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(A21) bdubyah's modlets


bdubyah

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Its happening with the Wasteland mod, whenever i get to the initializing character part it just gets stuck in an infinite loop and i have to hard reset the game to get out of. Also here is the Log file, idk if its something im doing but at this point i might just uninstall the game and reinstall it to see if the nuclear option helps at all

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@OroTheVillain Looks like you didn't install everything correctly.

 

2022-03-17T17:49:19 35.883 INF [MODS] Trying to load from folder: Config
2022-03-17T17:49:19 35.884 WRN [MODS] Folder Config does not contain a ModInfo.xml, ignoring
2022-03-17T17:49:19 35.884 WRN [MODS] Failed loading mod from folder: Config
2022-03-17T17:49:19 35.885 INF [MODS] Trying to load from folder: Prefabs
2022-03-17T17:49:19 35.885 WRN [MODS] Folder Prefabs does not contain a ModInfo.xml, ignoring
2022-03-17T17:49:19 35.885 WRN [MODS] Failed loading mod from folder: Prefabs
2022-03-17T17:49:19 35.886 INF [MODS] Trying to load from folder: Resources
2022-03-17T17:49:19 35.886 WRN [MODS] Folder Resources does not contain a ModInfo.xml, ignoring
2022-03-17T17:49:19 35.886 WRN [MODS] Failed loading mod from folder: Resources
2022-03-17T17:49:19 35.886 INF [MODS] Trying to load from folder: The Wasteland
2022-03-17T17:49:19 36.038 INF [MODS] Loaded Mod: The Wasteland (2.4)
2022-03-17T17:49:19 36.040 INF [MODS] Trying to load from folder: UIAtlases
2022-03-17T17:49:19 36.040 WRN [MODS] Folder UIAtlases does not contain a ModInfo.xml, ignoring
2022-03-17T17:49:19 36.041 WRN [MODS] Failed loading mod from folder: UIAtlases
2022-03-17T17:49:19 36.041 INF [MODS] Initializing mod code

For Wasteland to function you need SCore and NPCmod as well. Those mod folders should be called 0-SCore and 0-NPCCore, with Config and other folders inside. You have pieces of whatever mods those folders are from in your Mods folder, which is not right.

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Need help with getting the Mod to work. 

Started with a fresh install on the game (A20.2) and mod (2.87). After a few mins of loading a random gen world the console pops up with errors , says it can't locate POI's in xml files (if it cant find the file it will just skip it), "Wasteland Mod could not be applied" and eventually go into an infinite loop of "EXC NullReferenceException Object reference not set to an instance of an object"

Edited by PorkyBunbuns (see edit history)
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Spoiler

Unloading 59121 unused Assets to reduce memory usage. Loaded Objects now: 98010.
Total: 471.208000 ms (FindLiveObjects: 7.255600 ms CreateObjectMapping: 14.462900 ms MarkObjects: 412.767000 ms  DeleteObjects: 36.722000 ms)

2022-03-19T05:10:21 146.271 INF Loaded (local): progression
2022-03-19T05:10:34 159.398 INF Loaded (local): buffs
2022-03-19T05:10:35 159.681 INF Loaded (local): misc
2022-03-19T05:10:38 163.135 ERR XML loader: Loading and parsing 'items.xml' failed
2022-03-19T05:10:38 163.139 EXC ItemAction class 'LauncherSDX, SCore could not be instantiated
  at ItemClassesFromXml.parseItem (System.Xml.XmlElement _node) [0x009ea] in <9b2a57aa6d1740f6935439cf700f87b7>:0 
  at ItemClassesFromXml+<CreateItems>d__1.MoveNext () [0x0014e] in <9b2a57aa6d1740f6935439cf700f87b7>:0 
  at ThreadManager+<CoroutineWrapperWithExceptionCallback>d__48.MoveNext () [0x00044] in <9b2a57aa6d1740f6935439cf700f87b7>:0 
UnityEngine.StackTraceUtility:ExtractStringFromException(Object)
Log:Exception(Exception)
<>c__DisplayClass52_0:<loadSingleXml>b__2(Exception)
<CoroutineWrapperWithExceptionCallback>d__48:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

2022-03-19T05:10:39 164.004 INF Item IDs with mapping
2022-03-19T05:10:39 164.005 INF ItemIDs from Mapping
2022-03-19T05:10:39 164.050 INF Loaded (local): item_modifiers
2022-03-19T05:10:39 164.093 WRN XML patch for "entityclasses.xml" from mod "The Wasteland" did not apply: <append xpath="/entity_classes/entity_class[@name='zombieRegularTemplate']/property[@name='NavObject']/@value"  (line 3 at pos 3)
2022-03-19T05:10:39 164.097 WRN XML patch for "entityclasses.xml" from mod "The Wasteland" did not apply: <insertBefore xpath="/entity_classes/entity_class[@name='npcAxeTemplate']"  (line 29 at pos 3)
2022-03-19T05:10:39 164.260 ERR XML loader: Loading and parsing 'entityclasses.xml' failed
2022-03-19T05:10:39 164.260 EXC Did not find 'extends' entity 'npcAK47Template'
  at EntityClassesFromXml+<LoadEntityClasses>d__0.MoveNext () [0x00166] in <9b2a57aa6d1740f6935439cf700f87b7>:0 
  at ThreadManager+<CoroutineWrapperWithExceptionCallback>d__48.MoveNext () [0x00044] in <9b2a57aa6d1740f6935439cf700f87b7>:0 
UnityEngine.StackTraceUtility:ExtractStringFromException(Object)
Log:Exception(Exception)
<>c__DisplayClass52_0:<loadSingleXml>b__2(Exception)
<CoroutineWrapperWithExceptionCallback>d__48:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

2022-03-19T05:10:39 164.420 INF Loaded (local): qualityinfo
2022-03-19T05:10:43 167.665 INF Loaded (local): sounds
2022-03-19T05:10:43 167.827 ERR XML loader: Loading and parsing 'recipes.xml' failed
2022-03-19T05:10:43 167.827 EXC No item/block with name 'resourcePowerArmorRepairKit' existing
  at RecipesFromXml+<LoadRecipies>d__1.MoveNext () [0x00108] in <9b2a57aa6d1740f6935439cf700f87b7>:0 
  at ThreadManager+<CoroutineWrapperWithExceptionCallback>d__48.MoveNext () [0x00044] in <9b2a57aa6d1740f6935439cf700f87b7>:0 
UnityEngine.StackTraceUtility:ExtractStringFromException(Object)
Log:Exception(Exception)
<>c__DisplayClass52_0:<loadSingleXml>b__2(Exception)
<CoroutineWrapperWithExceptionCallback>d__48:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

2022-03-19T05:10:43 167.990 INF Loaded (local): blockplaceholders
2022-03-19T05:10:43 168.248 ERR XML loader: Loading and parsing 'loot.xml' failed
2022-03-19T05:10:43 168.248 EXC Item with name 'powerArmorHelmet_Base1' not found!
  at LootFromXml.ParseItemList (System.String _containerId, System.Xml.XmlNodeList _childNodes, System.Collections.Generic.List`1[T] _itemList, System.Int32 _minQualityBase, System.Int32 _maxQualityBase) [0x00182] in <9b2a57aa6d1740f6935439cf700f87b7>:0 
  at LootFromXml.LoadLootGroup (System.Xml.XmlElement _elementGroup) [0x001c0] in <9b2a57aa6d1740f6935439cf700f87b7>:0 
  at LootFromXml+<LoadLootContainers>d__1.MoveNext () [0x0009d] in <9b2a57aa6d1740f6935439cf700f87b7>:0 
  at ThreadManager+<CoroutineWrapperWithExceptionCallback>d__48.MoveNext () [0x00044] in <9b2a57aa6d1740f6935439cf700f87b7>:0 
UnityEngine.StackTraceUtility:ExtractStringFromException(Object)
Log:Exception(Exception)
<>c__DisplayClass52_0:<loadSingleXml>b__2(Exception)
<CoroutineWrapperWithExceptionCallback>d__48:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

