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Andyjoki

Curse of Anubis - Prefab - The Sphinx

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Curse Of Anubis

-> MODLET <-

Updated to A18.3

 

This mod is not EAC-safe, and EAC must be turned off.

It does NOT change Vanilla Stuff or Core Gameplay but adds alot of stuff to the game

 

 

The Mod has two big Prefabs "The Pyramid" and "The Sphinx". Custom Blocks/Items/Entity/Quests/Weapons can be found inside this Prefab.

 

You can´t find it somewhere else in the world. You can change Loot lists and have your own custom stuff spawn in the prefab if you like. Its all up to you and your imagination!

 

 

 

 

!!! In order to work , you need :

DMT-TOOL and SpherellCore Script and SphereII NPC Dialog Windows

 

 

INSTALL: Modlet format

 

With the above downloaded DMT-Tool and 0-SpherellCore Scripts and SphereII NPC Dialog Windows you need to start and patch the game files.

Open DMT, choose your 7dtd directory.

 

Select

 

0-SphereIICore

 

in DMT hit "Build". It should patch the game files and quote that it was succesful.

 

 

Now Go to your 7dtd directory and Drag the "CurseOfAnubis" Folder to the - 7dtd/Mods - Directory

You also need to place the Prefab Files manual in the 7dtd/Data/Prefabs Folder.

 

 

Start the game via 7dtdLauncher and turn EAC off. Create a new RWG world and the Prefabs should automaticaly spawn in rural and wilderness group in the Desert and Wasteland. If you want to change the spawns edit the prefab xml files. ( thesphinx.xml and thepyramid.xml )

 

**7dtd has a problem with big prefabs spawning automatically. It can be that none prefab spawns in the world. Then try a new seed or look for tuturials on how to spawn the prefab in an existing world as i dont know this part.

As example: you can generate a world seed and edit the rwgmixel.xml in %appdata% - look for you generated world and choose a prefab to swap with theSphinx or ThePyramid Prefab.

-> Then start a new World with your edited GameSeed. The Prefabs should be at the location you put them.

 

 

INSTALL ON OVERHAUL MODS

 

Overhaul Mods are already patched with the 0-SphereIICore Script. You just need to Drag the "CurseOfAnubis" Files to 7dtd/Mods .

Make sure to drag the Prefab files to 7dtd/Data/prefabs Location.

 

Start a new Game. EAC turned OFF.

 

 

 

[table=width: 10, class: grid, align: center]

[tr]

 

[td]Download CoA NEXUSMODS[/td]

[/tr]

[/table]

 

[table=width: 10, class: grid, align: center]

[tr]

 

[td]Download CoA Dropbox[/td]

[/tr]

[/table]

 

 

 

The Prefabs Includes: Sleeper/Mesh/Loot/TraderQuests

 

Pyramid:

Level 4 Quest

Custom Entity - Pharaoh

 

Sphinx:

Level 5 Quest

Custom Entity - Anubis

 

 

Edited RwGmixer.xml ...The Prefab should spawn in RandomGenerationWorlds without need to edit the xml.

- Spawngroups are Desert / Rural and Wilderness -

 

The Sphinx is built like a Dungeon. To get to the best loot places you have to fight through the Sphinx´s Underground.

The Underground consists of several chambers which are connected to each other. In some cases, traps of past times can be found.

They can be lethal! Be careful and don´t rush into it.

 

 

 

 

 

Need Help? Join the Discord

https://discord.gg/Gvp8wA

 

 

 

 

TERMS OF USE.

 

The use of DMT has allowed me to add various models. (Blocks / Items / Entity )

As such, a Terms of Use is now required so I can properly detail what may and may not be used by other people in their projects. Personal use is fine, but they may not be redistributed. As such, here are the lists of what NOT be used by other modders without my ok.

 

 

free assets - NOT owned by me)

 

- Mummy

- Skeleton

- Spider (Black/Brown)

 

-All other Assets are my own!

