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Devrix

Devrix


🧙 Sorcery A20 updated to: v1.1 (3/3/22)

Support The Development of Sorcery

 

sorcery-v12-feaster-event-live.jpg

 

 

 

sorcery-a20-public.jpg

 

 

 

 

 

 

FEATURES

Play 7 Days to Die as a balanced post apocalyptic zombie vanquishing Sorcerer. Through training and discovery, you'll learn how to deport the undead straight back to hell by casting elemental spells of Fire, Ice and Lightning.
• Vanilla game 100% untouched, add-only policy!
• Balanced around vanilla gameplay, you must train to gain and sustain your power!
• Unique animations, art, effects and sounds for spells and items
New Spells: Craft, Master and Upgrade 5 Spells per element!
New Enemies: Touched, Fallen (Champion), Awakened (Boss), Ancient (Raid)
New Attributes: Sorcery, Fire, Ice, Lightning
New Resource: Spirit (mana required to perform all Sorcery)
New Dual Skill Tree and Perks: Arcane, Fire, Ice, Lightning
New Crafting: Armor, Weapons, Mods, Spells, Potions, Scrolls, Stations, Blocks, Resources
New Armor Sets: Arcane, Fire, Ice, Lightning
New Masteries: Alchemy, Runesmithing, Spirit, Essence, Arcane, Fire, Ice, Lightning
Play-style: Sorcerer (Spellcaster)
Play-style: Alchemist (Potions, Bombs)
Play-style: Archer Mage (Spell Arrows) 
Play-style: Gun Mage (Spell Ammo)
Play-style: Melee Mage (Spell Weapons)
Weapon Abilities: Primary, Secondary, Passive and Charge abilities
Rune Mods: Harness the power of Runes to augment your weapons, armor and gear!
Alchemy: Craft Potions, Elixirs and Bombs
Sexy Loot: Item Sets, Armor, Weapons, Mods, Spells, Potions, Scrolls and more!

 

 

 

  sorcery-v1-arcane-trader.jpg

 

SORCERY A20 - LIGHTNING STABLE (v1.1)

  • New Element: Lightning Element overhauled and implemented
  • New Masteries: Lightning Sorcery and Masteries
  • New Feature: The Arcane Trader (Sorcery Quests, Training and Items). 24hr, 10-14 per map.
  • New Item: Class Rune Fragment. Obtain through scrapping Class Runes. 6 form any Class Rune. Chance to buy at Arcane Traders.
  • Added: Arcane Vision now detects Arcane Trader NPC.
  • Added: Duration-based Free Supporter Key Item added to Loot and Arcane Trader (Rare). Unlocks in-game perks for non-supporters for 1 hour OR can be used to craft valuable items (recipe ingredient). Cannot be cheated in through cm. Limited duration (1 hour). Must activate additional Keys after duration expires. 🔑 (item added to remain compliant with TFP EULA).
  • Added: Essence Hunter I & II Supporter Perk (+50%, 100% All Essence Find) 🔑
  • Added: Ritual Station - Craft Shrines and Ritual items 🔑
  • Added: Immortal Essence Bush Seed Recipes 🔑
  • Added: x6 Class Fragments Recipe 🔑
  • Added: x20,000 <Element> Essence Recipes 🔑
  • Added: Shrine Recipes 🔑
  • Added: Convert Omni Arrow <> Bolt Recipe
  • Added: Lucky Lightning Essence and Shocking Turret Rune Recipes
  • Added: Silence Scroll
  • Added: Arcane Trader inventory doubled. Now sells Scrolls. Increased Potions and resources. Lower prices basic items.
  • Added: Class Fragment Recipe x1 Class Rune Fragment > x100 Omni Extract
  • Optimized: Further optimized the performance of Fallen Camps and Arcane Trader POIs.
  • Changed: Several recipes require an active Supporter Key. Loot/Trader only without 🔑
  • Changed: Items requiring a Supporter Key cannot be spawned in using CM.
  • Changed: Weapon and Ammo Scroll crafting costs increased. 
  • Changed: Scrapping is faster for Essence based items (ex. Ritual Stones and Cores)
  • Changed: Familiars no longer follow but instead immediately attack nearby foes or stand guard (more reliable AI)
  • Changed: Familiars re-balanced to match new summon style. Lower duration and initial health.
  • Changed: Fallen Camp Chest Loot no longer guarantees Class Rune. 50% Chance for Class and Gold Runes.
  • Fixed: Familiars were not receiving attacks properly due to scale size. Scale increased.
  • Fixed: Familiar Summons would sometimes consume more Spirit than intended.
  • Fixed: Arcane Trader secret could be unlocked even when door closed.
  • Fixed: Various minor fixes and corrections to Localization.
  • Changes & Fixes: Lots of anticipated changes and tweaks! Discord #Changelog

ℹ️ Works with existing Sorcery A20 Lightning v1.x Saves ONLY. ℹ️

 

 

 

 

 

 

YOU AGREE TO THE FULL TERMS OF USE AND DISCLAIMER HEREIN BY DOWNLOADING AND USING THE SORCERY MOD:

 

DOWNLOAD SORCERY

  1. Download: Sorcery-master.zip (latest version)
  2. Unzip: Sorcery-master.zip
  3. Drag-n-Drop: The two folders (Sorcery + Deep Pockets), found within the unzipped (Sorcery-master\Mods) folder, directly into your Mods folder (\7 Days To Die\Mods). Create the Mods folder here if it doesn't already exist.
  4. Verify Mod Path: (\7 Days To Die\Mods\Sorcery) + (\7 Days To Die\Mods\Deep Pockets)
  5. Disable EAC: EasyAntiCheat must be disabled through the Game Launcher for certain features to work
    • 7d2d-disable-eac-sorcery.jpg
  6. Choose Difficulty (Optional): Change your Sorcery Difficulty from Normal (default) to Easy, Hard or Apocalyptic for the greatest challenge!
    • Drag-n-drop Chosen Difficulty from "SorceryDifficultyChangerMods" into Mods (\7 Days To Die\Mods)
    • You can change modes at will without restarting. Server-side, doesn't require clients to download.
    • If done correctly, you'll see the logo of your new Difficulty Mode in the top-right of the main game screen!
  7. Create New Random World: Sorcery requires the creation of a new Random World. Not compatible with Pregen Maps or Navezgane maps.
    • sorcery-new-game-required.png
  8. Deport The Undead back to Hell: You're ready to play as a post-apocalyptic harbinger of the elements... may your training commence!

 

 

 

MOD LAUNCHER

If you already have the latest version of the Mod Launcher, simply run it and install Sorcery there. Otherwise, follow these steps to get started:

 
  1. Steam Sync: Open Steam, right-click 7 Days to Die, select Properties, select Local Files, select Verify Integrity of Game Files. This will ensure you're using a clean version of the game, which is required for use with the Mod Launcher.
  2. Download Launcher: 7D2D Mod Launcher
  3. Install Launcher: Run the launcher installer SetupInstaller.msi
  4. Run Launcher: Locate and select Sorcery within the mods list.
  5. Install Sorcery: With Sorcery selected, click Install Game Copy.
  6. Delete Mods Folder: You may be prompted to delete a detected Mods Folder; I recommend selecting "Yes". You can install additional Mods with Sorcery later, if desired.
  7. Pre-Sync Mod: Finally, select Pre-Sync Mod, then "Yes" you would like to download it.
  8. AWAKEN ESSENCE: Play Mod and you're ready to play as a post-apocalyptic harbinger of the elements... may your training commence!

 

** Game Updates: You must Uninstall and Reinstall Sorcery through the launcher when new game updates are released. Don't worry, your saves are safe and will be retained. If you experience any errors, repeat step #1.

** Visit @sphereii's 7D2D Mod Launcher Thread for more info regarding it

 

sorcery-install-requirements.png

 

 

CREDIT

TFP for creating and improving this ridiculously awesome game, while also providing the ability to making this type of modding available. Special thanks and shoutout to @sphereii for dll help and Mod Launcher special requests, @xyth for providing initial guides and resources, @KhaineGB for awesome collaboration! 😜

 

 

 

 

sorcery-portals-v099.png

Devrix

Devrix


🧙 Sorcery A20 updated to: v1.1 (3/3/22)

Support The Development of Sorcery

 

 

 

sorcery-a20-public.jpg

 

 

 

 

 

 

FEATURES

Play 7 Days to Die as a balanced post apocalyptic zombie vanquishing Sorcerer. Through training and discovery, you'll learn how to deport the undead straight back to hell by casting elemental spells of Fire, Ice and Lightning.
• Vanilla game 100% untouched, add-only policy!
• Balanced around vanilla gameplay, you must train to gain and sustain your power!
• Unique animations, art, effects and sounds for spells and items
New Spells: Craft, Master and Upgrade 5 Spells per element!
New Enemies: Touched, Fallen (Champion), Awakened (Boss), Ancient (Raid)
New Attributes: Sorcery, Fire, Ice, Lightning
New Resource: Spirit (mana required to perform all Sorcery)
New Dual Skill Tree and Perks: Arcane, Fire, Ice, Lightning
New Crafting: Armor, Weapons, Mods, Spells, Potions, Scrolls, Stations, Blocks, Resources
New Armor Sets: Arcane, Fire, Ice, Lightning
New Masteries: Alchemy, Runesmithing, Spirit, Essence, Arcane, Fire, Ice, Lightning
Play-style: Sorcerer (Spellcaster)
Play-style: Alchemist (Potions, Bombs)
Play-style: Archer Mage (Spell Arrows) 
Play-style: Gun Mage (Spell Ammo)
Play-style: Melee Mage (Spell Weapons)
Weapon Abilities: Primary, Secondary, Passive and Charge abilities
Rune Mods: Harness the power of Runes to augment your weapons, armor and gear!
Alchemy: Craft Potions, Elixirs and Bombs
Sexy Loot: Item Sets, Armor, Weapons, Mods, Spells, Potions, Scrolls and more!

 

 

 

  sorcery-v1-arcane-trader.jpg

 

SORCERY A20 - LIGHTNING STABLE (v1.1)

  • New Element: Lightning Element overhauled and implemented
  • New Masteries: Lightning Sorcery and Masteries
  • New Feature: The Arcane Trader (Sorcery Quests, Training and Items). 24hr, 10-14 per map.
  • New Item: Class Rune Fragment. Obtain through scrapping Class Runes. 6 form any Class Rune. Chance to buy at Arcane Traders.
  • Added: Arcane Vision now detects Arcane Trader NPC.
  • Added: Duration-based Free Supporter Key Item added to Loot and Arcane Trader (Rare). Unlocks in-game perks for non-supporters for 1 hour OR can be used to craft valuable items (recipe ingredient). Cannot be cheated in through cm. Limited duration (1 hour). Must activate additional Keys after duration expires. 🔑 (item added to remain compliant with TFP EULA).
  • Added: Essence Hunter I & II Supporter Perk (+50%, 100% All Essence Find) 🔑
  • Added: Ritual Station - Craft Shrines and Ritual items 🔑
  • Added: Immortal Essence Bush Seed Recipes 🔑
  • Added: x6 Class Fragments Recipe 🔑
  • Added: x20,000 <Element> Essence Recipes 🔑
  • Added: Shrine Recipes 🔑
  • Added: Convert Omni Arrow <> Bolt Recipe
  • Added: Lucky Lightning Essence and Shocking Turret Rune Recipes
  • Added: Silence Scroll
  • Added: Arcane Trader inventory doubled. Now sells Scrolls. Increased Potions and resources. Lower prices basic items.
  • Added: Class Fragment Recipe x1 Class Rune Fragment > x100 Omni Extract
  • Optimized: Further optimized the performance of Fallen Camps and Arcane Trader POIs.
  • Changed: Several recipes require an active Supporter Key. Loot/Trader only without 🔑
  • Changed: Items requiring a Supporter Key cannot be spawned in using CM.
  • Changed: Weapon and Ammo Scroll crafting costs increased. 
  • Changed: Scrapping is faster for Essence based items (ex. Ritual Stones and Cores)
  • Changed: Familiars no longer follow but instead immediately attack nearby foes or stand guard (more reliable AI)
  • Changed: Familiars re-balanced to match new summon style. Lower duration and initial health.
  • Changed: Fallen Camp Chest Loot no longer guarantees Class Rune. 50% Chance for Class and Gold Runes.
  • Fixed: Familiars were not receiving attacks properly due to scale size. Scale increased.
  • Fixed: Familiar Summons would sometimes consume more Spirit than intended.
  • Fixed: Arcane Trader secret could be unlocked even when door closed.
  • Fixed: Various minor fixes and corrections to Localization.
  • Changes & Fixes: Lots of anticipated changes and tweaks! Discord #Changelog

ℹ️ Works with existing Sorcery A20 Lightning v1.x Saves ONLY. ℹ️

 

 

 

 

 

 

YOU AGREE TO THE FULL TERMS OF USE AND DISCLAIMER HEREIN BY DOWNLOADING AND USING THE SORCERY MOD:

 

DOWNLOAD SORCERY

  1. Download: Sorcery-master.zip (latest version)
  2. Unzip: Sorcery-master.zip
  3. Drag-n-Drop: The two folders (Sorcery + Deep Pockets), found within the unzipped (Sorcery-master\Mods) folder, directly into your Mods folder (\7 Days To Die\Mods). Create the Mods folder here if it doesn't already exist.
  4. Verify Mod Path: (\7 Days To Die\Mods\Sorcery) + (\7 Days To Die\Mods\Deep Pockets)
  5. Disable EAC: EasyAntiCheat must be disabled through the Game Launcher for certain features to work
    • 7d2d-disable-eac-sorcery.jpg
  6. Choose Difficulty (Optional): Change your Sorcery Difficulty from Normal (default) to Easy, Hard or Apocalyptic for the greatest challenge!
    • Drag-n-drop Chosen Difficulty from "SorceryDifficultyChangerMods" into Mods (\7 Days To Die\Mods)
    • You can change modes at will without restarting. Server-side, doesn't require clients to download.
    • If done correctly, you'll see the logo of your new Difficulty Mode in the top-right of the main game screen!
  7. Create New Random World: Sorcery requires the creation of a new Random World. Not compatible with Pregen Maps or Navezgane maps.
    • sorcery-new-game-required.png
  8. Deport The Undead back to Hell: You're ready to play as a post-apocalyptic harbinger of the elements... may your training commence!

 

 

 

MOD LAUNCHER

If you already have the latest version of the Mod Launcher, simply run it and install Sorcery there. Otherwise, follow these steps to get started:

 
  1. Steam Sync: Open Steam, right-click 7 Days to Die, select Properties, select Local Files, select Verify Integrity of Game Files. This will ensure you're using a clean version of the game, which is required for use with the Mod Launcher.
  2. Download Launcher: 7D2D Mod Launcher
  3. Install Launcher: Run the launcher installer SetupInstaller.msi
  4. Run Launcher: Locate and select Sorcery within the mods list.
  5. Install Sorcery: With Sorcery selected, click Install Game Copy.
  6. Delete Mods Folder: You may be prompted to delete a detected Mods Folder; I recommend selecting "Yes". You can install additional Mods with Sorcery later, if desired.
  7. Pre-Sync Mod: Finally, select Pre-Sync Mod, then "Yes" you would like to download it.
  8. AWAKEN ESSENCE: Play Mod and you're ready to play as a post-apocalyptic harbinger of the elements... may your training commence!

 

** Game Updates: You must Uninstall and Reinstall Sorcery through the launcher when new game updates are released. Don't worry, your saves are safe and will be retained. If you experience any errors, repeat step #1.

** Visit @sphereii's 7D2D Mod Launcher Thread for more info regarding it

 

sorcery-install-requirements.png

 

 

CREDIT

TFP for creating and improving this ridiculously awesome game, while also providing the ability to making this type of modding available. Special thanks and shoutout to @sphereii for dll help and Mod Launcher special requests, @xyth for providing initial guides and resources, @KhaineGB for awesome collaboration! 😜

 

 

 

 

sorcery-portals-v099.png

Devrix

Devrix


🧙 Sorcery A20 updated to: v1.1 (3/3/22)

Support The Development of Sorcery

 

 

 

sorcery-a20-public.jpg

 

 

 

 

 

 

FEATURES

Play 7 Days to Die as a balanced post apocalyptic zombie vanquishing Sorcerer. Through training and discovery, you'll learn how to deport the undead straight back to hell by casting elemental spells of Fire, Ice and Lightning.
• Vanilla game 100% untouched, add-only policy!
• Balanced around vanilla gameplay, you must train to gain and sustain your power!
• Unique animations, art, effects and sounds for spells and items
New Spells: Craft, Master and Upgrade 5 Spells per element!
New Enemies: Touched, Fallen (Champion), Awakened (Boss), Ancient (Raid)
New Attributes: Sorcery, Fire, Ice, Lightning
New Resource: Spirit (mana required to perform all Sorcery)
New Dual Skill Tree and Perks: Arcane, Fire, Ice, Lightning
New Crafting: Armor, Weapons, Mods, Spells, Potions, Scrolls, Stations, Blocks, Resources
New Armor Sets: Arcane, Fire, Ice, Lightning
New Masteries: Alchemy, Runesmithing, Spirit, Essence, Arcane, Fire, Ice, Lightning
Play-style: Sorcerer (Spellcaster)
Play-style: Alchemist (Potions, Bombs)
Play-style: Archer Mage (Spell Arrows) 
Play-style: Gun Mage (Spell Ammo)
Play-style: Melee Mage (Spell Weapons)
Weapon Abilities: Primary, Secondary, Passive and Charge abilities
Rune Mods: Harness the power of Runes to augment your weapons, armor and gear!
Alchemy: Craft Potions, Elixirs and Bombs
Sexy Loot: Item Sets, Armor, Weapons, Mods, Spells, Potions, Scrolls and more!

 

 

 

  sorcery-v1-arcane-trader.jpg

 

SORCERY A20 - LIGHTNING STABLE (v1.1)

  • New Element: Lightning Element overhauled and implemented
  • New Masteries: Lightning Sorcery and Masteries
  • New Feature: The Arcane Trader (Sorcery Quests, Training and Items). 24hr, 10-14 per map.
  • New Item: Class Rune Fragment. Obtain through scrapping Class Runes. 6 form any Class Rune. Chance to buy at Arcane Traders.
  • Added: Arcane Vision now detects Arcane Trader NPC.
  • Added: Duration-based Free Supporter Key Item added to Loot and Arcane Trader (Rare). Unlocks in-game perks for non-supporters for 1 hour OR can be used to craft valuable items (recipe ingredient). Cannot be cheated in through cm. Limited duration (1 hour). Must activate additional Keys after duration expires. 🔑 (item added to remain compliant with TFP EULA).
  • Added: Essence Hunter I & II Supporter Perk (+50%, 100% All Essence Find) 🔑
  • Added: Ritual Station - Craft Shrines and Ritual items 🔑
  • Added: Immortal Essence Bush Seed Recipes 🔑
  • Added: x6 Class Fragments Recipe 🔑
  • Added: x20,000 <Element> Essence Recipes 🔑
  • Added: Shrine Recipes 🔑
  • Added: Convert Omni Arrow <> Bolt Recipe
  • Added: Lucky Lightning Essence and Shocking Turret Rune Recipes
  • Added: Silence Scroll
  • Added: Arcane Trader inventory doubled. Now sells Scrolls. Increased Potions and resources. Lower prices basic items.
  • Added: Class Fragment Recipe x1 Class Rune Fragment > x100 Omni Extract
  • Optimized: Further optimized the performance of Fallen Camps and Arcane Trader POIs.
  • Changed: Several recipes require an active Supporter Key. Loot/Trader only without 🔑
  • Changed: Items requiring a Supporter Key cannot be spawned in using CM.
  • Changed: Weapon and Ammo Scroll crafting costs increased. 
  • Changed: Scrapping is faster for Essence based items (ex. Ritual Stones and Cores)
  • Changed: Familiars no longer follow but instead immediately attack nearby foes or stand guard (more reliable AI)
  • Changed: Familiars re-balanced to match new summon style. Lower duration and initial health.
  • Changed: Fallen Camp Chest Loot no longer guarantees Class Rune. 50% Chance for Class and Gold Runes.
  • Fixed: Familiars were not receiving attacks properly due to scale size. Scale increased.
  • Fixed: Familiar Summons would sometimes consume more Spirit than intended.
  • Fixed: Arcane Trader secret could be unlocked even when door closed.
  • Fixed: Various minor fixes and corrections to Localization.
  • Changes & Fixes: Lots of anticipated changes and tweaks! Discord #Changelog

ℹ️ Works with existing Sorcery A20 Lightning v1.x Saves ONLY. ℹ️

 

 

 

 

 

 

YOU AGREE TO THE FULL TERMS OF USE AND DISCLAIMER HEREIN BY DOWNLOADING AND USING THE SORCERY MOD:

 

DOWNLOAD SORCERY

  1. Download: Sorcery-master.zip (latest version)
  2. Unzip: Sorcery-master.zip
  3. Drag-n-Drop: The two folders (Sorcery + Deep Pockets), found within the unzipped (Sorcery-master\Mods) folder, directly into your Mods folder (\7 Days To Die\Mods). Create the Mods folder here if it doesn't already exist.
  4. Verify Mod Path: (\7 Days To Die\Mods\Sorcery) + (\7 Days To Die\Mods\Deep Pockets)
  5. Disable EAC: EasyAntiCheat must be disabled through the Game Launcher for certain features to work
    • 7d2d-disable-eac-sorcery.jpg
  6. Choose Difficulty (Optional): Change your Sorcery Difficulty from Normal (default) to Easy, Hard or Apocalyptic for the greatest challenge!
    • Drag-n-drop Chosen Difficulty from "SorceryDifficultyChangerMods" into Mods (\7 Days To Die\Mods)
    • You can change modes at will without restarting. Server-side, doesn't require clients to download.
    • If done correctly, you'll see the logo of your new Difficulty Mode in the top-right of the main game screen!
  7. Create New Random World: Sorcery requires the creation of a new Random World. Not compatible with Pregen Maps or Navezgane maps.
    • sorcery-new-game-required.png
  8. Deport The Undead back to Hell: You're ready to play as a post-apocalyptic harbinger of the elements... may your training commence!

