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(A19) bdubyah's modlets

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Odd, I never get that when testing.

 

Any other mods? Is this a new world/save? Or carried over from EXP or sometime when maybe still using the A18 mods?

 

Maybe just for a test, gen a new world and see if it still does it?

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Hey @bdubyah, this is probably unrelated to your mod, because I've seen similar graphical bugs in different POIs as well, but do you have any idea what could be wrong here? I'm not too experienced with POIs.

 

QNOQSu2.jpg

 

This is a screenshot from Nuka Factory that was added automatically by the in-game random world generator when it generated the map for me. As I said, I've seen similar graphical issues in a different POI that I added simply through Mods folder, the other one was Magister's Mansion. The only thing I could think of as a possible cause is that I missed to move the Prefabs directory to the game's own Data/Prefabs directory, but then again I was under impression that we don't need to do that in Alpha 19 anymore, so I'm clueless. :classic_unsure:

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Yeah I can't figure it out either. A19 and I've tried 3 RWG plus standard Navezgane, so it's not the map. Only have 2 mods which also have ui_display.xml and they load fine. Removing them and all other mods has no effect, the error still occurs. This is also on a fresh install of the game, validated files and deleted saves folder. I might mess with it a bit, see if I can accidently fix it cos I don't know what I'm doing lol, but tis fun to try. 

@mr.devolver
I believe that is a bug in the game where distant LOD's are rendering within the prefabs. I get that a lot and relogging seems to fix it. 

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Posted (edited)
17 minutes ago, Finch55 said:

Yeah I can't figure it out either. A19 and I've tried 3 RWG plus standard Navezgane, so it's not the map. Only have 2 mods which also have ui_display.xml and they load fine. Removing them and all other mods has no effect, the error still occurs. This is also on a fresh install of the game, validated files and deleted saves folder. I might mess with it a bit, see if I can accidently fix it cos I don't know what I'm doing lol, but tis fun to try. 

@mr.devolver
I believe that is a bug in the game where distant LOD's are rendering within the prefabs. I get that a lot and relogging seems to fix it. 

Thanks, but I doubt "relogging" will help as this is what I encountered shortly after loading into the world. I haven't seen any of this before in Alpha 18. Sure, we had to manually copy all prefabs into game's own prefabs directory, but at least in game it worked as expected. In the meantime I had to close the game, so I will try again and see if it really fixes the problem.

Edited by mr.devolver (see edit history)

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Posted (edited)

This graphics issue has been occurring for a while, can't say specifically which alpha, and sometimes occurs in a totally vanilla game. The only known fixes are to log out and back into the game or an F1 keyboard command that I can't remember . . . POI, maybe. The second solution also turns off distant poi's.

 

Looked it up, the command is "pois"

Edited by Reckis (see edit history)

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8 minutes ago, mr.devolver said:

Wow... Restarting the game actually worked. This is pretty weird though, isn't it?

It is weird, but personally I have had success eliminating it by making sure my video drivers are consistently up to date.

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Yeah, that's a vanilla issue that seems A19 made worse. 

 

And Finch, if you figure it out let me know what it was just so I'll know. I'll double check everything when I get home tonight to make sure I can't repro it myself. 

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4 minutes ago, bdubyah said:

Yeah, that's a vanilla issue that seems A19 made worse. 

That's weird, I haven't personally seen it since the A19 EXP started and have yet to see it since stable dropped. I thought it was getting better 😕

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32 minutes ago, Reckis said:

That's weird, I haven't personally seen it since the A19 EXP started and have yet to see it since stable dropped. I thought it was getting better 😕

Current stable is actually the last experimental, no change of data.

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I haven't either. Thought I haven't really played enough to see it anyway. I just know between the modding discord amd threads here, it seems like it got worse. 

 

I never noticed it in A18 either. 

