Lexicroft Posted February 6, 2019 Share Posted February 6, 2019 So I need mods that make trader settlement more abundant and there should be at least 1 trader in any town Link to comment Share on other sites More sharing options...
Royal Deluxe Posted February 6, 2019 Share Posted February 6, 2019 Enter DM Press F6 Spawn a static or temporary trader where ever you want Static means undestroyable, undeleteable, FOR EVER So be carefull what you do Link to comment Share on other sites More sharing options...
scwanobi Posted February 6, 2019 Share Posted February 6, 2019 This is how you would add traders to towns. Make a new folder in your mods folder. make a text file in named rwgmixer.xml and put this in that file. <configs> <insertAfter xpath="/rwgmixer/prefab_rules/prefab_rule[@name='townGroup']/prefab[@rule='detailFillerGroup']" > <prefab rule="traderGroup"/> </insertAfter> </configs> I use the combopack so you may want to open your rwgmixer and make sure you have townGroup with detailFillerGroup in it. If you have townGroup but there isn't a detailFillerGroup under it, then just replace detailFillerGroup with whatever is last. This is the section that is getting changed. <prefab_rule name="townGroup"> <prefab rule="residentialOldGroup"/> <prefab rule="residentialNewGroup"/> <prefab rule="commercialGroup"/> <prefab rule="downtownGroup"/> <prefab rule="industrialGroup"/> <prefab rule="ruralGroup"/> <prefab rule="detailFillerGroup" prop="0.05"/> </prefab_rule> Red eagle has a mod that increases traders in the wilderness so you could download his then just add the xpath above to it. https://7daystodie.com/forums/showthread.php?94219-Red-Eagle-LXIX-s-A17-Modlet-Collection-(UI-Blocks-Quests) Link to comment Share on other sites More sharing options...
Annihlator Posted February 6, 2019 Share Posted February 6, 2019 Alternatively <append xpath="/rwgmixer/prefab_rules/prefab_rule[@name='commercialGroup']"> <prefab rule="traderGroup" min_count="0" max_count="1" prob="0.015"/> </append> is a block you can use in rwgmixer.xml to add the possibility of a single trader from the traderGroup to be spawned in each commercialGroup with low probability. Actually not different from scwanobi's suggestion other then limiting it to commercial zones and i assume a lower chance. Link to comment Share on other sites More sharing options...
Guppycur Posted February 6, 2019 Share Posted February 6, 2019 Add xyths wandering traders. Done. Link to comment Share on other sites More sharing options...
Royal Deluxe Posted February 6, 2019 Share Posted February 6, 2019 scwanobi is right btw. You can simply add it to one of the groups too. Link to comment Share on other sites More sharing options...
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