I modeled/textured them. If you like my Stuff you can check out my Cgtrader Profile and browse all of my Mod Stuff there

--> https://www.cgtrader.com/joelkilb

 

 

 

Credits:

Awesome people. Always helpful.

 

 

 

Xyth - For everything, especially the help with my SDX version! Thanks

Mumpfy - Thanks for the help with some Textures !

Pille - For all the help with Pille´s Editor and more!

SphereII

Guppycur - Its Guppy, he is involved in everything on 7dtd :) Big thanks to him

Subquake

Khaine

Darkstardragon

TopMinder

Three08 - For the "Animated Chest" Script. Thanks!

4SheetznGeegles

Lichti - thanks

The whole Modding Community at Guppy´s Discord!

and everyone i forgot to list here...!

 

 

Edited by Andyjoki (see edit history)
  • Like 3

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New Blocks:

- 142 Custom Blocks to make Old/Ancient Prefabs look good.

- Many new Coffin models

- some Old-Chest model

- Pillar´s

- Painting´s

- GoldCoin (pickable)

- GoldBar (pickable)

 

eUbPi35.png

 

New Items:

- 8 new Weapons

- 2 Upgradable Weapons with Mods (unique Mods)

- Many new Mods for all the new enemy (Armor/Head)

- Schematics for all Mods/Weapons

 

LeqpQH4.png

 

New Entity:

- Anubis (Fire Buff)

- Pharao (Electric Buff)

- Queen of Death (Cold Buff)

- Skeleton

- Mummy

- Chibi Mummy

- Spider(Black/Brown)

 

UXnBoK1.png

MxDXp2Z.png

 

New Sleeper:

- Unique Sleeper Spawns for my Prefab.

- Entity only spawn in the Prefab or through the Quest (NOT IN THE WORLD)

-

 

New Buffs:

- New Buffs for all Entity Bosses (Anubis/Pharao/Queen)

- New Buffs for all Entity Minions (Mummy/Chibi/Skeleton)

- Unique Buffs for Weapons to counter Entity Buffs

- Mods to counter Entity Buffs

 

 

New Quests:

- A Questchain for The Sphinx Prefab. (can be found in world Loot)

Edited by Andyjoki (see edit history)

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AnimationSDX :

ERR:A17.2B20

ERROR: System.InvalidOperationException: 序列不包含任何匹配元素

在 System.Linq.Enumerable.First[TSource](IEnumerable`1 source, Func`2 predicate)

在 AnimationChange.Patch(ModuleDefinition module)

在 SevenDaysToDiePlugin.BuildAndRunPatchModsTask.RunPatcherMods()

ERROR: Task Compile mod patcher scripts failed

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AnimationSDX :

ERR:A17.2B20

ERROR: System.InvalidOperationException: 序列不包含任何匹配元素

在 System.Linq.Enumerable.First[TSource](IEnumerable`1 source, Func`2 predicate)

在 AnimationChange.Patch(ModuleDefinition module)

在 SevenDaysToDiePlugin.BuildAndRunPatchModsTask.RunPatcherMods()

ERROR: Task Compile mod patcher scripts failed

 

You need AnimationSDX / Hal´s Dll fixes and ZombieTransmogrifier . Without them my Custom Entity won´t work.

Download them here

https://github.com/7D2DMods/SDXMods/tree/17.2Experimental

 

- - - Updated - - -

 

This looks amazing! Great job. Definitely going to give this a go.

 

Thanks . Its alot of fun playing through :)

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!!! UPDATE !!! -> You need to download the files again. major changes.

 

- Removed Scripts and the right Blocks in the Prefab

- MorteSpawnerScript

- AnimatedLootChest Script

- Lava Script

 

 

The mod is now using only the 3 Main SDX classes (AnimationSDX/Hal´sDllFixes/ZombieTransmogrifier) which are in most mods/overhauls included.