2022-03-19T05:10:43 168.368 WRN XML patch for "entitygroups.xml" from mod "The Wasteland" did not apply: <set xpath="//entitygroup[contains(@name, 'Zombie') or (contains(@name, 'npc'))]/entity[ starts-with(@name, 'npcBaker')]/@prob"  (line 3 at pos 3)
2022-03-19T05:10:43 168.372 WRN XML patch for "entitygroups.xml" from mod "The Wasteland" did not apply: <set xpath="//entitygroup[contains(@name, 'Zombie') or (contains(@name, 'npc'))]/entity[ starts-with(@name, 'npcNurse')]/@prob"  (line 4 at pos 3)
2022-03-19T05:10:43 168.375 WRN XML patch for "entitygroups.xml" from mod "The Wasteland" did not apply: <set xpath="//entitygroup[contains(@name, 'Zombie') or (contains(@name, 'npc'))]/entity[ starts-with(@name, 'npcHarley')]/@prob"  (line 5 at pos 3)
2022-03-19T05:10:43 168.379 WRN XML patch for "entitygroups.xml" from mod "The Wasteland" did not apply: <set xpath="//entitygroup[contains(@name, 'Zombie') or (contains(@name, 'npc'))]/entity[ starts-with(@name, 'npcAnimalFox')]/@prob"  (line 6 at pos 3)
2022-03-19T05:10:44 168.842 ERR XML loader: Loading and parsing 'entitygroups.xml' failed
2022-03-19T05:10:44 168.842 EXC Entity with name 'WastelandRaider1EmptyHand' not found
  at EntityGroupsFromXml+<LoadEntityGroups>d__0.MoveNext () [0x00177] in <9b2a57aa6d1740f6935439cf700f87b7>:0 
  at ThreadManager+<CoroutineWrapperWithExceptionCallback>d__48.MoveNext () [0x00044] in <9b2a57aa6d1740f6935439cf700f87b7>:0 
UnityEngine.StackTraceUtility:ExtractStringFromException(Object)
Log:Exception(Exception)
<>c__DisplayClass52_0:<loadSingleXml>b__2(Exception)
<CoroutineWrapperWithExceptionCallback>d__48:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

2022-03-19T05:10:44 169.024 INF Loaded (local): utilityai
2022-03-19T05:10:44 169.191 INF Loaded (local): vehicles
2022-03-19T05:10:44 169.358 INF Loaded (local): rwgmixer
2022-03-19T05:10:45 169.525 INF Loaded (local): weathersurvival
2022-03-19T05:10:45 169.707 INF Loaded (local): archetypes
2022-03-19T05:10:45 169.902 ERR XML loader: Loading and parsing 'quests.xml' failed
2022-03-19T05:10:45 169.903 EXC No objective class 'GotoPOISDX, SCore found!
Parameter name: type
  at System.Activator.CreateInstance (System.Type type, System.Boolean nonPublic) [0x00003] in <695d1cc93cca45069c528c15c9fdd749>:0 
  at System.Activator.CreateInstance (System.Type type) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 
  at QuestsFromXml.ParseObjective (QuestClass quest, System.Xml.XmlElement e) [0x00031] in <9b2a57aa6d1740f6935439cf700f87b7>:0 
Rethrow as Exception: No objective class 'GotoPOISDX, SCore found!
  at QuestsFromXml.ParseObjective (QuestClass quest, System.Xml.XmlElement e) [0x0005d] in <9b2a57aa6d1740f6935439cf700f87b7>:0 
  at QuestsFromXml.ParseQuest (System.Xml.XmlElement e) [0x004b1] in <9b2a57aa6d1740f6935439cf700f87b7>:0 
  at QuestsFromXml.ParseNode (System.Xml.XmlNode root) [0x0003b] in <9b2a57aa6d1740f6935439cf700f87b7>:0 
  at QuestsFromXml+<CreateQuests>d__0.MoveNext () [0x00042] in <9b2a57aa6d1740f6935439cf700f87b7>:0 
  at ThreadManager+<CoroutineWrapperWithExceptionCallback>d__48.MoveNext () [0x00044] in <9b2a57aa6d1740f6935439cf700f87b7>:0 
UnityEngine.StackTraceUtility:ExtractStringFromException(Object)
Log:Exception(Exception)
<>c__DisplayClass52_0:<loadSingleXml>b__2(Exception)
<CoroutineWrapperWithExceptionCallback>d__48:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

2022-03-19T05:10:45 170.045 ERR XML loader: Loading and parsing 'traders.xml' failed
2022-03-19T05:10:45 170.046 EXC Item with name 'bookWildWastelandHeavyHands' not found!
  at TradersFromXml.parseItemList (System.String _containerId, System.Xml.XmlNodeList _childNodes, System.Collections.Generic.List`1[T] _itemList, System.Int32 minQualityBase, System.Int32 maxQualityBase) [0x0015b] in <9b2a57aa6d1740f6935439cf700f87b7>:0 
  at TradersFromXml.ParseTraderItemGroup (System.Xml.XmlElement e) [0x0012b] in <9b2a57aa6d1740f6935439cf700f87b7>:0 
  at TradersFromXml.ParseTraderItemGroups (System.Xml.XmlElement e) [0x00035] in <9b2a57aa6d1740f6935439cf700f87b7>:0 
  at TradersFromXml.ParseNode (System.Xml.XmlNode root) [0x0011c] in <9b2a57aa6d1740f6935439cf700f87b7>:0 
  at TradersFromXml+<LoadTraderInfo>d__0.MoveNext () [0x0002e] in <9b2a57aa6d1740f6935439cf700f87b7>:0 
  at ThreadManager+<CoroutineWrapperWithExceptionCallback>d__48.MoveNext () [0x00044] in <9b2a57aa6d1740f6935439cf700f87b7>:0 
UnityEngine.StackTraceUtility:ExtractStringFromException(Object)
Log:Exception(Exception)
<>c__DisplayClass52_0:<loadSingleXml>b__2(Exception)
<CoroutineWrapperWithExceptionCallback>d__48:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

2022-03-19T05:10:45 170.216 ERR XML loader: Loading and parsing 'npc.xml' failed
2022-03-19T05:10:45 170.217 EXC Object reference not set to an instance of an object
  at FactionManager.GetFactionByName (System.String _name) [0x00004] in <9b2a57aa6d1740f6935439cf700f87b7>:0 
  at NPCsFromXml.ParseFactionStandings (System.String factionName, System.Xml.XmlNode root) [0x00197] in <9b2a57aa6d1740f6935439cf700f87b7>:0 
  at NPCsFromXml.ParseFactionInfo (System.Xml.XmlElement root) [0x000dc] in <9b2a57aa6d1740f6935439cf700f87b7>:0 
  at NPCsFromXml.ParseNode (System.Xml.XmlNode root) [0x00066] in <9b2a57aa6d1740f6935439cf700f87b7>:0 
  at NPCsFromXml+<LoadNPCInfo>d__0.MoveNext () [0x0002e] in <9b2a57aa6d1740f6935439cf700f87b7>:0 
  at ThreadManager+<CoroutineWrapperWithExceptionCallback>d__48.MoveNext () [0x00044] in <9b2a57aa6d1740f6935439cf700f87b7>:0 
UnityEngine.StackTraceUtility:ExtractStringFromException(Object)
Log:Exception(Exception)
<>c__DisplayClass52_0:<loadSingleXml>b__2(Exception)
<CoroutineWrapperWithExceptionCallback>d__48:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