 

 

 

MOD LAUNCHER

If you already have the latest version of the Mod Launcher, simply run it and install Sorcery there. Otherwise, follow these steps to get started:

 
  1. Steam Sync: Open Steam, right-click 7 Days to Die, select Properties, select Local Files, select Verify Integrity of Game Files. This will ensure you're using a clean version of the game, which is required for use with the Mod Launcher.
  2. Download Launcher: 7D2D Mod Launcher
  3. Install Launcher: Run the launcher installer SetupInstaller.msi
  4. Run Launcher: Locate and select Sorcery within the mods list.
  5. Install Sorcery: With Sorcery selected, click Install Game Copy.
  6. Delete Mods Folder: You may be prompted to delete a detected Mods Folder; I recommend selecting "Yes". You can install additional Mods with Sorcery later, if desired.
  7. Pre-Sync Mod: Finally, select Pre-Sync Mod, then "Yes" you would like to download it.
  8. AWAKEN ESSENCE: Play Mod and you're ready to play as a post-apocalyptic harbinger of the elements... may your training commence!

 

** Game Updates: You must Uninstall and Reinstall Sorcery through the launcher when new game updates are released. Don't worry, your saves are safe and will be retained. If you experience any errors, repeat step #1.

** Visit @sphereii's 7D2D Mod Launcher Thread for more info regarding it

 

sorcery-install-requirements.png

 

 

CREDIT

TFP for creating and improving this ridiculously awesome game, while also providing the ability to making this type of modding available. Special thanks and shoutout to @sphereii for dll help and Mod Launcher special requests, @xyth for providing initial guides and resources, @KhaineGB for awesome collaboration! 😜

 

 

 

 

sorcery-portals-v099.png

Devrix

Devrix


🧙 Sorcery A20 updated to: v0.99 (2/13/22)

Support The Development of Sorcery

 

 

 

sorcery-a20-public.jpg

 

 

 

 

 

 

FEATURES

Play 7 Days to Die as a balanced post apocalyptic zombie vanquishing Sorcerer. Through training and discovery, you'll learn how to deport the undead straight back to hell by casting elemental spells of Fire, Ice and Lightning.
• Vanilla game 100% untouched, add-only policy!
• Balanced around vanilla gameplay, you must train to gain and sustain your power!
• Unique animations, art, effects and sounds for spells and items
New Spells: Craft, Master and Upgrade 5 Spells per element!
New Enemies: Touched, Fallen (Champion), Awakened (Boss), Ancient (Raid)
New Attributes: Sorcery, Fire, Ice, Lightning
New Resource: Spirit (mana required to perform all Sorcery)
New Dual Skill Tree and Perks: Arcane, Fire, Ice, Lightning
New Crafting: Armor, Weapons, Mods, Spells, Potions, Scrolls, Stations, Blocks, Resources
New Armor Sets: Arcane, Fire, Ice, Lightning
New Masteries: Alchemy, Runesmithing, Spirit, Essence, Arcane, Fire, Ice, Lightning
Play-style: Sorcerer (Spellcaster)
Play-style: Alchemist (Potions, Bombs)
Play-style: Archer Mage (Spell Arrows) 
Play-style: Gun Mage (Spell Ammo)
Play-style: Melee Mage (Spell Weapons)
Weapon Abilities: Primary, Secondary, Passive and Charge abilities
Rune Mods: Harness the power of Runes to augment your weapons, armor and gear!
Alchemy: Craft Potions, Elixirs and Bombs
Sexy Loot: Item Sets, Armor, Weapons, Mods, Spells, Potions, Scrolls and more!

 

 

 

  sorcery-v1-arcane-trader.jpg

 

SORCERY A20 - LIGHTNING STABLE (v1.1)

  • New Element: Lightning Element overhauled and implemented
  • New Masteries: Lightning Sorcery and Masteries
  • New Feature: The Arcane Trader (Sorcery Quests, Training and Items). 24hr, 10-14 per map.
  • New Item: Class Rune Fragment. Obtain through scrapping Class Runes. 6 form any Class Rune. Chance to buy at Arcane Traders.
  • Added: Arcane Vision now detects Arcane Trader NPC.
  • Added: Duration-based Free Supporter Key Item added to Loot and Arcane Trader (Rare). Unlocks in-game perks for non-supporters for 1 hour OR can be used to craft valuable items (recipe ingredient). Cannot be cheated in through cm. Limited duration (1 hour). Must activate additional Keys after duration expires. 🔑 (item added to remain compliant with TFP EULA).
  • Added: Essence Hunter I & II Supporter Perk (+50%, 100% All Essence Find) 🔑
  • Added: Ritual Station - Craft Shrines and Ritual items 🔑
  • Added: Immortal Essence Bush Seed Recipes 🔑
  • Added: x6 Class Fragments Recipe 🔑
  • Added: x20,000 <Element> Essence Recipes 🔑
  • Added: Shrine Recipes 🔑
  • Added: Convert Omni Arrow <> Bolt Recipe
  • Added: Lucky Lightning Essence and Shocking Turret Rune Recipes
  • Added: Silence Scroll
  • Added: Arcane Trader inventory doubled. Now sells Scrolls. Increased Potions and resources. Lower prices basic items.
  • Added: Class Fragment Recipe x1 Class Rune Fragment > x100 Omni Extract
  • Optimized: Further optimized the performance of Fallen Camps and Arcane Trader POIs.
  • Changed: Several recipes require an active Supporter Key. Loot/Trader only without 🔑
  • Changed: Items requiring a Supporter Key cannot be spawned in using CM.
  • Changed: Weapon and Ammo Scroll crafting costs increased. 
  • Changed: Scrapping is faster for Essence based items (ex. Ritual Stones and Cores)
  • Changed: Familiars no longer follow but instead immediately attack nearby foes or stand guard (more reliable AI)
  • Changed: Familiars re-balanced to match new summon style. Lower duration and initial health.
  • Changed: Fallen Camp Chest Loot no longer guarantees Class Rune. 50% Chance for Class and Gold Runes.
  • Fixed: Familiars were not receiving attacks properly due to scale size. Scale increased.
  • Fixed: Familiar Summons would sometimes consume more Spirit than intended.
  • Fixed: Arcane Trader secret could be unlocked even when door closed.
  • Fixed: Various minor fixes and corrections to Localization.
  • Changes & Fixes: Lots of anticipated changes and tweaks! Discord #Changelog

ℹ️ Works with existing Sorcery A20 Lightning v1.x Saves ONLY. ℹ️

 

 

 

 

 

 

 

 

YOU AGREE TO THE FULL TERMS OF USE AND DISCLAIMER HEREIN BY DOWNLOADING AND USING THE SORCERY MOD:

 

DOWNLOAD SORCERY

  1. Download: Sorcery-master.zip (latest version)
  2. Unzip: Sorcery-master.zip
  3. Drag-n-Drop: The two folders (Sorcery + Deep Pockets), found within the unzipped (Sorcery-master\Mods) folder, directly into your Mods folder (\7 Days To Die\Mods). Create the Mods folder here if it doesn't already exist.
  4. Verify Mod Path: (\7 Days To Die\Mods\Sorcery) + (\7 Days To Die\Mods\Deep Pockets)
  5. Disable EAC: EasyAntiCheat must be disabled through the Game Launcher for certain features to work
    • 7d2d-disable-eac-sorcery.jpg
  6. Choose Difficulty (Optional): Change your Sorcery Difficulty from Normal (default) to Easy, Hard or Apocalyptic for the greatest challenge!
    • Drag-n-drop Chosen Difficulty from "SorceryDifficultyChangerMods" into Mods (\7 Days To Die\Mods)
    • You can change modes at will without restarting. Server-side, doesn't require clients to download.
    • If done correctly, you'll see the logo of your new Difficulty Mode in the top-right of the main game screen!
  7. Create New Random World: Sorcery requires the creation of a new Random World. Not compatible with Pregen Maps or Navezgane maps.
    • sorcery-new-game-required.png
  8. Deport The Undead back to Hell: You're ready to play as a post-apocalyptic harbinger of the elements... may your training commence!

 

 

 

MOD LAUNCHER

If you already have the latest version of the Mod Launcher, simply run it and install Sorcery there. Otherwise, follow these steps to get started:

 
  1. Steam Sync: Open Steam, right-click 7 Days to Die, select Properties, select Local Files, select Verify Integrity of Game Files. This will ensure you're using a clean version of the game, which is required for use with the Mod Launcher.
  2. Download Launcher: 7D2D Mod Launcher
  3. Install Launcher: Run the launcher installer SetupInstaller.msi
  4. Run Launcher: Locate and select Sorcery within the mods list.
  5. Install Sorcery: With Sorcery selected, click Install Game Copy.
  6. Delete Mods Folder: You may be prompted to delete a detected Mods Folder; I recommend selecting "Yes". You can install additional Mods with Sorcery later, if desired.
  7. Pre-Sync Mod: Finally, select Pre-Sync Mod, then "Yes" you would like to download it.
  8. AWAKEN ESSENCE: Play Mod and you're ready to play as a post-apocalyptic harbinger of the elements... may your training commence!

 

** Game Updates: You must Uninstall and Reinstall Sorcery through the launcher when new game updates are released. Don't worry, your saves are safe and will be retained. If you experience any errors, repeat step #1.

** Visit @sphereii's 7D2D Mod Launcher Thread for more info regarding it

 

sorcery-install-requirements.png

 

 

CREDIT

TFP for creating and improving this ridiculously awesome game, while also providing the ability to making this type of modding available. Special thanks and shoutout to @sphereii for dll help and Mod Launcher special requests, @xyth for providing initial guides and resources, @KhaineGB for awesome collaboration! 😜

 

 

 

 

sorcery-portals-v099.png

Devrix

Devrix


🧙 Sorcery A20 updated to: v0.99 (2/13/22)

Support The Development of Sorcery

 

 

 

sorcery-a20-public.jpg

 

 

 

 

 

 

FEATURES

Play 7 Days to Die as a balanced post apocalyptic zombie vanquishing Sorcerer. Through training and discovery, you'll learn how to deport the undead straight back to hell by casting elemental spells of Fire, Ice and Lightning.
• Vanilla game 100% untouched, add-only policy!
• Balanced around vanilla gameplay, you must train to gain and sustain your power!
• Unique animations, art, effects and sounds for spells and items
New Spells: Craft, Master and Upgrade 5 Spells per element!
New Enemies: Touched, Fallen (Champion), Awakened (Boss), Ancient (Raid)
New Attributes: Sorcery, Fire, Ice, Lightning
New Resource: Spirit (mana required to perform all Sorcery)
New Dual Skill Tree and Perks: Arcane, Fire, Ice, Lightning
New Crafting: Armor, Weapons, Mods, Spells, Potions, Scrolls, Stations, Blocks, Resources
New Armor Sets: Arcane, Fire, Ice, Lightning
New Masteries: Alchemy, Runesmithing, Spirit, Essence, Arcane, Fire, Ice, Lightning
Play-style: Sorcerer (Spellcaster)
Play-style: Alchemist (Potions, Bombs)
Play-style: Archer Mage (Spell Arrows) 
Play-style: Gun Mage (Spell Ammo)
Play-style: Melee Mage (Spell Weapons)
Weapon Abilities: Primary, Secondary, Passive and Charge abilities
Rune Mods: Harness the power of Runes to augment your weapons, armor and gear!
Alchemy: Craft Potions, Elixirs and Bombs
Sexy Loot: Item Sets, Armor, Weapons, Mods, Spells, Potions, Scrolls and more!

 

 

 sorcery-portals-v099.png

SORCERY A20 PORTAL UPDATE (v0.99)

  • New Block: Craftable Portals (teleport back to base from anywhere)
  • New Rune: Portal Rune (Legendary)
  • New Incantation: Summon Omni Pack (Legendary)
  • New Recipes: All Legendary Gold Rune Recipes Unlocked!
  • Changes & Fixes: Lots of anticipated changes and tweaks! Discord #Changelog

ℹ️ Works with existing Sorcery A20 Saves. ℹ️

 

 

 

 

YOU AGREE TO THE FULL TERMS OF USE AND DISCLAIMER HEREIN BY DOWNLOADING AND USING THE SORCERY MOD:

 

DOWNLOAD SORCERY

  1. Download: Sorcery-master.zip (latest version)
  2. Unzip: Sorcery-master.zip
  3. Drag-n-Drop: The two folders (Sorcery + Deep Pockets), found within the unzipped (Sorcery-master\Mods) folder, directly into your Mods folder (\7 Days To Die\Mods). Create the Mods folder here if it doesn't already exist.
  4. Verify Mod Path: (\7 Days To Die\Mods\Sorcery) + (\7 Days To Die\Mods\Deep Pockets)
  5. Disable EAC: EasyAntiCheat must be disabled through the Game Launcher for certain features to work
    • 7d2d-disable-eac-sorcery.jpg
  6. Choose Difficulty (Optional): Change your Sorcery Difficulty from Normal (default) to Easy, Hard or Apocalyptic for the greatest challenge!
    • Drag-n-drop Chosen Difficulty from "SorceryDifficultyChangerMods" into Mods (\7 Days To Die\Mods)
    • You can change modes at will without restarting. Server-side, doesn't require clients to download.
    • If done correctly, you'll see the logo of your new Difficulty Mode in the top-right of the main game screen!
  7. Create New Random World: Sorcery requires the creation of a new Random World. Not compatible with Pregen Maps or Navezgane maps.
    • sorcery-new-game-required.png
  8. Deport The Undead back to Hell: You're ready to play as a post-apocalyptic harbinger of the elements... may your training commence!

 

 

MOD LAUNCHER

If you already have the latest version of the Mod Launcher, simply run it and install Sorcery there. Otherwise, follow these steps to get started:

 
  1. Steam Sync: Open Steam, right-click 7 Days to Die, select Properties, select Local Files, select Verify Integrity of Game Files. This will ensure you're using a clean version of the game, which is required for use with the Mod Launcher.
  2. Download Launcher: 7D2D Mod Launcher
  3. Install Launcher: Run the launcher installer SetupInstaller.msi
  4. Run Launcher: Locate and select Sorcery within the mods list.
  5. Install Sorcery: With Sorcery selected, click Install Game Copy.
  6. Delete Mods Folder: You may be prompted to delete a detected Mods Folder; I recommend selecting "Yes". You can install additional Mods with Sorcery later, if desired.
  7. Pre-Sync Mod: Finally, select Pre-Sync Mod, then "Yes" you would like to download it.
  8. AWAKEN ESSENCE: Play Mod and you're ready to play as a post-apocalyptic harbinger of the elements... may your training commence!

 

** Game Updates: You must Uninstall and Reinstall Sorcery through the launcher when new game updates are released. Don't worry, your saves are safe and will be retained. If you experience any errors, repeat step #1.

** Visit @sphereii's 7D2D Mod Launcher Thread for more info regarding it

 

 

 

CREDIT

TFP for creating and improving this ridiculously awesome game, while also providing the ability to making this type of modding available. Special thanks and shoutout to @sphereii for dll help and Mod Launcher special requests, @xyth for providing initial guides and resources, @KhaineGB for awesome collaboration! 😜

 

 

Devrix

Devrix


🧙 Sorcery A20 updated to: v0.99 (2/13/22)

Support The Development of Sorcery

 

sorcery-a20-public.jpg

 

 

 

 

FEATURES

Play 7 Days to Die as a balanced post apocalyptic zombie vanquishing Sorcerer. Through training and discovery, you'll learn how to deport the undead straight back to hell by casting elemental spells of Fire, Ice and Lightning.
• Vanilla game 100% untouched, add-only policy!
• Balanced around vanilla gameplay, you must train to gain and sustain your power!
• Unique animations, art, effects and sounds for spells and items
New Spells: Craft, Master and Upgrade 5 Spells per element!
New Enemies: Touched, Fallen (Champion), Awakened (Boss), Ancient (Raid)
New Attributes: Sorcery, Fire, Ice, Lightning
New Resource: Spirit (mana required to perform all Sorcery)
New Dual Skill Tree and Perks: Arcane, Fire, Ice, Lightning
New Crafting: Armor, Weapons, Mods, Spells, Potions, Scrolls, Stations, Blocks, Resources
New Armor Sets: Arcane, Fire, Ice, Lightning
New Masteries: Alchemy, Runesmithing, Spirit, Essence, Arcane, Fire, Ice, Lightning
Play-style: Sorcerer (Spellcaster)
Play-style: Alchemist (Potions, Bombs)
Play-style: Archer Mage (Spell Arrows) 
Play-style: Gun Mage (Spell Ammo)
Play-style: Melee Mage (Spell Weapons)
Weapon Abilities: Primary, Secondary, Passive and Charge abilities
Rune Mods: Harness the power of Runes to augment your weapons, armor and gear!
Alchemy: Craft Potions, Elixirs and Bombs
Sexy Loot: Item Sets, Armor, Weapons, Mods, Spells, Potions, Scrolls and more!

 

  

   

 

 

SORCERY A20 NOW PUBLIC! (v0.985)

  • Compatibility: Sorcery made fully compatible with A20!
  • New Intro: Narrated cinematic intro with storytelling and lore!
  • New Item: Recall Incantation (Enables teleporting back to base. Unlimited use, 1 Hour Cooldown.)
  • New Item: Omni Blood (Craftable at Alchemy Station)
  • New Item: Spell Knockback Rune (Spell Ammo pushes back their target)
  • Added: Arcane Familiar now works in multiplayer/server :arcane:
  • Added: Arcane Familiar improvements
  • Added: Fallen Camp Quests to traders!
  • Added: True Fallen Camp POIs that place into the modular system of A20
  • Added: Staff VFX on impacting harvestable blocks 
  • Added: Quest markers indicating Essence Bushes during intro quests
  • Added: Holiday surprise!
  • Changed: Base Spell Casting / Reload Speed increased
  • Changed: Spells now launch and travel more accurately
  • Changed: Spell Arrows and Bolts improved + better visibility
  • Changed: Added chance for Seed when Essence Bush bulb is destroyed
  • Changed: More Essence Bushes in Forest and native Biomes
  • Changed: Shrines - blessing duration increased, frequency reduced
  • Changed: Balanced Essence from Wisps and Bushes
  • Changed: Reduced Sorcery Intro Buff benefits
  • Changed: SFX for several stations (reduced whispers)
  • Changed: Native Biomes changed: Fire> Wasteland & Burnt, Lightning> Desert, Omni> Forest
  • Changed: Planted Essence Bushes now grow after 1 game day (1 hour) 
  • Changed: Shrines now recharge in 4 game days, down from 6
  • Changed: Omni Blood required in expensive recipes
  • Changed: Summoning Rituals require 1 less Fallen Blood
  • Changed: Lucky Runes no longer have Spirit Burden penalties
  • Fixed: Shrine Blessing duration inconsistencies
  • Fixed: Indestructible Rune not applying to tools, armor, clothing
  • Fixed: Recall Scroll no longer sometimes fails; now uses actual Teleport
  • Fixed: Recall Scroll couldn't be crafted; not detecting bedroll recipe
  • Fixed: Arcane Chest animation & sound removed; performance and stuck issues
  • Fixed: Armor Set intro kill quests would not complete with a kill 
  • Changes & Fixes: Lots of anticipated changes and tweaks! Discord #Changelog

ℹ️ New A20 game is required due to additions and A20 conversion. ℹ️

 

 

 

 

YOU AGREE TO THE FULL TERMS OF USE AND DISCLAIMER HEREIN BY DOWNLOADING AND USING THE SORCERY MOD:

 

DOWNLOAD SORCERY

  1. Download: Sorcery-master.zip (latest version)
  2. Unzip: Sorcery-master.zip
  3. Drag-n-Drop: The two folders (Sorcery + Deep Pockets), found within the unzipped (Sorcery-master\Mods) folder, directly into your Mods folder (\7 Days To Die\Mods). Create the Mods folder here if it doesn't already exist.
  4. Verify Mod Path: (\7 Days To Die\Mods\Sorcery) + (\7 Days To Die\Mods\Deep Pockets)
  5. Disable EAC: EasyAntiCheat must be disabled through the Game Launcher for certain features to work
    • 7d2d-disable-eac-sorcery.jpg
  6. Choose Difficulty (Optional): Change your Sorcery Difficulty from Normal (default) to Easy, Hard or Apocalyptic for the greatest challenge!
    • Drag-n-drop Chosen Difficulty from "SorceryDifficultyChangerMods" into Mods (\7 Days To Die\Mods)
    • You can change modes at will without restarting. Server-side, doesn't require clients to download.
    • If done correctly, you'll see the logo of your new Difficulty Mode in the top-right of the main game screen!
  7. Create New Random World: Sorcery requires the creation of a new Random World. Not compatible with Pregen Maps or Navezgane maps.
    • sorcery-new-game-required.png
  8. Deport The Undead back to Hell: You're ready to play as a post-apocalyptic harbinger of the elements... may your training commence!

 

 

MOD LAUNCHER

If you already have the latest version of the Mod Launcher, simply run it and install Sorcery there. Otherwise, follow these steps to get started:

 
  1. Steam Sync: Open Steam, right-click 7 Days to Die, select Properties, select Local Files, select Verify Integrity of Game Files. This will ensure you're using a clean version of the game, which is required for use with the Mod Launcher.
  2. Download Launcher: 7D2D Mod Launcher
  3. Install Launcher: Run the launcher installer SetupInstaller.msi
  4. Run Launcher: Locate and select Sorcery within the mods list.
  5. Install Sorcery: With Sorcery selected, click Install Game Copy.
  6. Delete Mods Folder: You may be prompted to delete a detected Mods Folder; I recommend selecting "Yes". You can install additional Mods with Sorcery later, if desired.
  7. Pre-Sync Mod: Finally, select Pre-Sync Mod, then "Yes" you would like to download it.
  8. AWAKEN ESSENCE: Play Mod and you're ready to play as a post-apocalyptic harbinger of the elements... may your training commence!

 

** Game Updates: You must Uninstall and Reinstall Sorcery through the launcher when new game updates are released. Don't worry, your saves are safe and will be retained. If you experience any errors, repeat step #1.