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I want to say that I have been seeing it since 17, but I don't really keep track

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Posted (edited)

I get these mistakes, that's when I create the world, I only have your mod
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 
The AssetBundle 'UAZ1.unity3d' can't be loaded because another AssetBundle with the same files is already loaded.
 
(Filename: C:\buildslave\unity\build\Modules/AssetBundle/Public/AssetBundleLoadFromAsyncOperation.cpp Line: 445)

2020-08-22T06:45:54 295.807 ERR Loading AssetBundle "C:/Program Files (x86)/Steam/steamapps/common/7 Days To Die/7daystodie_Data/../Mods\UAZ452/Resources/UAZ1.unity3d" failed!
2020-08-22T06:45:57 298.951 INF Item IDs with mapping
2020-08-22T06:45:57 298.951 INF ItemIDs from Mapping
WARNING: Shader Unsupported: 'Hidden/PostProcessing/Uber' - Pass '' has no vertex shader
WARNING: Shader Unsupported: 'Hidden/PostProcessing/Uber' - Pass '' has no vertex shader
WARNING: Shader Unsupported: 'Hidden/PostProcessing/FinalPass' - Pass '' has no vertex shader
WARNING: Shader Unsupported: 'Hidden/PostProcessing/FinalPass' - Pass '' has no vertex shader
The AssetBundle 'MD500sounds.unity3d' can't be loaded because another AssetBundle with the same files is already loaded.
 
(Filename: C:\buildslave\unity\build\Modules/AssetBundle/Public/AssetBundleLoadFromAsyncOperation.cpp Line: 445)

2020-08-22T06:45:59 300.747 ERR Loading AssetBundle "C:/Program Files (x86)/Steam/steamapps/common/7 Days To Die/7daystodie_Data/../Mods\MD-500/Resources/MD500sounds.unity3d" failed!
2020-08-22T06:45:59 300.748 ERR XML loader: Loading and parsing 'sounds.xml' failed
2020-08-22T06:45:59 300.748 EXC An item with the same key has already been added. Key: md500_start
ArgumentException: An item with the same key has already been added. Key: md500_start
  at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x000c1] in <567df3e0919241ba98db88bec4c6696f>:0 
  at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <567df3e0919241ba98db88bec4c6696f>:0 
  at Audio.Manager.AddAudioData (Audio.XmlData _data) [0x0000b] in <d7c95f421d354b5e851d6f3126817769>:0 
  at SoundsFromXml.Parse (System.Xml.XmlNode node) [0x006f6] in <d7c95f421d354b5e851d6f3126817769>:0 
  at SoundsFromXml.ParseNode (System.String master, System.Xml.XmlNode root) [0x00035] in <d7c95f421d354b5e851d6f3126817769>:0 
  at SoundsFromXml+<CreateSounds>d__0.MoveNext () [0x00042] in <d7c95f421d354b5e851d6f3126817769>:0 
  at ThreadManager+<CoroutineWrapperWithExceptionCallback>d__40.MoveNext () [0x00044] in <d7c95f421d354b5e851d6f3126817769>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
Logger:masterLogException(Exception)
Logger:Exception(Exception)
Log:Exception(Exception)
<>c__DisplayClass50_0:<loadSingleXml>b__2(Exception)
<CoroutineWrapperWithExceptionCallback>d__40:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
 
(Filename: <567df3e0919241ba98db88bec4c6696f> Line: 0)

2020-08-22T06:46:00 301.414 ERR XML loader: Loading and parsing 'loot.xml' failed
2020-08-22T06:46:00 301.414 EXC lootgroup 'BoxTruckgroup' is defined multiple times
Exception: lootgroup 'BoxTruckgroup' is defined multiple times
  at LootFromXml+<LoadLootContainers>d__1.MoveNext () [0x003a3] in <d7c95f421d354b5e851d6f3126817769>:0 
  at ThreadManager+<CoroutineWrapperWithExceptionCallback>d__40.MoveNext () [0x00044] in <d7c95f421d354b5e851d6f3126817769>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
Logger:masterLogException(Exception)
Logger:Exception(Exception)
Log:Exception(Exception)
<>c__DisplayClass50_0:<loadSingleXml>b__2(Exception)
<CoroutineWrapperWithExceptionCallback>d__40:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
 