2022-03-19T05:10:45 170.392 INF Loaded (local): dialogs
2022-03-19T05:10:46 170.565 INF Loaded (local): ui_display
2022-03-19T05:10:46 170.726 INF Loaded (local): nav_objects
2022-03-19T05:10:46 170.926 INF Loaded (local): gamestages
2022-03-19T05:10:46 171.167 INF Loaded (local): gameevents
2022-03-19T05:10:46 171.338 INF Loaded (local): twitch
2022-03-19T05:10:46 171.493 INF Loaded (local): twitch_events
2022-03-19T05:10:47 171.671 INF Loaded (local): dmscontent
2022-03-19T05:10:47 171.827 INF Loaded (local): color_mappings
2022-03-19T05:10:47 171.994 INF Loaded (local): XUi_Common/styles
2022-03-19T05:10:47 172.160 INF Loaded (local): XUi_Common/controls
2022-03-19T05:10:47 172.328 INF Loaded (local): XUi/styles
2022-03-19T05:10:47 172.494 INF Loaded (local): XUi/controls
2022-03-19T05:10:48 172.680 INF Loaded (local): XUi/windows
2022-03-19T05:10:48 172.880 INF Loaded (local): XUi/xui
2022-03-19T05:11:02 186.829 INF Loaded (local): biomes
2022-03-19T05:11:02 187.289 INF Loaded (local): worldglobal
2022-03-19T05:11:03 187.560 INF [XUi] Parsing all window groups completed in 901 ms total.
2022-03-19T05:11:03 187.598 ERR XML loader: Loading and parsing 'spawning.xml' failed
2022-03-19T05:11:03 187.599 EXC Entity spawner 'Dog_Sm_Territorial' contains invalid group ZombieDogGroup
  at EntitySpawnerClass.Init () [0x00099] in <9b2a57aa6d1740f6935439cf700f87b7>:0 
  at EntitySpawnerClassesFromXml.LoadEntitySpawnerClasses (System.Xml.XmlDocument _spawnXml) [0x00268] in <9b2a57aa6d1740f6935439cf700f87b7>:0 
  at WorldStaticData+<LoadSpawning>d__37.MoveNext () [0x00017] in <9b2a57aa6d1740f6935439cf700f87b7>:0 
  at ThreadManager+<CoroutineWrapperWithExceptionCallback>d__48.MoveNext () [0x00044] in <9b2a57aa6d1740f6935439cf700f87b7>:0 
UnityEngine.StackTraceUtility:ExtractStringFromException(Object)
Log:Exception(Exception)
<>c__DisplayClass52_0:<loadSingleXml>b__2(Exception)
<CoroutineWrapperWithExceptionCallback>d__48:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

2022-03-19T05:11:03 188.205 INF Loaded (local): loadingscreen
2022-03-19T05:11:03 188.426 INF createWorld: Old Bemiyeku Valley, Yeeters of Hay, GameModeSurvival
2022-03-19T05:11:03 188.427 INF Occlusion: Enabled
2022-03-19T05:11:03 188.468 INF Started thread ChunkRegeneration
2022-03-19T05:11:03 188.469 INF Started thread ChunkCalc
2022-03-19T05:11:03 188.469 INF Started thread ChunkMeshBake
2022-03-19T05:11:04 188.594 INF World.Load: Old Bemiyeku Valley
2022-03-19T05:11:04 188.604 INF BloodMoon SetDay: day 7, last day 0, freq 7, range 0
2022-03-19T05:11:04 189.121 ERR Loading prefab "settlement_1" failed: Block "PathingCube" (13849) used in prefab is unknown.
2022-03-19T05:11:04 189.121 WRN Could not load prefab 'settlement_1'. Skipping it
2022-03-19T05:11:04 189.196 INF ShapeControllers: 96
2022-03-19T05:11:05 190.215 INF [XUi] Initialized all window groups completed in 1310 ms total.
2022-03-19T05:11:07 191.571 ERR Loading prefab "School_k6_02" failed: Block "PathingCube" (13849) used in prefab is unknown.
2022-03-19T05:11:07 191.571 WRN Could not load prefab 'School_k6_02'. Skipping it
2022-03-19T05:11:07 191.981 ERR Loading prefab "Prison_02" failed: Block "PathingCube" (13849) used in prefab is unknown.
2022-03-19T05:11:07 191.981 WRN Could not load prefab 'Prison_02'. Skipping it
2022-03-19T05:11:07 192.209 ERR Loading prefab "School_k6_02" failed: Block "PathingCube" (13849) used in prefab is unknown.
2022-03-19T05:11:07 192.209 WRN Could not load prefab 'School_k6_02'. Skipping it
2022-03-19T05:11:07 192.333 ERR Loading prefab "Prison_02" failed: Block "PathingCube" (13849) used in prefab is unknown.
2022-03-19T05:11:07 192.333 WRN Could not load prefab 'Prison_02'. Skipping it
2022-03-19T05:11:08 192.506 ERR Loading prefab "store_bank_1" failed: Block "PathingCube" (13849) used in prefab is unknown.
2022-03-19T05:11:08 192.507 WRN Could not load prefab 'store_bank_1'. Skipping it
2022-03-19T05:11:08 193.119 ERR Loading prefab "Prison_02" failed: Block "PathingCube" (13849) used in prefab is unknown.
2022-03-19T05:11:08 193.120 WRN Could not load prefab 'Prison_02'. Skipping it
2022-03-19T05:11:10 194.769 ERR Loading prefab "School_k6_02" failed: Block "PathingCube" (13849) used in prefab is unknown.
2022-03-19T05:11:10 194.769 WRN Could not load prefab 'School_k6_02'. Skipping it
2022-03-19T05:11:10 194.784 ERR Loading prefab "Prison_02" failed: Block "PathingCube" (13849) used in prefab is unknown.
2022-03-19T05:11:10 194.784 WRN Could not load prefab 'Prison_02'. Skipping it
2022-03-19T05:11:10 194.876 ERR Loading prefab "Prison_02" failed: Block "PathingCube" (13849) used in prefab is unknown.
2022-03-19T05:11:10 194.876 WRN Could not load prefab 'Prison_02'. Skipping it
2022-03-19T05:11:12 196.639 ERR Loading prefab "Prison_02" failed: Block "PathingCube" (13849) used in prefab is unknown.
2022-03-19T05:11:12 196.639 WRN Could not load prefab 'Prison_02'. Skipping it
2022-03-19T05:11:12 196.659 ERR Loading prefab "School_k6_02" failed: Block "PathingCube" (13849) used in prefab is unknown.
2022-03-19T05:11:12 196.659 WRN Could not load prefab 'School_k6_02'. Skipping it
2022-03-19T05:11:12 197.083 ERR Loading prefab "School_k6_02" failed: Block "PathingCube" (13849) used in prefab is unknown.
2022-03-19T05:11:12 197.083 WRN Could not load prefab 'School_k6_02'. Skipping it
2022-03-19T05:11:12 197.084 ERR Loading prefab "Prison_02" failed: Block "PathingCube" (13849) used in prefab is unknown.
2022-03-19T05:11:12 197.084 WRN Could not load prefab 'Prison_02'. Skipping it
2022-03-19T05:11:13 197.815 ERR Loading prefab "Installation_red_mesa1" failed: Block "PathingCube" (13849) used in prefab is unknown.
2022-03-19T05:11:13 197.815 WRN Could not load prefab 'Installation_red_mesa1'. Skipping it
2022-03-19T05:11:13 198.366 ERR Loading prefab "settlement_1" failed: Block "PathingCube" (13849) used in prefab is unknown.
2022-03-19T05:11:13 198.366 WRN Could not load prefab 'settlement_1'. Skipping it
2022-03-19T05:11:13 198.457 ERR Loading prefab "usaf_area51" failed: Block "PathingCube" (13849) used in prefab is unknown.
2022-03-19T05:11:13 198.457 WRN Could not load prefab 'usaf_area51'. Skipping it
2022-03-19T05:11:13 198.458 ERR Loading prefab "usaf_area_51" failed: Block "PathingCube" (13849) used in prefab is unknown.
2022-03-19T05:11:13 198.458 WRN Could not load prefab 'usaf_area_51'. Skipping it
2022-03-19T05:11:13 198.459 ERR Loading prefab "army_barracks_1" failed: Block "PathingCube" (13849) used in prefab is unknown.
2022-03-19T05:11:13 198.459 WRN Could not load prefab 'army_barracks_1'. Skipping it
2022-03-19T05:11:14 198.529 ERR Loading prefab "settlement_1" failed: Block "PathingCube" (13849) used in prefab is unknown.
2022-03-19T05:11:14 198.529 WRN Could not load prefab 'settlement_1'. Skipping it
2022-03-19T05:11:14 198.539 INF Started thread GenerateChunks
2022-03-19T05:11:14 199.138 INF Calculating world hashes took 565 ms (world size 264 MiB)
2022-03-19T05:11:15 199.566 INF Loading dtm raw file took 1011ms
2022-03-19T05:11:15 200.219 INF Biomes image size w= 8192, h = 8192
2022-03-19T05:11:17 202.440 INF Loading and creating biomes took 2873ms
2022-03-19T05:11:19 204.416 INF Loading and creating shader control textures took 1976ms
2022-03-19T05:11:21 205.616 INF Loading and parsing of generator took 1199ms
2022-03-19T05:11:21 205.631 INF Started thread SaveChunks C:\Users\thaot\AppData\Roaming/7DaysToDie/Saves/Old Bemiyeku Valley/Yeeters of Hay\Region
2022-03-19T05:11:24 209.083 INF [DECO] read 140759/
2022-03-19T05:11:24 209.153 INF Dynamic Music Initialized on Server
2022-03-19T05:11:25 209.514 INF AstarManager Init
2022-03-19T05:11:25 209.734 INF WeatherManager: Init 8 weather packages
2022-03-19T05:11:28 212.802 INF WeatherManager: ApplySavedPackages
2022-03-19T05:11:28 212.806 INF createWorld() done
2022-03-19T05:11:28 212.809 INF Loading players.xml
Exception: Item with name 'bookSPIFSALBundle' not found in class playerMale
  at EntityAlive.CopyPropertiesFromEntityClass () [0x00ef9] in <9b2a57aa6d1740f6935439cf700f87b7>:0 
  at EntityPlayer.CopyPropertiesFromEntityClass () [0x00000] in <9b2a57aa6d1740f6935439cf700f87b7>:0 
  at EntityPlayerLocal.CopyPropertiesFromEntityClass () [0x00000] in <9b2a57aa6d1740f6935439cf700f87b7>:0 
  at Entity.InitCommon () [0x00029] in <9b2a57aa6d1740f6935439cf700f87b7>:0 
  at Entity.Init (System.Int32 _entityClass) [0x00007] in <9b2a57aa6d1740f6935439cf700f87b7>:0 
  at EntityAlive.Init (System.Int32 _entityClass) [0x00000] in <9b2a57aa6d1740f6935439cf700f87b7>:0 
  at EntityPlayer.Init (System.Int32 _entityClass) [0x0002e] in <9b2a57aa6d1740f6935439cf700f87b7>:0 
  at EntityPlayerLocal.Init (System.Int32 _entityClass) [0x00000] in <9b2a57aa6d1740f6935439cf700f87b7>:0 
  at EntityFactory.CreateEntity (EntityCreationData _ecd) [0x0017c] in <9b2a57aa6d1740f6935439cf700f87b7>:0 
  at GameManager+<StartAsServer>d__138.MoveNext () [0x00531] in <9b2a57aa6d1740f6935439cf700f87b7>:0 
  at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00026] in <544fca0986d54eca88fc7c56e2a8b4b4>:0 

