Jump to content

Skill points per level.


Maje

Recommended Posts

Leveling up by default gives 1 skill point. Personally, the game feels a bit underwhelming at 1 skill point per level. I did several playthroughs with varying skill points per level. 3 Skill points per level feels good early game, but is ridiculous mid to late game. So many skill points allows you to basically have everything, there are no hard choices to make because you'll have everything you need. 2 Skill points feels okay early game, good mid game, slightly overpowered late game. I should add, stamina never feels good, no matter how many skill points.

 

I wonder what the fun pimps would think about a varying scale. 3 skill points per level up to level 5. 2 skill points per level up to level 25, 1 skill point per level thereafter. I didn't die in any of my playthroughs, from 1 skill point to 3, it's more a matter of enjoyment of the game.

 

Has anyone experimented with varying skill points?

Link to comment
Share on other sites

I played on a server with 3 or 4 skillpoints per lvl and i didnt like it. No real choices to make.

My idea: Give all "paperquests"/challenges skillpoint as a reward ( not the quests from traders ), like the "killing bears" challenge do. Challenges are rare, so they wouldnt make you op as more points per lvl do.

Link to comment
Share on other sites

I don't think the skill points are the issue. I think that the COST is the problem (and they are still balancing this I think). Later levels of core skills cost multiple points and with the level progression being so slow when those come available because of scaling XP requirements you lose a sense of progression late game.

 

Reducing some of the 3-5 point costs and possibly increasing some of the more useful sub skills (heavy metal god mods I am looking at you) would be far better than adjusting skillpoint gain as it does not scale well through the game.

 

I feel that early game there really are many competing interests for those points. Late game there a MUCH more competing interests but because of the distance between spending points I find I could care less.

 

As an aside, anyone use the fortitude perks? This is the only tree that I am almost never interested in putting any points in. By level 100 I have a whopping ONE point in that tree - I need to be able to make seeds.

Link to comment
Share on other sites

level progression being so slow when those come available because of scaling XP requirements you lose a sense of progression late game.

 

We play the same game?

Single horde night gives 5-10 levels, single mid to large poi gives 5+ as well and that's at level ~100.

 

In early game you level up insanely fast, too fast in fact to the point where some people complain they can't handle game stage.

 

You must be doing something HORRIBLE WRONG to not level up fast, like.... literally nothing, because both harvesting and killing provide massive exp.

 

And at higher level, what do you need these points for? By level 100 you have pretty much everything mandatory skilled up to at least 7th level for the specific build you play, above that convenience starts and you don't need really a lot of levels for anything post level 120-140.

Link to comment
Share on other sites

We play the same game?

Single horde night gives 5-10 levels, single mid to large poi gives 5+ as well and that's at level ~100.

 

In early game you level up insanely fast, too fast in fact to the point where some people complain they can't handle game stage.

 

You must be doing something HORRIBLE WRONG to not level up fast, like.... literally nothing, because both harvesting and killing provide massive exp.

 

And at higher level, what do you need these points for? By level 100 you have pretty much everything mandatory skilled up to at least 7th level for the specific build you play, above that convenience starts and you don't need really a lot of levels for anything post level 120-140.

 

First of all a single horde night doesn't give 5 to 10 levels of experience and I've duped bloodmoons before.

I've killed literally thousands of zombies by having a zombie bridge with water and killing them with a sledge hammer. That gives 5 to 10 levels of experience but only up to a certain point before the exponential growth of experience kicks in.

 

By level 100 you have maybe 2 skill trees maxed . Gaining hundreds of thousands of experience from selling stuff in A17.1 gave me a few more dozen levels before hitting another limit . Eventually I just editted the xml files to grow from ~1% per level to 0.1% per level and the game became somewhat more enjoyable. From needing hundreds of thousands of experience points to get a single skill point to a few dozen thousands.

I reached level 150 + and I stopped playing at about day 48.

Since I'm no fan of slow vehicles (a turbo'd motorcycle can go up to 13 m/sec ~ 50 km/hour ) I feel like exploring is really slow.

