Survager Posted October 2, 2019 Share Posted October 2, 2019 Its not painted.. I am allready answered this here https://7daystodie.com/forums/showthread.php?111778-Alpha-18-Dev-Diary!!&p=1024519&viewfull=1#post1024519 Link to comment Share on other sites More sharing options...
Gazz Posted October 2, 2019 Share Posted October 2, 2019 Dang after all this time (couple years) people still whine about a handful of streamers getting a game a few days sooner, which has no effect on you or when you receive it. Wild It would not get released to the public on a Friday so this changes nothing. /shrug Link to comment Share on other sites More sharing options...
Damocles Posted October 2, 2019 Share Posted October 2, 2019 Will you do bug fixing on the weekend, when the streamers go live and find the first bugs? Or is that postponed to monday? Link to comment Share on other sites More sharing options...
Crater Creator Posted October 2, 2019 Share Posted October 2, 2019 I feel the AI does what it needs to do pretty well at this point. The biggest improvement I'd like to make to AI is for them to be more efficient. I'd love to be able to get twice as many running at a time. Interesting. Would you say AI is the biggest bottleneck preventing more zombies at once? ...A17 was... Not balanced or tested at all... That is untrue, and entirely unfair to the many testers and other developers that worked many many many hours to produce A17. TFP ≠ Madmole. Link to comment Share on other sites More sharing options...
Tetrameth Posted October 2, 2019 Share Posted October 2, 2019 Oh come on do not make up a story about "10 year olds dialogue". just admit you do not have a clue what they are saying because of all the military lingo use =P damn, gotta wake up early to catch you off guard Link to comment Share on other sites More sharing options...
Atomic Zen Posted October 2, 2019 Share Posted October 2, 2019 As a minimalist, very few games have hooked me like 7 Days to Die - heck, I can count the number of them on one hand. Frequent breaks between games are a requirement for me so as to not be burnt out, but not 7D2D. There's something incredibly special about this game - in fact, I think it's a lot of things. The wonderful, honest engagement with you, TFP, to us, the community... The overall aesthetic of the game is incredibly attractive... And of course, the gameplay. Mining, base building and defense, looting, the quest system, and of course, bashing in zombie skulls with extreme prejudice. Nothing that exists out there comes close to this absolute gem of a title. Although I have only been legitimately playing since Alpha 17** (I had but a potato of a computer back then), I have sunk over 1,500 hours into this masterpiece, and I expect many more thousands of hours yet to come from my end; and I cannot wait to sink my teeth into Alpha 18. I am greatly anticipating the introduction and re-implementation of many thrilling features, including a much improved perk system, schematics... Oh, I'd better not tease my mind too much. Oh, and I'm greatly looking forward to the challenge. I seldom die; as stated in a previous post, the last time I died was back in Alpha 15, outside of multiplayer lag in more recent alphas. Bring it on, game! Bring it on! (**I had 7D2D in my Steam library back when A15 first releases, but a month later, I lost my computer due to hardware issues. Took me a couple years to save up for the desktop I have today.) Thank you, Fun Pimps, for bestowing upon us this absolute beauty that is called 7D2D, and may it continue to prosper - for it will, as it is in the best of hands. (: Edit reason: spelling mistakes Well stated....this is my favorite game too. I don't recall what alpha I started on but have over 5000 hrs in I think. Someone posted once how they see rl buildings while outside and think how well it could be defended against zombies...yeah, that's me ever morning when I drive to work. Link to comment Share on other sites More sharing options...
Unkfester.pm Posted October 2, 2019 Share Posted October 2, 2019 MM in A17.4, I cant skin the puking vultures from horde night. that fixed in a18? I got one of those on my 35th horde night . I was running around on top of base looking for a cop. Link to comment Share on other sites More sharing options...
Moonflower Posted October 2, 2019 Share Posted October 2, 2019 Well stated....this is my favorite game too. I don't recall what alpha I started on but have over 5000 hrs in I think. Someone posted once how they see rl buildings while outside and think how well it could be defended against zombies...yeah, that's me ever morning when I drive to work. I live in Norway and everytime i see forests/mountains i feel like im in 7dtd nature here looks exactly like the forest biome Link to comment Share on other sites More sharing options...
Atomic Zen Posted October 2, 2019 Share Posted October 2, 2019 I live in Norway and everytime i see forests/mountains i feel like im in 7dtd nature here looks exactly like the forest biome Norway just looks like a cool place to live...must be great. Link to comment Share on other sites More sharing options...
wolfbain5 Posted October 2, 2019 Share Posted October 2, 2019 Gazz or MM How is gamestage calculated in a18. how does it differ from A17.4 Link to comment Share on other sites More sharing options...
Jarod_Silverstar Posted October 2, 2019 Share Posted October 2, 2019 The best implementation of a lbd system that I've ever seen was an mmo called ultima online. Since then I havent seen anything even get close. OG Mmos by nature are somewhat grind fests / time sinks so it made sense in that type of game. I cringe at the thought what their software requirement specifications looked like and the v&v that was done to balance all that stuff out. I played UO for a couple months actually, got bad memories from all the PVP jerks that specialized in picking on the weaker people around the towns. I had just outgrown the newbie zones and tried several times to make it to the next area to hunt but they would hide on the edge of the city safe zone and hit you with insta-kill spells before you even knew they were there. Was not part of a large guild so had no way of fighting back. To this day it is the only game I ever truely rage quit and a big part of the reason I still dislike unlimited PVP. Link to comment Share on other sites More sharing options...