 after that ill get this

NullReferenceException: Object reference not set to an instance of an object
  at EntityPlayer.SetVisible (System.Boolean _isVisible) [0x00028] in <9b2a57aa6d1740f6935439cf700f87b7>:0 
  at EntityPlayer.Start () [0x0000d] in <9b2a57aa6d1740f6935439cf700f87b7>:0 


Then ill get this in a loop

 

NullReferenceException: Object reference not set to an instance of an object
  at EntityAlive.get_AimingGun () [0x00000] in <9b2a57aa6d1740f6935439cf700f87b7>:0 
  at EntityPlayerLocal.LateUpdate () [0x00069] in <9b2a57aa6d1740f6935439cf700f87b7>:0 

NullReferenceException: Object reference not set to an instance of an object
  at EntityAlive.get_Health () [0x00006] in <9b2a57aa6d1740f6935439cf700f87b7>:0 
  at EntityPlayerLocal.Update () [0x000c4] in <9b2a57aa6d1740f6935439cf700f87b7>:0 

NullReferenceException: Object reference not set to an instance of an object
  at EntityAlive.get_AimingGun () [0x00000] in <9b2a57aa6d1740f6935439cf700f87b7>:0 
  at EntityPlayerLocal.MoveByInput () [0x002d4] in <9b2a57aa6d1740f6935439cf700f87b7>:0 
  at PlayerMoveController.stopMoving () [0x0002a] in <9b2a57aa6d1740f6935439cf700f87b7>:0 
  at PlayerMoveController.Update () [0x000ad] in <9b2a57aa6d1740f6935439cf700f87b7>:0 

NullReferenceException: Object reference not set to an instance of an object
  at EntityAlive.get_AimingGun () [0x00000] in <9b2a57aa6d1740f6935439cf700f87b7>:0 
  at EntityPlayerLocal.LateUpdate () [0x00069] in <9b2a57aa6d1740f6935439cf700f87b7>:0 

NullReferenceException: Object reference not set to an instance of an object
  at EntityAlive.get_Health () [0x00006] in <9b2a57aa6d1740f6935439cf700f87b7>:0 
  at EntityPlayerLocal.Update () [0x000c4] in <9b2a57aa6d1740f6935439cf700f87b7>:0 

NullReferenceException: Object reference not set to an instance of an object
  at EntityAlive.get_AimingGun () [0x00000] in <9b2a57aa6d1740f6935439cf700f87b7>:0 
  at EntityPlayerLocal.MoveByInput () [0x002d4] in <9b2a57aa6d1740f6935439cf700f87b7>:0 
  at PlayerMoveController.stopMoving () [0x0002a] in <9b2a57aa6d1740f6935439cf700f87b7>:0 
  at PlayerMoveController.Update () [0x000ad] in <9b2a57aa6d1740f6935439cf700f87b7>:0 

NullReferenceException: Object reference not set to an instance of an object
  at EntityAlive.get_AimingGun () [0x00000] in <9b2a57aa6d1740f6935439cf700f87b7>:0 
  at EntityPlayerLocal.LateUpdate () [0x00069] in <9b2a57aa6d1740f6935439cf700f87b7>:0 

NullReferenceException: Object reference not set to an instance of an object
  at EntityAlive.get_Health () [0x00006] in <9b2a57aa6d1740f6935439cf700f87b7>:0 
  at EntityPlayerLocal.Update () [0x000c4] in <9b2a57aa6d1740f6935439cf700f87b7>:0 

NullReferenceException: Object reference not set to an instance of an object
  at EntityAlive.get_AimingGun () [0x00000] in <9b2a57aa6d1740f6935439cf700f87b7>:0 
  at EntityPlayerLocal.MoveByInput () [0x002d4] in <9b2a57aa6d1740f6935439cf700f87b7>:0 
  at PlayerMoveController.stopMoving () [0x0002a] in <9b2a57aa6d1740f6935439cf700f87b7>:0 
  at PlayerMoveController.Update () [0x000ad] in <9b2a57aa6d1740f6935439cf700f87b7>:0 

 

Hopes this helps!