 

For OP:

 

Turns out the problem with the game isn't the experience points per level at all. The problem is the experience needed for the next level which grows exponentially fast. Every 100 or so levels increase the next 100 levels by approximately 400%. You need 4 times more experience to go from 100 to level 200 than from level 1 to level 100. Some suggested the experience gained from zombies increases per level but that doesn't seem to work . I don't know a good way to do it without googles + grandpa's moonshine which is rather hard to craft.

 

The gaming is as grinding as it gets.

Link to comment
Share on other sites

The problem is the experience needed for the next level which grows exponentially fast. Every 100 or so levels increase the next 100 levels by approximately 400%....

100 000 XP = Level 10

200 000 XP = Level 18

300 000 XP = Level 26

400 000 XP = Level 33

500 000 XP = Level 39

600 000 XP = Level 44

700 000 XP = Level 49

800 000 XP = Level 54

900 000 XP = Level 59

1 000 000 XP = Level 63

1 200 000 XP = Level 71

1 400 000 XP = Level 77

1 600 000 XP = Level 84

1 800 000 XP = Level 89

2 000 000 XP = Level 95

2 500 000 XP = Level 106

3 000 000 XP = Level 116

4 000 000 XP = Level 133

5 000 000 XP = Level 146

 

6 000 000 XP = Level 157

7 000 000 XP = Level 166

8 000 000 XP = Level 175

9 000 000 XP = Level 182

10 000 000 XP = Level 189

12 000 000 XP = Level 200

14 000 000 XP = Level 210

16 000 000 XP = Level 219

18 000 000 XP = Level 226

20 000 000 XP = Level 233

25 000 000 XP = Level 248

30 000 000 XP = Level 260

35 000 000 XP = Level 270

40 000 000 XP = Level 279

45 000 000 XP = Level 287

50 000 000 XP = Level 294

55 000 000 XP = Level 300

Link to comment
Share on other sites

100 000 XP = Level 10

200 000 XP = Level 18

300 000 XP = Level 26

400 000 XP = Level 33

500 000 XP = Level 39

600 000 XP = Level 44

700 000 XP = Level 49

800 000 XP = Level 54

900 000 XP = Level 59

1 000 000 XP = Level 63

1 200 000 XP = Level 71

1 400 000 XP = Level 77

1 600 000 XP = Level 84

1 800 000 XP = Level 89

2 000 000 XP = Level 95

2 500 000 XP = Level 106

3 000 000 XP = Level 116

4 000 000 XP = Level 133

5 000 000 XP = Level 146

 

6 000 000 XP = Level 157

7 000 000 XP = Level 166

8 000 000 XP = Level 175

9 000 000 XP = Level 182

10 000 000 XP = Level 189

12 000 000 XP = Level 200

14 000 000 XP = Level 210

16 000 000 XP = Level 219

18 000 000 XP = Level 226

20 000 000 XP = Level 233

25 000 000 XP = Level 248

30 000 000 XP = Level 260

35 000 000 XP = Level 270

40 000 000 XP = Level 279

45 000 000 XP = Level 287

50 000 000 XP = Level 294

55 000 000 XP = Level 300

 

How did you get so perfect numbers? :p

1.01^100 ~= 2.7 x original value

but

1.012^100 ~= 3.3 x original value

 

Adding only a 0.002 on the exponential growth means you need as much as half times more experience than before.

 

So the growth is indeed way too big.

I remember how easily it was to reach 150 level in A16.4 with but an auger but how hard it is on A17.2 .

Maybe because you can no longer instagib rocks with steel pickaxe ? I recall the auger was giving me more iron in previous versions than this one (8 instead of 4? ) and it was destroying the rocks twice as fast.

Link to comment
Share on other sites

As an aside, anyone use the fortitude perks? This is the only tree that I am almost never interested in putting any points in. By level 100 I have a whopping ONE point in that tree - I need to be able to make seeds.

 

Well natural healing is OP. Combined with heavy armor, you basically become god after a point. Intrinsic Immunity is basically an iron stomach perk (it works on food poisoning). Pain tolerance stops stuns.