** Visit @sphereii's 7D2D Mod Launcher Thread for more info regarding it

 

 

 

CREDIT

TFP for creating and improving this ridiculously awesome game, while also providing the ability to making this type of modding available. Special thanks and shoutout to @sphereii for dll help and Mod Launcher special requests, @xyth for providing initial guides and resources, @KhaineGB for awesome collaboration! 😜

 

 

Devrix

Devrix


🧙 Sorcery A20 updated to: v0.985 (12/31/21)

Support The Development of Sorcery

 

sorcery-a20-public.jpg

 

 

 

 

FEATURES

Play 7 Days to Die as a balanced post apocalyptic zombie vanquishing Sorcerer. Through training and discovery, you'll learn how to deport the undead straight back to hell by casting elemental spells of Fire, Ice and Lightning.
• Vanilla game 100% untouched, add-only policy!
• Balanced around vanilla gameplay, you must train to gain and sustain your power!
• Unique animations, art, effects and sounds for spells and items
New Spells: Craft, Master and Upgrade 5 Spells per element!
New Enemies: Touched, Fallen (Champion), Awakened (Boss), Ancient (Raid)
New Attributes: Sorcery, Fire, Ice, Lightning
New Resource: Spirit (mana required to perform all Sorcery)
New Dual Skill Tree and Perks: Arcane, Fire, Ice, Lightning
New Crafting: Armor, Weapons, Mods, Spells, Potions, Scrolls, Stations, Blocks, Resources
New Armor Sets: Arcane, Fire, Ice, Lightning
New Masteries: Alchemy, Runesmithing, Spirit, Essence, Arcane, Fire, Ice, Lightning
Play-style: Sorcerer (Spellcaster)
Play-style: Alchemist (Potions, Bombs)
Play-style: Archer Mage (Spell Arrows) 
Play-style: Gun Mage (Spell Ammo)
Play-style: Melee Mage (Spell Weapons)
Weapon Abilities: Primary, Secondary, Passive and Charge abilities
Rune Mods: Harness the power of Runes to augment your weapons, armor and gear!
Alchemy: Craft Potions, Elixirs and Bombs
Sexy Loot: Item Sets, Armor, Weapons, Mods, Spells, Potions, Scrolls and more!

 

  

   

 

 

SORCERY A20 NOW PUBLIC! (v0.985)

  • Compatibility: Sorcery made fully compatible with A20!
  • New Intro: Narrated cinematic intro with storytelling and lore!
  • New Item: Recall Incantation (Enables teleporting back to base. Unlimited use, 1 Hour Cooldown.)
  • New Item: Omni Blood (Craftable at Alchemy Station)
  • New Item: Spell Knockback Rune (Spell Ammo pushes back their target)
  • Added: Arcane Familiar now works in multiplayer/server :arcane:
  • Added: Arcane Familiar improvements
  • Added: Fallen Camp Quests to traders!
  • Added: True Fallen Camp POIs that place into the modular system of A20
  • Added: Staff VFX on impacting harvestable blocks 
  • Added: Quest markers indicating Essence Bushes during intro quests
  • Added: Holiday surprise!
  • Changed: Base Spell Casting / Reload Speed increased
  • Changed: Spells now launch and travel more accurately
  • Changed: Spell Arrows and Bolts improved + better visibility
  • Changed: Added chance for Seed when Essence Bush bulb is destroyed
  • Changed: More Essence Bushes in Forest and native Biomes
  • Changed: Shrines - blessing duration increased, frequency reduced
  • Changed: Balanced Essence from Wisps and Bushes
  • Changed: Reduced Sorcery Intro Buff benefits
  • Changed: SFX for several stations (reduced whispers)
  • Changed: Native Biomes changed: Fire> Wasteland & Burnt, Lightning> Desert, Omni> Forest
  • Changed: Planted Essence Bushes now grow after 1 game day (1 hour) 
  • Changed: Shrines now recharge in 4 game days, down from 6
  • Changed: Omni Blood required in expensive recipes
  • Changed: Summoning Rituals require 1 less Fallen Blood
  • Changed: Lucky Runes no longer have Spirit Burden penalties
  • Fixed: Shrine Blessing duration inconsistencies
  • Fixed: Indestructible Rune not applying to tools, armor, clothing
  • Fixed: Recall Scroll no longer sometimes fails; now uses actual Teleport
  • Fixed: Recall Scroll couldn't be crafted; not detecting bedroll recipe
  • Fixed: Arcane Chest animation & sound removed; performance and stuck issues
  • Fixed: Armor Set intro kill quests would not complete with a kill 
  • Changes & Fixes: Lots of anticipated changes and tweaks! Discord #Changelog

ℹ️ New A20 game is required due to additions and A20 conversion. ℹ️

 

 

 

 

YOU AGREE TO THE FULL TERMS OF USE AND DISCLAIMER HEREIN BY DOWNLOADING AND USING THE SORCERY MOD:

 

DOWNLOAD SORCERY

  1. Download: sorcery-master.zip (latest version)
  2. Unzip: Sorcery-master.zip
  3. Drag-n-Drop: The two folders (Sorcery + Deep Pockets), found within the unzipped (Sorcery-master\Mods) folder, directly into your Mods folder (\7 Days To Die\Mods). Create the Mods folder here if it doesn't already exist.
  4. Verify Mod Path: (\7 Days To Die\Mods\Sorcery) + (\7 Days To Die\Mods\Deep Pockets)
  5. Disable EAC: EasyAntiCheat must be disabled through the Game Launcher for certain features to work
    • 7d2d-disable-eac-sorcery.jpg
  6. Choose Difficulty (Optional): Change your Sorcery Difficulty from Normal (default) to Easy, Hard or Apocalyptic for the greatest challenge!
    • Drag-n-drop Chosen Difficulty from "SorceryDifficultyChangerMods" into Mods (\7 Days To Die\Mods)
    • You can change modes at will without restarting. Server-side, doesn't require clients to download.
    • If done correctly, you'll see the logo of your new Difficulty Mode in the top-right of the main game screen!
  7. Create New Random World: Sorcery requires the creation of a new Random World. Not compatible with Pregen Maps or Navezgane maps.
    • sorcery-new-game-required.png
  8. Deport The Undead back to Hell: You're ready to play as a post-apocalyptic harbinger of the elements... may your training commence!

 

 

MOD LAUNCHER

If you already have the latest version of the Mod Launcher, simply run it and install Sorcery there. Otherwise, follow these steps to get started:

 
  1. Steam Sync: Open Steam, right-click 7 Days to Die, select Properties, select Local Files, select Verify Integrity of Game Files. This will ensure you're using a clean version of the game, which is required for use with the Mod Launcher.
  2. Download Launcher: 7D2D Mod Launcher
  3. Install Launcher: Run the launcher installer SetupInstaller.msi
  4. Run Launcher: Locate and select Sorcery within the mods list.
  5. Install Sorcery: With Sorcery selected, click Install Game Copy.
  6. Delete Mods Folder: You may be prompted to delete a detected Mods Folder; I recommend selecting "Yes". You can install additional Mods with Sorcery later, if desired.
  7. Pre-Sync Mod: Finally, select Pre-Sync Mod, then "Yes" you would like to download it.
  8. AWAKEN ESSENCE: Play Mod and you're ready to play as a post-apocalyptic harbinger of the elements... may your training commence!

 

** Game Updates: You must Uninstall and Reinstall Sorcery through the launcher when new game updates are released. Don't worry, your saves are safe and will be retained. If you experience any errors, repeat step #1.

** Visit @sphereii's 7D2D Mod Launcher Thread for more info regarding it

 

 

 

CREDIT

TFP for creating and improving this ridiculously awesome game, while also providing the ability to making this type of modding available. Special thanks and shoutout to @sphereii for dll help and Mod Launcher special requests, @xyth for providing initial guides and resources, @KhaineGB for awesome collaboration! 😜

 

 

Devrix

Devrix


🧙 Sorcery A20 updated to: v0.985 (12/31/21)

Support The Development of Sorcery

 

sorcery-a20-public.jpg

 

 

 

 

FEATURES

Play 7 Days to Die as a balanced post apocalyptic zombie vanquishing Sorcerer. Through training and discovery, you'll learn how to deport the undead straight back to hell by casting elemental spells of Fire, Ice and Lightning.
• Vanilla game 100% untouched, add-only policy!
• Balanced around vanilla gameplay, you must train to gain and sustain your power!
• Unique animations, art, effects and sounds for spells and items
New Spells: Craft, Master and Upgrade 5 Spells per element!
New Enemies: Touched, Fallen (Champion), Awakened (Boss), Ancient (Raid)
New Attributes: Sorcery, Fire, Ice, Lightning
New Resource: Spirit (mana required to perform all Sorcery)
New Dual Skill Tree and Perks: Arcane, Fire, Ice, Lightning
New Crafting: Armor, Weapons, Mods, Spells, Potions, Scrolls, Stations, Blocks, Resources
New Armor Sets: Arcane, Fire, Ice, Lightning
New Masteries: Alchemy, Runesmithing, Spirit, Essence, Arcane, Fire, Ice, Lightning
Play-style: Sorcerer (Spellcaster)
Play-style: Alchemist (Potions, Bombs)
Play-style: Archer Mage (Spell Arrows) 
Play-style: Gun Mage (Spell Ammo)
Play-style: Melee Mage (Spell Weapons)
Weapon Abilities: Primary, Secondary, Passive and Charge abilities
Rune Mods: Harness the power of Runes to augment your weapons, armor and gear!
Alchemy: Craft Potions, Elixirs and Bombs
Sexy Loot: Item Sets, Armor, Weapons, Mods, Spells, Potions, Scrolls and more!

 

  

   

 

 

SORCERY A20 NOW PUBLIC! (v0.985)

  • Compatibility: Sorcery made fully compatible with A20!
  • New Intro: Narrated cinematic intro with storytelling and lore!
  • New Item: Recall Incantation (Enables teleporting back to base. Unlimited use, 1 Hour Cooldown.)
  • New Item: Omni Blood (Craftable at Alchemy Station)
  • New Item: Spell Knockback Rune (Spell Ammo pushes back their target)
  • Added: Arcane Familiar now works in multiplayer/server :arcane:
  • Added: Arcane Familiar improvements
  • Added: Fallen Camp Quests to traders!
  • Added: True Fallen Camp POIs that place into the modular system of A20
  • Added: Staff VFX on impacting harvestable blocks 
  • Added: Quest markers indicating Essence Bushes during intro quests
  • Added: Holiday surprise!
  • Changed: Base Spell Casting / Reload Speed increased
  • Changed: Spells now launch and travel more accurately
  • Changed: Spell Arrows and Bolts improved + better visibility
  • Changed: Added chance for Seed when Essence Bush bulb is destroyed
  • Changed: More Essence Bushes in Forest and native Biomes
  • Changed: Shrines - blessing duration increased, frequency reduced
  • Changed: Balanced Essence from Wisps and Bushes
  • Changed: Reduced Sorcery Intro Buff benefits
  • Changed: SFX for several stations (reduced whispers)
  • Changed: Native Biomes changed: Fire> Wasteland & Burnt, Lightning> Desert, Omni> Forest
  • Changed: Planted Essence Bushes now grow after 1 game day (1 hour) 
  • Changed: Shrines now recharge in 4 game days, down from 6
  • Changed: Omni Blood required in expensive recipes
  • Changed: Summoning Rituals require 1 less Fallen Blood
  • Changed: Lucky Runes no longer have Spirit Burden penalties
  • Fixed: Shrine Blessing duration inconsistencies
  • Fixed: Indestructible Rune not applying to tools, armor, clothing
  • Fixed: Recall Scroll no longer sometimes fails; now uses actual Teleport
  • Fixed: Recall Scroll couldn't be crafted; not detecting bedroll recipe
  • Fixed: Arcane Chest animation & sound removed; performance and stuck issues
  • Fixed: Armor Set intro kill quests would not complete with a kill 
  • Changes & Fixes: Lots of anticipated changes and tweaks! Discord #Changelog

ℹ️ New A20 game is required due to additions and A20 conversion. ℹ️

 

 

 

 

YOU AGREE TO THE FULL TERMS OF USE AND DISCLAIMER HEREIN BY DOWNLOADING AND USING THE SORCERY MOD:

 

DOWNLOAD SORCERY

  1. Download: Sorcery-master.zip (latest version)
  2. Unzip: Sorcery-master.zip
  3. Drag-n-Drop: The two folders (Sorcery + Deep Pockets), found within the unzipped (Sorcery-master\Mods) folder, directly into your Mods folder (\7 Days To Die\Mods). Create the Mods folder here if it doesn't already exist.
  4. Verify Mod Path: (\7 Days To Die\Mods\Sorcery) + (\7 Days To Die\Mods\Deep Pockets)
  5. Disable EAC: EasyAntiCheat must be disabled through the Game Launcher for certain features to work
    • 7d2d-disable-eac-sorcery.jpg
  6. Choose Difficulty (Optional): Change your Sorcery Difficulty from Normal (default) to Easy, Hard or Apocalyptic for the greatest challenge!
    • Drag-n-drop Chosen Difficulty from "SorceryDifficultyChangerMods" into Mods (\7 Days To Die\Mods)
    • You can change modes at will without restarting. Server-side, doesn't require clients to download.
    • If done correctly, you'll see the logo of your new Difficulty Mode in the top-right of the main game screen!
  7. Create New Random World: Sorcery requires the creation of a new Random World. Not compatible with Pregen Maps or Navezgane maps.
    • sorcery-new-game-required.png
  8. Deport The Undead back to Hell: You're ready to play as a post-apocalyptic harbinger of the elements... may your training commence!

 

 

MOD LAUNCHER

If you already have the latest version of the Mod Launcher, simply run it and install Sorcery there. Otherwise, follow these steps to get started:

 
  1. Steam Sync: Open Steam, right-click 7 Days to Die, select Properties, select Local Files, select Verify Integrity of Game Files. This will ensure you're using a clean version of the game, which is required for use with the Mod Launcher.
  2. Download Launcher: 7D2D Mod Launcher
  3. Install Launcher: Run the launcher installer SetupInstaller.msi
  4. Run Launcher: Locate and select Sorcery within the mods list.
  5. Install Sorcery: With Sorcery selected, click Install Game Copy.
  6. Delete Mods Folder: You may be prompted to delete a detected Mods Folder; I recommend selecting "Yes". You can install additional Mods with Sorcery later, if desired.
  7. Pre-Sync Mod: Finally, select Pre-Sync Mod, then "Yes" you would like to download it.
  8. AWAKEN ESSENCE: Play Mod and you're ready to play as a post-apocalyptic harbinger of the elements... may your training commence!

 

** Game Updates: You must Uninstall and Reinstall Sorcery through the launcher when new game updates are released. Don't worry, your saves are safe and will be retained. If you experience any errors, repeat step #1.

** Visit @sphereii's 7D2D Mod Launcher Thread for more info regarding it

 

 

 

CREDIT

TFP for creating and improving this ridiculously awesome game, while also providing the ability to making this type of modding available. Special thanks and shoutout to @sphereii for dll help and Mod Launcher special requests, @xyth for providing initial guides and resources, @KhaineGB for awesome collaboration! 😜

 

 

Devrix

Devrix


🧙 Sorcery A20 updated to: v0.985 (12/31/21)

Support The Development of Sorcery

 

sorcery-a20-public.jpg

 

 

 

 

FEATURES

Play 7 Days to Die as a balanced post apocalyptic zombie vanquishing Sorcerer. Through training and discovery, you'll learn how to deport the undead straight back to hell by casting elemental spells of Fire, Ice and Lightning.
• Vanilla game 100% untouched, add-only policy!
• Balanced around vanilla gameplay, you must train to gain and sustain your power!
• Unique animations, art, effects and sounds for spells and items
New Spells: Craft, Master and Upgrade 5 Spells per element!
New Enemies: Touched, Fallen (Champion), Awakened (Boss), Ancient (Raid)
New Attributes: Sorcery, Fire, Ice, Lightning
New Resource: Spirit (mana required to perform all Sorcery)
New Dual Skill Tree and Perks: Arcane, Fire, Ice, Lightning
New Crafting: Armor, Weapons, Mods, Spells, Potions, Scrolls, Stations, Blocks, Resources
New Armor Sets: Arcane, Fire, Ice, Lightning
New Masteries: Alchemy, Runesmithing, Spirit, Essence, Arcane, Fire, Ice, Lightning
Play-style: Sorcerer (Spellcaster)
Play-style: Alchemist (Potions, Bombs)
Play-style: Archer Mage (Spell Arrows) 
Play-style: Gun Mage (Spell Ammo)
Play-style: Melee Mage (Spell Weapons)
Weapon Abilities: Primary, Secondary, Passive and Charge abilities
Rune Mods: Harness the power of Runes to augment your weapons, armor and gear!
Alchemy: Craft Potions, Elixirs and Bombs
Sexy Loot: Item Sets, Armor, Weapons, Mods, Spells, Potions, Scrolls and more!

 

  

   

 

 

SORCERY A20 NOW PUBLIC! (v0.985)

  • Compatibility: Sorcery made fully compatible with A20!
  • New Intro: Narrated cinematic intro with storytelling and lore!
  • New Item: Recall Incantation (Enables teleporting back to base. Unlimited use, 1 Hour Cooldown.)
  • New Item: Omni Blood (Craftable at Alchemy Station)
  • New Item: Spell Knockback Rune (Spell Ammo pushes back their target)
  • Added: Arcane Familiar now works in multiplayer/server :arcane:
  • Added: Arcane Familiar improvements
  • Added: Fallen Camp Quests to traders!
  • Added: True Fallen Camp POIs that place into the modular system of A20
  • Added: Staff VFX on impacting harvestable blocks 
  • Added: Quest markers indicating Essence Bushes during intro quests
  • Added: Holiday surprise!
  • Changed: Base Spell Casting / Reload Speed increased
  • Changed: Spells now launch and travel more accurately
  • Changed: Spell Arrows and Bolts improved + better visibility
  • Changed: Added chance for Seed when Essence Bush bulb is destroyed
  • Changed: More Essence Bushes in Forest and native Biomes
  • Changed: Shrines - blessing duration increased, frequency reduced
  • Changed: Balanced Essence from Wisps and Bushes
  • Changed: Reduced Sorcery Intro Buff benefits
  • Changed: SFX for several stations (reduced whispers)
  • Changed: Native Biomes changed: Fire> Wasteland & Burnt, Lightning> Desert, Omni> Forest
  • Changed: Planted Essence Bushes now grow after 1 game day (1 hour) 
  • Changed: Shrines now recharge in 4 game days, down from 6
  • Changed: Omni Blood required in expensive recipes
  • Changed: Summoning Rituals require 1 less Fallen Blood
  • Changed: Lucky Runes no longer have Spirit Burden penalties
  • Fixed: Shrine Blessing duration inconsistencies
  • Fixed: Indestructible Rune not applying to tools, armor, clothing
  • Fixed: Recall Scroll no longer sometimes fails; now uses actual Teleport
  • Fixed: Recall Scroll couldn't be crafted; not detecting bedroll recipe
  • Fixed: Arcane Chest animation & sound removed; performance and stuck issues
  • Fixed: Armor Set intro kill quests would not complete with a kill 
  • Changes & Fixes: Lots of anticipated changes and tweaks! Discord #Changelog

ℹ️ New A20 game is required due to additions and A20 conversion. ℹ️

 

 

 

 

YOU AGREE TO THE FULL TERMS OF USE AND DISCLAIMER HEREIN BY DOWNLOADING AND USING THE SORCERY MOD:

 

DOWNLOAD SORCERY

  1. Download: Sorcery-master.zip (latest version)
  2. Unzip: Sorcery-master.zip
  3. Drag-n-Drop: The two folders (Sorcery + Deep Pockets), found within the unzipped (Sorcery-master\Mods) folder, directly into your Mods folder (\7 Days To Die\Mods). Create the Mods folder here if it doesn't already exist.
  4. Verify Mod Path: (\7 Days To Die\Mods\Sorcery) + (\7 Days To Die\Mods\Deep Pockets)
  5. Disable EAC: EasyAntiCheat must be disabled through the Game Launcher for certain features to work
    • 7d2d-disable-eac-sorcery.jpg
  6. Choose Difficulty (Optional): Change your Sorcery Difficulty from Normal (default) to Easy, Hard or Apocalyptic for the greatest challenge!
    • Drag-n-drop Chosen Difficulty from "SorceryDifficultyChangerMods" into Mods (\7 Days To Die\Mods)
    • You can change modes at will without restarting. Server-side, doesn't require clients to download.
    • If done correctly, you'll see the logo of your new Difficulty Mode in the top-right of the main game screen!
  7. Create New Random World: Sorcery requires the creation of a new Random World. Not compatible with Pregen Maps or Navezgane maps.
    • sorcery-new-game-required.png
  8. Deport The Undead back to Hell: You're ready to play as a post-apocalyptic harbinger of the elements... may your training commence!

 

 

MOD LAUNCHER

If you already have the latest version of the Mod Launcher, simply run it and install Sorcery there. Otherwise, follow these steps to get started:

 
  1. Steam Sync: Open Steam, right-click 7 Days to Die, select Properties, select Local Files, select Verify Integrity of Game Files. This will ensure you're using a clean version of the game, which is required for use with the Mod Launcher.
  2. Download Launcher: 7D2D Mod Launcher
  3. Install Launcher: Run the launcher installer SetupInstaller.msi
  4. Run Launcher: Locate and select Sorcery within the mods list.
  5. Install Sorcery: With Sorcery selected, click Install Game Copy.
  6. Delete Mods Folder: You may be prompted to delete a detected Mods Folder; I recommend selecting "Yes". You can install additional Mods with Sorcery later, if desired.
  7. Pre-Sync Mod: Finally, select Pre-Sync Mod, then "Yes" you would like to download it.
  8. AWAKEN ESSENCE: Play Mod and you're ready to play as a post-apocalyptic harbinger of the elements... may your training commence!

 

** Game Updates: You must Uninstall and Reinstall Sorcery through the launcher when new game updates are released. Don't worry, your saves are safe and will be retained. If you experience any errors, repeat step #1.