(Filename: <d7c95f421d354b5e851d6f3126817769> Line: 0)

2020-08-22T06:46:00 302.193 ERR XML loader: Loading and parsing 'vehicles.xml' failed
2020-08-22T06:46:00 302.193 EXC An item with the same key has already been added. Key: vehicleboxtruckplain
ArgumentException: An item with the same key has already been added. Key: vehicleboxtruckplain
  at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x000c1] in <567df3e0919241ba98db88bec4c6696f>:0 
  at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <567df3e0919241ba98db88bec4c6696f>:0 
  at VehiclesFromXml+<Load>d__0.MoveNext () [0x00121] in <d7c95f421d354b5e851d6f3126817769>:0 
  at ThreadManager+<CoroutineWrapperWithExceptionCallback>d__40.MoveNext () [0x00044] in <d7c95f421d354b5e851d6f3126817769>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
Logger:masterLogException(Exception)
Logger:Exception(Exception)
Log:Exception(Exception)
<>c__DisplayClass50_0:<loadSingleXml>b__2(Exception)
<CoroutineWrapperWithExceptionCallback>d__40:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
 
(Filename: <567df3e0919241ba98db88bec4c6696f> Line: 0)

 

....

...

..

.

 

(Filename: C:\buildslave\unity\build\Modules/Animation/Director/AnimatorControllerPlayable.cpp Line: 1370)