 

The real question is what the hell is agility good for?

Link to comment
Share on other sites

Well natural healing is OP. Combined with heavy armor, you basically become god after a point. Intrinsic Immunity is basically an iron stomach perk (it works on food poisoning). Pain tolerance stops stuns.

 

The real question is what the hell is agility good for?

 

I dont use to much agility but I get a few points for sneak attacks. I clear POI's sneaking.

 

I was unimpressed with nat healing but I never maxed it and I forgot about pain tolerance. I main intel tbh because I just cant pass up my toys and str is simply a must. No points to spend after those 2 - I cant even max those as they come available.

Link to comment
Share on other sites

How did you get so perfect numbers? :p

 

Thats not the exact borders to the levels, its simply the level as result if you give yourself the XP.

 

------------------------------------------------------

 

And it was not intended by the devs that everybody reach level 200+

The higher levels are thought for long term player only to hold them busy.

 

Theres a big chance that if they "Fix" it the fix would be to delete the levels 200+

Link to comment
Share on other sites

We play the same game?

Single horde night gives 5-10 levels, single mid to large poi gives 5+ as well and that's at level ~100.

 

In early game you level up insanely fast, too fast in fact to the point where some people complain they can't handle game stage.

 

You must be doing something HORRIBLE WRONG to not level up fast, like.... literally nothing, because both harvesting and killing provide massive exp.

 

And at higher level, what do you need these points for? By level 100 you have pretty much everything mandatory skilled up to at least 7th level for the specific build you play, above that convenience starts and you don't need really a lot of levels for anything post level 120-140.

 

Try reading that again. You are asking questions about statments I did not make.

Link to comment
Share on other sites

Try reading that again. You are asking questions about statments I did not make.

 

Your statements regard strict specialization, which is something you should NOT do in very early game.

 

There is absolutely not a singular perk you'd need more then 5 attribute points in early game(pre lv50) and that's the time you should focus on getting more general stuff and post 50, when you do have these basics you can start specializing, you don't need any singular attribute at 10 ASAP, so there is absolutely nothing forcing you to do so, if you believe there is something more valuable for 4 points then getting str from 8 to 9, then just get these other things first? That's how its supposed to work, that's the proof in fact that it DOES work as intended.

 

Cookie cutter builds for early game are dead with A17.

Link to comment
Share on other sites

Adding my 2 cents...

 

Stealth perks give peculiar bonuses, but already stealth damage at level 2 and using the standard bow can net you insta-kill headshots on weaker sleepers. Now get the compound, increase damage through mods and other skills and you get easy POI clearing. That is my usual route i take and it proves to be worth it every time.

Link to comment
Share on other sites

Thats not the exact borders to the levels, its simply the level as result if you give yourself the XP.

 

------------------------------------------------------

 

And it was not intended by the devs that everybody reach level 200+

The higher levels are thought for long term player only to hold them busy.

 

Theres a big chance that if they "Fix" it the fix would be to delete the levels 200+

 

They need to fix the leveling back to how it was with the nice perks we have now ,add a little spice of balance like removing the level gates entirely and it's perfect. In my opinion leveling needs to be easier and zombies need to be harder and more complicated to deal with.

Link to comment
Share on other sites

They need to fix the leveling back to how it was with the nice perks we have now ,add a little spice of balance like removing the level gates entirely and it's perfect. In my opinion leveling needs to be easier and zombies need to be harder and more complicated to deal with.

 

Thats the problem, i like a slower leveling after arround lvl 70 and i like more "believable" zombies.

= easyer kills per headshot, but bodyhits can be less effective

Link to comment
Share on other sites

Thats the problem, i like a slower leveling after arround lvl 70 and i like more "believable" zombies.

= easyer kills per headshot, but bodyhits can be less effective

 

How am I supposed to build aztec pyramids and stack mountains of my fallen enemies in a post apocalyptic bridge if I'm stuck at level 70 forever?

Link to comment
Share on other sites

  • 10 months later...

Archived

This topic is now archived and is closed to further replies.

×
×
  • Create New...