** Visit @sphereii's 7D2D Mod Launcher Thread for more info regarding it

 

 

 

CREDIT

TFP for creating and improving this ridiculously awesome game, while also providing the ability to making this type of modding available. Special thanks and shoutout to @sphereii for dll help and Mod Launcher special requests, @xyth for providing initial guides and resources, @KhaineGB for awesome collaboration! 😜

 

 

Devrix

Devrix


🧙 Sorcery A20 updated to: v0.985 (12/31/21)

Support The Development of Sorcery

 

sorcery-a20-public.jpg

 

 

 

 

FEATURES

Play 7 Days to Die as a balanced post apocalyptic zombie vanquishing Sorcerer. Through training and discovery, you'll learn how to deport the undead straight back to hell by casting elemental spells of Fire, Ice and Lightning.
• Vanilla game 100% untouched, add-only policy!
• Balanced around vanilla gameplay, you must train to gain and sustain your power!
• Unique animations, art, effects and sounds for spells and items
New Spells: Craft, Master and Upgrade 5 Spells per element!
New Enemies: Touched, Fallen (Champion), Awakened (Boss), Ancient (Raid)
New Attributes: Sorcery, Fire, Ice, Lightning
New Resource: Spirit (mana required to perform all Sorcery)
New Dual Skill Tree and Perks: Arcane, Fire, Ice, Lightning
New Crafting: Armor, Weapons, Mods, Spells, Potions, Scrolls, Stations, Blocks, Resources
New Armor Sets: Arcane, Fire, Ice, Lightning
New Masteries: Alchemy, Runesmithing, Spirit, Essence, Arcane, Fire, Ice, Lightning
Play-style: Sorcerer (Spellcaster)
Play-style: Alchemist (Potions, Bombs)
Play-style: Archer Mage (Spell Arrows) 
Play-style: Gun Mage (Spell Ammo)
Play-style: Melee Mage (Spell Weapons)
Weapon Abilities: Primary, Secondary, Passive and Charge abilities
Rune Mods: Harness the power of Runes to augment your weapons, armor and gear!
Alchemy: Craft Potions, Elixirs and Bombs
Sexy Loot: Item Sets, Armor, Weapons, Mods, Spells, Potions, Scrolls and more!

 

  

   

 

 

SORCERY A20 NOW PUBLIC! (v0.985)

  • Compatibility: Sorcery made fully compatible with A20!
  • New Intro: Narrated cinematic intro with storytelling and lore!
  • New Item: Recall Incantation (Enables teleporting back to base. Unlimited use, 1 Hour Cooldown.)
  • New Item: Omni Blood (Craftable at Alchemy Station)
  • New Item: Spell Knockback Rune (Spell Ammo pushes back their target)
  • Added: Arcane Familiar now works in multiplayer/server :arcane:
  • Added: Arcane Familiar improvements
  • Added: Fallen Camp Quests to traders!
  • Added: True Fallen Camp POIs that place into the modular system of A20
  • Added: Staff VFX on impacting harvestable blocks 
  • Added: Quest markers indicating Essence Bushes during intro quests
  • Added: Holiday surprise!
  • Changed: Base Spell Casting / Reload Speed increased
  • Changed: Spells now launch and travel more accurately
  • Changed: Spell Arrows and Bolts improved + better visibility
  • Changed: Added chance for Seed when Essence Bush bulb is destroyed
  • Changed: More Essence Bushes in Forest and native Biomes
  • Changed: Shrines - blessing duration increased, frequency reduced
  • Changed: Balanced Essence from Wisps and Bushes
  • Changed: Reduced Sorcery Intro Buff benefits
  • Changed: SFX for several stations (reduced whispers)
  • Changed: Native Biomes changed: Fire> Wasteland & Burnt, Lightning> Desert, Omni> Forest
  • Changed: Planted Essence Bushes now grow after 1 game day (1 hour) 
  • Changed: Shrines now recharge in 4 game days, down from 6
  • Changed: Omni Blood required in expensive recipes
  • Changed: Summoning Rituals require 1 less Fallen Blood
  • Changed: Lucky Runes no longer have Spirit Burden penalties
  • Fixed: Shrine Blessing duration inconsistencies
  • Fixed: Indestructible Rune not applying to tools, armor, clothing
  • Fixed: Recall Scroll no longer sometimes fails; now uses actual Teleport
  • Fixed: Recall Scroll couldn't be crafted; not detecting bedroll recipe
  • Fixed: Arcane Chest animation & sound removed; performance and stuck issues
  • Fixed: Armor Set intro kill quests would not complete with a kill 
  • Changes & Fixes: Lots of anticipated changes and tweaks! Discord #Changelog

ℹ️ New A20 game is required due to additions and A20 conversion. ℹ️

 

 

 

 

YOU AGREE TO THE FULL TERMS OF USE AND DISCLAIMER HEREIN BY DOWNLOADING AND USING THE SORCERY MOD:

 

DOWNLOAD SORCERY

  1. Download: Sorcery-master.zip (latest version)
  2. Unzip: Sorcery-master.zip
  3. Drag-n-Drop: The two folders (Sorcery + Deep Pockets), found within the unzipped (Sorcery-master\Mods) folder, directly into your Mods folder (\7 Days To Die\Mods). Create the Mods folder here if it doesn't already exist.
  4. Verify Mod Path: (\7 Days To Die\Mods\Sorcery) + (\7 Days To Die\Mods\Deep Pockets)
  5. Disable EAC: EasyAntiCheat must be disabled through the Game Launcher for certain features to work
    • 7d2d-disable-eac-sorcery.jpg
  6. Choose Difficulty (Optional): Change your Sorcery Difficulty from Normal (default) to Easy, Hard or Apocalyptic for the greatest challenge!
    • Drag-n-drop Chosen Difficulty from "SorceryDifficultyChangerMods" into Mods (\7 Days To Die\Mods)
    • You can change modes at will without restarting. Server-side, doesn't require clients to download.
    • If done correctly, you'll see the logo of your new Difficulty Mode in the top-right of the main game screen!
  7. Create New Random World: Sorcery requires the creation of a new Random World. Not compatible with Pregen Maps or Navezgane maps.
    • sorcery-new-game-required.png
  8. Deport The Undead back to Hell: You're ready to play as a post-apocalyptic harbinger of the elements... may your training commence!

 

 

MOD LAUNCHER

If you already have the latest version of the Mod Launcher, simply run it and install Sorcery there. Otherwise, follow these steps to get started:

 
  1. Steam Sync: Open Steam, right-click 7 Days to Die, select Properties, select Local Files, select Verify Integrity of Game Files. This will ensure you're using a clean version of the game, which is required for use with the Mod Launcher.
  2. Download Launcher: 7D2D Mod Launcher
  3. Install Launcher: Run the launcher installer SetupInstaller.msi
  4. Run Launcher: Locate and select Sorcery within the mods list.
  5. Install Sorcery: With Sorcery selected, click Install Game Copy.
  6. Delete Mods Folder: You may be prompted to delete a detected Mods Folder; I recommend selecting "Yes". You can install additional Mods with Sorcery later, if desired.
  7. Pre-Sync Mod: Finally, select Pre-Sync Mod, then "Yes" you would like to download it.
  8. AWAKEN ESSENCE: Play Mod and you're ready to play as a post-apocalyptic harbinger of the elements... may your training commence!

 

** Game Updates: You must Uninstall and Reinstall Sorcery through the launcher when new game updates are released. Don't worry, your saves are safe and will be retained. If you experience any errors, repeat step #1.

** Visit @sphereii's 7D2D Mod Launcher Thread for more info regarding it

 

 

 

CREDIT

TFP for creating and improving this ridiculously awesome game, while also providing the ability to making this type of modding available. Special thanks and shoutout to @sphereii for dll help and Mod Launcher special requests, @xyth for providing initial guides and resources, @KhaineGB for awesome collaboration! 😜

 

 

Devrix

Devrix


🧙 Sorcery A20 updated to: v0.985 (12/31/21)

Support The Development of Sorcery

 

sorcery-a20-public.jpg

 

 

 

 

FEATURES

Play 7 Days to Die as a balanced post apocalyptic zombie vanquishing Sorcerer. Through training and discovery, you'll learn how to deport the undead straight back to hell by casting elemental spells of Fire, Ice and Lightning.
• Vanilla game 100% untouched, add-only policy!
• Balanced around vanilla gameplay, you must train to gain and sustain your power!
• Unique animations, art, effects and sounds for spells and items
New Spells: Craft, Master and Upgrade 5 Spells per element!
New Enemies: Touched, Fallen (Champion), Awakened (Boss), Ancient (Raid)
New Attributes: Sorcery, Fire, Ice, Lightning
New Resource: Spirit (mana required to perform all Sorcery)
New Dual Skill Tree and Perks: Arcane, Fire, Ice, Lightning
New Crafting: Armor, Weapons, Mods, Spells, Potions, Scrolls, Stations, Blocks, Resources
New Armor Sets: Arcane, Fire, Ice, Lightning
New Masteries: Alchemy, Runesmithing, Spirit, Essence, Arcane, Fire, Ice, Lightning
Play-style: Sorcerer (Spellcaster)
Play-style: Alchemist (Potions, Bombs)
Play-style: Archer Mage (Spell Arrows) 
Play-style: Gun Mage (Spell Ammo)
Play-style: Melee Mage (Spell Weapons)
Weapon Abilities: Primary, Secondary, Passive and Charge abilities
Rune Mods: Harness the power of Runes to augment your weapons, armor and gear!
Alchemy: Craft Potions, Elixirs and Bombs
Sexy Loot: Item Sets, Armor, Weapons, Mods, Spells, Potions, Scrolls and more!

 

  

   

 

 

SORCERY A20 NOW PUBLIC! (v0.985)

  • Compatibility: Sorcery made fully compatible with A20!
  • New Intro: Narrated cinematic intro with storytelling and lore!
  • New Item: Recall Incantation (Enables teleporting back to base. Unlimited use, 1 Hour Cooldown.)
  • New Item: Omni Blood (Craftable at Alchemy Station)
  • New Item: Spell Knockback Rune (Spell Ammo pushes back their target)
  • Added: Arcane Familiar now works in multiplayer/server :arcane:
  • Added: Arcane Familiar improvements
  • Added: Fallen Camp Quests to traders!
  • Added: True Fallen Camp POIs that place into the modular system of A20
  • Added: Staff VFX on impacting harvestable blocks 
  • Added: Quest markers indicating Essence Bushes during intro quests
  • Added: Holiday surprise!
  • Changed: Base Spell Casting / Reload Speed increased
  • Changed: Spells now launch and travel more accurately
  • Changed: Spell Arrows and Bolts improved + better visibility
  • Changed: Added chance for Seed when Essence Bush bulb is destroyed
  • Changed: More Essence Bushes in Forest and native Biomes
  • Changed: Shrines - blessing duration increased, frequency reduced
  • Changed: Balanced Essence from Wisps and Bushes
  • Changed: Reduced Sorcery Intro Buff benefits
  • Changed: SFX for several stations (reduced whispers)
  • Changed: Native Biomes changed: Fire> Wasteland & Burnt, Lightning> Desert, Omni> Forest
  • Changed: Planted Essence Bushes now grow after 1 game day (1 hour) 
  • Changed: Shrines now recharge in 4 game days, down from 6
  • Changed: Omni Blood required in expensive recipes
  • Changed: Summoning Rituals require 1 less Fallen Blood
  • Changed: Lucky Runes no longer have Spirit Burden penalties
  • Fixed: Shrine Blessing duration inconsistencies
  • Fixed: Indestructible Rune not applying to tools, armor, clothing
  • Fixed: Recall Scroll no longer sometimes fails; now uses actual Teleport
  • Fixed: Recall Scroll couldn't be crafted; not detecting bedroll recipe
  • Fixed: Arcane Chest animation & sound removed; performance and stuck issues
  • Fixed: Armor Set intro kill quests would not complete with a kill 
  • Changes & Fixes: Lots of anticipated changes and tweaks! Discord #Changelog

ℹ️ New A20 game is required due to additions and A20 conversion. ℹ️

 

 

 

 

YOU AGREE TO THE FULL TERMS OF USE AND DISCLAIMER HEREIN BY DOWNLOADING AND USING THE SORCERY MOD:

 

DOWNLOAD SORCERY

  1. Download: Sorcery-master.zip (latest version)
  2. Unzip: Sorcery-master.zip
  3. Drag-n-Drop: The two folders (Sorcery + Deep Pockets), found within the unzipped (Sorcery-master\Mods) folder, directly into your Mods folder (\7 Days To Die\Mods). Create the Mods folder here if it doesn't already exist.
  4. Verify Mod Path: (\7 Days To Die\Mods\Sorcery) + (\7 Days To Die\Mods\Deep Pockets)
  5. Disable EAC: EasyAntiCheat must be disabled through the Game Launcher for certain features to work
    • 7d2d-disable-eac-sorcery.jpg
  6. Choose Difficulty (Optional): Change your Sorcery Difficulty from Normal (default) to Easy, Hard or Apocalyptic for the greatest challenge!
    • Drag-n-drop Chosen Difficulty from "SorceryDifficultyChangerMods" into Mods (\7 Days To Die\Mods)
    • You can change modes at will without restarting. Server-side, doesn't require clients to download.
    • If done correctly, you'll see the logo of your new Difficulty Mode in the top-right of the main game screen!
  7. Create New Random World: Sorcery requires the creation of a new Random World. Not compatible with Pregen Maps or Navezgane maps.
  8. Deport The Undead back to Hell: You're ready to play as a post-apocalyptic harbinger of the elements... may your training commence!

 

 

MOD LAUNCHER

If you already have the latest version of the Mod Launcher, simply run it and install Sorcery there. Otherwise, follow these steps to get started:

 
  1. Steam Sync: Open Steam, right-click 7 Days to Die, select Properties, select Local Files, select Verify Integrity of Game Files. This will ensure you're using a clean version of the game, which is required for use with the Mod Launcher.
  2. Download Launcher: 7D2D Mod Launcher
  3. Install Launcher: Run the launcher installer SetupInstaller.msi
  4. Run Launcher: Locate and select Sorcery within the mods list.
  5. Install Sorcery: With Sorcery selected, click Install Game Copy.
  6. Delete Mods Folder: You may be prompted to delete a detected Mods Folder; I recommend selecting "Yes". You can install additional Mods with Sorcery later, if desired.
  7. Pre-Sync Mod: Finally, select Pre-Sync Mod, then "Yes" you would like to download it.
  8. AWAKEN ESSENCE: Play Mod and you're ready to play as a post-apocalyptic harbinger of the elements... may your training commence!

 

** Game Updates: You must Uninstall and Reinstall Sorcery through the launcher when new game updates are released. Don't worry, your saves are safe and will be retained. If you experience any errors, repeat step #1.

** Visit @sphereii's 7D2D Mod Launcher Thread for more info regarding it

 

 

 

CREDIT

TFP for creating and improving this ridiculously awesome game, while also providing the ability to making this type of modding available. Special thanks and shoutout to @sphereii for dll help and Mod Launcher special requests, @xyth for providing initial guides and resources, @KhaineGB for awesome collaboration! 😜

 

 

Devrix

Devrix


🧙 Sorcery A20 updated to: v0.985 (12/31/21)

Support The Development of Sorcery

 

sorcery-a20-public.jpg

 

 

 

 

FEATURES

Play 7 Days to Die as a balanced post apocalyptic zombie vanquishing Sorcerer. Through training and discovery, you'll learn how to deport the undead straight back to hell by casting elemental spells of Fire, Ice and Lightning.
• Vanilla game 100% untouched, add-only policy!
• Balanced around vanilla gameplay, you must train to gain and sustain your power!
• Unique animations, art, effects and sounds for spells and items
New Spells: Craft, Master and Upgrade 5 Spells per element!
New Enemies: Touched, Fallen (Champion), Awakened (Boss), Ancient (Raid)
New Attributes: Sorcery, Fire, Ice, Lightning
New Resource: Spirit (mana required to perform all Sorcery)
New Dual Skill Tree and Perks: Arcane, Fire, Ice, Lightning
New Crafting: Armor, Weapons, Mods, Spells, Potions, Scrolls, Stations, Blocks, Resources
New Armor Sets: Arcane, Fire, Ice, Lightning
New Masteries: Alchemy, Runesmithing, Spirit, Essence, Arcane, Fire, Ice, Lightning
Play-style: Sorcerer (Spellcaster)
Play-style: Alchemist (Potions, Bombs)
Play-style: Archer Mage (Spell Arrows) 
Play-style: Gun Mage (Spell Ammo)
Play-style: Melee Mage (Spell Weapons)
Weapon Abilities: Primary, Secondary, Passive and Charge abilities
Rune Mods: Harness the power of Runes to augment your weapons, armor and gear!
Alchemy: Craft Potions, Elixirs and Bombs
Sexy Loot: Item Sets, Armor, Weapons, Mods, Spells, Potions, Scrolls and more!

 

  

   

 

 

SORCERY A20 NOW PUBLIC! (v0.985)

  • Compatibility: Sorcery made fully compatible with A20!
  • New Intro: Narrated cinematic intro with storytelling and lore!
  • New Item: Recall Incantation (Enables teleporting back to base. Unlimited use, 1 Hour Cooldown.)
  • New Item: Omni Blood (Craftable at Alchemy Station)
  • New Item: Spell Knockback Rune (Spell Ammo pushes back their target)
  • Added: Arcane Familiar now works in multiplayer/server :arcane:
  • Added: Arcane Familiar improvements
  • Added: Fallen Camp Quests to traders!
  • Added: True Fallen Camp POIs that place into the modular system of A20
  • Added: Staff VFX on impacting harvestable blocks 
  • Added: Quest markers indicating Essence Bushes during intro quests
  • Added: Holiday surprise!
  • Changed: Base Spell Casting / Reload Speed increased
  • Changed: Spells now launch and travel more accurately
  • Changed: Spell Arrows and Bolts improved + better visibility
  • Changed: Added chance for Seed when Essence Bush bulb is destroyed
  • Changed: More Essence Bushes in Forest and native Biomes
  • Changed: Shrines - blessing duration increased, frequency reduced
  • Changed: Balanced Essence from Wisps and Bushes
  • Changed: Reduced Sorcery Intro Buff benefits
  • Changed: SFX for several stations (reduced whispers)
  • Changed: Native Biomes changed: Fire> Wasteland & Burnt, Lightning> Desert, Omni> Forest
  • Changed: Planted Essence Bushes now grow after 1 game day (1 hour) 
  • Changed: Shrines now recharge in 4 game days, down from 6
  • Changed: Omni Blood required in expensive recipes
  • Changed: Summoning Rituals require 1 less Fallen Blood
  • Changed: Lucky Runes no longer have Spirit Burden penalties
  • Fixed: Shrine Blessing duration inconsistencies
  • Fixed: Indestructible Rune not applying to tools, armor, clothing
  • Fixed: Recall Scroll no longer sometimes fails; now uses actual Teleport
  • Fixed: Recall Scroll couldn't be crafted; not detecting bedroll recipe
  • Fixed: Arcane Chest animation & sound removed; performance and stuck issues
  • Fixed: Armor Set intro kill quests would not complete with a kill 
  • Changes & Fixes: Lots of anticipated changes and tweaks! Discord #Changelog

ℹ️ New A20 game is required due to additions and A20 conversion. ℹ️

 

 

 

 

YOU AGREE TO THE FULL TERMS OF USE AND DISCLAIMER HEREIN BY DOWNLOADING AND USING THE SORCERY MOD:

 

DOWNLOAD SORCERY

  1. Download: Sorcery-master.zip (latest version)
  2. Unzip: Sorcery-master.zip
  3. Drag-n-Drop: The two folders (Sorcery + Deep Pockets), found within the unzipped (Sorcery-master\Mods) folder, directly into your Mods folder (\7 Days To Die\Mods). Create the Mods folder here if it doesn't already exist.
  4. Verify Mod Path: (\7 Days To Die\Mods\Sorcery) + (\7 Days To Die\Mods\Deep Pockets)
  5. Disable EAC: EasyAntiCheat must be disabled through the Game Launcher for certain features to work
  6. Choose Difficulty (Optional): Change your Sorcery Difficulty from Normal (default) to Easy, Hard or Apocalyptic for the greatest challenge!
    • Drag-n-drop Chosen Difficulty from "SorceryDifficultyChangerMods" into Mods (\7 Days To Die\Mods)
    • You can change modes at will without restarting. Server-side, doesn't require clients to download.
    • If done correctly, you'll see the logo of your new Difficulty Mode in the top-right of the main game screen!
  7. Create New Random World: Sorcery requires the creation of a new Random World. Not compatible with Pregen Maps or Navezgane maps.
  8. Deport The Undead back to Hell: You're ready to play as a post-apocalyptic harbinger of the elements... may your training commence!

 

 

MOD LAUNCHER

If you already have the latest version of the Mod Launcher, simply run it and install Sorcery there. Otherwise, follow these steps to get started:

 
  1. Steam Sync: Open Steam, right-click 7 Days to Die, select Properties, select Local Files, select Verify Integrity of Game Files. This will ensure you're using a clean version of the game, which is required for use with the Mod Launcher.
  2. Download Launcher: 7D2D Mod Launcher
  3. Install Launcher: Run the launcher installer SetupInstaller.msi
  4. Run Launcher: Locate and select Sorcery within the mods list.
  5. Install Sorcery: With Sorcery selected, click Install Game Copy.
  6. Delete Mods Folder: You may be prompted to delete a detected Mods Folder; I recommend selecting "Yes". You can install additional Mods with Sorcery later, if desired.
  7. Pre-Sync Mod: Finally, select Pre-Sync Mod, then "Yes" you would like to download it.
  8. AWAKEN ESSENCE: Play Mod and you're ready to play as a post-apocalyptic harbinger of the elements... may your training commence!

 

** Game Updates: You must Uninstall and Reinstall Sorcery through the launcher when new game updates are released. Don't worry, your saves are safe and will be retained. If you experience any errors, repeat step #1.