2020-08-22T06:46:48 349.837 INF Origin Reposition (0.0, 0.0, 0.0) to (-1632.0, 32.0, -48.0)
2020-08-22T06:46:48 350.022 ERR No loot entry defined for loot list id 25
2020-08-22T06:46:48 350.027 ERR No loot entry defined for loot list id 25
2020-08-22T06:46:48 350.109 ERR No loot entry defined for loot list id 25
2020-08-22T06:46:48 350.115 ERR No loot entry defined for loot list id 10
2020-08-22T06:46:48 350.160 ERR No loot entry defined for loot list id 25
2020-08-22T06:46:48 350.183 ERR No loot entry defined for loot list id 10
2020-08-22T06:46:48 350.230 ERR No loot entry defined for loot list id 25
2020-08-22T06:46:48 350.262 ERR No loot entry defined for loot list id 25
2020-08-22T06:46:48 350.276 ERR No loot entry defined for loot list id 25
2020-08-22T06:46:48 350.290 ERR No loot entry defined for loot list id 25
2020-08-22T06:46:48 350.291 ERR No loot entry defined for loot list id 25
2020-08-22T06:46:48 350.328 ERR No loot entry defined for loot list id 10
2020-08-22T06:46:48 350.328 ERR No loot entry defined for loot list id 25
2020-08-22T06:46:48 350.333 ERR No loot entry defined for loot list id 25
2020-08-22T06:46:49 350.344 INF OpenSpawnWindow
2020-08-22T06:46:49 350.345 ERR No loot entry defined for loot list id 25
2020-08-22T06:46:49 350.350 ERR No loot entry defined for loot list id 10
2020-08-22T06:46:49 350.466 ERR No loot entry defined for loot list id 25
2020-08-22T06:46:49 350.509 ERR No loot entry defined for loot list id 25
2020-08-22T06:46:49 350.517 ERR No loot entry defined for loot list id 25
2020-08-22T06:46:49 350.535 ERR No loot entry defined for loot list id 10
2020-08-22T06:46:49 350.592 ERR No loot entry defined for loot list id 10
2020-08-22T06:46:49 350.598 ERR No loot entry defined for loot list id 19
2020-08-22T06:46:49 350.713 ERR No loot entry defined for loot list id 25
2020-08-22T06:46:49 350.735 ERR No loot entry defined for loot list id 25
2020-08-22T06:46:49 350.742 ERR No loot entry defined for loot list id 25
2020-08-22T06:46:49 350.742 ERR No loot entry defined for loot list id 10
2020-08-22T06:46:49 350.783 ERR No loot entry defined for loot list id 25
2020-08-22T06:46:49 350.783 ERR No loot entry defined for loot list id 25
2020-08-22T06:46:49 350.786 INF StartGame done
2020-08-22T06:46:49 350.825 ERR No loot entry defined for loot list id 25
2020-08-22T06:46:49 350.838 ERR No loot entry defined for loot list id 25
2020-08-22T06:46:49 350.865 ERR No loot entry defined for loot list id 25
2020-08-22T06:46:49 350.872 ERR No loot entry defined for loot list id 10
2020-08-22T06:46:49 350.878 ERR No loot entry defined for loot list id 10
2020-08-22T06:46:49 350.908 ERR No loot entry defined for loot list id 25
2020-08-22T06:46:49 350.908 ERR No loot entry defined for loot list id 25
2020-08-22T06:46:49 350.916 ERR No loot entry defined for loot list id 25
2020-08-22T06:46:49 350.921 INF [DECO] written 0
2020-08-22T06:46:49 350.933 ERR No loot entry defined for loot list id 10
2020-08-22T06:46:49 350.948 INF [Steamworks.NET] GameServer.Init successful
2020-08-22T06:46:49 350.951 ERR No loot entry defined for loot list id 25
2020-08-22T06:46:49 350.982 ERR No loot entry defined for loot list id 10
2020-08-22T06:46:49 351.021 ERR No loot entry defined for loot list id 25
2020-08-22T06:46:49 351.034 ERR No loot entry defined for loot list id 25
2020-08-22T06:46:49 351.070 ERR No loot entry defined for loot list id 10
2020-08-22T06:46:49 351.078 ERR No loot entry defined for loot list id 10
2020-08-22T06:46:49 351.085 ERR No loot entry defined for loot list id 10
2020-08-22T06:46:49 351.090 ERR No loot entry defined for loot list id 25
2020-08-22T06:46:49 351.090 ERR No loot entry defined for loot list id 10
2020-08-22T06:46:49 351.123 ERR No loot entry defined for loot list id 48
2020-08-22T06:46:49 351.181 ERR No loot entry defined for loot list id 25
2020-08-22T06:46:49 351.188 ERR No loot entry defined for loot list id 25
2020-08-22T06:46:49 351.195 ERR No loot entry defined for loot list id 10
2020-08-22T06:46:49 351.208 ERR No loot entry defined for loot list id 25
2020-08-22T06:46:49 351.217 ERR No loot entry defined for loot list id 10
2020-08-22T06:46:49 351.240 ERR No loot entry defined for loot list id 9
2020-08-22T06:46:49 351.249 ERR No loot entry defined for loot list id 25
2020-08-22T06:46:49 351.333 ERR No loot entry defined for loot list id 10
2020-08-22T06:46:50 351.349 ERR No loot entry defined for loot list id 25

output_log__2020-08-22__06-40-39.txt

Edited by Mr Narok Mx (see edit history)

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@bdubyah, which skills govern the quality of individual weapons that we craft? For example, I can't figure out how to improve quality of crafted pipe shotgun. I thought it would be boosted by Boomstick skill like vanilla shotguns, but it doesn't work.

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Posted (edited)

Pipe weapons will always be level 1. They are meant to be primitive weapons.

 

They are now under Gunslinger, Deadeye, and Boomstick.

Edited by bdubyah (see edit history)

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2 minutes ago, bdubyah said:

Pipe weapons will always be level 1. They are meant to be primitive weapons.

