apostrophe Posted February 5, 2019 Share Posted February 5, 2019 Thinking of POIs one thinks of the resistance present there. Someone told me that NPCs will be added later on. Okay. While they don't arrive, I suggest: active turrets guarding POIs, configured to shoot players and zombies on sight. Some points: - their design wouldn't be high tech but instead be the same like the turrets craftable by the player, as to give the idea their were built by previous survivors; - a POI turret would be short sighted, positioned as to guard a hallway or a door, and maybe could emit some sort of sound, to alert the player; - I think most importantly, a turret should be circunvented and avoided, rather than confronted; eg a player sees that a turret guards the bedroom on the second floor of a house, entrance through the door will be fatal, he then can backtrack outside and climb through the window with a ad hoc ladder, or axe his way up to the rooftop and then axe down into the bedroom; - of course, if so inclined, destruction of a turret would offer good reward; - finally, when the player creeps behind or up a turret he could turn it off by activating it, or disable it for say a minute, proper time to loot the premises and leave. or maybe the player can configure him as an "allied" and the turret won't shoot him, but I don't know, that may be overpowered early game. Well? Link to comment Share on other sites More sharing options...
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