** Visit @sphereii's 7D2D Mod Launcher Thread for more info regarding it

 

 

 

CREDIT

TFP for creating and improving this ridiculously awesome game, while also providing the ability to making this type of modding available. Special thanks and shoutout to @sphereii for dll help and Mod Launcher special requests, @xyth for providing initial guides and resources, @KhaineGB for awesome collaboration! 😜

 

 

Devrix

Devrix


🧙 Sorcery A20 updated to: v0.985 (12/31/21)

Support The Development of Sorcery

 

sorcery-a20-public.jpg

 

 

 

 

FEATURES

Play 7 Days to Die as a balanced post apocalyptic zombie vanquishing Sorcerer. Through training and discovery, you'll learn how to deport the undead straight back to hell by casting elemental spells of Fire, Ice and Lightning.
• Vanilla game 100% untouched, add-only policy!
• Balanced around vanilla gameplay, you must train to gain and sustain your power!
• Unique animations, art, effects and sounds for spells and items
New Spells: Craft, Master and Upgrade 5 Spells per element!
New Enemies: Touched, Fallen (Champion), Awakened (Boss), Ancient (Raid)
New Attributes: Sorcery, Fire, Ice, Lightning
New Resource: Spirit (mana required to perform all Sorcery)
New Dual Skill Tree and Perks: Arcane, Fire, Ice, Lightning
New Crafting: Armor, Weapons, Mods, Spells, Potions, Scrolls, Stations, Blocks, Resources
New Armor Sets: Arcane, Fire, Ice, Lightning
New Masteries: Alchemy, Runesmithing, Spirit, Essence, Arcane, Fire, Ice, Lightning
Play-style: Sorcerer (Spellcaster)
Play-style: Alchemist (Potions, Bombs)
Play-style: Archer Mage (Spell Arrows) 
Play-style: Gun Mage (Spell Ammo)
Play-style: Melee Mage (Spell Weapons)
Weapon Abilities: Primary, Secondary, Passive and Charge abilities
Rune Mods: Harness the power of Runes to augment your weapons, armor and gear!
Alchemy: Craft Potions, Elixirs and Bombs
Sexy Loot: Item Sets, Armor, Weapons, Mods, Spells, Potions, Scrolls and more!

 

  

   

 

 

SORCERY A20 NOW PUBLIC! (v0.985)

  • Compatibility: Sorcery made fully compatible with A20!
  • New Intro: Narrated cinematic intro with storytelling and lore!
  • New Item: Recall Incantation (Enables teleporting back to base. Unlimited use, 1 Hour Cooldown.)
  • New Item: Omni Blood (Craftable at Alchemy Station)
  • New Item: Spell Knockback Rune (Spell Ammo pushes back their target)
  • Added: Arcane Familiar now works in multiplayer/server :arcane:
  • Added: Arcane Familiar improvements
  • Added: Fallen Camp Quests to traders!
  • Added: True Fallen Camp POIs that place into the modular system of A20
  • Added: Staff VFX on impacting harvestable blocks 
  • Added: Quest markers indicating Essence Bushes during intro quests
  • Added: Holiday surprise!
  • Changed: Base Spell Casting / Reload Speed increased
  • Changed: Spells now launch and travel more accurately
  • Changed: Spell Arrows and Bolts improved + better visibility
  • Changed: Added chance for Seed when Essence Bush bulb is destroyed
  • Changed: More Essence Bushes in Forest and native Biomes
  • Changed: Shrines - blessing duration increased, frequency reduced
  • Changed: Balanced Essence from Wisps and Bushes
  • Changed: Reduced Sorcery Intro Buff benefits
  • Changed: SFX for several stations (reduced whispers)
  • Changed: Native Biomes changed: Fire> Wasteland & Burnt, Lightning> Desert, Omni> Forest
  • Changed: Planted Essence Bushes now grow after 1 game day (1 hour) 
  • Changed: Shrines now recharge in 4 game days, down from 6
  • Changed: Omni Blood required in expensive recipes
  • Changed: Summoning Rituals require 1 less Fallen Blood
  • Changed: Lucky Runes no longer have Spirit Burden penalties
  • Fixed: Shrine Blessing duration inconsistencies
  • Fixed: Indestructible Rune not applying to tools, armor, clothing
  • Fixed: Recall Scroll no longer sometimes fails; now uses actual Teleport
  • Fixed: Recall Scroll couldn't be crafted; not detecting bedroll recipe
  • Fixed: Arcane Chest animation & sound removed; performance and stuck issues
  • Fixed: Armor Set intro kill quests would not complete with a kill 
  • Changes & Fixes: Lots of anticipated changes and tweaks! Discord #Changelog

ℹ️ New A20 game is required due to additions and A20 conversion. ℹ️

 

 

 

 

YOU AGREE TO THE FULL TERMS OF USE AND DISCLAIMER HEREIN BY DOWNLOADING AND USING THE SORCERY MOD:

 

DOWNLOAD SORCERY

  1. Download: Sorcery-master.zip (latest version)
  2. Unzip: Sorcery-master.zip
  3. Drag-n-Drop: The two folders (Sorcery + Deep Pockets), found within the unzipped (Sorcery-master\Mods) folder, directly into your Mods folder (\7 Days To Die\Mods). Create the Mods folder here if it doesn't already exist.
  4. Verify Mod Path: (\7 Days To Die\Mods\Sorcery) + (\7 Days To Die\Mods\Deep Pockets)
  5. Disable EAC: EasyAntiCheat must be disabled through the Game Launcher for certain features to work
  6. Choose Difficulty (Optional): Change your Sorcery Difficulty from Normal (default) to Easy, Hard or Apocalyptic for the greatest challenge!
    • Drag-n-drop Chosen Difficulty from "SorceryDifficultyChangerMods" into Mods (\7 Days To Die\Mods)
    • You can change modes at will without restarting. Server-side, doesn't require clients to download.
    • If done correctly, you'll see the logo of your new Difficulty Mode in the top-right of the main game screen!
  7. Deport The Undead back to Hell: You're ready to play as a post-apocalyptic harbinger of the elements... may your training commence!

 

 

MOD LAUNCHER

If you already have the latest version of the Mod Launcher, simply run it and install Sorcery there. Otherwise, follow these steps to get started:

 
  1. Steam Sync: Open Steam, right-click 7 Days to Die, select Properties, select Local Files, select Verify Integrity of Game Files. This will ensure you're using a clean version of the game, which is required for use with the Mod Launcher.
  2. Download Launcher: 7D2D Mod Launcher
  3. Install Launcher: Run the launcher installer SetupInstaller.msi
  4. Run Launcher: Locate and select Sorcery within the mods list.
  5. Install Sorcery: With Sorcery selected, click Install Game Copy.
  6. Delete Mods Folder: You may be prompted to delete a detected Mods Folder; I recommend selecting "Yes". You can install additional Mods with Sorcery later, if desired.
  7. Pre-Sync Mod: Finally, select Pre-Sync Mod, then "Yes" you would like to download it.
  8. AWAKEN ESSENCE: Play Mod and you're ready to play as a post-apocalyptic harbinger of the elements... may your training commence!

 

** Game Updates: You must Uninstall and Reinstall Sorcery through the launcher when new game updates are released. Don't worry, your saves are safe and will be retained. If you experience any errors, repeat step #1.

** Visit @sphereii's 7D2D Mod Launcher Thread for more info regarding it

 

 

 

CREDIT

TFP for creating and improving this ridiculously awesome game, while also providing the ability to making this type of modding available. Special thanks and shoutout to @sphereii for dll help and Mod Launcher special requests, @xyth for providing initial guides and resources, @KhaineGB for awesome collaboration! 😜

 

 

Devrix

Devrix


🧙 Sorcery A20 updated to: v0.985 (12/31/21)

Support The Development of Sorcery

 

sorcery-a20-public.jpg

 

 

 

 

FEATURES

Play 7 Days to Die as a balanced post apocalyptic zombie vanquishing Sorcerer. Through training and discovery, you'll learn how to deport the undead straight back to hell by casting elemental spells of Fire, Ice and Lightning.
• Vanilla game 100% untouched, add-only policy!
• Balanced around vanilla gameplay, you must train to gain and sustain your power!
• Unique animations, art, effects and sounds for spells and items
New Spells: Craft, Master and Upgrade 5 Spells per element!
New Enemies: Touched, Fallen (Champion), Awakened (Boss), Ancient (Raid)
New Attributes: Sorcery, Fire, Ice, Lightning
New Resource: Spirit (mana required to perform all Sorcery)
New Dual Skill Tree and Perks: Arcane, Fire, Ice, Lightning
New Crafting: Armor, Weapons, Mods, Spells, Potions, Scrolls, Stations, Blocks, Resources
New Armor Sets: Arcane, Fire, Ice, Lightning
New Masteries: Alchemy, Runesmithing, Spirit, Essence, Arcane, Fire, Ice, Lightning
Play-style: Sorcerer (Spellcaster)
Play-style: Alchemist (Potions, Bombs)
Play-style: Archer Mage (Spell Arrows) 
Play-style: Gun Mage (Spell Ammo)
Play-style: Melee Mage (Spell Weapons)
Weapon Abilities: Primary, Secondary, Passive and Charge abilities
Rune Mods: Harness the power of Runes to augment your weapons, armor and gear!
Alchemy: Craft Potions, Elixirs and Bombs
Sexy Loot: Item Sets, Armor, Weapons, Mods, Spells, Potions, Scrolls and more!

 

  

   

 

 

SORCERY A20 NOW PUBLIC! (v0.985)

  • Compatibility: Sorcery made fully compatible with A20!
  • New Intro: Narrated cinematic intro with storytelling and lore!
  • New Item: Recall Incantation (Enables teleporting back to base. Unlimited use, 1 Hour Cooldown.)
  • New Item: Omni Blood (Craftable at Alchemy Station)
  • New Item: Spell Knockback Rune (Spell Ammo pushes back their target)
  • Added: Arcane Familiar now works in multiplayer/server :arcane:
  • Added: Arcane Familiar improvements
  • Added: Fallen Camp Quests to traders!
  • Added: True Fallen Camp POIs that place into the modular system of A20
  • Added: Staff VFX on impacting harvestable blocks 
  • Added: Quest markers indicating Essence Bushes during intro quests
  • Added: Holiday surprise!
  • Changed: Base Spell Casting / Reload Speed increased
  • Changed: Spells now launch and travel more accurately
  • Changed: Spell Arrows and Bolts improved + better visibility
  • Changed: Added chance for Seed when Essence Bush bulb is destroyed
  • Changed: More Essence Bushes in Forest and native Biomes
  • Changed: Shrines - blessing duration increased, frequency reduced
  • Changed: Balanced Essence from Wisps and Bushes
  • Changed: Reduced Sorcery Intro Buff benefits
  • Changed: SFX for several stations (reduced whispers)
  • Changed: Native Biomes changed: Fire> Wasteland & Burnt, Lightning> Desert, Omni> Forest
  • Changed: Planted Essence Bushes now grow after 1 game day (1 hour) 
  • Changed: Shrines now recharge in 4 game days, down from 6
  • Changed: Omni Blood required in expensive recipes
  • Changed: Summoning Rituals require 1 less Fallen Blood
  • Changed: Lucky Runes no longer have Spirit Burden penalties
  • Fixed: Shrine Blessing duration inconsistencies
  • Fixed: Indestructible Rune not applying to tools, armor, clothing
  • Fixed: Recall Scroll no longer sometimes fails; now uses actual Teleport
  • Fixed: Recall Scroll couldn't be crafted; not detecting bedroll recipe
  • Fixed: Arcane Chest animation & sound removed; performance and stuck issues
  • Fixed: Armor Set intro kill quests would not complete with a kill 
  • Changes & Fixes: Lots of anticipated changes and tweaks! Discord #Changelog

ℹ️ New A20 game is required due to additions and A20 conversion. ℹ️

 

 

 

 

 

YOU AGREE TO THE FULL TERMS OF USE AND DISCLAIMER HEREIN BY DOWNLOADING AND USING THE SORCERY MOD:

 

DOWNLOAD SORCERY

  1. Download: Sorcery-master.zip (latest version)
  2. Unzip: Sorcery-master.zip
  3. Drag-n-Drop: The two folders (Sorcery + Deep Pockets), found within the unzipped (Sorcery-master\Mods) folder, directly into your Mods folder (\7 Days To Die\Mods). Create the Mods folder here if it doesn't already exist.
  4. Verify Mod Path: (\7 Days To Die\Mods\Sorcery) + (\7 Days To Die\Mods\Deep Pockets)
  5. Disable EAC: EasyAntiCheat must be disabled through the Game Launcher for certain features to work
  6. Deport The Undead back to Hell: You're ready to play as a post-apocalyptic harbinger of the elements... may your training commence!

 

 

MOD LAUNCHER

If you already have the latest version of the Mod Launcher, simply run it and install Sorcery there. Otherwise, follow these steps to get started:

 
  1. Steam Sync: Open Steam, right-click 7 Days to Die, select Properties, select Local Files, select Verify Integrity of Game Files. This will ensure you're using a clean version of the game, which is required for use with the Mod Launcher.
  2. Download Launcher: 7D2D Mod Launcher
  3. Install Launcher: Run the launcher installer SetupInstaller.msi
  4. Run Launcher: Locate and select Sorcery within the mods list.
  5. Install Sorcery: With Sorcery selected, click Install Game Copy.
  6. Delete Mods Folder: You may be prompted to delete a detected Mods Folder; I recommend selecting "Yes". You can install additional Mods with Sorcery later, if desired.
  7. Pre-Sync Mod: Finally, select Pre-Sync Mod, then "Yes" you would like to download it.
  8. AWAKEN ESSENCE: Play Mod and you're ready to play as a post-apocalyptic harbinger of the elements... may your training commence!

 

** Game Updates: You must Uninstall and Reinstall Sorcery through the launcher when new game updates are released. Don't worry, your saves are safe and will be retained. If you experience any errors, repeat step #1.

** Visit @sphereii's 7D2D Mod Launcher Thread for more info regarding it

 

 

 

CREDIT

TFP for creating and improving this ridiculously awesome game, while also providing the ability to making this type of modding available. Special thanks and shoutout to @sphereii for dll help and Mod Launcher special requests, @xyth for providing initial guides and resources, @KhaineGB for awesome collaboration! 😜

 

 

Devrix

Devrix


🧙 Sorcery A20 updated to: v0.985 (12/31/21)

Support The Development of Sorcery

 

sorcery-a20-public.jpg

 

 

 

 

FEATURES

Play 7 Days to Die as a balanced post apocalyptic zombie vanquishing Sorcerer. Through training and discovery, you'll learn how to deport the undead straight back to hell by casting elemental spells of Fire, Ice and Lightning.
• Vanilla game 100% untouched, add-only policy!
• Balanced around vanilla gameplay, you must train to gain and sustain your power!
• Unique animations, art, effects and sounds for spells and items
New Spells: Craft, Master and Upgrade 5 Spells per element!
New Enemies: Touched, Fallen (Champion), Awakened (Boss), Ancient (Raid)
New Attributes: Sorcery, Fire, Ice, Lightning
New Resource: Spirit (mana required to perform all Sorcery)
New Dual Skill Tree and Perks: Arcane, Fire, Ice, Lightning
New Crafting: Armor, Weapons, Mods, Spells, Potions, Scrolls, Stations, Blocks, Resources
New Armor Sets: Arcane, Fire, Ice, Lightning
New Masteries: Alchemy, Runesmithing, Spirit, Essence, Arcane, Fire, Ice, Lightning
Play-style: Sorcerer (Spellcaster)
Play-style: Alchemist (Potions, Bombs)
Play-style: Archer Mage (Spell Arrows) 
Play-style: Gun Mage (Spell Ammo)
Play-style: Melee Mage (Spell Weapons)
Weapon Abilities: Primary, Secondary, Passive and Charge abilities
Rune Mods: Harness the power of Runes to augment your weapons, armor and gear!
Alchemy: Craft Potions, Elixirs and Bombs
Sexy Loot: Item Sets, Armor, Weapons, Mods, Spells, Potions, Scrolls and more!

 

  

   

 

 

SORCERY A20 NOW PUBLIC! (v0.985)

  • Compatibility: Sorcery made fully compatible with A20!
  • New Intro: Narrated cinematic intro with storytelling and lore!
  • New Item: Recall Incantation (Enables teleporting back to base. Unlimited use, 1 Hour Cooldown.)
  • New Item: Omni Blood (Craftable at Alchemy Station)
  • New Item: Spell Knockback Rune (Spell Ammo pushes back their target)
  • Added: Arcane Familiar now works in multiplayer/server :arcane:
  • Added: Arcane Familiar improvements
  • Added: Fallen Camp Quests to traders!
  • Added: True Fallen Camp POIs that place into the modular system of A20
  • Added: Staff VFX on impacting harvestable blocks 
  • Added: Quest markers indicating Essence Bushes during intro quests
  • Added: Holiday surprise!
  • Changed: Base Spell Casting / Reload Speed increased
  • Changed: Spells now launch and travel more accurately
  • Changed: Spell Arrows and Bolts improved + better visibility
  • Changed: Added chance for Seed when Essence Bush bulb is destroyed
  • Changed: More Essence Bushes in Forest and native Biomes
  • Changed: Shrines - blessing duration increased, frequency reduced
  • Changed: Balanced Essence from Wisps and Bushes
  • Changed: Reduced Sorcery Intro Buff benefits
  • Changed: SFX for several stations (reduced whispers)
  • Changed: Native Biomes changed: Fire> Wasteland & Burnt, Lightning> Desert, Omni> Forest
  • Changed: Planted Essence Bushes now grow after 1 game day (1 hour) 
  • Changed: Shrines now recharge in 4 game days, down from 6
  • Changed: Omni Blood required in expensive recipes
  • Changed: Summoning Rituals require 1 less Fallen Blood
  • Changed: Lucky Runes no longer have Spirit Burden penalties
  • Fixed: Shrine Blessing duration inconsistencies
  • Fixed: Indestructible Rune not applying to tools, armor, clothing
  • Fixed: Recall Scroll no longer sometimes fails; now uses actual Teleport
  • Fixed: Recall Scroll couldn't be crafted; not detecting bedroll recipe
  • Fixed: Arcane Chest animation & sound removed; performance and stuck issues
  • Fixed: Armor Set intro kill quests would not complete with a kill 
  • Changes & Fixes: Lots of anticipated changes and tweaks! Discord #Changelog

ℹ️ New A20 game is required due to additions and A20 conversion. ℹ️

 

 

 

 

 

YOU AGREE TO THE FULL TERMS OF USE AND DISCLAIMER HEREIN BY DOWNLOADING AND USING THE SORCERY MOD:

 

DOWNLOAD SORCERY

  1. Download: Sorcery-master.zip (latest version)
  2. Unzip: Sorcery-master.zip
  3. Drag-n-Drop: The two folders (Sorcery + Deep Pockets), found within the unzipped (Sorcery-master\Mods) folder, directly into your Mods folder (\7 Days To Die\Mods). Create the Mods folder here if it doesn't already exist.
  4. Verify Mod Path: (\7 Days To Die\Mods\Sorcery) + (\7 Days To Die\Mods\Deep Pockets)
  5. Disable EAC: EasyAntiCheat must be disabled through the Game Launcher for certain features to work
  6. Deport The Undead back to Hell: You're ready to play as a post-apocalyptic harbinger of the elements... may your training commence!

 

 

MOD LAUNCHER

If you already have the latest version of the Mod Launcher, simply run it and install Sorcery there. Otherwise, follow these steps to get started:

 
  1. Steam Sync: Open Steam, right-click 7 Days to Die, select Properties, select Local Files, select Verify Integrity of Game Files. This will ensure you're using a clean version of the game, which is required for use with the Mod Launcher.
  2. Download Launcher: 7D2D Mod Launcher
  3. Install Launcher: Run the launcher installer SetupInstaller.msi
  4. Run Launcher: Locate and select Sorcery within the mods list.
  5. Install Sorcery: With Sorcery selected, click Install Game Copy.
  6. Delete Mods Folder: You may be prompted to delete a detected Mods Folder; I recommend selecting "Yes". You can install additional Mods with Sorcery later, if desired.
  7. Pre-Sync Mod: Finally, select Pre-Sync Mod, then "Yes" you would like to download it.
  8. AWAKEN ESSENCE: Play Mod and you're ready to play as a post-apocalyptic harbinger of the elements... may your training commence!

 

** Game Updates: You must Uninstall and Reinstall Sorcery through the launcher when new game updates are released. Don't worry, your saves are safe and will be retained. If you experience any errors, repeat step #1.

** Visit @sphereii's 7D2D Mod Launcher Thread for more info regarding it

 

 

 

CREDIT

TFP for creating and improving this ridiculously awesome game, while also providing the ability to making this type of modding available. Special thanks and shoutout to @sphereii for dll help and Mod Launcher special requests, @xyth for providing initial guides and resources, @KhaineGB for awesome collaboration! 😜

 

 

Devrix

Devrix


🧙 Sorcery A20 updated to: v0.984 (12/23/21)

Support The Development of Sorcery

 

sorcery-a20-public.jpg

 

 

 

 

FEATURES

Play 7 Days to Die as a balanced post apocalyptic zombie vanquishing Sorcerer. Through training and discovery, you'll learn how to deport the undead straight back to hell by casting elemental spells of Fire, Ice and Lightning.
• Vanilla game 100% untouched, add-only policy!
• Balanced around vanilla gameplay, you must train to gain and sustain your power!
• Unique animations, art, effects and sounds for spells and items
New Spells: Craft, Master and Upgrade 5 Spells per element!
New Enemies: Touched, Fallen (Champion), Awakened (Boss), Ancient (Raid)
New Attributes: Sorcery, Fire, Ice, Lightning
New Resource: Spirit (mana required to perform all Sorcery)
New Dual Skill Tree and Perks: Arcane, Fire, Ice, Lightning
New Crafting: Armor, Weapons, Mods, Spells, Potions, Scrolls, Stations, Blocks, Resources
New Armor Sets: Arcane, Fire, Ice, Lightning
New Masteries: Alchemy, Runesmithing, Spirit, Essence, Arcane, Fire, Ice, Lightning
Play-style: Sorcerer (Spellcaster)
Play-style: Alchemist (Potions, Bombs)
Play-style: Archer Mage (Spell Arrows) 
Play-style: Gun Mage (Spell Ammo)
Play-style: Melee Mage (Spell Weapons)
Weapon Abilities: Primary, Secondary, Passive and Charge abilities
Rune Mods: Harness the power of Runes to augment your weapons, armor and gear!
Alchemy: Craft Potions, Elixirs and Bombs
Sexy Loot: Item Sets, Armor, Weapons, Mods, Spells, Potions, Scrolls and more!