Oh, ok! Thanks. 😀

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@mr.devolver Np. :)

9 hours ago, Mr Narok Mx said:

I get these mistakes, that's when I create the world, I only have your mod

 

output_log__2020-08-22__06-40-39.txt 43.74 kB · 2 downloads

 

I almost kind of want to not tell you the problem and see if you can figure it out...Lol.

 

Here's a hint...you're running the collection mod which contains all of the vehicles...and then also trying to run all the separate modlets.....

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1 hour ago, bdubyah said:

@ mr.devolver Np. :)

Casi no quiero decirte el problema y ver si puedes resolverlo ... Lol.

 

Aquí hay una pista ... estás ejecutando el mod de colección que contiene todos los vehículos ... y luego también estás tratando de ejecutar todos los modlets separados .....

haha yes, it was strange to me that now the file was like this and not only the Bdubs Vehicles folder

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ok github is so god dam garbage what the hell is this? how do i download a single pack or do i litteraly need to download them all? cos thats the only option its giving me WHAT IS THIS UI ITS SO AWEFULL XD 

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after trying to get this working im having to uninstall the wasteland weapons mod, and the nuka cola mod. the nuka one is giving a red error saying something about how buffs cannot be found, nor can the hp value or something. whilst the weapons one is saying how caps cannot be found. this is causeing other players to be unable to join. so they are scrapped for now. 😞

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Maybe do some reading here as I still haven't updated everything. Wasteland Weapons and Nuka Colas are not A19 compatible. The Wasteland is the A19 version that combines them into one mod.

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24 minutes ago, bdubyah said:

Maybe do some reading here as I still haven't updated everything. Wasteland Weapons and Nuka Colas are not A19 compatible. The Wasteland is the A19 version that combines them into one mod.

oh my apologise. sorry. X3 il give it another go tomoro. 

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No worries. If my upload didn't suck so bad I'd have everything sorted already. Hopefully tonight or the next night I'll have everything up to date. 

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Posted (edited)

The Wasteland:

 

Spoiler

This is the A19 versions of Nuka Colas and Wasteland Weapons, combined into one mod.


-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

 

Raider NPCs. Melee and ranged variants of each. Also a boss variant. High health, high damage resistance. Regular guys drop loot like zombies, at a slightly higher rate. Boss guys have their own loot drop, at a 50% rate. They aren't perfect, but do well enough to present a challenge. They are mostly used in the new POIs, but they do have a small chance to spawn out in the wild.

 

Modified ~10 POIs to have Raiders instead of zeds. They are just slightly tweaked vanilla prefabs to make them not stand out. ;) They have similar loot to the vanilla POIs, with a few changes. They are full of Raiders though, so be prepared. They are all quest options, with one a Tier 2, and most of them being Tier 4, with a couple being Tier 5. These are a good way to find energy ammo as well.

 

 They mostly spawn well in RWG, and I've included the info I think is necessary to make them work with NitroGen. Let me know if it isn't right.


-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

 

Take your pick from the classic Nuka Cola, Nuka Cherry, Nuka Quartz, or the ever rare Nuka Quantum!

Each drink has its own buff. May cause certain side effects...

Can be looted almost any place normal water is found, but is very rare.
Also can be available in regular vending machines, so make sure to check
every one you find! Will give back a bottlecap when you drink one.

They can also be placed down as a block, similar to the torch, so you can use their warm, radiated light to see your
surroundings.

-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

Sunset Sarsaparilla has been added. Similar effects and loot locations to Nuka Cola.

The Nuka Grenade, which can be crafted using Nuka Quantums.

The Bottlecap Minewhich is crafted from loot only lunchboxes and bottlecaps from Nukas. These
lunchboxes can also be placed down and used as storage. Can't pick them
back up though!

Nuka Vending Machine, which has a working and broken variant. They are added to the
placeholder block, so any POI that uses it has a chance to get one of
them instead of the regular machines. Won't work on existing saves though.