 

I tested the compatibility with "DarknessFalls Mod" and it works fine since the dll are already patched.

 

Just drag and drop the Files into 7DTD/Mods and the Prefab Files to 7DTD/Data/Prefabs and it works fine.

 

- make sure to edit RWGmixer to spawn the prefab in an new world. or import the prefab with server manager into an existing world.

 

have fun

Edited by Andyjoki (see edit history)

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You are > < close to doing a total conversion mod...

 

...you just need a little nudge.

 

*Nudge*

 

:)

 

(Set you up with a prefab server, get some guys on building, you continue to bring in blocks for decor, build a sand only map, the pyramids...)

 

Think about it. This thing started off as an odd little prefab, and now it's a glorious mini-game.

 

- - - Updated - - -

 

Really, all of the hard work is done. You've learned to do what you need and have most of the blocks/entities you would need. Horde nights could be scarabs. :)

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Really nice Andy! I did get some sneak peeks, but the whole is much more impressive than the parts ;-)

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Have tried to download this multiple times but can't seem to extract the files. WinRAR and 7 zip both keep saying the file is corrupt. Have downloaded by multiple means, Dropbox, windows my phone all have the same issue. Wanted to see if this is an issue on my end or if anyone else is having the same. Thank you for any info and I look forward to trying this awesome looking dungeon.

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I just downloaded it through drop box and was able to extract it just fine. When was the last time you updated your winrar and 7zip? Sometimes older versions have trouble with newer compressions. Also, an unstable internet connection can cause corrupt downloads so if you are connecting to your router wirelessly and are far from the router that can cause issues. You can get an app for your phone called wifi analyzer that will let you know exactly how strong of a signal you have wherever you are at in the house. If you are in the yellow by your computer then I would suggest getting a signal booster.

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Thank you very much for testing and replying! Updating could very well be the issue as I'm sure they are both outdated -_-* My signal is fine(only because of my DIY signal booster :encouragement:) but another great suggestion if anyone else has this problem. Downloaded 7Zip and it opened without issue! My version was only a year outdated LOL. Thank you again for being so helpful, you are AWESOME! Time to kill some and get killed by some amazing Egyptian creations!

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Glad you guys got it working.

 

___________________________

 

Im working on new things for an Future update. Many things still unfinished but ill show you some sneak peak of the new enemy which will replace the spider models.

 

(Texture and Animations still WIP)

 

ps. Scarabs are coming too ;)

Edited by Andyjoki (see edit history)

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Very nice. There is an incoming Sphereii SDX fix for the entities clipping into walls like this one does in the video. Lets you expand the base collider to fit the oversized and tiny entities. It works well.

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Is this only in the desert or do these spawn in multiple areas? I mean is this one of the SDXs where you manually spawn it or it finds a place in the desert?

Edited by Kilroy5150 (see edit history)

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yes the prefab file has all necessary information to spawn in the desert. But by default it can spawn everywhere.

 

You just need to edit the vanilla rwgmixer.xml and add the prefab to the desired locations it should spawn.

 

 

like so:

 

<prefab_rule name="ruralGroup">

<prefab name="EgyptSphinx" />

<prefab rule="crop_Feilds" max_count="2"/>

<prefab rule="barns" max_count="2"/>

<prefab rule="waterTowers_Ponds" max_count="2"/>

<prefab rule="oldwest_bldgs" max_count="2"/>

<prefab rule="armyCamps" max_count="2"/>

</prefab_rule>

 

 

if you want it only in the desert you also need to edit the EgyptSphinx.xml of the prefab.

 

 

<property name="AllowedBiomes" value="burnt_forest,snow,plains,pine_forest,forest,desert,wasteland_hub,wasteland,city,city_wasteland,radiated" />

 

 

<property name="AllowedTownships" value="town,rural,city,wilderness,cave," />

 

You can remove all biomes or townships you dont like.