 

  

   

 

 

SORCERY A20 NOW PUBLIC! (v0.985)

  • Compatibility: Sorcery made fully compatible with A20!
  • New Intro: Narrated cinematic intro with storytelling and lore!
  • New Item: Recall Incantation (Enables teleporting back to base. Unlimited use, 1 Hour Cooldown.)
  • New Item: Omni Blood (Craftable at Alchemy Station)
  • New Item: Spell Knockback Rune (Spell Ammo pushes back their target)
  • Added: Arcane Familiar now works in multiplayer/server :arcane:
  • Added: Arcane Familiar improvements
  • Added: Fallen Camp Quests to traders!
  • Added: True Fallen Camp POIs that place into the modular system of A20
  • Added: Staff VFX on impacting harvestable blocks 
  • Added: Quest markers indicating Essence Bushes during intro quests
  • Added: Holiday surprise!
  • Changed: Base Spell Casting / Reload Speed increased
  • Changed: Spells now launch and travel more accurately
  • Changed: Spell Arrows and Bolts improved + better visibility
  • Changed: Added chance for Seed when Essence Bush bulb is destroyed
  • Changed: More Essence Bushes in Forest and native Biomes
  • Changed: Shrines - blessing duration increased, frequency reduced
  • Changed: Balanced Essence from Wisps and Bushes
  • Changed: Reduced Sorcery Intro Buff benefits
  • Changed: SFX for several stations (reduced whispers)
  • Changed: Native Biomes changed: Fire> Wasteland & Burnt, Lightning> Desert, Omni> Forest
  • Changed: Planted Essence Bushes now grow after 1 game day (1 hour) 
  • Changed: Shrines now recharge in 4 game days, down from 6
  • Changed: Omni Blood required in expensive recipes
  • Changed: Summoning Rituals require 1 less Fallen Blood
  • Changed: Lucky Runes no longer have Spirit Burden penalties
  • Fixed: Shrine Blessing duration inconsistencies
  • Fixed: Indestructible Rune not applying to tools, armor, clothing
  • Fixed: Recall Scroll no longer sometimes fails; now uses actual Teleport
  • Fixed: Recall Scroll couldn't be crafted; not detecting bedroll recipe
  • Fixed: Arcane Chest animation & sound removed; performance and stuck issues
  • Fixed: Armor Set intro kill quests would not complete with a kill 
  • Changes & Fixes: Lots of anticipated changes and tweaks! Discord #Changelog

ℹ️ New A20 game is required due to additions and A20 conversion. ℹ️

 

 

 

 

 

YOU AGREE TO THE FULL TERMS OF USE AND DISCLAIMER HEREIN BY DOWNLOADING AND USING THE SORCERY MOD:

 

DOWNLOAD SORCERY

  1. Download: Sorcery-master.zip (latest version)
  2. Unzip: Sorcery-master.zip
  3. Drag-n-Drop: The two folders (Sorcery + Deep Pockets), found within the unzipped (Sorcery-master\Mods) folder, directly into your Mods folder (\7 Days To Die\Mods). Create the Mods folder here if it doesn't already exist.
  4. Verify Mod Path: (\7 Days To Die\Mods\Sorcery) + (\7 Days To Die\Mods\Deep Pockets)
  5. Disable EAC: EasyAntiCheat must be disabled through the Game Launcher for certain features to work
  6. Deport The Undead back to Hell: You're ready to play as a post-apocalyptic harbinger of the elements... may your training commence!

 

 

MOD LAUNCHER

If you already have the latest version of the Mod Launcher, simply run it and install Sorcery there. Otherwise, follow these steps to get started:

 
  1. Steam Sync: Open Steam, right-click 7 Days to Die, select Properties, select Local Files, select Verify Integrity of Game Files. This will ensure you're using a clean version of the game, which is required for use with the Mod Launcher.
  2. Download Launcher: 7D2D Mod Launcher
  3. Install Launcher: Run the launcher installer SetupInstaller.msi
  4. Run Launcher: Locate and select Sorcery within the mods list.
  5. Install Sorcery: With Sorcery selected, click Install Game Copy.
  6. Delete Mods Folder: You may be prompted to delete a detected Mods Folder; I recommend selecting "Yes". You can install additional Mods with Sorcery later, if desired.
  7. Pre-Sync Mod: Finally, select Pre-Sync Mod, then "Yes" you would like to download it.
  8. AWAKEN ESSENCE: Play Mod and you're ready to play as a post-apocalyptic harbinger of the elements... may your training commence!

 

** Game Updates: You must Uninstall and Reinstall Sorcery through the launcher when new game updates are released. Don't worry, your saves are safe and will be retained. If you experience any errors, repeat step #1.

** Visit @sphereii's 7D2D Mod Launcher Thread for more info regarding it

 

 

 

CREDIT

TFP for creating and improving this ridiculously awesome game, while also providing the ability to making this type of modding available. Special thanks and shoutout to @sphereii for dll help and Mod Launcher special requests, @xyth for providing initial guides and resources, @KhaineGB for awesome collaboration! 😜

 

 

Devrix

Devrix


🧙 Sorcery A20 updated to: v0.984 (12/23/21)

Support The Development of Sorcery

 

sorcery-a20-public.jpg

 

 

 

 

FEATURES

Play 7 Days to Die as a balanced post apocalyptic zombie vanquishing Sorcerer. Through training and discovery, you'll learn how to deport the undead straight back to hell by casting elemental spells of Fire, Ice and Lightning.
• Vanilla game 100% untouched, add-only policy!
• Balanced around vanilla gameplay, you must train to gain and sustain your power!
• Unique animations, art, effects and sounds for spells and items
New Spells: Craft, Master and Upgrade 5 Spells per element!
New Enemies: Touched, Fallen (Champion), Awakened (Boss), Ancient (Raid)
New Attributes: Sorcery, Fire, Ice, Lightning
New Resource: Spirit (mana required to perform all Sorcery)
New Dual Skill Tree and Perks: Arcane, Fire, Ice, Lightning
New Crafting: Armor, Weapons, Mods, Spells, Potions, Scrolls, Stations, Blocks, Resources
New Armor Sets: Arcane, Fire, Ice, Lightning
New Masteries: Alchemy, Runesmithing, Spirit, Essence, Arcane, Fire, Ice, Lightning
Play-style: Sorcerer (Spellcaster)
Play-style: Alchemist (Potions, Bombs)
Play-style: Archer Mage (Spell Arrows) 
Play-style: Gun Mage (Spell Ammo)
Play-style: Melee Mage (Spell Weapons)
Weapon Abilities: Primary, Secondary, Passive and Charge abilities
Rune Mods: Harness the power of Runes to augment your weapons, armor and gear!
Alchemy: Craft Potions, Elixirs and Bombs
Sexy Loot: Item Sets, Armor, Weapons, Mods, Spells, Potions, Scrolls and more!

 

  

   

 

 

SORCERY A20 NOW PUBLIC! (v0.984)

  • Compatibility: Sorcery made fully compatible with A20!
  • New Intro: Narrated cinematic intro with storytelling and lore!
  • New Item: Recall Incantation (Enables teleporting back to base. Unlimited use, 1 Hour Cooldown.)
  • New Item: Omni Blood (Craftable at Alchemy Station)
  • New Item: Spell Knockback Rune (Spell Ammo pushes back their target)
  • Added: Arcane Familiar now works in multiplayer/server :arcane:
  • Added: Arcane Familiar improvements
  • Added: Fallen Camp Quests to traders!
  • Added: True Fallen Camp POIs that place into the modular system of A20
  • Added: Staff VFX on impacting harvestable blocks 
  • Added: Quest markers indicating Essence Bushes during intro quests
  • Added: Holiday surprise!
  • Changed: Base Spell Casting / Reload Speed increased
  • Changed: Spells now launch and travel more accurately
  • Changed: Spell Arrows and Bolts improved + better visibility
  • Changed: Added chance for Seed when Essence Bush bulb is destroyed
  • Changed: More Essence Bushes in Forest and native Biomes
  • Changed: Shrines - blessing duration increased, frequency reduced
  • Changed: Balanced Essence from Wisps and Bushes
  • Changed: Reduced Sorcery Intro Buff benefits
  • Changed: SFX for several stations (reduced whispers)
  • Changed: Native Biomes changed: Fire> Wasteland & Burnt, Lightning> Desert, Omni> Forest
  • Changed: Planted Essence Bushes now grow after 1 game day (1 hour) 
  • Changed: Shrines now recharge in 4 game days, down from 6
  • Changed: Omni Blood required in expensive recipes
  • Changed: Summoning Rituals require 1 less Fallen Blood
  • Changed: Lucky Runes no longer have Spirit Burden penalties
  • Fixed: Shrine Blessing duration inconsistencies
  • Fixed: Indestructible Rune not applying to tools, armor, clothing
  • Fixed: Recall Scroll no longer sometimes fails; now uses actual Teleport
  • Fixed: Recall Scroll couldn't be crafted; not detecting bedroll recipe
  • Fixed: Arcane Chest animation & sound removed; performance and stuck issues
  • Fixed: Armor Set intro kill quests would not complete with a kill 
  • Changes & Fixes: Lots of anticipated changes and tweaks! Discord #Changelog

ℹ️ New A20 game is required due to additions and A20 conversion. ℹ️

 

 

 

 

 

YOU AGREE TO THE FULL TERMS OF USE AND DISCLAIMER HEREIN BY DOWNLOADING AND USING THE SORCERY MOD:

 

DOWNLOAD SORCERY

  1. Download: Sorcery-master.zip (latest version)
  2. Unzip: Sorcery-master.zip
  3. Drag-n-Drop: The two folders (Sorcery + Deep Pockets), found within the unzipped (Sorcery-master\Mods) folder, directly into your Mods folder (\7 Days To Die\Mods). Create the Mods folder here if it doesn't already exist.
  4. Verify Mod Path: (\7 Days To Die\Mods\Sorcery) + (\7 Days To Die\Mods\Deep Pockets)
  5. Disable EAC: EasyAntiCheat must be disabled through the Game Launcher for certain features to work
  6. Deport The Undead back to Hell: You're ready to play as a post-apocalyptic harbinger of the elements... may your training commence!

 

 

MOD LAUNCHER

If you already have the latest version of the Mod Launcher, simply run it and install Sorcery there. Otherwise, follow these steps to get started:

 
  1. Steam Sync: Open Steam, right-click 7 Days to Die, select Properties, select Local Files, select Verify Integrity of Game Files. This will ensure you're using a clean version of the game, which is required for use with the Mod Launcher.
  2. Download Launcher: 7D2D Mod Launcher
  3. Install Launcher: Run the launcher installer SetupInstaller.msi
  4. Run Launcher: Locate and select Sorcery within the mods list.
  5. Install Sorcery: With Sorcery selected, click Install Game Copy.
  6. Delete Mods Folder: You may be prompted to delete a detected Mods Folder; I recommend selecting "Yes". You can install additional Mods with Sorcery later, if desired.
  7. Pre-Sync Mod: Finally, select Pre-Sync Mod, then "Yes" you would like to download it.
  8. AWAKEN ESSENCE: Play Mod and you're ready to play as a post-apocalyptic harbinger of the elements... may your training commence!

 

** Game Updates: You must Uninstall and Reinstall Sorcery through the launcher when new game updates are released. Don't worry, your saves are safe and will be retained. If you experience any errors, repeat step #1.

** Visit @sphereii's 7D2D Mod Launcher Thread for more info regarding it

 

 

 

CREDIT

TFP for creating and improving this ridiculously awesome game, while also providing the ability to making this type of modding available. Special thanks and shoutout to @sphereii for dll help and Mod Launcher special requests, @xyth for providing initial guides and resources, @KhaineGB for awesome collaboration! 😜

 

 

Devrix

Devrix


🧙 Sorcery A20 updated to: v0.984 (12/23/21)

sorcery-header-v09-fire.png

 

sorcery-a20-public.jpg

 

 

 

 

FEATURES

Play 7 Days to Die as a balanced post apocalyptic zombie vanquishing Sorcerer. Through training and discovery, you'll learn how to deport the undead straight back to hell by casting elemental spells of Fire, Ice and Lightning.
• Vanilla game 100% untouched, add-only policy!
• Balanced around vanilla gameplay, you must train to gain and sustain your power!
• Unique animations, art, effects and sounds for spells and items
New Spells: Craft, Master and Upgrade 5 Spells per element!
New Enemies: Touched, Fallen (Champion), Awakened (Boss), Ancient (Raid)
New Attributes: Sorcery, Fire, Ice, Lightning
New Resource: Spirit (mana required to perform all Sorcery)
New Dual Skill Tree and Perks: Arcane, Fire, Ice, Lightning
New Crafting: Armor, Weapons, Mods, Spells, Potions, Scrolls, Stations, Blocks, Resources
New Armor Sets: Arcane, Fire, Ice, Lightning
New Masteries: Alchemy, Runesmithing, Spirit, Essence, Arcane, Fire, Ice, Lightning
Play-style: Sorcerer (Spellcaster)
Play-style: Alchemist (Potions, Bombs)
Play-style: Archer Mage (Spell Arrows) 
Play-style: Gun Mage (Spell Ammo)
Play-style: Melee Mage (Spell Weapons)
Weapon Abilities: Primary, Secondary, Passive and Charge abilities
Rune Mods: Harness the power of Runes to augment your weapons, armor and gear!
Alchemy: Craft Potions, Elixirs and Bombs
Sexy Loot: Item Sets, Armor, Weapons, Mods, Spells, Potions, Scrolls and more!

 

  

   

 

 

SORCERY A20 NOW PUBLIC! (v0.984)

  • Compatibility: Sorcery made fully compatible with A20!
  • New Intro: Narrated cinematic intro with storytelling and lore!
  • New Item: Recall Incantation (Enables teleporting back to base. Unlimited use, 1 Hour Cooldown.)
  • New Item: Omni Blood (Craftable at Alchemy Station)
  • New Item: Spell Knockback Rune (Spell Ammo pushes back their target)
  • Added: Arcane Familiar now works in multiplayer/server :arcane:
  • Added: Arcane Familiar improvements
  • Added: Fallen Camp Quests to traders!
  • Added: True Fallen Camp POIs that place into the modular system of A20
  • Added: Staff VFX on impacting harvestable blocks 
  • Added: Quest markers indicating Essence Bushes during intro quests
  • Added: Holiday surprise!
  • Changed: Base Spell Casting / Reload Speed increased
  • Changed: Spells now launch and travel more accurately
  • Changed: Spell Arrows and Bolts improved + better visibility
  • Changed: Added chance for Seed when Essence Bush bulb is destroyed
  • Changed: More Essence Bushes in Forest and native Biomes
  • Changed: Shrines - blessing duration increased, frequency reduced
  • Changed: Balanced Essence from Wisps and Bushes
  • Changed: Reduced Sorcery Intro Buff benefits
  • Changed: SFX for several stations (reduced whispers)
  • Changed: Native Biomes changed: Fire> Wasteland & Burnt, Lightning> Desert, Omni> Forest
  • Changed: Planted Essence Bushes now grow after 1 game day (1 hour) 
  • Changed: Shrines now recharge in 4 game days, down from 6
  • Changed: Omni Blood required in expensive recipes
  • Changed: Summoning Rituals require 1 less Fallen Blood
  • Changed: Lucky Runes no longer have Spirit Burden penalties
  • Fixed: Shrine Blessing duration inconsistencies
  • Fixed: Indestructible Rune not applying to tools, armor, clothing
  • Fixed: Recall Scroll no longer sometimes fails; now uses actual Teleport
  • Fixed: Recall Scroll couldn't be crafted; not detecting bedroll recipe
  • Fixed: Arcane Chest animation & sound removed; performance and stuck issues
  • Fixed: Armor Set intro kill quests would not complete with a kill 
  • Changes & Fixes: Lots of anticipated changes and tweaks! Discord #Changelog

ℹ️ New A20 game is required due to additions and A20 conversion. ℹ️

 

 

 

 

 

YOU AGREE TO THE FULL TERMS OF USE AND DISCLAIMER HEREIN BY DOWNLOADING AND USING THE SORCERY MOD:

 

DOWNLOAD SORCERY

  1. Download: Sorcery-master.zip (latest version)
  2. Unzip: Sorcery-master.zip
  3. Drag-n-Drop: The two folders (Sorcery + Deep Pockets), found within the unzipped (Sorcery-master\Mods) folder, directly into your Mods folder (\7 Days To Die\Mods). Create the Mods folder here if it doesn't already exist.
  4. Verify Mod Path: (\7 Days To Die\Mods\Sorcery) + (\7 Days To Die\Mods\Deep Pockets)
  5. Disable EAC: EasyAntiCheat must be disabled through the Game Launcher for certain features to work
  6. Deport The Undead back to Hell: You're ready to play as a post-apocalyptic harbinger of the elements... may your training commence!

 

 

MOD LAUNCHER

If you already have the latest version of the Mod Launcher, simply run it and install Sorcery there. Otherwise, follow these steps to get started:

 
  1. Steam Sync: Open Steam, right-click 7 Days to Die, select Properties, select Local Files, select Verify Integrity of Game Files. This will ensure you're using a clean version of the game, which is required for use with the Mod Launcher.
  2. Download Launcher: 7D2D Mod Launcher
  3. Install Launcher: Run the launcher installer SetupInstaller.msi
  4. Run Launcher: Locate and select Sorcery within the mods list.
  5. Install Sorcery: With Sorcery selected, click Install Game Copy.
  6. Delete Mods Folder: You may be prompted to delete a detected Mods Folder; I recommend selecting "Yes". You can install additional Mods with Sorcery later, if desired.
  7. Pre-Sync Mod: Finally, select Pre-Sync Mod, then "Yes" you would like to download it.
  8. AWAKEN ESSENCE: Play Mod and you're ready to play as a post-apocalyptic harbinger of the elements... may your training commence!

 

** Game Updates: You must Uninstall and Reinstall Sorcery through the launcher when new game updates are released. Don't worry, your saves are safe and will be retained. If you experience any errors, repeat step #1.

** Visit @sphereii's 7D2D Mod Launcher Thread for more info regarding it

 

 

 

CREDIT

TFP for creating and improving this ridiculously awesome game, while also providing the ability to making this type of modding available. Special thanks and shoutout to @sphereii for dll help and Mod Launcher special requests, @xyth for providing initial guides and resources, @KhaineGB for awesome collaboration! 😜

 

 

Devrix

Devrix


🧙 Sorcery A20 updated to: v0.984 (12/23/21)

sorcery-header-v09-fire.png

 

sorcery-a20-public.jpg

 

 

 

FEATURES

Play 7 Days to Die as a balanced post apocalyptic zombie vanquishing Sorcerer. Through training and discovery, you'll learn how to deport the undead straight back to hell by casting elemental spells of Fire, Ice and Lightning.
• Vanilla game 100% untouched, add-only policy!
• Balanced around vanilla gameplay, you must train to gain and sustain your power!
• Unique animations, art, effects and sounds for spells and items
New Spells: Craft, Master and Upgrade 5 Spells per element!
New Enemies: Touched, Fallen (Champion), Awakened (Boss), Ancient (Raid)
New Attributes: Sorcery, Fire, Ice, Lightning
New Resource: Spirit (mana required to perform all Sorcery)
New Dual Skill Tree and Perks: Arcane, Fire, Ice, Lightning
New Crafting: Armor, Weapons, Mods, Spells, Potions, Scrolls, Stations, Blocks, Resources
New Armor Sets: Arcane, Fire, Ice, Lightning
New Masteries: Alchemy, Runesmithing, Spirit, Essence, Arcane, Fire, Ice, Lightning
Play-style: Sorcerer (Spellcaster)
Play-style: Alchemist (Potions, Bombs)
Play-style: Archer Mage (Spell Arrows) 
Play-style: Gun Mage (Spell Ammo)
Play-style: Melee Mage (Spell Weapons)
Weapon Abilities: Primary, Secondary, Passive and Charge abilities
Rune Mods: Harness the power of Runes to augment your weapons, armor and gear!
Alchemy: Craft Potions, Elixirs and Bombs
Sexy Loot: Item Sets, Armor, Weapons, Mods, Spells, Potions, Scrolls and more!

