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(A21) bdubyah's modlets


bdubyah

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Here is an 8K sample World for anyone unfamiliar with using the RWG, or if you would like to use a World that contains some guarantees.

 

Moddb - https://www.moddb.com/mods/7d2d-survival-horror/downloads/wl8k01

(It may take a few hours to be scanned and verified)

Dropbbox - https://www.dropbox.com/s/h4gtjeuo8erbtao/WL8K01.zip?dl=0

(This will be removed once the above link is verified and accepted)

 

It uses seed WL8K01 but sees the Biomes customized for variety and POI assurances. Here are the POI assurances and other guarantees:

 

- All high value POIs are guaranteed to appear. While they are guaranteed to appear, this is typically only once based on the new RWG algorithm.

- All high value POIs are in the Pine Forest, Desert, or Snow Biome. This ensures Quests do not get gatecrashed as the Wasteland can impede a Quest in Progess.

- Community friendly. There is only one spawn point in the very center of the World but players will typically meet a town regardless of the direction they choose.

 

This map was found on a survivor for anyone who wants a little overview of what to expect. It's been left out in the sun a little too long though.

Spoiler

yzyHgf8.png

 

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33 minutes ago, Ganeshakw said:

This map, where do we need to copy paste ? In the Mod's map folder or Vanilla's maps folder ?

There are two places I know of and they are not in the Mod folder area for either.

 

1. C:\Users\Me\AppData\Roaming\7DaysToDie area.

There may be a folder called GeneratedWorlds and it can be placed in there.

If there isn't a GeneratedWorlds folder you can make your own and add it in there.
If you aren't able to access this area, or familiar with it as it may be hidden we can:

a) Launch the game and select the 'Show game launcher'.
b) Click on the 'Tools' tab and select 'Open savegame folder'.

That should get you there.

 

2. ...\7 Days To Die\Data\Worlds
This will already contain Navezgane and the PREGENs.

Here's a server ip for anyone wanting to try out 3.0 on a dedicated server.

It's pretty mellow settings for the most part and certainly not for die-hards. ^^

 

I.P. 64.42.177.210:26920
Location: North America West
Settings
XP: 125%
Loot: 125%

Duration: 60 minute days

Horde Night: Day 7 with 7 per player at 100% damage

Difficulty: 3 (Warrior)

Death: Nothing dropped on death

World: Sample WL8K01 custom RWG as posted a little above.

 

It's running Server Tools and players can choose to use home/waypoint teleport or not depending on their own personal take on it.

If you die, which is pretty much a given, and survive a Horde Night, a death is taken off your totals. It'll wipe out that one occasion that shouldn't have been. lol

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I just pushed a small update to fix a localization issue, as well as a few blocks I noticed were missing from the NavTek POI. You should be able to update to 3.01 without an issue on a current 3.0 save. If you have discovered a NavTek POI already it won't update unless you refresh the chunk it is in. Any new games started in 3.01 should be fine. nHope you guys enjoy it. :)

 

Will likely be the last bigger update until a21 hits unless that takes longer than I think it will.

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Hello Folks, i have a major problem.

i want to install this mod onto my server but i have no clue where to put the files, is there an step by step install guide where to put all of them files to?

my last try was to put the "SCore,XNPCCore,FullautoLauncher,RandomMainmenuBackground and The Wasteland" folder into the "mods" folder but the server wont start.

ty for any help :)

greetings Thami

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On 10/31/2022 at 4:04 AM, Alanariux said:

Hi, this should be the imgur link as this site does not allow me to attach directly. Also, i can't attach the log.

 

https://imgur.com/M88LbPM

I'd bet you have extra folders there. If you open any of those and don't immediately see a modinfo.xml then you've got too many layers of folders. Also, if you are running the AIO mod you don't need to run the Nova and Rat mods as they are in the AIO already and will cause issues.

21 hours ago, Thami said:

Hello Folks, i have a major problem.

i want to install this mod onto my server but i have no clue where to put the files, is there an step by step install guide where to put all of them files to?

my last try was to put the "SCore,XNPCCore,FullautoLauncher,RandomMainmenuBackground and The Wasteland" folder into the "mods" folder but the server wont start.

ty for any help :)

greetings Thami

That's all you need to do. Just install them into the Mods folders. Also make sure EAC is off for both server and client. A log would also help diagnose your problem.

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I'm struggling getting the overhaul to load. I get a bunch of red text. all newest score and other links for it to work. eac is off. not sure what exactly is the issue. Tried to get screenshots but once the text starts it goes at 100mph.  image.thumb.png.77fe5431fb546256db3bd097ceaa7f01.pngimage.thumb.png.c2de05478ffc962b128e5e986b81f233.png

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2022-11-02T08:37:33 105.720 ERR XML loader: Loading and parsing 'blocks.xml' failed
2022-11-02T08:37:33 105.722 EXC Class 'ClockDMT, SCore' not found on block WorkingClockWL!
  at BlocksFromXml.ParseBlock (System.Boolean _bEditMode, System.Xml.XmlElement elementBlock) [0x001c4] in <ffc99a688d2b435db53bb46aed82ca49>:0 
  at BlocksFromXml+<CreateBlocks>d__0.MoveNext () [0x000fc] in <ffc99a688d2b435db53bb46aed82ca49>:0 
  at ThreadManager+<CoroutineWrapperWithExceptionCallback>d__48.MoveNext () [0x00044] in <ffc99a688d2b435db53bb46aed82ca49>:0 
UnityEngine.StackTraceUtility:ExtractStringFromException(Object)
Log:Exception(Exception)

 

...

