moving the entity position around (like idle or wall bashing). Link to comment Share on other sites More sharing options...
faatal Posted October 4, 2019 Share Posted October 4, 2019 I bet faatal does a pretty good mr. Burns impression after he watches your horde video lol.... I probably will. Have yet to watch, but have it opened in a window to watch soon. Been a hectic day of bug fighting. Link to comment Share on other sites More sharing options...
SnowDog1942 Posted October 4, 2019 Share Posted October 4, 2019 Believe it or not I am going to post something normal, not perverted. Sometimes Me thinks that A17 is the peak of the this game. However, I am starting to have 2nd thoughts and I'm starting to think Alpha 18 might be the best. I mean.. its not an increase of inches, its an increase by miles. In Alpha 18 I think I will die more often, and my play style might need adjustment. I will have to put on my big boy pants! Link to comment Share on other sites More sharing options...
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