Sunset Sarsaparilla Vending Machine, which has a working and broken variant. They are added to the
placeholder block, so any POI that uses it has a chance to get one of
them instead of the regular machines. Won't work on existing saves though.


--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

The mod now also includes the Nuka Factory prefab, so you don't need to use the separate files. You find the Factory, you might be able to learn the recipes!


If you've installed the prefab manually before, or have Compopack installed, make sure to delete those files so the modlet version loads!
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------


Melee Weapons:

Non-craftable. Found only in loot. Most are fairly weak, and break easily. Most repair with their dominant material, not repair kits. Gets bonuses from corresponding perks(Deep Cuts, Pummel Pete, etc.)

Banjo - Attacks like a light sledgehammer. Play some notes with a power attack!

Baton - Attacks like a club.

Cleaver - Attacks like a knife.

Crowbar - Attacks like a club.

Cuestick - Attacks like a spear. Power attack is just a stronger thrust.

Nail Board - Attacks like a sledgehammer.

Pipe Hammer - Attacks like a club.

Pipe Wrench - Attacks like a club.

Rebar Club - Attacks like a slow sledgehammer. Massive stamina usage, but very high damage.

Rolling Pin - Attacks like a club. Make Grandma proud!

Supa Sledge - Attacks like a sledgehammer. Keep a good grip on it!

Tire Iron - Attacks like a club.

-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

Legendary Melee:


The Break - Custom pool cue. 

Duke's Judgement - Unique Supa Sledge.

Mad Bean's Club - Homemade club.

Navezgane Slugger - Unique baseball bat.

Open Breaker - Custom made heavy weapon.

-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
Pipe Guns:

Fairly weak and has a low durability. Affected by appropriate perks.

Pipe Pistol - Simple homemade pistol. Low durability. Regular 9mm only.

Pipe Rifle - Crude rifle. Starts out as a short barrel. Low durability. Regular 9mm only.

Pipe Shotgun -
Pipes and some bolts. The Shotgun starts as a basic short barrel, single shot version which you can craft into a long barrel version at a workbench. Reload animations for the Shotguns are in, but the hands can't be fixed AFAIK. Regular shells only.

The pipe guns will break once they degrade!!!


-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
Current weapon mods available:

Oil Filter Suppressor - Usable on the Pipe Pistol and Rifle, and most vanilla weapons. Can be wrenched from cars and in some loot. Big though, and limits ADS effectiveness. Slight loss of range and damage and also adds a small
increase to degradation of the weapon due to increased blowback.

Extended Mag - For the Pipe Pistol and Rifle. Doubles the pistol and rifle capacity, also actually shows on the gun, unlike vanilla. Only works on pipe guns.

Long Barrel - Versions for both the rifle and shotgun. This adds a longer barrel, increasing effective range. Makes hip fire more unwieldy, and also slightly increase weapon degradation. Works as a
mod for the rifle, used as a recipe ingredient for the shotgun.

Cylinder Mag - Can be used on long or short pipe shotguns. Ups the shell capacity to 4 rounds.

Homemade Flashlight - Custom attachment for all WW guns, and most vanilla weapons. Simple flashlight and duct tape. Not as effective as the regular weapon light mod.
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
Energy Weapons:

 

These scale with Advanced Engineering.

Laser Pistol - Rare military sidearm. Can be rarely found or crafted once a schematic is read. Accepts all laser attachments except the scope. Uses Energy Cells. Ammo has small chance to cause "Disintegration".

Laser Rifle - Rare military firearm. Can be rarely found or crafted once a schematic is read. Accepts all laser attachments except the scope. Uses Microfusion Cells. Ammo has small chance to cause "Disintegration".

Plasma Pistol - Experimental military weaponry. Can be rarely found or crafted once a schematic is read.  Uses Plasma Energy Cells. Ammo has small chance to cause "Disintegration".

