WarChyld Posted September 26, 2019 Share Posted September 26, 2019 I have always enjoyed playing 7D2D, and after taking a small break from the game glad to back to playing it daily. I know that A18 is lock, but have a question for Dev team. Is there any plan to put in some kind of sound detection/direction aspect to the game. As of A17.4 sounds from a zombie seem to come from all around, and not from one direction. Simple form of the question would be. "If a zombie is in the house in front of me moaning and breaking down the door. The sound come from in front of me or behind me if I was facing the other way." Thank you to the Dev Team for continuing to make a great game. Link to comment Share on other sites More sharing options...
dhlmaster Posted September 26, 2019 Share Posted September 26, 2019 You probably missed #backpackgate that is happening about every 6 months in this forum. Essentially backpack space is always less than people want or too big depending on who you ask. According to TFP backpack space is deliberately limited to make you choose what to take with you and what to leave behind, like other survival games do too(?). There is always the method to organize your scavenging operations with sub-bases or and storage chests in front of POIs. Or using a backpack mod. I felt backpack space to be a bit constricting in A16 when part of the backpack was really closed off until you learned packmule. Now in A17 I have the full space available from the start and can't remember ever thinking of it as a problem. Maybe I just got used to it. In that last paragraph, you're mistaken. I played the ♥♥♥♥ out of a16 and I can tell you with no uncertainty that every space in your backpack was open from day 1. You may be remembering early preview videos of a17 when the original idea was to lock encumbrance slots rather than be slowed down by having them filled. A16 didn't have encumbrance slots or bonus slots that could be unlocked with a perk, but it did have a smaller backpack. Link to comment Share on other sites More sharing options...
BadPlayer Posted September 26, 2019 Share Posted September 26, 2019 Hey Joel, I am getting wicked ansy for this alpha to come out. I have an idea for alpha 19 or 20. Why not have a custom skill tree that the player can configure? Have the 10 levels like normal, but let the player pick which skills that can go into it. I apologize if it has been talked about already. Keep up the great work. Link to comment Share on other sites More sharing options...
falloutcloud Posted September 26, 2019 Share Posted September 26, 2019 I can see the inspiration now that MM mentions it I was thinking about the whole inspiration thing and I keep going back to my days growing up playing Dungeons & Dragons. I started flipping through some books and there is an insane amount of material on undead. Far more than all the movies combined. Now I'm inspired to start a game with my kids since all three of them are now old enough to play. Good way to pass the time till a18. Link to comment Share on other sites More sharing options...
Moldy Bread Posted September 26, 2019 Share Posted September 26, 2019 Do we have any idea when this new alpha will be ready? I wanna play it so bad! Also, Joel, how about holding a contest for artists to submit their special zombie ideas? Winners get their zombies in the game, that could be a lot of fun! Link to comment Share on other sites More sharing options...
madmole Posted September 26, 2019 Author Share Posted September 26, 2019 On a subconscious level, i think this explains why i always rinse out a pan before using it, even if i know it was clean when it was put in the cabinet... LOL yeah. Link to comment Share on other sites More sharing options...
madmole Posted September 26, 2019 Author Share Posted September 26, 2019 Madmole What about Dod Snow Zoms, and Stakeland Vamps. The both had screamers, 1 male 1 female. Never heard of. Link to comment Share on other sites More sharing options...
madmole Posted September 26, 2019 Author Share Posted September 26, 2019 So is the 50% to bring it up to normal forge input/output? I mean is the forge 50% slower than a forge now and the mods just bring it to what a forge does now or does it make it 50% faster than a forge is now Oh hell no. I even sped up stone and cement smelting, that crap was killing me. Link to comment Share on other sites More sharing options...
madmole Posted September 26, 2019 Author Share Posted September 26, 2019 I have always enjoyed playing 7D2D, and after taking a small break from the game glad to back to playing it daily. I know that A18 is lock, but have a question for Dev team. Is there any plan to put in some kind of sound detection/direction aspect to the game. As of A17.4 sounds from a zombie seem to come from all around, and not from one direction. Simple form of the question would be. "If a zombie is in the house in front of me moaning and breaking down the door. The sound come from in front of me or behind me if I was facing the other way." Thank you to the Dev Team for continuing to make a great game. We haven't overhauled the sound engine, but I never really felt like the sound position was off. Link to comment Share on other sites More sharing options...