Loaded Mod: 0-SCore (20.6.229.1021)

...

current version of sCore is 20.6.242.1151

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8 hours ago, Guppycur said:
2022-11-02T08:37:33 105.720 ERR XML loader: Loading and parsing 'blocks.xml' failed
2022-11-02T08:37:33 105.722 EXC Class 'ClockDMT, SCore' not found on block WorkingClockWL!
  at BlocksFromXml.ParseBlock (System.Boolean _bEditMode, System.Xml.XmlElement elementBlock) [0x001c4] in <ffc99a688d2b435db53bb46aed82ca49>:0 
  at BlocksFromXml+<CreateBlocks>d__0.MoveNext () [0x000fc] in <ffc99a688d2b435db53bb46aed82ca49>:0 
  at ThreadManager+<CoroutineWrapperWithExceptionCallback>d__48.MoveNext () [0x00044] in <ffc99a688d2b435db53bb46aed82ca49>:0 
UnityEngine.StackTraceUtility:ExtractStringFromException(Object)
Log:Exception(Exception)

 

...

Loaded Mod: 0-SCore (20.6.229.1021)

...

current version of sCore is 20.6.242.1151

Ah ok I downloaded everything at the same time as eachother so I figured the link was most recent version.  But I’ll download new version and try it out when I get home.

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3 hours ago, Jikdur said:

Ah ok I downloaded everything at the same time as eachother so I figured the link was most recent version.  But I’ll download new version and try it out when I get home.

Also looks like you're running my vehicle AIO but also running all the separate mods. Don't do that. If you want them all just use the AIO by itself. Otherwise remove it and run whichever separate ones you want.

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1 hour ago, bdubyah said:

Also looks like you're running my vehicle AIO but also running all the separate mods. Don't do that. If you want them all just use the AIO by itself. Otherwise remove it and run whichever separate ones you want.

ok thank you.

13 hours ago, Guppycur said:
2022-11-02T08:37:33 105.720 ERR XML loader: Loading and parsing 'blocks.xml' failed
2022-11-02T08:37:33 105.722 EXC Class 'ClockDMT, SCore' not found on block WorkingClockWL!
  at BlocksFromXml.ParseBlock (System.Boolean _bEditMode, System.Xml.XmlElement elementBlock) [0x001c4] in <ffc99a688d2b435db53bb46aed82ca49>:0 
  at BlocksFromXml+<CreateBlocks>d__0.MoveNext () [0x000fc] in <ffc99a688d2b435db53bb46aed82ca49>:0 
  at ThreadManager+<CoroutineWrapperWithExceptionCallback>d__48.MoveNext () [0x00044] in <ffc99a688d2b435db53bb46aed82ca49>:0 
UnityEngine.StackTraceUtility:ExtractStringFromException(Object)
Log:Exception(Exception)

 

...

Loaded Mod: 0-SCore (20.6.229.1021)

...

current version of sCore is 20.6.242.1151

Having some trouble finding that version. When I download latest stable version score it's saying 20.6.229.1021. if I download the latest experimental it's 20.6.297.1109. downloading it from the links provided off the NPCmod page.

 

 

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15 minutes ago, Jikdur said:

ok thank you.

Having some trouble finding that version. When I download latest stable version score it's saying 20.6.229.1021. if I download the latest experimental it's 20.6.297.1109. downloading it from the links provided off the NPCmod page.

 

 

Version Version: 20.6.259.937 received the working clock feature which is necessary for the latest version of The Wasteland.

 

20.6.229.1021 is earlier and will not contain it.

 

Use the 20.6.297.1109 version. I am also going to download that version for The Wasteland because it has an update for Entity Alive SDX. It suggests it will allow EntityEnemySDX to behave similarly to EntityAliveSDX. I am interested to see the impact of this as it will have a direct bearing on certain Wasteland interactions.

 

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22 hours ago, arramus said:

Version Version: 20.6.259.937 received the working clock feature which is necessary for the latest version of The Wasteland.

 

20.6.229.1021 is earlier and will not contain it.

 

Use the 20.6.297.1109 version. I am also going to download that version for The Wasteland because it has an update for Entity Alive SDX. It suggests it will allow EntityEnemySDX to behave similarly to EntityAliveSDX. I am interested to see the impact of this as it will have a direct bearing on certain Wasteland interactions.

 

Thank you. Experimental version works perfect. Now I can play and listen to some 1930-1940s tunes 😂 

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  • bdubyah changed the title to (A21) bdubyah's modlets

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