Plasma Rifle
- Experimental military weaponry. Can be rarely found or crafted once a schematic is read.  Uses Plasma Microfusion Cells. Ammo has small chance to cause "Disintegration".
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

Laser Weapon Mods:

Overcharged Capacitor - Increases damage output as well as magazine size. Slight degradation increase.

Laser Focuser - Increase damage slightly. Moderate increase to Max Range and Damage Falloff Range. Slight degradation increase.

Laser Splitter - Increase damage slightly. Fires 2 beams at once. Slight spread when hip firing, but can be accurate when ADS firing. Slight degradation
increase.


Laser Scope - Adds a scope. Only for the Laser Rifle. Slight damage increase. Works well with the Focuser.
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

Other guns:

10mm Pistol - Slightly more powerful than basic 9mm weapons. HP and AP rounds are learned from the same book as 9mm rounds. Schematic or loot only.

10mm Revolver - Slightly more powerful than basic 9mm weapons. HP and AP rounds are learned from the same book as 9mm rounds. Schematic or loot only.

10mm SMG - Slightly more powerful than basic 9mm weapons. HP and AP rounds are learned from the same book as 9mm rounds. Schematic or loot only.


Railway Rifle - If those puny bullets aren't cutting it, craft this bad boy and show them who's boss! Schematic or loot only.

FatMan Launcher - Only available in loot. Launches any mini mukes you come across and maybe something else... Loot only.

Lever Action Rifle - Old rifle, chambered in .44 Magnum. Crafts with hunting rifle parts. Accepts 8x scopes. Unlocks with the Dead Eye perk, level 3, or schematic.

Triple Barrel Shotgun - Quality, custom shotgun. Good room clearing weapon. Unlocks with the Boomstick perk, level 3, or schematic.

Combat Shotgun - Military-grade shotgun. Good room clearing weapon. Schematic or loot only.

Service Rifle - Old military infantry rifle. Loot only.


Heavy Sniper- Old 7.62 military rifle. Comes with a scope. High damage, semi-auto. Unlocks with the Dead Eye perk, level 5, or schematic.

Incinerator - Highly modified military flamethrower. Uses custom ammo. Launches molotov-like projectiles. Schematic or loot only.

Flare Gun
- Survival flare gun. The gun itself it loot only but you can craft more flares.

Schematics are rare loot or a quest reward.

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Explosives:

Nuka Grenade - Powerful grenade. Unlocks with the Demolitions Expert perk.

Cryo Grenade - Powerful grenade. Damages and slows enemies. Unlocks with the Demolitions Expert perk.


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Legendary Guns:


Silent But Deadly - Custom pistol. Comes with a silencer. Higher capacity.

Long Distance - Unique rifle. Has a 4x scope. Higher dismemberment chance.

Firestarter - Quality homemade shotgun. Single shot. Very high limb dismemberment. Accepts all shells and applies Dragon's Breath to them.

Lincoln's Repeater - .44 Magnum lever action rifle. Able to penetrate multiple targets. High dismemberment. Accepts 8x scopes.

Maria - 9mm. High capacity. Moderate dismemberment. Accepts a reflex sight.

Pew Pew- Higher damage and magazine capacity.

AER-15 Prototype - Unique prototype variant of the laser rifle. Higher damage per beam and shoots 5 rounds in one trigger pull. Hip fire behaves more like a
shotgun while aimed fire allows heavy damage to a single target.

Alien Blaster- Wait, what?

Cryolator- Custom made weapon that damages and slows enemies. Affected enemies move slower and take more damage. Critical hit freeze enemies. Very rare ammo that can only be looted.

Arizona Campaign Scout Rifle - Modified Heavy Sniper.

Le Fusil Terribles - Absolutely terrible shotgun. Don't use this.



Can be found in certain loot. Also can be a quest reward. Very rare.
Legendary weapons won't permanently break.

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Install into the 7_Days_To_Die\Mods folder.

 

Git: Click Here

Nexus: Click Here

 

Edited by bdubyah (see edit history)

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