Guppycur Posted September 26, 2019 Share Posted September 26, 2019 Bram's Dracula was excellent... Love villain stories where they aren't necessarily bad... Link to comment Share on other sites More sharing options...
madmole Posted September 26, 2019 Author Share Posted September 26, 2019 Hey Joel, I am getting wicked ansy for this alpha to come out. I have an idea for alpha 19 or 20. Why not have a custom skill tree that the player can configure? Have the 10 levels like normal, but let the player pick which skills that can go into it. I apologize if it has been talked about already. Keep up the great work. We're happy with what we have, it doesn't need much now, just a bit more balance you guys will give us feedback on soon. Link to comment Share on other sites More sharing options...
madmole Posted September 26, 2019 Author Share Posted September 26, 2019 Got my base ready Link to comment Share on other sites More sharing options...
madmole Posted September 26, 2019 Author Share Posted September 26, 2019 I was thinking about the whole inspiration thing and I keep going back to my days growing up playing Dungeons & Dragons. I started flipping through some books and there is an insane amount of material on undead. Far more than all the movies combined. Now I'm inspired to start a game with my kids since all three of them are now old enough to play. Good way to pass the time till a18. Graphics were amazing back then too Link to comment Share on other sites More sharing options...
madmole Posted September 26, 2019 Author Share Posted September 26, 2019 Do we have any idea when this new alpha will be ready? I wanna play it so bad! Also, Joel, how about holding a contest for artists to submit their special zombie ideas? Winners get their zombies in the game, that could be a lot of fun! Oct 4th to streamers.. 6th or 7th hopefully if they don't uncover anything too nasty. Link to comment Share on other sites More sharing options...
madmole Posted September 26, 2019 Author Share Posted September 26, 2019 Bram's Dracula was excellent... Love villain stories where they aren't necessarily bad... Yes, and you can't go wrong with Anthony Hopkins. Link to comment Share on other sites More sharing options...
madmole Posted September 26, 2019 Author Share Posted September 26, 2019 Midnight farming stray crops is not a good idea. Link to comment Share on other sites More sharing options...
THARN Posted September 26, 2019 Share Posted September 26, 2019 Nice Shot... Mnt lion looks real nice... well not friendly nice... you know what I mean Link to comment Share on other sites More sharing options...
madmole Posted September 26, 2019 Author Share Posted September 26, 2019 Nice Shot... Mnt lion looks real nice... well not friendly nice... you know what I mean He's cool because he can jump a long distance (pounce) like spiders, and is faster than anything in the game, so if you can't kill it, run and don't look back. Link to comment Share on other sites More sharing options...
ASSASSINNoah5654 Posted September 26, 2019 Share Posted September 26, 2019 shouldn't spider zombies shoot webs they are spiderman Link to comment Share on other sites More sharing options...
PO_Man_3849 Posted September 26, 2019 Share Posted September 26, 2019 He's cool because he can jump a long distance (pounce) like spiders, and is faster than anything in the game, so if you can't kill it, run and don't look back. Look at the claws on that thing! I noticed the Pass N Gas sign in the background, if I encountered that I would pass some gas too, along with some lumps... Link to comment Share on other sites More sharing options...
falloutcloud Posted September 26, 2019 Share Posted September 26, 2019 Graphics were amazing back then too The almighty power of imagination;) - - - Updated - - - Yes, and you can't go wrong with Anthony Hopkins. You thinking Gary Oldman? Link to comment Share on other sites More sharing options...
Arma Rex Posted September 26, 2019 Share Posted September 26, 2019 Midnight farming stray crops is not a good idea. The Puma looks kind of small, is it possible to scale up the size? Link to comment Share on other sites More sharing options...
MechanicalLens Posted September 26, 2019 Share Posted September 26, 2019 Oh hell no. I even sped up stone and cement smelting, that crap was killing me. THANK YOU. 4+ hours to smelt 6,000 stone (in A17)? This is a welcome change. Link to comment Share on other sites More sharing options...
Dark_Corvid Posted September 26, 2019 Share Posted September 26, 2019 Yes, just like in A17. Secret brony! Good to know. Since I've never found a silencer in A17, I'll be happy to experience this first hand with the well-balanced A18. Link to comment Share on other sites More sharing options...
quill Posted September 26, 2019 Share Posted September 26, 2019 mm - this forum, largely due to your more frequent posting of late, has moved into my top 10 most refreshed webpages yet it has just been surpassed by my refreshes of the FunPimps youtube channel just sayin Link to comment Share on other sites More sharing options...
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