 

  

   

 

 

SORCERY A20 NOW PUBLIC! (v0.984)

  • Compatibility: Sorcery made fully compatible with A20!
  • New Intro: Narrated cinematic intro with storytelling and lore!
  • New Item: Recall Incantation (Enables teleporting back to base. Unlimited use, 1 Hour Cooldown.)
  • New Item: Omni Blood (Craftable at Alchemy Station)
  • New Item: Spell Knockback Rune (Spell Ammo pushes back their target)
  • Added: Arcane Familiar now works in multiplayer/server :arcane:
  • Added: Arcane Familiar improvements
  • Added: Fallen Camp Quests to traders!
  • Added: True Fallen Camp POIs that place into the modular system of A20
  • Added: Staff VFX on impacting harvestable blocks 
  • Added: Quest markers indicating Essence Bushes during intro quests
  • Added: Holiday surprise!
  • Changed: Base Spell Casting / Reload Speed increased
  • Changed: Spells now launch and travel more accurately
  • Changed: Spell Arrows and Bolts improved + better visibility
  • Changed: Added chance for Seed when Essence Bush bulb is destroyed
  • Changed: More Essence Bushes in Forest and native Biomes
  • Changed: Shrines - blessing duration increased, frequency reduced
  • Changed: Balanced Essence from Wisps and Bushes
  • Changed: Reduced Sorcery Intro Buff benefits
  • Changed: SFX for several stations (reduced whispers)
  • Changed: Native Biomes changed: Fire> Wasteland & Burnt, Lightning> Desert, Omni> Forest
  • Changed: Planted Essence Bushes now grow after 1 game day (1 hour) 
  • Changed: Shrines now recharge in 4 game days, down from 6
  • Changed: Omni Blood required in expensive recipes
  • Changed: Summoning Rituals require 1 less Fallen Blood
  • Changed: Lucky Runes no longer have Spirit Burden penalties
  • Fixed: Shrine Blessing duration inconsistencies
  • Fixed: Indestructible Rune not applying to tools, armor, clothing
  • Fixed: Recall Scroll no longer sometimes fails; now uses actual Teleport
  • Fixed: Recall Scroll couldn't be crafted; not detecting bedroll recipe
  • Fixed: Arcane Chest animation & sound removed; performance and stuck issues
  • Fixed: Armor Set intro kill quests would not complete with a kill 
  • Changes & Fixes: Lots of anticipated changes and tweaks! Discord #Changelog

ℹ️ New A20 game is required due to additions and A20 conversion. ℹ️

 

 

 

 

 

YOU AGREE TO THE FULL TERMS OF USE AND DISCLAIMER HEREIN BY DOWNLOADING AND USING THE SORCERY MOD:

 

DOWNLOAD SORCERY

  1. Download: Sorcery-master.zip (latest version)
  2. Unzip: Sorcery-master.zip
  3. Drag-n-Drop: The two folders (Sorcery + Deep Pockets), found within the unzipped (Sorcery-master\Mods) folder, directly into your Mods folder (\7 Days To Die\Mods). Create the Mods folder here if it doesn't already exist.
  4. Verify Mod Path: (\7 Days To Die\Mods\Sorcery) + (\7 Days To Die\Mods\Deep Pockets)
  5. Disable EAC: EasyAntiCheat must be disabled through the Game Launcher for certain features to work
  6. Deport The Undead back to Hell: You're ready to play as a post-apocalyptic harbinger of the elements... may your training commence!

 

 

MOD LAUNCHER

If you already have the latest version of the Mod Launcher, simply run it and install Sorcery there. Otherwise, follow these steps to get started:

 
  1. Steam Sync: Open Steam, right-click 7 Days to Die, select Properties, select Local Files, select Verify Integrity of Game Files. This will ensure you're using a clean version of the game, which is required for use with the Mod Launcher.
  2. Download Launcher: 7D2D Mod Launcher
  3. Install Launcher: Run the launcher installer SetupInstaller.msi
  4. Run Launcher: Locate and select Sorcery within the mods list.
  5. Install Sorcery: With Sorcery selected, click Install Game Copy.
  6. Delete Mods Folder: You may be prompted to delete a detected Mods Folder; I recommend selecting "Yes". You can install additional Mods with Sorcery later, if desired.
  7. Pre-Sync Mod: Finally, select Pre-Sync Mod, then "Yes" you would like to download it.
  8. AWAKEN ESSENCE: Play Mod and you're ready to play as a post-apocalyptic harbinger of the elements... may your training commence!

 

** Game Updates: You must Uninstall and Reinstall Sorcery through the launcher when new game updates are released. Don't worry, your saves are safe and will be retained. If you experience any errors, repeat step #1.

** Visit @sphereii's 7D2D Mod Launcher Thread for more info regarding it

 

 

 

CREDIT

TFP for creating and improving this ridiculously awesome game, while also providing the ability to making this type of modding available. Special thanks and shoutout to @sphereii for dll help and Mod Launcher special requests, @xyth for providing initial guides and resources, @KhaineGB for awesome collaboration! 😜

 

 

Devrix

Devrix


🧙 Sorcery A20 updated to: v0.984 (12/23/21)

sorcery-header-v09-fire.png

 

sorcery-a20-public.jpg

 

 

 

FEATURES

Play 7 Days to Die as a balanced post apocalyptic zombie vanquishing Sorcerer. Through training and discovery, you'll learn how to deport the undead straight back to hell by casting elemental spells of Fire, Ice and Lightning.
• Vanilla game 100% untouched, add-only policy!
• Balanced around vanilla gameplay, you must train to gain and sustain your power!
• Unique animations, art, effects and sounds for spells and items
New Spells: Craft, Master and Upgrade 5 Spells per element!
New Enemies: Touched, Fallen (Champion), Awakened (Boss), Ancient (Raid)
New Attributes: Sorcery, Fire, Ice, Lightning
New Resource: Spirit (mana required to perform all Sorcery)
New Dual Skill Tree and Perks: Arcane, Fire, Ice, Lightning
New Crafting: Armor, Weapons, Mods, Spells, Potions, Scrolls, Stations, Blocks, Resources
New Armor Sets: Arcane, Fire, Ice, Lightning
New Masteries: Alchemy, Runesmithing, Spirit, Essence, Arcane, Fire, Ice, Lightning
Play-style: Sorcerer (Spellcaster)
Play-style: Alchemist (Potions, Bombs)
Play-style: Archer Mage (Spell Arrows) 
Play-style: Gun Mage (Spell Ammo)
Play-style: Melee Mage (Spell Weapons)
Weapon Abilities: Primary, Secondary, Passive and Charge abilities
Rune Mods: Harness the power of Runes to augment your weapons, armor and gear!
Alchemy: Craft Potions, Elixirs and Bombs
Sexy Loot: Item Sets, Armor, Weapons, Mods, Spells, Potions, Scrolls and more!

 

  

   

 

 

SORCERY A20 NOW PUBLIC! (v0.984)

  • Compatibility: Sorcery made fully compatible with A20!
  • New Intro: Narrated cinematic intro with storytelling and lore!
  • New Item: Recall Incantation (Enables teleporting back to base. Unlimited use, 1 Hour Cooldown.)
  • New Item: Omni Blood (Craftable at Alchemy Station)
  • New Item: Spell Knockback Rune (Spell Ammo pushes back their target)
  • Added: Arcane Familiar now works in multiplayer/server :arcane:
  • Added: Arcane Familiar improvements
  • Added: Fallen Camp Quests to traders!
  • Added: True Fallen Camp POIs that place into the modular system of A20
  • Added: Staff VFX on impacting harvestable blocks 
  • Added: Quest markers indicating Essence Bushes during intro quests
  • Added: Holiday surprise!
  • Changed: Base Spell Casting / Reload Speed increased
  • Changed: Spells now launch and travel more accurately
  • Changed: Spell Arrows and Bolts improved + better visibility
  • Changed: Added chance for Seed when Essence Bush bulb is destroyed
  • Changed: More Essence Bushes in Forest and native Biomes
  • Changed: Shrines - blessing duration increased, frequency reduced
  • Changed: Balanced Essence from Wisps and Bushes
  • Changed: Reduced Sorcery Intro Buff benefits
  • Changed: SFX for several stations (reduced whispers)
  • Changed: Native Biomes changed: Fire> Wasteland & Burnt, Lightning> Desert, Omni> Forest
  • Changed: Planted Essence Bushes now grow after 1 game day (1 hour) 
  • Changed: Shrines now recharge in 4 game days, down from 6
  • Changed: Omni Blood required in expensive recipes
  • Changed: Summoning Rituals require 1 less Fallen Blood
  • Changed: Lucky Runes no longer have Spirit Burden penalties
  • Fixed: Shrine Blessing duration inconsistencies
  • Fixed: Indestructible Rune not applying to tools, armor, clothing
  • Fixed: Recall Scroll no longer sometimes fails; now uses actual Teleport
  • Fixed: Recall Scroll couldn't be crafted; not detecting bedroll recipe
  • Fixed: Arcane Chest animation & sound removed; performance and stuck issues
  • Fixed: Armor Set intro kill quests would not complete with a kill 
  • Changes & Fixes: Lots of anticipated changes and tweaks! Discord #Changelog

ℹ️ New A20 game is required due to additions and A20 conversion. ℹ️

 

 

 

 

 

YOU AGREE TO THE FULL TERMS OF USE AND DISCLAIMER HEREIN BY DOWNLOADING AND USING THE SORCERY MOD:

 

DOWNLOAD SORCERY

  1. Download: Sorcery-master.zip (latest version)
  2. Unzip: Sorcery-master.zip
  3. Drag-n-Drop: The two folders (Sorcery + Deep Pockets), found within the unzipped (Sorcery-master\Mods) folder, directly into your Mods folder (\7 Days To Die\Mods). Create the Mods folder here if it doesn't already exist.
  4. Verify Mod Path: (\7 Days To Die\Mods\Sorcery) + (\7 Days To Die\Mods\Deep Pockets)
  5. Disable EAC: EasyAntiCheat must be disabled through the Game Launcher for certain features to work
  6. Deport The Undead back to Hell: You're ready to play as a post-apocalyptic harbinger of the elements... may your training commence!

 

 

MOD LAUNCHER

If you already have the latest version of the Mod Launcher, simply run it and install Sorcery there. Otherwise, follow these steps to get started:

 
  1. Steam Sync: Open Steam, right-click 7 Days to Die, select Properties, select Local Files, select Verify Integrity of Game Files. This will ensure you're using a clean version of the game, which is required for use with the Mod Launcher.
  2. Download Launcher: 7D2D Mod Launcher
  3. Install Launcher: Run the launcher installer SetupInstaller.msi
  4. Run Launcher: Locate and select Sorcery within the mods list.
  5. Install Sorcery: With Sorcery selected, click Install Game Copy.
  6. Delete Mods Folder: You may be prompted to delete a detected Mods Folder; I recommend selecting "Yes". You can install additional Mods with Sorcery later, if desired.
  7. Pre-Sync Mod: Finally, select Pre-Sync Mod, then "Yes" you would like to download it.
  8. AWAKEN ESSENCE: Play Mod and you're ready to play as a post-apocalyptic harbinger of the elements... may your training commence!

 

** Game Updates: You must Uninstall and Reinstall Sorcery through the launcher when new game updates are released. Don't worry, your saves are safe and will be retained. If you experience any errors, repeat step #1.

** Visit @sphereii's 7D2D Mod Launcher Thread for more info regarding it

 

 

 

CREDIT

TFP for creating and improving this ridiculously awesome game, while also providing the ability to making this type of modding available. Special thanks and shoutout to @sphereii for dll help and Mod Launcher special requests, @xythfor providing initial guides and resources, @KhaineGB for awesome collaboration! 😜

 

 

Devrix

Devrix


🧙 Sorcery A19 updated to: v0.973 (10/31/21)

sorcery-header-v09-fire.png

 

sorcery-a20-public.jpg

 

 

 

FEATURES

Play 7 Days to Die as a balanced post apocalyptic zombie vanquishing Sorcerer. Through training and discovery, you'll learn how to deport the undead straight back to hell by casting elemental spells of Fire, Ice and Lightning.
• Vanilla game 100% untouched, add-only policy!
• Balanced around vanilla gameplay, you must train to gain and sustain your power!
• Unique animations, art, effects and sounds for spells and items
New Spells: Craft, Master and Upgrade 5 Spells per element!
New Enemies: Touched, Fallen (Champion), Awakened (Boss), Ancient (Raid)
New Attributes: Sorcery, Fire, Ice, Lightning
New Resource: Spirit (mana required to perform all Sorcery)
New Dual Skill Tree and Perks: Arcane, Fire, Ice, Lightning
New Crafting: Armor, Weapons, Mods, Spells, Potions, Scrolls, Stations, Blocks, Resources
New Armor Sets: Arcane, Fire, Ice, Lightning
New Masteries: Alchemy, Runesmithing, Spirit, Essence, Arcane, Fire, Ice, Lightning
Play-style: Sorcerer (Spellcaster)
Play-style: Alchemist (Potions, Bombs)
Play-style: Archer Mage (Spell Arrows) 
Play-style: Gun Mage (Spell Ammo)
Play-style: Melee Mage (Spell Weapons)
Weapon Abilities: Primary, Secondary, Passive and Charge abilities
Rune Mods: Harness the power of Runes to augment your weapons, armor and gear!
Alchemy: Craft Potions, Elixirs and Bombs
Sexy Loot: Item Sets, Armor, Weapons, Mods, Spells, Potions, Scrolls and more!

 

  

   

 

 

SORCERY A20 NOW PUBLIC! (v0.984)

  • Compatibility: Sorcery made fully compatible with A20!
  • New Intro: Narrated cinematic intro with storytelling and lore!
  • New Item: Recall Incantation (Enables teleporting back to base. Unlimited use, 1 Hour Cooldown.)
  • New Item: Omni Blood (Craftable at Alchemy Station)
  • New Item: Spell Knockback Rune (Spell Ammo pushes back their target)
  • Added: Arcane Familiar now works in multiplayer/server :arcane:
  • Added: Arcane Familiar improvements
  • Added: Fallen Camp Quests to traders!
  • Added: True Fallen Camp POIs that place into the modular system of A20
  • Added: Staff VFX on impacting harvestable blocks 
  • Added: Quest markers indicating Essence Bushes during intro quests
  • Added: Holiday surprise!
  • Changed: Base Spell Casting / Reload Speed increased
  • Changed: Spells now launch and travel more accurately
  • Changed: Spell Arrows and Bolts improved + better visibility
  • Changed: Added chance for Seed when Essence Bush bulb is destroyed
  • Changed: More Essence Bushes in Forest and native Biomes
  • Changed: Shrines - blessing duration increased, frequency reduced
  • Changed: Balanced Essence from Wisps and Bushes
  • Changed: Reduced Sorcery Intro Buff benefits
  • Changed: SFX for several stations (reduced whispers)
  • Changed: Native Biomes changed: Fire> Wasteland & Burnt, Lightning> Desert, Omni> Forest
  • Changed: Planted Essence Bushes now grow after 1 game day (1 hour) 
  • Changed: Shrines now recharge in 4 game days, down from 6
  • Changed: Omni Blood required in expensive recipes
  • Changed: Summoning Rituals require 1 less Fallen Blood
  • Changed: Lucky Runes no longer have Spirit Burden penalties
  • Fixed: Shrine Blessing duration inconsistencies
  • Fixed: Indestructible Rune not applying to tools, armor, clothing
  • Fixed: Recall Scroll no longer sometimes fails; now uses actual Teleport
  • Fixed: Recall Scroll couldn't be crafted; not detecting bedroll recipe
  • Fixed: Arcane Chest animation & sound removed; performance and stuck issues
  • Fixed: Armor Set intro kill quests would not complete with a kill 
  • Changes & Fixes: Lots of anticipated changes and tweaks! Discord #Changelog

ℹ️ New A20 game is required due to additions and A20 conversion. ℹ️

 

 

 

 

 

YOU AGREE TO THE FULL TERMS OF USE AND DISCLAIMER HEREIN BY DOWNLOADING AND USING THE SORCERY MOD:

 

DOWNLOAD SORCERY

  1. Download: Sorcery-master.zip (latest version)
  2. Unzip: Sorcery-master.zip
  3. Drag-n-Drop: The two folders (Sorcery + Deep Pockets), found within the unzipped (Sorcery-master\Mods) folder, directly into your Mods folder (\7 Days To Die\Mods). Create the Mods folder here if it doesn't already exist.
  4. Verify Mod Path: (\7 Days To Die\Mods\Sorcery) + (\7 Days To Die\Mods\Deep Pockets)
  5. Disable EAC: EasyAntiCheat must be disabled through the Game Launcher for certain features to work
  6. Deport The Undead back to Hell: You're ready to play as a post-apocalyptic harbinger of the elements... may your training commence!

 

 

MOD LAUNCHER

If you already have the latest version of the Mod Launcher, simply run it and install Sorcery there. Otherwise, follow these steps to get started:

 
  1. Steam Sync: Open Steam, right-click 7 Days to Die, select Properties, select Local Files, select Verify Integrity of Game Files. This will ensure you're using a clean version of the game, which is required for use with the Mod Launcher.
  2. Download Launcher: 7D2D Mod Launcher
  3. Install Launcher: Run the launcher installer SetupInstaller.msi
  4. Run Launcher: Locate and select Sorcery within the mods list.
  5. Install Sorcery: With Sorcery selected, click Install Game Copy.
  6. Delete Mods Folder: You may be prompted to delete a detected Mods Folder; I recommend selecting "Yes". You can install additional Mods with Sorcery later, if desired.
  7. Pre-Sync Mod: Finally, select Pre-Sync Mod, then "Yes" you would like to download it.
  8. AWAKEN ESSENCE: Play Mod and you're ready to play as a post-apocalyptic harbinger of the elements... may your training commence!

 

** Game Updates: You must Uninstall and Reinstall Sorcery through the launcher when new game updates are released. Don't worry, your saves are safe and will be retained. If you experience any errors, repeat step #1.

** Visit @sphereii's 7D2D Mod Launcher Thread for more info regarding it

 

 

 

CREDIT

TFP for creating and improving this ridiculously awesome game, while also providing the ability to making this type of modding available. Special thanks and shoutout to @sphereii for the help with dll work!

 

Devrix

Devrix


🧙 Sorcery A19 updated to: v0.973 (10/31/21)

sorcery-header-v09-fire.png

 

 

 

 

 

FEATURES

Play 7 Days to Die as a balanced post apocalyptic zombie vanquishing Sorcerer. Through training and discovery, you'll learn how to deport the undead straight back to hell by casting elemental spells of Fire, Ice and Lightning.
• Vanilla game 100% untouched, add-only policy!
• Balanced around vanilla gameplay, you must train to gain and sustain your power!
• Unique animations, art, effects and sounds for spells and items
New Spells: Craft, Master and Upgrade 5 Spells per element!
New Enemies: Touched, Fallen (Champion), Awakened (Boss), Ancient (Raid)
New Attributes: Sorcery, Fire, Ice, Lightning
New Resource: Spirit (mana required to perform all Sorcery)
New Dual Skill Tree and Perks: Arcane, Fire, Ice, Lightning
New Crafting: Armor, Weapons, Mods, Spells, Potions, Scrolls, Stations, Blocks, Resources
New Armor Sets: Arcane, Fire, Ice, Lightning
New Masteries: Alchemy, Runesmithing, Spirit, Essence, Arcane, Fire, Ice, Lightning
Play-style: Sorcerer (Spellcaster)
Play-style: Alchemist (Potions, Bombs)
Play-style: Archer Mage (Spell Arrows) 
Play-style: Gun Mage (Spell Ammo)
Play-style: Melee Mage (Spell Weapons)
Weapon Abilities: Primary, Secondary, Passive and Charge abilities
Rune Mods: Harness the power of Runes to augment your weapons, armor and gear!
Alchemy: Craft Potions, Elixirs and Bombs
Sexy Loot: Item Sets, Armor, Weapons, Mods, Spells, Potions, Scrolls and more!

 

sorcery-v092.png

 

 

 

 

 

 sorcery-ice-a19-v094.jpg

 

 

 

 

  

 

SORCERY FALLEN CAMPS+ (v0.973) NOW LIVE!

  • New Feature: Fallen Camp POI (Rare Stash, Class Runes and  more!)
  • New Feature: Elemental Bushes (1-hit harvest for abundant Essence)
  • New Feature: Shrines spawn randomly throughout the world (powerful buffs on cooldown)
  • New Feature: Plantable Immortal Essence Bushes (requires dirt, any light level, Seed can be moved)
  • New Feature: Holy Retribution Spell (granted by Shrines)
  • New Feature: Holy Purify Debuff (applied by all Holy Sorcery)
  • New Feature: Holy Purify Heal (heals targeted players)
  • New Mastery: Shrine Mastery "Worshiper" to Sorcery Perk Tree
  • Added: +24 Shrines (Touched, Drain, Potion, Scroll and more!)
  • Added: Tons of new Runes, Potions and Scrolls!
  • Added: Essence Bushes rare chance to drop plantable, immortal, seed! 
  • Changes & Fixes: Lots of anticipated changes and tweaks! Discord #Changelog

New game not required for existing v0.96 or v0.97!

 

ℹ️ Final Update before Sorcery A20 (v1.0 Lightning Overhaul)! If you've been waiting to play, this is the feature-packed version to dive into before A20 releases! Future versions of Sorcery will be on A20 + Experimental! ℹ️

 

 

 

 

 

YOU AGREE TO THE FULL TERMS OF USE AND DISCLAIMER HEREIN BY DOWNLOADING AND USING THE SORCERY MOD:

 

DOWNLOAD SORCERY

  1. Download: Sorcery-master.zip (latest version)
  2. Unzip: Sorcery-master.zip
  3. Drag-n-Drop: The two folders (Sorcery + Deep Pockets), found within the unzipped (Sorcery-master\Mods) folder, directly into your Mods folder (\7 Days To Die\Mods). Create the Mods folder here if it doesn't already exist.
  4. Verify Mod Path: (\7 Days To Die\Mods\Sorcery) + (\7 Days To Die\Mods\Deep Pockets)
  5. Deport The Undead back to Hell: You're ready to play as a post-apocalyptic harbinger of the elements... may your training commence!

 

 

MOD LAUNCHER

If you already have the latest version of the Mod Launcher, simply run it and install Sorcery there. Otherwise, follow these steps to get started:

 
  1. Steam Sync: Open Steam, right-click 7 Days to Die, select Properties, select Local Files, select Verify Integrity of Game Files. This will ensure you're using a clean version of the game, which is required for use with the Mod Launcher.
  2. Download Launcher: 7D2D Mod Launcher
  3. Install Launcher: Run the launcher installer SetupInstaller.msi
  4. Run Launcher: Locate and select Sorcery within the mods list.
  5. Install Sorcery: With Sorcery selected, click Install Game Copy.
  6. Delete Mods Folder: You may be prompted to delete a detected Mods Folder; I recommend selecting "Yes". You can install additional Mods with Sorcery later, if desired.
  7. Pre-Sync Mod: Finally, select Pre-Sync Mod, then "Yes" you would like to download it.
  8. AWAKEN ESSENCE: Play Mod and you're ready to play as a post-apocalyptic harbinger of the elements... may your training commence!

 

** Game Updates: You must Uninstall and Reinstall Sorcery through the launcher when new game updates are released. Don't worry, your saves are safe and will be retained. If you experience any errors, repeat step #1.

