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7 Days to Die Goals and Stretch Goals


Roland

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For newer members of our forum who may not be aware of what the developers are working towards, here are the stated goals. The developers have recently stated that they plan to stick closely to this list so they can finish the game this year (2019).

 

Opinions may vary on whether certain goals have been accomplished or not.

 

Please let them vary below.

 

GOALS

 

The World - Explore a beautiful, hand crafted, voxel world with a multitude of biomes including: wastelands, forests, snowy mountains, pine forests, plains, deserts, burn forests and radiation zones.

 

Points of Interest - Discover hundreds of great Points of Interests ranging from caves, campsites to cities and skyscrapers. Each and every building can be explored inside and out.

 

Dynamic Story Generation - The story unfolds through our “Dynamic Story Generation System” which guides the player to other survivors, better loot and undiscovered Points of Interests through story note quests.

 

Basic Survival - Scavenge the world for food and water maintaining and boosting health, food, stamina and hydration levels. Grow and harvest a variety of crops and hunt, track or domesticate a multitude of wildlife to live off the land.

 

Day and Night Game Play - Spend the day looting, mining, crafting and building up your forts defenses as light slows down and weakens the zombies. Hold up somewhere safe at night as the lunar cycle speeds up and strengthens the zombies.

 

Looting, Mining and Crafting - Loot and mine a multitude of items and ingredients to create hundreds of items including melee weapons, guns, traps, generators, motorized tools, motion detectors, landmines, auto-turrets, salves, potions and more using our 5x5 grid Crafting System.

 

Relentless and Special Enemies - Enemies will claw, jump, climb and break their way through the world in order to get to you. They can see, smell and hear the player and can work in a group. And watch out for the unique special infected enemies like the Acid Puking Hulk whose acidic vomit can melt blocks.

 

Block Physics and Stability - Our Physics System simulates real-time structural integrity, durability and mass. Blocks don’t float in the air nor can you build an unsound unsupported structure. Build it right or watch it come crumbling down. Weak blocks can even fall from the weight of the player or zombies.

 

Item Quality and Food & Water Purity - Every item in the game has a quality level and degrades with use and combine items to create better items. All Food and water items have a purity level the higher the purity level. The higher the health and stamina benefits. Improve crafting to make better items. Improve cooking to make purer food and water.

 

Stealth and Distraction System - Crouch and sneak your way past enemies or throw objects to distract them. Find or craft sight, sound or smell deterrents and attractor recipes and items to exploit the sight, hearing or smell of the zombies to throw them off track.

 

XP and Skill Trees - Earn XP and upgrade your skills to become the ultimate Bruiser, Gun Nut, Gadget Man, Chemist or Stealth Agent. Upgrade your melee skill learning to craft better melee weapons and swing them harder & faster and even learn special finishing moves.

 

Solo, Cooperative and Multiplayer - Play solo, coop or multiplayer in our unique Zombie Nomad Mode be a human, a bandit or a zombie for a no rules experience. Watch the leader boards and fight to be the Big Clan of the Wasteland or the Duke of Navezgane.

 

Creative User Tools - Build your own worlds and play them with friends using the Creative Mode Tools featuring hundreds of block shapes, prefabs and random generation tools. Create dedicated servers with your own unique game rules and settings.

 

STRETCH GOALS

 

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Dynamic Story Generation - The story unfolds through our “Dynamic Story Generation System” which guides the player to other survivors, better loot and undiscovered Points of Interests through story note quests.

 

 

Right..

 

Well, that one is still future obviously. They just added quests and will be adding NPC's. If you think of the dynamic story generation as being the cart then the quest system and NPCs are the horses. Most likely, story elements will be one of those things added post launch.

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Well, that one is still future obviously. They just added quests and will be adding NPC's. If you think of the dynamic story generation as being the cart then the quest system and NPCs are the horses. Most likely, story elements will be one of those things added post launch.

 

so.... colonies??? :D

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More like:

 

There is the note in the tutorial that directs you to the nearest trader POI.

 

+

 

The new trader "jobs" system.

 

Would also like to sell you Ocean Front Property in Arizona.

 

Possibly. lol :)

 

But I'm not so cynical. I still believe that they plan to do more than what you described in this area. Remember that these are goals and not statements of what they are claiming to have already done. Even Guppy's lock argument won't hold water when they add vehicle mods to the game.

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I was screwing around in creative mode a few days ago and noticed there are already a vehicle mod or two in the game, but they don't work yet (probably why you can only get them in creative lol), so yes, all but 100% guaranteed there will be vehicle mods.

 

I also noticed a few other things like the Jokeblimp aircraft lol, but I'm sure that's meant as an admin vehicle, nothing else.

 

Also the GodPumpShotgun which is pretty fun :p

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We can play as a zombie? That sounds kind of fun lol. Am interested to see the storyline/survivors part fleshed out, hopefully it includes colony building...

 

The Arma 3 mod Breaking Point allows you to play as a zombie https://github.com/deathlyrage/breakingpointmod/wiki/Factions-&-Progression#undead

 

If anyone is interested in survival with zombies PLUS factions, do check out.

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Most games that let you play as the bad guys aren't that interesting, so hopefully it's interesting here. Left 4 dead is about the only one that is fairly interesting.

 

I remember playing a game on the PS2 a long time ago, some lord of the rings game, the third age I think it was? There was a mode you could play as some of the boss fight encounters, and that was funny, you could play as the balrog, and it was so easy to wipe the hobbits with him, lol. It got boring kinda fast though, sadly.

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Most games that let you play as the bad guys aren't that interesting, so hopefully it's interesting here. Left 4 dead is about the only one that is fairly interesting.

 

That's a good example. Although it was heavily teamfocused, the number of options were pretty great https://left4dead.fandom.com/wiki/The_Infected#Playable

 

There were zombie classes for all niches: sniping, ambushing, suiciding, tanking.

 

Variety as it is is lacking in 7DTD. Besides the usual walker, there's the bloated cop who spits acid, spiders who leap, screamers who heh scream and football zombies who sprint.

 

 

 

 

In a unrelated note, just picture the sort of fear an able zombie player can deal in hunkered down player at night. The night would be a real hell if there's notice of a zombie player loose.

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The night would be a real hell if there's notice of a zombie player loose.

 

Followed by hell on the forums as people complain that players aren't acting like dumb zombies....

 

"How dare the player zombies avoid traps!"

 

"How dare the player zombies look for my weakest point!"

 

;)

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Item Quality and Food & Water Purity - Every item in the game has a quality level and degrades with use and combine items to create better items.

 

Combining items to make better items is a brilliant feature and will extend the end-game no end, giving the player the much-needed drive to keep looting well past the point he no longer has any need to loot (which is currently woefully early in the game). Fantastic! Can't wait for that feature, it will transform the game in a hugely positive way.

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For newer members of our forum who may not be aware of what the developers are working towards, here are the stated goals. The developers have recently stated that they plan to stick closely to this list so they can finish the game this year (2019).

 

Opinions may vary on whether certain goals have been accomplished or not.

 

Please let them vary below.

 

<Snipped to reduce message size>

 

Hi what does the dollar amount in the stretch goals mean?

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