Devrix Posted April 28, 2022 Author Share Posted April 28, 2022 (edited) 3 minutes ago, OndeTv said: Nah, i just gotta learn to dodge better until i can craft resists or otherwise get my damage mitigation up without just going old school (i like my full lightning armor set too much). The main problem really is that - especially while spellcast zooming across the land - that fallen instantly perfect aim casts at you. While that is normally fine, if you zoomed past one too fast for you to notice (or for the game to render), they will already have a fireballs/ice darts/lightnings in the air in your direction even though where you stop (zooming) you don't see or is anywhere near that fallen itself. This particular "feature" has gotten me killed quite a few times. I do think that upon initial agro, they ought to wait a few seconds, then recheck if range is valid, and if it is, then cast. Currently it seems that their projectiles travel longer (and possibly faster?) than they should in these particular scenarios. In cases where i do fallen tasks and just fail to dodge properly (or am too slow getting my health back up after handling x familiars), it is entirely my own fault and i just need to GIT GUDDER haha. Oh, while i am writing again... The Spell Light aura. I LOVE IT. This one will be sorely missed next time i play 7dtd without sorcery hahaha. Very addicting Fallen are undergoing a balance pass for the next update v1.3 (Vehicles and more end of May). Their damage scaling is being cut back. The Spell Light Rune was one of the first. Check out Arcane Vision Scroll and Rune, also. You'll like those too. Edited April 28, 2022 by Devrix (see edit history) Link to comment Share on other sites More sharing options...
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