Edited by PorkyBunbuns (see edit history)
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I had one other person mention something like this on Nexus, but they never responded again. The only thing I could think of is something to do with the faction stuff. If you can go into DM mode, hit F3, check the PLY box so you can see the buff info on the right, go up to it and hold Shift while looking at the mutant and it will show his info. If you could take a pic of that maybe it will show something.

 

And grabbing your log again just in case there is any oddness there.

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Alright, pushing Wasteland 2.9 out now. This will need a new game.

 

-----WL FIXED/CHANGED-----
!!!EAC MUST BE OFF!!!

-Mod Dependencies: 
SCore v.20.2.84.158
NPCmod v.20.3.01.08(EXP build needed)
FullautoLauncher v.1.1.1

-Added: Big Rocket Rad Cat POI (Thanks to arramus for most of the work on it <3)
-Added: Rad Cats NPCs that are hirable (Only found at Big Rocket)
-Added: New Rad Cat Johnny trader
-Added: Power Armor wearing NPCs that can be hired
-Added: Charismatic Nature book set (Works on allied players and hired NPCs)
-Added: Candyman book (made candies craftable)
-Added: Auto mod for energy weapons
-Added: Gatling Laser weapon
-Added: Laser RCW rifle
-Added: Recycler mod for energy weapons
-Added: Acid recipe using car battery
-Added: A couple loading screen tips
-Added: A handful of new loading screens (Thanks to arramus for the original images <3)
-Added: New menu background, moved the menu layout around some (Yes, this might possibly break your menu UI mods. No, I'm not undoing it/separating it/making a compat patch, sorry.)
-Changed: Gave bandits and mutants their voice back
-Changed: NPCs now resistant to WL specific buffs since you can't cure them yet(Venom debuffs, sickness, etc. Radiation will still kill them)
-Changed: Nerfed Magnum Buckshot
-Changed: Removed snowberries from pine forest
-Changed: Increased Motor Tool parts repair value so auger/chainsaw don't need stupid amounts to repair
-Changed: Reworked Light and Heavy Armor books to function more like normal books sets(5 books, all have same effects that stack, can see them in the book list now)
-Changed: Removed laser shotgun ammo as it can now use regular MFC ammo
-Changed: Added some mods to weapons that were missing where it made sense(stock, foregrip, etc)
-Changed: Removed desert UFO POI, just using the same one everywhere
-Fixed: Missing/incorrect tags for plasma mods, reworked what some do
-Fixed: Mutant's Supa Sledge missing
-Fixed: Mutant hound ragdoll issue
-Fixed: Missing economic values for a few item mods
-Fixed: Incorrect localization for Cemetery note quest
-Fixed: M79 and laser shotgun having rocket launcher firing sound sometimes
-Fixed: Wrong positioning on some NPC sniper rifles
-Fixed: Some duplicate entries in loot, added some missing weapons
-Fixed: Updated some old localization for items under different perks now
-Fixed: Some incorrect names in buffs causing them to not work correctly (rad resist, etc)

SKzrnCnl.jpg

pv9voZvl.jpg

UhATBk6l.jpg

hVOYE1yl.jpg

Edited by bdubyah (see edit history)
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Heading on in. I can see I will not get along with the neighbors one bit at this traders and will be on the look out for a Trader Johnny.

20220329021421_1.thumb.jpg.e6b5591661bef926988257867f3ec6a7.jpg

Here's a modified 6K World for anyone who wants a more compact experience. The Biome has been mixed up a little for more variety.

https://www.dropbox.com/s/7u7wumhk9sjgzfe/WL6K2022Mar29.zip?dl=0

 

It contains:

2 UFOs
1 Big Rocket Trader
1 Vault 101
3 Area 51s (2 of 1 type and 1 of the other)
2 Custom Red Mesas
1 Wasteland Raiders Settlement
3 NUKA Factories (1 of each)
4 Raider Prisons
2 Wasteland Cemeteries

 

and a whole host of other custom Wasteland POIs.

 

A SPOILER overview of the layout to give an idea of what to expect.

Spoiler

preview.thumb.png.e80bce8967bd718c0b67f0315fb6789a.png

 

And the original settings pre-modification for reference.

Spoiler

20220329001632_1.thumb.jpg.ad7a60b8d0d4157f3b212ab5a7cb66cb.jpg

 

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Feel free to say no, of course, but I have a request.

I really don't want to start a new game at this point, and I really want this fix in my current game:

Fixed: Some incorrect names in buffs causing them to not work correctly (rad resist, etc)

Could you please post the specific changes to the specific files required to gain this correction without requiring a wipe of the world? I'm happy where I am, but I'd be much obliged. I'm not asking for a new package that just has the fixes, just the information about what the XML should look like vs. how it looks now and I'll do the editing myself once I know where to do it and what it should end up as.

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Hello bdubyah,

 

Could you make the wasteland a modular mod, or at least make the overhauling part optional? Then we can use it again with a lot of other mods.
I managed to find the nuka colas somewhere, but I still miss the guns and the enemies.