 

 

________________

 

 

PS: I edited the Download and added a Rwgmixer.xml. By default it should now automatic add the prefab to wilderness and rural group if the complete mod is placed to the Game Mods directory.

Edited by Andyjoki (see edit history)

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Hello, im getting these errors whenever I start/continue a singleplayer world with this mod:

 

2019-04-26T18:05:19 161.979 ERR Failed loading and parsing XML (rwgmixer.xml):

2019-04-26T18:05:19 161.979 EXC 'configs' is expected Line 16, position 8.

XmlException: 'configs' is expected Line 16, position 8.

at Mono.Xml2.XmlTextReader.Expect (System.String expected) [0x00000] in <filename unknown>:0

at Mono.Xml2.XmlTextReader.ReadEndTag () [0x00000] in <filename unknown>:0

at Mono.Xml2.XmlTextReader.ReadContent () [0x00000] in <filename unknown>:0

at Mono.Xml2.XmlTextReader.Read () [0x00000] in <filename unknown>:0

at System.Xml.XmlTextReader.Read () [0x00000] in <filename unknown>:0

at System.Xml.XmlDocument.ReadNodeCore (System.Xml.XmlReader reader) [0x00000] in <filename unknown>:0

at System.Xml.XmlDocument.ReadNodeCore (System.Xml.XmlReader reader) [0x00000] in <filename unknown>:0

at System.Xml.XmlDocument.ReadNode (System.Xml.XmlReader reader) [0x00000] in <filename unknown>:0

at System.Xml.XmlDocument.Load (System.Xml.XmlReader xmlReader) [0x00000] in <filename unknown>:0

at System.Xml.XmlDocument.LoadXml (System.String xml) [0x00000] in <filename unknown>:0

at XmlFile.toXml (System.String _data, System.String _filename) [0x00000] in <filename unknown>:0

UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)

UnityEngine.DebugLogHandler:LogException(Exception, Object)

UnityEngine.Logger:LogException(Exception, Object)

UnityEngine.Debug:LogException(Exception)

Logger:masterLogException(Exception)

Logger:Exception(Exception)

Log:Exception(Exception)

XmlFile:toXml(String, String)

XmlFile:.ctor(String, String, String)

XmlPatcher:LoadAndPatchConfig(String)

<loadSingleXml>c__Iterator1:MoveNext()

UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

 

(Filename: Line: -1)

 

2019-04-26T18:05:19 161.984 ERR XML loader: Patching 'rwgmixer.xml' from mod 'CurseOfAnubis' failed

2019-04-26T18:05:19 161.984 EXC Object reference not set to an instance of an object

NullReferenceException: Object reference not set to an instance of an object

at XmlPatcher.PatchXml (.XmlFile _xmlFile, .XmlFile _patchXml, System.String _patchName) [0x00000] in <filename unknown>:0

at XmlPatcher.LoadAndPatchConfig (System.String _configName) [0x00000] in <filename unknown>:0

UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)

UnityEngine.DebugLogHandler:LogException(Exception, Object)

UnityEngine.Logger:LogException(Exception, Object)

UnityEngine.Debug:LogException(Exception)

Logger:masterLogException(Exception)

Logger:Exception(Exception)

Log:Exception(Exception)

XmlPatcher:LoadAndPatchConfig(String)

<loadSingleXml>c__Iterator1:MoveNext()

UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

 

(Filename: Line: -1)

 

As much as I understand there is something wrong with this Rwgmixer.xml file you recently added? All I did was download this mod and install it using the SDX launcher, didnt try modifying any files.

Edited by Gedzas
typo (see edit history)

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my bad theres a mistake in the rwgmixer.xml. i changed it accordingly but it seems the game doesnt add it to the rwgmixer.

 

so..you need to add the prefab manuel in the rwgmixer of 7dtd for now. maybe i find a solution in the future

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