Donovan522 1 Posted February 16, 2019 Share Posted February 16, 2019 (edited) Donovan's 7 Days to Die Modlets The goal is to create a _less grindy_ experience in 7 Days to Die, so you can enjoy the other aspects of the game. As such, these mods only make changes to things like resource stack sizes and gathering, resource requirements, and experience requirements. Nothing has been changed to make the game "easier" in other ways. The Modlets These are all intended to work in unison, so feel free to mix and match to suit your needs, however, pay attention to any conflicts listed in the descriptions. - All-In-One - Bundled modlet of my recommended modlets - BetterBandages - Craft medical bandages directly from normal bandages + aloe cream - BetterBridges - Allows advanced rotation on garage door and drawbridge - BetterBuffs - Tweaks (de)buffs; i.e. shorter NearDeathTrauma and no more being thirsty/hungry at 190% - BetterBuffs - Allows all colored dyes to be crafted from paint - BetterCement - Create 'Cement Mix' directly in the cement mixer - BetterPowertools - Makes the Chainsaw, Auger, and Nailgun way more useful - BetterSpears - Gives the spears a little more damage - BetterVehicles - Bigger and Faster Vehicles; more storage and +25% normal speed (double that in turbo) - LessGrind - Increases the harvest amount of most methods and reduces some resource requirements - LevelFaster - Increases the experience gain on most items - LootCleanup - Destroys bird nests, garbage piles, and bags after looting them, you know, to clean up the environment. - CraftAcid - Craftable Acid - CraftBeaker - Adds the beaker as a craftable item from the forge (requires crucible) - CraftJail - Adds the jaildoor back into the game as a craftable item - CraftSchematics - Create weapon mod schematics using the table saw - CraftSpikes - Adds the A16 style log spikes back into the game as a craftable item - BigBackpack - Increases the size of the player inventory to 60 - MegaBackpack - Increases the size of the player inventory to 120 - MegaStacks - Vastly increases stack sizes - MorePerks - Increases the amount of perks points received per level by 2 (conflicts with megaperks) - MegaPerks - Increases the amount of perks points received per level by 4 (conflicts with moreperks) - LongerLootbags - Decreases the decay rate on zombie lootbags from 5 to 30 minutes - MoreLootbags - Increases the drop rates on zombie lootbags (normal: 5%, feral: 10%, irradiated: 20%) (conflicts with megalootbags) - MegaLootbags - Dramatically increases the drop rates on zombie lootbags (normal: 20%, feral: 50%, irradiated: 80%) (conflicts with morelootbags) - PickMeUp - Allows for certain blocks to be picked up after placing. Tested under game version: _Alpha 18.3_ History I previously used an excellent XML config replacement made by SpikeDaddy, which he still maintains, so full credit to his work for my inspiration! With the addition of xpath modlets support in the latest versions of 7D2D (and in the 7D2DLauncher utility), I decided to convert some of his changes along with some of my own into a series of modlets. The result is this body of work, which will be updated with new ideas and to support future stable versions of 7D2D. Enjoy! -- Donovan Support If you find any issues or have a suggestion for improvement, please open an issue on github and I'll look into it ASAP. Edited February 27, 2020 by Donovan522 (see edit history) 1 Link to post Share on other sites
Donovan522 1 Posted March 1, 2019 Author Share Posted March 1, 2019 Added BetterPowertools, MoreLootbags, LongerLootbags, and CraftBeaker to the list. Enjoy! Link to post Share on other sites
Donovan522 1 Posted March 5, 2019 Author Share Posted March 5, 2019 Updated filenames, so should work on Linux based servers now. Please let me know if you run into issues. Thanks! Link to post Share on other sites
joet32 0 Posted March 6, 2019 Share Posted March 6, 2019 mod launcher won't install less grind mod Link to post Share on other sites
Tymevich 1 Posted May 4, 2019 Share Posted May 4, 2019 Craft Beaker doesn't work for me. Work with this modification : configs> <append xpath="/recipes"> <recipe name="toolBeaker" count="1" craft_area="forge" craft_tool="toolForgeCrucible" material_based="true"> <ingredient name="unit_glass" count="50"/> <ingredient name="unit_lead" count="20"/> <ingredient name="unit_clay" count="20"/> </recipe> </append> </configs> Link to post Share on other sites
jdcools@live.com 0 Posted June 15, 2019 Share Posted June 15, 2019 We use several of your mods. Thank you!! Link to post Share on other sites
dragonslayer770 4 Posted October 16, 2019 Share Posted October 16, 2019 Dose this work with alpha 18 Link to post Share on other sites
tada501 0 Posted December 4, 2019 Share Posted December 4, 2019 Is this updated for 18? Link to post Share on other sites
Reytag 0 Posted December 6, 2019 Share Posted December 6, 2019 BigStacks link leads to 404 error, apparently not available at all on your GitHub. Link to post Share on other sites
Lain 0 Posted December 7, 2019 Share Posted December 7, 2019 so we use this mod for the extra perk per level but when we use Grandpa's Forgettin elixer, we only get 2 points back say if i was 55 it gives back up to 58 Link to post Share on other sites
Novum 0 Posted December 16, 2019 Share Posted December 16, 2019 Regarding the moreperks modlet where you get 2 points per level, is there a way to set it so that you only get 2 points per level after reaching a certain level? Link to post Share on other sites
Donovan522 1 Posted February 25, 2020 Author Share Posted February 25, 2020 Sadly, I don't monitor this thread, so please visit the mod's official site at https://github.com/Donovan522/donovan-7d2d-modlets for updates. Link to post Share on other sites
EZ2Remember 1 Posted May 31, 2020 Share Posted May 31, 2020 BetterPowertools - Makes the Chainsaw, Auger, and Nailgun way more useful Does that modlet increase Nailgun speed? Link to post Share on other sites
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