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Спойлер

аутлог

Mono path[0] = 'E:/Steam/steamapps/common/Alpha20/The Wasteland/7DaysToDie_Data/Managed'
Mono config path = 'E:/Steam/steamapps/common/Alpha20/The Wasteland/MonoBleedingEdge/etc'
Initialize engine version: 2020.3.14f1 (d0d1bb862f9d)
[Subsystems] Discovering subsystems at path E:/Steam/steamapps/common/Alpha20/The Wasteland/7DaysToDie_Data/UnitySubsystems
Forcing GfxDevice: Direct3D 11
GfxDevice: creating device client; threaded=1
Direct3D:
    Version:  Direct3D 11.0 [level 11.1]
    Renderer: NVIDIA GeForce GTX 1060 3GB (ID=0x1c02)
    Vendor:   
    VRAM:     2988 MB
    Driver:   30.0.15.1215
Begin MonoManager ReloadAssembly
- Completed reload, in  5.661 seconds
D3D11 device created for Microsoft Media Foundation video decoding.
<RI> Initializing input.
<RI> Input initialized.
<RI> Initialized touch support.
UnloadTime: 1.134700 ms
2022-04-01T15:01:01 0.038 INF [Platform] Init
2022-04-01T15:01:01 0.147 INF [Platform] Using native platform: Steam
2022-04-01T15:01:01 0.150 INF [Platform] Using cross platform: EOS
2022-04-01T15:01:01 0.151 INF [Platform] Using server platform: Steam
2022-04-01T15:01:01 0.151 INF [Platform] Initializing Steam
2022-04-01T15:01:01 0.157 INF Starting PlayerInputManager...
Fallback handler could not load library E:/Steam/steamapps/common/Alpha20/The Wasteland/7DaysToDie_Data/Mono/XInputInterface32
Fallback handler could not load library E:/Steam/steamapps/common/Alpha20/The Wasteland/7DaysToDie_Data/Mono/XInputInterface32.dll
Fallback handler could not load library E:/Steam/steamapps/common/Alpha20/The Wasteland/7DaysToDie_Data/Mono/XInputInterface32
Fallback handler could not load library E:/Steam/steamapps/common/Alpha20/The Wasteland/7DaysToDie_Data/Mono/libXInputInterface32
Fallback handler could not load library E:/Steam/steamapps/common/Alpha20/The Wasteland/7DaysToDie_Data/Mono/libXInputInterface32.dll
Fallback handler could not load library E:/Steam/steamapps/common/Alpha20/The Wasteland/7DaysToDie_Data/Mono/libXInputInterface32
2022-04-01T15:01:01 0.625 INF InControl (version 1.8.2 build 9357, native module = False, XInput = True)
2022-04-01T15:01:01 0.830 INF [Steamworks.NET] SteamAPI_Init() ok
2022-04-01T15:01:01 0.843 INF Not running in Big Picture Mode, no on-screen keyboard available
2022-04-01T15:01:01 0.843 INF [Platform] Initializing EOS
2022-04-01T15:01:02 1.653 INF [EOS] Initialize: Success
2022-04-01T15:01:03 2.023 INF Localization language: russian
2022-04-01T15:01:03 2.051 INF Texture quality is set to 1
2022-04-01T15:01:03 2.052 INF Precaching...
2022-04-01T15:01:03 2.053 INF Precaching file: 7DaysToDie_Data/resources.assets
2022-04-01T15:01:03 2.224 INF [EAC] Not loading, not started from launcher
2022-04-01T15:01:08 7.542 INF Precaching file: 7DaysToDie_Data/sharedassets1.assets
2022-04-01T15:01:08 7.567 INF Precaching file: Data/Bundles/blocktextureatlases
2022-04-01T15:01:15 14.156 INF Precaching file: Data/Bundles/terraintextures
2022-04-01T15:01:22 21.603 INF Precaching done
2022-04-01T15:01:22 21.603 INF Loading main scene
Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 0.934800 ms
2022-04-01T15:01:23 22.119 INF [GSM] Singleton Initialized...
2022-04-01T15:01:23 22.130 INF Awake IsFocused: True
2022-04-01T15:01:23 22.130 INF Awake
2022-04-01T15:01:23 22.160 INF Version: Alpha 20.3 (b3) Compatibility Version: Alpha 20.3, Build: Windows 64 Bit
2022-04-01T15:01:23 22.160 INF System information:
2022-04-01T15:01:23 22.160 INF    OS: Windows 10  (10.0.22000) 64bit
2022-04-01T15:01:23 22.160 INF    CPU: Intel(R) Core(TM) i5-4570 CPU @ 3.20GHz (cores: 4)
2022-04-01T15:01:23 22.160 INF    RAM: 16321 MB
2022-04-01T15:01:23 22.160 INF    GPU: NVIDIA GeForce GTX 1060 3GB (2988 MB)
2022-04-01T15:01:23 22.161 INF    Graphics API: Direct3D 11.0 [level 11.1] (shader level 5.0)
2022-04-01T15:01:23 22.161 INF Last played version: Alpha 20.2
2022-04-01T15:01:23 22.161 INF Local UTC offset: 3 hours
2022-04-01T15:01:23 22.164 INF Command line arguments: E:\Steam\steamapps\common\Alpha20\The Wasteland\7DaysToDie.exe -force-d3d11 -language=Russian -logfile E:\Steam\steamapps\common\Alpha20\The Wasteland\7DaysToDie_Data\output_log__2022-04-01__15-00-52.txt
2022-04-01T15:01:23 22.165 WRN Command line argument 'language' is not a configfile property, ignoring.
2022-04-01T15:01:23 22.207 INF Occlusion: Awake
2022-04-01T15:01:23 22.217 INF ApplyAllOptions streaming budget 2689.2 MB
2022-04-01T15:01:23 22.217 INF ApplyAllOptions current screen 1920 x 1080, 60hz, window 1920 x 1080, mode FullScreenWindow
2022-04-01T15:01:23 22.218 INF Texture quality is set to 1
2022-04-01T15:01:23 22.219 INF ApplyTextureFilter 0, AF Disable
2022-04-01T15:01:23 22.220 INF ApplyTerrainOptions 3
2022-04-01T15:01:23 22.870 INF [MODS] Start loading
2022-04-01T15:01:23 22.877 INF [MODS] Trying to load from folder: Config
2022-04-01T15:01:23 22.877 WRN [MODS] Folder Config does not contain a ModInfo.xml, ignoring
2022-04-01T15:01:23 22.877 WRN [MODS] Failed loading mod from folder: Config
2022-04-01T15:01:23 22.877 INF [MODS] Trying to load from folder: Images
2022-04-01T15:01:23 22.877 WRN [MODS] Folder Images does not contain a ModInfo.xml, ignoring
2022-04-01T15:01:23 22.877 WRN [MODS] Failed loading mod from folder: Images
2022-04-01T15:01:23 22.877 INF [MODS] Trying to load from folder: Prefabs
2022-04-01T15:01:23 22.878 WRN [MODS] Folder Prefabs does not contain a ModInfo.xml, ignoring
2022-04-01T15:01:23 22.878 WRN [MODS] Failed loading mod from folder: Prefabs
2022-04-01T15:01:23 22.878 INF [MODS] Trying to load from folder: Resources
2022-04-01T15:01:23 22.878 WRN [MODS] Folder Resources does not contain a ModInfo.xml, ignoring
2022-04-01T15:01:23 22.878 WRN [MODS] Failed loading mod from folder: Resources
2022-04-01T15:01:23 22.878 INF [MODS] Trying to load from folder: UIAtlases
2022-04-01T15:01:23 22.878 WRN [MODS] Folder UIAtlases does not contain a ModInfo.xml, ignoring
2022-04-01T15:01:23 22.878 WRN [MODS] Failed loading mod from folder: UIAtlases
2022-04-01T15:01:23 22.878 INF [MODS] Initializing mod code
2022-04-01T15:01:23 22.878 INF [MODS] Loading done
2022-04-01T15:01:24 22.938 INF Loading permissions file at 'C:\Users\Adi\AppData\Roaming/7DaysToDie/Saves/serveradmin.xml'
2022-04-01T15:01:24 23.066 INF Loading permissions file done.
2022-04-01T15:01:24 23.589 INF GameSense server not found (no props file), disabling
2022-04-01T15:01:24 23.589 INF Awake done in 1459 ms
2022-04-01T15:01:24 23.672 INF Reloading serveradmin.xml
2022-04-01T15:01:24 23.672 INF Loading permissions file at 'C:\Users\Adi\AppData\Roaming/7DaysToDie/Saves/serveradmin.xml'
2022-04-01T15:01:24 23.672 INF Loading permissions file done.
Fallback handler could not load library E:/Steam/steamapps/common/Alpha20/The Wasteland/7DaysToDie_Data/Mono/libc
Fallback handler could not load library E:/Steam/steamapps/common/Alpha20/The Wasteland/7DaysToDie_Data/Mono/libc.dll
Fallback handler could not load library E:/Steam/steamapps/common/Alpha20/The Wasteland/7DaysToDie_Data/Mono/libc

Unloading 16 unused Assets to reduce memory usage. Loaded Objects now: 5758.
Total: 13.305900 ms (FindLiveObjects: 0.254200 ms CreateObjectMapping: 0.333900 ms MarkObjects: 12.654000 ms  DeleteObjects: 0.062900 ms)