Gareee Posted October 2, 2019 Share Posted October 2, 2019 Then it wouldn't be a surprise. :love_heart: Link to comment Share on other sites More sharing options...
Gareee Posted October 2, 2019 Share Posted October 2, 2019 It was not, but now it is. Added vehicle turbo button toggles it when using a controller. @MadMole: I'm SO glad Fataal didn't take your advise and get some sleep! That said, Fataal, You ROCK, and you've been n amazing addition to the team!! May all the MF be on someone else's plate!! THANK YOU, Fataal! Link to comment Share on other sites More sharing options...
DaVegaNL Posted October 2, 2019 Share Posted October 2, 2019 I live in Norway and everytime i see forests/mountains i feel like im in 7dtd nature here looks exactly like the forest biome Yeah Norway is beautiful. I've worked there for some time.. It's a great place to live! Link to comment Share on other sites More sharing options...
Adam the Waster Posted October 2, 2019 Share Posted October 2, 2019 Yeah Norway is beautiful. I've worked there for some time.. It's a great place to live! Rock's!!!! im planing on drawing some zombie ideas on paper and then draw it on Micro paint or i may make a video to show my ideas so A I can explain it better and B so you guys can make fun of me Link to comment Share on other sites More sharing options...
Gareee Posted October 2, 2019 Share Posted October 2, 2019 I plan on watching various streams and chatting. I look forward to your comments on Jawoodle's videos trying to break your ai with his tunnel of death! (I hope the new ai changes can wreck it so I'm not tempted to do something similar.) Sadly that boy doesn't have the bandwidth to stream, so he'll only be posting his videos on Youtube. It must be fun trying to come up with evil ways to thwart us cheesing the ai! Link to comment Share on other sites More sharing options...
Ayrton Posted October 2, 2019 Share Posted October 2, 2019 Faatal, would you be behind the artificial intelligence of the bandits? If so, how do you see it as a challenge? Link to comment Share on other sites More sharing options...
Haidrgna Posted October 2, 2019 Share Posted October 2, 2019 Interesting. Would you say AI is the biggest bottleneck preventing more zombies at once? As far as I know this has been the case for A17. I tested low res textures on zombies and allowed much more on screen without heavy fps losses, but shutting off the AI always increased the fps significantly as well. Having a ton of zombies, say 100+ alive at once you will see the AI bottleneck and cause many to just idle for a couple of seconds. I hope Faatal has something cooking to make it more efficient, would love to be able to get more zombies on at once. Maybe a much simpler controller could be a solution, one for filler zombies on Hordes/bloodmoons and then the more expensive one only reserved for sleepers and world zombies. Link to comment Share on other sites More sharing options...
kamer1337 Posted October 2, 2019 Share Posted October 2, 2019 please bring back upside down drawbridges in A18, i want my elevator back ( used it in pvp servers instead of ladder ) Link to comment Share on other sites More sharing options...
Gareee Posted October 2, 2019 Share Posted October 2, 2019 please bring back upside down drawbridges in A18, i want my elevator back ( used it in pvp servers instead of ladder ) You know its ungodly easy to add full rotation to any block in the xml, right? Link to comment Share on other sites More sharing options...
Genosis Posted October 2, 2019 Share Posted October 2, 2019 please bring back upside down drawbridges in A18, i want my elevator back ( used it in pvp servers instead of ladder ) Less glitchy stuff the better, to be honest. (sorry hatch users!) Madmole mentioned he would like to look at a block railing system that would support rails/elevators. I could pull out the quote somewhere, but yeesh.. good luck sifting through posts lately . Agreed though, some sort of elevator system would be a great addition, I liked Conan's implementation (I mean, if a barbarian can have one, why can't we? We can make motion sensor turrets for crap sake), it was slow as heck but the option to go vertical or horizontal was quite nice. Link to comment Share on other sites More sharing options...
DaVegaNL Posted October 2, 2019 Share Posted October 2, 2019 Rock's!!!! im planing on drawing some zombie ideas on paper and then draw it on Micro paint or i may make a video to show my ideas so A I can explain it better and B so you guys can make fun of me Hmm.. Rocks.. Link to comment Share on other sites More sharing options...
kamer1337 Posted October 2, 2019 Share Posted October 2, 2019 You know its ungodly easy to add full rotation to any block in the xml, right? i play only pvp multiplayer servers, its not possible Link to comment Share on other sites More sharing options...
AtomicUs5000 Posted October 2, 2019 Share Posted October 2, 2019 i play only pvp multiplayer servers, its not possible There’s a good chance it won’t work anymore in A18 even if you change the rotation. Things like these are fun, but one should not get too used to using them since at any moment the bug that allows it can get squashed. Link to comment Share on other sites More sharing options...
MechanicalLens Posted October 2, 2019 Share Posted October 2, 2019 I played Alpha 9.3 recently to see how the game has changed since then. Back in 17.4, this is the same POI I stayed back in 9.3. Lol Cool! Link to comment Share on other sites More sharing options...
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