2022-04-01T15:01:25 24.258 INF Updated culture for display texts
2022-04-01T15:01:26 25.538 INF [XUi] Parsing all window groups completed in 634 ms total.
2022-04-01T15:01:27 26.803 INF [GSM] GameSparks Connected
2022-04-01T15:01:28 27.635 WRN [EOS] [LogEOSAnalytics - Warning] EOS SDK Analytics disabled for route [1].
2022-04-01T15:01:35 34.070 INF [GSM] Skipping me
2022-04-01T15:01:35 34.234 INF [XUi] Initialized all window groups completed in 1937 ms total.
2022-04-01T15:01:36 35.193 INF LoadTextureArraysForQuality quality -1 to 1, reload False
2022-04-01T15:01:37 35.890 INF Loaded (local): rwgmixer
2022-04-01T15:01:37 35.995 INF Loaded (local): archetypes
2022-04-01T15:01:37 36.090 INF Loaded (local): color_mappings
2022-04-01T15:01:37 36.157 INF Loaded (local): loadingscreen
2022-04-01T15:01:37 36.174 INF WorldStaticData.Init() needed 8.000s
2022-04-01T15:01:37 36.194 INF [Steamworks.NET] Login ok.
2022-04-01T15:01:37 36.195 INF [EOS] Login
2022-04-01T15:01:37 36.579 INF AchievementManager: Received stats and achievements from Steam
2022-04-01T15:01:38 37.110 INF [EOS] Login succeeded, PUID: 0002abecd44148838e4a636fdb8b1784
2022-04-01T15:01:45 44.691 INF Terminating threads
2022-04-01T15:01:45 44.692 INF OnApplicationQuit
2022-04-01T15:01:45 44.694 INF Terminating threads
2022-04-01T15:01:45 44.694 INF OnApplicationQuit
2022-04-01T15:01:46 44.957 INF [GSM] GameSparks Disconnected
2022-04-01T15:01:46 45.707 INF Terminating threads
2022-04-01T15:01:46 45.707 INF OnApplicationQuit
2022-04-01T15:01:46 45.708 INF Terminating threads
2022-04-01T15:01:46 45.708 INF OnApplicationQuit
Setting up 2 worker threads for Enlighten.
  Thread -> id: 4224 -> priority: 1 
  Thread -> id: c98 -> priority: 1 

Мод не хочет запускаться, постоянно выводит этот экран, текст идет без остановки!

 

Снимок экрана 2022-04-02 161136.png

Edited by User2010w (see edit history)
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Alright, releasing a smallish update to fix some bugs, and hopefully improve server performance quite a bit. Also a new required mod. :)

 

Can go here for links to everything needed: CLICK

 

-----WL FIXED/CHANGED-----
!!!EAC MUST BE OFF!!!

-Mod Dependencies: 
SCore v.20.2.84.158
NPCmod v.20.3.01.08(EXP build needed)
FullautoLauncher v.1.1.1
RandomMainmenuBackground v1.0

-Added: Several background images to use with closer's randomizer mod
-Added: Power armor statues will play a sound when used the first time so you know you got the attribute bonus
-Added: A couple stronger zombie variants
-Changed: Repair kits need more items to craft
-Changed: Reworked how the power armor statues work, they now have to be "used" to add an attribute level (will only be needed on new games or if you haven't found it before)
-Changed: Reworked the 2 main Check buffs used in this mod to help dedi performance
-Fixed: Some Mutants missing AI
-Fixed: NPCs with rocket launchers being stuck in reload

 

11 hours ago, Rukminesh said:

Hello bdubyah,

 

Could you make the wasteland a modular mod, or at least make the overhauling part optional? Then we can use it again with a lot of other mods.
I managed to find the nuka colas somewhere, but I still miss the guns and the enemies.

No.

 

6 hours ago, User2010w said:
  Reveal hidden contents

аутлог

Mono path[0] = 'E:/Steam/steamapps/common/Alpha20/The Wasteland/7DaysToDie_Data/Managed'
Mono config path = 'E:/Steam/steamapps/common/Alpha20/The Wasteland/MonoBleedingEdge/etc'
Initialize engine version: 2020.3.14f1 (d0d1bb862f9d)
[Subsystems] Discovering subsystems at path E:/Steam/steamapps/common/Alpha20/The Wasteland/7DaysToDie_Data/UnitySubsystems
Forcing GfxDevice: Direct3D 11
GfxDevice: creating device client; threaded=1
Direct3D:
    Version:  Direct3D 11.0 [level 11.1]
    Renderer: NVIDIA GeForce GTX 1060 3GB (ID=0x1c02)
    Vendor:   
    VRAM:     2988 MB
    Driver:   30.0.15.1215
Begin MonoManager ReloadAssembly
- Completed reload, in  5.661 seconds
D3D11 device created for Microsoft Media Foundation video decoding.
<RI> Initializing input.
<RI> Input initialized.
<RI> Initialized touch support.
UnloadTime: 1.134700 ms
2022-04-01T15:01:01 0.038 INF [Platform] Init
2022-04-01T15:01:01 0.147 INF [Platform] Using native platform: Steam
2022-04-01T15:01:01 0.150 INF [Platform] Using cross platform: EOS
2022-04-01T15:01:01 0.151 INF [Platform] Using server platform: Steam
2022-04-01T15:01:01 0.151 INF [Platform] Initializing Steam
2022-04-01T15:01:01 0.157 INF Starting PlayerInputManager...
Fallback handler could not load library E:/Steam/steamapps/common/Alpha20/The Wasteland/7DaysToDie_Data/Mono/XInputInterface32
Fallback handler could not load library E:/Steam/steamapps/common/Alpha20/The Wasteland/7DaysToDie_Data/Mono/XInputInterface32.dll
Fallback handler could not load library E:/Steam/steamapps/common/Alpha20/The Wasteland/7DaysToDie_Data/Mono/XInputInterface32
Fallback handler could not load library E:/Steam/steamapps/common/Alpha20/The Wasteland/7DaysToDie_Data/Mono/libXInputInterface32
Fallback handler could not load library E:/Steam/steamapps/common/Alpha20/The Wasteland/7DaysToDie_Data/Mono/libXInputInterface32.dll
Fallback handler could not load library E:/Steam/steamapps/common/Alpha20/The Wasteland/7DaysToDie_Data/Mono/libXInputInterface32
2022-04-01T15:01:01 0.625 INF InControl (version 1.8.2 build 9357, native module = False, XInput = True)
2022-04-01T15:01:01 0.830 INF [Steamworks.NET] SteamAPI_Init() ok
2022-04-01T15:01:01 0.843 INF Not running in Big Picture Mode, no on-screen keyboard available
2022-04-01T15:01:01 0.843 INF [Platform] Initializing EOS
2022-04-01T15:01:02 1.653 INF [EOS] Initialize: Success
2022-04-01T15:01:03 2.023 INF Localization language: russian
2022-04-01T15:01:03 2.051 INF Texture quality is set to 1
2022-04-01T15:01:03 2.052 INF Precaching...
2022-04-01T15:01:03 2.053 INF Precaching file: 7DaysToDie_Data/resources.assets
2022-04-01T15:01:03 2.224 INF [EAC] Not loading, not started from launcher
2022-04-01T15:01:08 7.542 INF Precaching file: 7DaysToDie_Data/sharedassets1.assets
2022-04-01T15:01:08 7.567 INF Precaching file: Data/Bundles/blocktextureatlases
2022-04-01T15:01:15 14.156 INF Precaching file: Data/Bundles/terraintextures
2022-04-01T15:01:22 21.603 INF Precaching done
2022-04-01T15:01:22 21.603 INF Loading main scene
Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 0.934800 ms
2022-04-01T15:01:23 22.119 INF [GSM] Singleton Initialized...
2022-04-01T15:01:23 22.130 INF Awake IsFocused: True
2022-04-01T15:01:23 22.130 INF Awake
2022-04-01T15:01:23 22.160 INF Version: Alpha 20.3 (b3) Compatibility Version: Alpha 20.3, Build: Windows 64 Bit
2022-04-01T15:01:23 22.160 INF System information:
2022-04-01T15:01:23 22.160 INF    OS: Windows 10  (10.0.22000) 64bit
2022-04-01T15:01:23 22.160 INF    CPU: Intel(R) Core(TM) i5-4570 CPU @ 3.20GHz (cores: 4)
2022-04-01T15:01:23 22.160 INF    RAM: 16321 MB
2022-04-01T15:01:23 22.160 INF    GPU: NVIDIA GeForce GTX 1060 3GB (2988 MB)
2022-04-01T15:01:23 22.161 INF    Graphics API: Direct3D 11.0 [level 11.1] (shader level 5.0)
2022-04-01T15:01:23 22.161 INF Last played version: Alpha 20.2
2022-04-01T15:01:23 22.161 INF Local UTC offset: 3 hours
2022-04-01T15:01:23 22.164 INF Command line arguments: E:\Steam\steamapps\common\Alpha20\The Wasteland\7DaysToDie.exe -force-d3d11 -language=Russian -logfile E:\Steam\steamapps\common\Alpha20\The Wasteland\7DaysToDie_Data\output_log__2022-04-01__15-00-52.txt
2022-04-01T15:01:23 22.165 WRN Command line argument 'language' is not a configfile property, ignoring.
2022-04-01T15:01:23 22.207 INF Occlusion: Awake
2022-04-01T15:01:23 22.217 INF ApplyAllOptions streaming budget 2689.2 MB
2022-04-01T15:01:23 22.217 INF ApplyAllOptions current screen 1920 x 1080, 60hz, window 1920 x 1080, mode FullScreenWindow
2022-04-01T15:01:23 22.218 INF Texture quality is set to 1
2022-04-01T15:01:23 22.219 INF ApplyTextureFilter 0, AF Disable
2022-04-01T15:01:23 22.220 INF ApplyTerrainOptions 3
2022-04-01T15:01:23 22.870 INF [MODS] Start loading
2022-04-01T15:01:23 22.877 INF [MODS] Trying to load from folder: Config
2022-04-01T15:01:23 22.877 WRN [MODS] Folder Config does not contain a ModInfo.xml, ignoring
2022-04-01T15:01:23 22.877 WRN [MODS] Failed loading mod from folder: Config
2022-04-01T15:01:23 22.877 INF [MODS] Trying to load from folder: Images
2022-04-01T15:01:23 22.877 WRN [MODS] Folder Images does not contain a ModInfo.xml, ignoring
2022-04-01T15:01:23 22.877 WRN [MODS] Failed loading mod from folder: Images
2022-04-01T15:01:23 22.877 INF [MODS] Trying to load from folder: Prefabs
2022-04-01T15:01:23 22.878 WRN [MODS] Folder Prefabs does not contain a ModInfo.xml, ignoring
2022-04-01T15:01:23 22.878 WRN [MODS] Failed loading mod from folder: Prefabs
2022-04-01T15:01:23 22.878 INF [MODS] Trying to load from folder: Resources
2022-04-01T15:01:23 22.878 WRN [MODS] Folder Resources does not contain a ModInfo.xml, ignoring
2022-04-01T15:01:23 22.878 WRN [MODS] Failed loading mod from folder: Resources
2022-04-01T15:01:23 22.878 INF [MODS] Trying to load from folder: UIAtlases
2022-04-01T15:01:23 22.878 WRN [MODS] Folder UIAtlases does not contain a ModInfo.xml, ignoring
2022-04-01T15:01:23 22.878 WRN [MODS] Failed loading mod from folder: UIAtlases
2022-04-01T15:01:23 22.878 INF [MODS] Initializing mod code
2022-04-01T15:01:23 22.878 INF [MODS] Loading done
2022-04-01T15:01:24 22.938 INF Loading permissions file at 'C:\Users\Adi\AppData\Roaming/7DaysToDie/Saves/serveradmin.xml'
2022-04-01T15:01:24 23.066 INF Loading permissions file done.
2022-04-01T15:01:24 23.589 INF GameSense server not found (no props file), disabling
2022-04-01T15:01:24 23.589 INF Awake done in 1459 ms
2022-04-01T15:01:24 23.672 INF Reloading serveradmin.xml
2022-04-01T15:01:24 23.672 INF Loading permissions file at 'C:\Users\Adi\AppData\Roaming/7DaysToDie/Saves/serveradmin.xml'
2022-04-01T15:01:24 23.672 INF Loading permissions file done.
Fallback handler could not load library E:/Steam/steamapps/common/Alpha20/The Wasteland/7DaysToDie_Data/Mono/libc
Fallback handler could not load library E:/Steam/steamapps/common/Alpha20/The Wasteland/7DaysToDie_Data/Mono/libc.dll
Fallback handler could not load library E:/Steam/steamapps/common/Alpha20/The Wasteland/7DaysToDie_Data/Mono/libc

Unloading 16 unused Assets to reduce memory usage. Loaded Objects now: 5758.
Total: 13.305900 ms (FindLiveObjects: 0.254200 ms CreateObjectMapping: 0.333900 ms MarkObjects: 12.654000 ms  DeleteObjects: 0.062900 ms)

2022-04-01T15:01:25 24.258 INF Updated culture for display texts
2022-04-01T15:01:26 25.538 INF [XUi] Parsing all window groups completed in 634 ms total.
2022-04-01T15:01:27 26.803 INF [GSM] GameSparks Connected
2022-04-01T15:01:28 27.635 WRN [EOS] [LogEOSAnalytics - Warning] EOS SDK Analytics disabled for route [1].
2022-04-01T15:01:35 34.070 INF [GSM] Skipping me
2022-04-01T15:01:35 34.234 INF [XUi] Initialized all window groups completed in 1937 ms total.
2022-04-01T15:01:36 35.193 INF LoadTextureArraysForQuality quality -1 to 1, reload False
2022-04-01T15:01:37 35.890 INF Loaded (local): rwgmixer
2022-04-01T15:01:37 35.995 INF Loaded (local): archetypes
2022-04-01T15:01:37 36.090 INF Loaded (local): color_mappings
2022-04-01T15:01:37 36.157 INF Loaded (local): loadingscreen
2022-04-01T15:01:37 36.174 INF WorldStaticData.Init() needed 8.000s
2022-04-01T15:01:37 36.194 INF [Steamworks.NET] Login ok.
2022-04-01T15:01:37 36.195 INF [EOS] Login
2022-04-01T15:01:37 36.579 INF AchievementManager: Received stats and achievements from Steam
2022-04-01T15:01:38 37.110 INF [EOS] Login succeeded, PUID: 0002abecd44148838e4a636fdb8b1784
2022-04-01T15:01:45 44.691 INF Terminating threads
2022-04-01T15:01:45 44.692 INF OnApplicationQuit
2022-04-01T15:01:45 44.694 INF Terminating threads
2022-04-01T15:01:45 44.694 INF OnApplicationQuit
2022-04-01T15:01:46 44.957 INF [GSM] GameSparks Disconnected
2022-04-01T15:01:46 45.707 INF Terminating threads
2022-04-01T15:01:46 45.707 INF OnApplicationQuit
2022-04-01T15:01:46 45.708 INF Terminating threads
2022-04-01T15:01:46 45.708 INF OnApplicationQuit
Setting up 2 worker threads for Enlighten.
  Thread -> id: 4224 -> priority: 1 
  Thread -> id: c98 -> priority: 1 

Мод не хочет запускаться, постоянно выводит этот экран, текст идет без остановки!

 

Снимок экрана 2022-04-02 161136.png

Screenshots like this tell me absolutely nothing. I need a log. Do you have all the required mods installed correctly?

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  • bdubyah changed the title to (A21) bdubyah's modlets

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