** Visit @sphereii's 7D2D Mod Launcher Thread for more info regarding it

 

 

 

CREDIT

TFP for creating and improving this ridiculously awesome game, while also providing the ability to making this type of modding available.

 

👑Supporters

Supporters make ongoing development possible! Without your help, it would not be possible to put in the immense amount of time and effort required to design and create the plethora of unique assets that make Sorcery. 

 

 

 

  Sorcery-Logo-Menu.png

 

PLAY WITH DARKNESS FALLS
(COMPATIBILITY PATCH UPDATED TO V1.23)

Follow the instructions below (spoiler) to play Sorcery + Darkness Falls together: 

Spoiler

‼️Install Darkness Falls first! (latest version)
1.) Download DF: http://df-forum.sorcerymod.com/ (or use Mod Launcher)

2.) Download Sorcery: http://download.sorcerymod.com (#📋terms-disclaimer | #📌changelog)
3.) Download Compatibility Patch: http://df-download.sorcerymod.com/
4.) Unzip: Sorcery-master.zip AND SorceryCompatibilityDF.zip
5.) Drag-n-Drop: The single folder (Sorcery), found within the unzipped (Sorcery-master\Mods) folder, directly into the Mods folder (\Darkness_Falls_Directory\Mods). Create the Mods folder here if it doesn't already exist.
6.) Drag-n-Drop: The folder (SorceryCompatibilityDF) directly into the Mods folder (\Darkness_Falls_Directory\Mods) of your Darkness Falls root directory
7.) Verify Mod Path: (\Darkness_Falls_Directory\Mods\Sorcery) + (\Darkness_Falls_Directory\Mods\SorceryCompatibilityDF)
8.) Deport The Undead back to Hell: You're ready to play as a post-apocalyptic harbinger of the elements... may your training commence!

 

 
 
 
sorcery-discord-logo.png
Devrix

Devrix


🧙 Sorcery A19 updated to: v0.973 (10/1/21)

sorcery-header-v09-fire.png

 

 

 

 

 

FEATURES

Play 7 Days to Die as a balanced post apocalyptic zombie vanquishing Sorcerer. Through training and discovery, you'll learn how to deport the undead straight back to hell by casting elemental spells of Fire, Ice and Lightning.
• Vanilla game 100% untouched, add-only policy!
• Balanced around vanilla gameplay, you must train to gain and sustain your power!
• Unique animations, art, effects and sounds for spells and items
New Spells: Craft, Master and Upgrade 5 Spells per element!
New Enemies: Touched, Fallen (Champion), Awakened (Boss), Ancient (Raid)
New Attributes: Sorcery, Fire, Ice, Lightning
New Resource: Spirit (mana required to perform all Sorcery)
New Dual Skill Tree and Perks: Arcane, Fire, Ice, Lightning
New Crafting: Armor, Weapons, Mods, Spells, Potions, Scrolls, Stations, Blocks, Resources
New Armor Sets: Arcane, Fire, Ice, Lightning
New Masteries: Alchemy, Runesmithing, Spirit, Essence, Arcane, Fire, Ice, Lightning
Play-style: Sorcerer (Spellcaster)
Play-style: Alchemist (Potions, Bombs)
Play-style: Archer Mage (Spell Arrows) 
Play-style: Gun Mage (Spell Ammo)
Play-style: Melee Mage (Spell Weapons)
Weapon Abilities: Primary, Secondary, Passive and Charge abilities
Rune Mods: Harness the power of Runes to augment your weapons, armor and gear!
Alchemy: Craft Potions, Elixirs and Bombs
Sexy Loot: Item Sets, Armor, Weapons, Mods, Spells, Potions, Scrolls and more!

 

sorcery-v092.png

 

 

 

 

 

 sorcery-ice-a19-v094.jpg

 

 

 

 

CLASS SET RUNE RUNE MODS!

Added: Spell Knight (Class Runes)
Added: Spell Gunner (Class Runes)
Added: Spell Archer (Class Runes)
Added: Enchanter (Class Runes)
Added: Ritualist (Class Runes)
Added: Scholar (Class Runes)
Added: Silence Rune (stops Fallen + Ally Healing)
Added: New Mastery (Scholar)
Added: Fire Spellcast FX (player arm)
Added: Alchemy Mastery 5/5 now Boosts Ally Potion Potency
Added: Rune Mastery 5/5 now Boosts Ally Rune Effectiveness
Added: Lightning FX+Spells (Shock, Electrocute)
Changed: Rune Mastery now unlocks Runes and Transmutations in this order - 1: Common, 2: Transmutations (convert), 3: Rare (Silver), 4: Legendary (Gold), 5: Transcendent (Orange)
Changed: Class Runes Drop Rate increased even more!

 

 

 

 sorcery-staves-v096.jpg

 

SORCERY UPDATED - STAVES 8/27 (v0.96)

  • Major Feature: New Staff Weapon and Mastery for each Element! (Build charges with Primary Attack while Burning, Chilling, Shocking foes. Expend Charges with Secondary Attack to release magical AoE mayhem! Staff Charges carry over to Spells.)
  • Major Feature: Sorcery Difficulty Changer Mods (instructions in #🔑download) 
  • Rebalanced: Complete balance pass of Sorcery, influenced by #📊roundtable-vote
  • Added: Fire Staff Weapon, Mastery, Quest and Nova Spell
  • Added: Ice Staff Weapon , Mastery, Quest and Nova Spell
  • Added: Arcane Chest + Quest (large craftable storage)
  • Added: Mending Potion (mends sprained, broken bones)
  • Added: Legendary Scroll: Energy Regen (Stamina + Spirit Regen)
  • Changed: Chance for Fallen + Wisps to spawn in Desert
  • Changed: Increased mod slots for Sorcerer Armor (+1 per tier)
  • Changed: Hot/Cold resists tied to Fire/Ice Sorcery instead of Weapon
  • Changed: Reduced Spirit Costs for Spells (5,10,20)
  • Changed: Spirit now regens while spell charging
  • Changed: Class Rune drop rate increased on Fallen
  • Changed: Elixir drop rate increased on Fallen
  • Changed: Fire Spellcast Blazing Speed doubled
  • Changed: Spell Turret Spirit Burden removed, repair costs increased
  • Changed: Scrapping + smelting Sorcery Items is drastically faster
  • Changed: Removed unusable Intro Lightning Elixir and Scroll (re-adding in v1.0 Lightning)
  • Changed: Removed Ritual Shards. Ritual Stone recipes changed.
  • Changes & Fixes: Visit the Discord #Changelog

‼️New game is required‼️

 

 

 

YOU AGREE TO THE FULL TERMS OF USE AND DISCLAIMER HEREIN BY DOWNLOADING AND USING THE SORCERY MOD:

 

DOWNLOAD SORCERY

Sorcery is finally back for A19! You can expect bi-weekly/monthly updates from here out.

  1. Download: Sorcery-master.zip (latest version)
  2. Unzip: Sorcery-master.zip
  3. Drag-n-Drop: The two folders (Sorcery + Deep Pockets), found within the unzipped (Sorcery-master\Mods) folder, directly into your Mods folder (\7 Days To Die\Mods). Create the Mods folder here if it doesn't already exist.
  4. Verify Mod Path: (\7 Days To Die\Mods\Sorcery) + (\7 Days To Die\Mods\Deep Pockets)
  5. Deport The Undead back to Hell: You're ready to play as a post-apocalyptic harbinger of the elements... may your training commence!

 

 

MOD LAUNCHER

If you already have the latest version of the Mod Launcher, simply run it and install Sorcery there. Otherwise, follow these steps to get started:

 
  1. Steam Sync: Open Steam, right-click 7 Days to Die, select Properties, select Local Files, select Verify Integrity of Game Files. This will ensure you're using a clean version of the game, which is required for use with the Mod Launcher.
  2. Download Launcher: 7D2D Mod Launcher
  3. Install Launcher: Run the launcher installer SetupInstaller.msi
  4. Run Launcher: Locate and select Sorcery within the mods list.
  5. Install Sorcery: With Sorcery selected, click Install Game Copy.
  6. Delete Mods Folder: You may be prompted to delete a detected Mods Folder; I recommend selecting "Yes". You can install additional Mods with Sorcery later, if desired.
  7. Pre-Sync Mod: Finally, select Pre-Sync Mod, then "Yes" you would like to download it.
  8. AWAKEN ESSENCE: Play Mod and you're ready to play as a post-apocalyptic harbinger of the elements... may your training commence!

 

** Game Updates: You must Uninstall and Reinstall Sorcery through the launcher when new game updates are released. Don't worry, your saves are safe and will be retained. If you experience any errors, repeat step #1.

** Visit @sphereii's 7D2D Mod Launcher Thread for more info regarding it

 

 Sorcery-Logo-Menu.png

 

PLAY WITH DARKNESS FALLS

Follow the instructions below (spoiler) to play Sorcery + Darkness Falls together: 

Spoiler

‼️Install Darkness Falls first! (latest version)
1.) Download DF: http://df-forum.sorcerymod.com/ (or use Mod Launcher)

2.) Download Sorcery: http://download.sorcerymod.com (#📋terms-disclaimer | #📌changelog)
3.) Download Compatibility Patch: http://df-download.sorcerymod.com/
4.) Unzip: Sorcery-master.zip AND SorceryCompatibilityDF.zip
5.) Drag-n-Drop: The single folder (Sorcery), found within the unzipped (Sorcery-master\Mods) folder, directly into the Mods folder (\Darkness_Falls_Directory\Mods). Create the Mods folder here if it doesn't already exist.
6.) Drag-n-Drop: The folder (SorceryCompatibilityDF) directly into the Mods folder (\Darkness_Falls_Directory\Mods) of your Darkness Falls root directory
7.) Verify Mod Path: (\Darkness_Falls_Directory\Mods\Sorcery) + (\Darkness_Falls_Directory\Mods\SorceryCompatibilityDF)
8.) Deport The Undead back to Hell: You're ready to play as a post-apocalyptic harbinger of the elements... may your training commence!

 

 

CREDIT

TFP for creating and improving this ridiculously awesome game, while also providing the ability to making this type of modding available.

 

👑Supporters

Supporters make ongoing development possible! Without your help, it would not be possible to put in the immense amount of time and effort required to design and create the plethora of unique assets that make Sorcery. 

 

 

 

sorcery-discord-logo.png

 

Devrix

Devrix


🧙 Sorcery A19 updated to: v0.96 (8/27/21)

sorcery-header-v09-fire.png

 

 

 

 

 

FEATURES

Play 7 Days to Die as a balanced post apocalyptic zombie vanquishing Sorcerer. Through training and discovery, you'll learn how to deport the undead straight back to hell by casting elemental spells of Fire, Ice and Lightning.
• Vanilla game 100% untouched, add-only policy!
• Balanced around vanilla gameplay, you must train to gain and sustain your power!
• Unique animations, art, effects and sounds for spells and items
New Spells: Craft, Master and Upgrade 5 Spells per element!
New Enemies: Touched, Fallen (Champion), Awakened (Boss), Ancient (Raid)
New Attributes: Sorcery, Fire, Ice, Lightning
New Resource: Spirit (mana required to perform all Sorcery)
New Dual Skill Tree and Perks: Arcane, Fire, Ice, Lightning
New Crafting: Armor, Weapons, Mods, Spells, Potions, Scrolls, Stations, Blocks, Resources
New Armor Sets: Arcane, Fire, Ice, Lightning
New Masteries: Alchemy, Runesmithing, Spirit, Essence, Arcane, Fire, Ice, Lightning
Play-style: Sorcerer (Spellcaster)
Play-style: Alchemist (Potions, Bombs)
Play-style: Archer Mage (Spell Arrows) 
Play-style: Gun Mage (Spell Ammo)
Play-style: Melee Mage (Spell Weapons)
Weapon Abilities: Primary, Secondary, Passive and Charge abilities
Rune Mods: Harness the power of Runes to augment your weapons, armor and gear!
Alchemy: Craft Potions, Elixirs and Bombs
Sexy Loot: Item Sets, Armor, Weapons, Mods, Spells, Potions, Scrolls and more!

 

sorcery-v092.png

 

 

 

 

 

 sorcery-ice-a19-v094.jpg

 

 

 

 

CLASS SET RUNE RUNE MODS!

Added: Spell Knight (Class Runes)
Added: Spell Gunner (Class Runes)
Added: Spell Archer (Class Runes)
Added: Enchanter (Class Runes)
Added: Ritualist (Class Runes)
Added: Scholar (Class Runes)
Added: Silence Rune (stops Fallen + Ally Healing)
Added: New Mastery (Scholar)
Added: Fire Spellcast FX (player arm)
Added: Alchemy Mastery 5/5 now Boosts Ally Potion Potency
Added: Rune Mastery 5/5 now Boosts Ally Rune Effectiveness
Added: Lightning FX+Spells (Shock, Electrocute)
Changed: Rune Mastery now unlocks Runes and Transmutations in this order - 1: Common, 2: Transmutations (convert), 3: Rare (Silver), 4: Legendary (Gold), 5: Transcendent (Orange)
Changed: Class Runes Drop Rate increased even more!

 

 

 

 sorcery-staves-v096.jpg

 

SORCERY UPDATED - STAVES 8/27 (v0.96)

  • Major Feature: New Staff Weapon and Mastery for each Element! (Build charges with Primary Attack while Burning, Chilling, Shocking foes. Expend Charges with Secondary Attack to release magical AoE mayhem! Staff Charges carry over to Spells.)
  • Major Feature: Sorcery Difficulty Changer Mods (instructions in #🔑download) 
  • Rebalanced: Complete balance pass of Sorcery, influenced by #📊roundtable-vote
  • Added: Fire Staff Weapon, Mastery, Quest and Nova Spell
  • Added: Ice Staff Weapon , Mastery, Quest and Nova Spell
  • Added: Arcane Chest + Quest (large craftable storage)
  • Added: Mending Potion (mends sprained, broken bones)
  • Added: Legendary Scroll: Energy Regen (Stamina + Spirit Regen)
  • Changed: Chance for Fallen + Wisps to spawn in Desert
  • Changed: Increased mod slots for Sorcerer Armor (+1 per tier)
  • Changed: Hot/Cold resists tied to Fire/Ice Sorcery instead of Weapon
  • Changed: Reduced Spirit Costs for Spells (5,10,20)
  • Changed: Spirit now regens while spell charging
  • Changed: Class Rune drop rate increased on Fallen
  • Changed: Elixir drop rate increased on Fallen
  • Changed: Fire Spellcast Blazing Speed doubled
  • Changed: Spell Turret Spirit Burden removed, repair costs increased
  • Changed: Scrapping + smelting Sorcery Items is drastically faster
  • Changed: Removed unusable Intro Lightning Elixir and Scroll (re-adding in v1.0 Lightning)
  • Changed: Removed Ritual Shards. Ritual Stone recipes changed.
  • Changes & Fixes: Visit the Discord #Changelog

‼️New game is required‼️

 

 

 

YOU AGREE TO THE FULL TERMS OF USE AND DISCLAIMER HEREIN BY DOWNLOADING AND USING THE SORCERY MOD:

 

DOWNLOAD SORCERY

Sorcery is finally back for A19! You can expect bi-weekly/monthly updates from here out.

  1. Download: Sorcery-master.zip (latest version)
  2. Unzip: Sorcery-master.zip
  3. Drag-n-Drop: The two folders (Sorcery + Deep Pockets), found within the unzipped (Sorcery-master\Mods) folder, directly into your Mods folder (\7 Days To Die\Mods). Create the Mods folder here if it doesn't already exist.
  4. Verify Mod Path: (\7 Days To Die\Mods\Sorcery) + (\7 Days To Die\Mods\Deep Pockets)
  5. Deport The Undead back to Hell: You're ready to play as a post-apocalyptic harbinger of the elements... may your training commence!

 

 

MOD LAUNCHER

If you already have the latest version of the Mod Launcher, simply run it and install Sorcery there. Otherwise, follow these steps to get started:

 
  1. Steam Sync: Open Steam, right-click 7 Days to Die, select Properties, select Local Files, select Verify Integrity of Game Files. This will ensure you're using a clean version of the game, which is required for use with the Mod Launcher.
  2. Download Launcher: 7D2D Mod Launcher
  3. Install Launcher: Run the launcher installer SetupInstaller.msi
  4. Run Launcher: Locate and select Sorcery within the mods list.
  5. Install Sorcery: With Sorcery selected, click Install Game Copy.
  6. Delete Mods Folder: You may be prompted to delete a detected Mods Folder; I recommend selecting "Yes". You can install additional Mods with Sorcery later, if desired.
  7. Pre-Sync Mod: Finally, select Pre-Sync Mod, then "Yes" you would like to download it.
  8. AWAKEN ESSENCE: Play Mod and you're ready to play as a post-apocalyptic harbinger of the elements... may your training commence!

 

** Game Updates: You must Uninstall and Reinstall Sorcery through the launcher when new game updates are released. Don't worry, your saves are safe and will be retained. If you experience any errors, repeat step #1.

** Visit @sphereii's 7D2D Mod Launcher Thread for more info regarding it

 

 Sorcery-Logo-Menu.png

 

PLAY WITH DARKNESS FALLS

Follow the instructions below (spoiler) to play Sorcery + Darkness Falls together: 

Spoiler

‼️Install Darkness Falls first! (latest version)
1.) Download DF: http://df-forum.sorcerymod.com/ (or use Mod Launcher)

2.) Download Sorcery: http://download.sorcerymod.com (#📋terms-disclaimer | #📌changelog)
3.) Download Compatibility Patch: http://df-download.sorcerymod.com/
4.) Unzip: Sorcery-master.zip AND SorceryCompatibilityDF.zip
5.) Drag-n-Drop: The single folder (Sorcery), found within the unzipped (Sorcery-master\Mods) folder, directly into the Mods folder (\Darkness_Falls_Directory\Mods). Create the Mods folder here if it doesn't already exist.
6.) Drag-n-Drop: The folder (SorceryCompatibilityDF) directly into the Mods folder (\Darkness_Falls_Directory\Mods) of your Darkness Falls root directory
7.) Verify Mod Path: (\Darkness_Falls_Directory\Mods\Sorcery) + (\Darkness_Falls_Directory\Mods\SorceryCompatibilityDF)
8.) Deport The Undead back to Hell: You're ready to play as a post-apocalyptic harbinger of the elements... may your training commence!

 

 

CREDIT

TFP for creating and improving this ridiculously awesome game, while also providing the ability to making this type of modding available.

 

👑Supporters

Supporters make ongoing development possible! Without your help, it would not be possible to put in the immense amount of time and effort required to design and create the plethora of unique assets that make Sorcery. 

 

 

 

sorcery-discord-logo.png

 

Devrix

Devrix


🧙 Sorcery A19 updated to: v0.94 (July)

sorcery-header-v09-fire.png

 

 

 

 

 

FEATURES

Play 7 Days to Die as a balanced post apocalyptic zombie vanquishing Sorcerer. Through training and discovery, you'll learn how to deport the undead straight back to hell by casting elemental spells of Fire, Ice and Lightning.
• Vanilla game 100% untouched, add-only policy!
• Balanced around vanilla gameplay, you must train to gain and sustain your power!
• Unique animations, art, effects and sounds for spells and items
New Spells: Craft, Master and Upgrade 5 Spells per element!
New Enemies: Touched, Fallen (Champion), Awakened (Boss), Ancient (Raid)
New Attributes: Sorcery, Fire, Ice, Lightning
New Resource: Spirit (mana required to perform all Sorcery)
New Dual Skill Tree and Perks: Arcane, Fire, Ice, Lightning
New Crafting: Armor, Weapons, Mods, Spells, Potions, Scrolls, Stations, Blocks, Resources
New Armor Sets: Arcane, Fire, Ice, Lightning
New Masteries: Alchemy, Runesmithing, Spirit, Essence, Arcane, Fire, Ice, Lightning
Play-style: Sorcerer (Spellcaster)
Play-style: Alchemist (Potions, Bombs)
Play-style: Archer Mage (Spell Arrows) 
Play-style: Gun Mage (Spell Ammo)
Play-style: Melee Mage (Spell Weapons)
Weapon Abilities: Primary, Secondary, Passive and Charge abilities
Rune Mods: Harness the power of Runes to augment your weapons, armor and gear!
Alchemy: Craft Potions, Elixirs and Bombs
Sexy Loot: Item Sets, Armor, Weapons, Mods, Spells, Potions, Scrolls and more!

 

sorcery-v092.png

 

 

 

 

 

 sorcery-ice-a19-v094.jpg

 

 

 

 

CLASS SET RUNE RUNE MODS!

Added: Spell Knight (Class Runes)
Added: Spell Gunner (Class Runes)
Added: Spell Archer (Class Runes)
Added: Enchanter (Class Runes)
Added: Ritualist (Class Runes)
Added: Scholar (Class Runes)
Added: Silence Rune (stops Fallen + Ally Healing)
Added: New Mastery (Scholar)
Added: Fire Spellcast FX (player arm)
Added: Alchemy Mastery 5/5 now Boosts Ally Potion Potency
Added: Rune Mastery 5/5 now Boosts Ally Rune Effectiveness
Added: Lightning FX+Spells (Shock, Electrocute)
Changed: Rune Mastery now unlocks Runes and Transmutations in this order - 1: Common, 2: Transmutations (convert), 3: Rare (Silver), 4: Legendary (Gold), 5: Transcendent (Orange)
Changed: Class Runes Drop Rate increased even more!

 

 

 

 sorcery-staves-v096.jpg

 

SORCERY UPDATED - STAVES 8/27 (v0.96)

  • Major Feature: New Staff Weapon and Mastery for each Element! (Build charges with Primary Attack while Burning, Chilling, Shocking foes. Expend Charges with Secondary Attack to release magical AoE mayhem! Staff Charges carry over to Spells.)
  • Major Feature: Sorcery Difficulty Changer Mods (instructions in #🔑download) 
  • Rebalanced: Complete balance pass of Sorcery, influenced by #📊roundtable-vote
  • Added: Fire Staff Weapon, Mastery, Quest and Nova Spell
  • Added: Ice Staff Weapon , Mastery, Quest and Nova Spell
  • Added: Arcane Chest + Quest (large craftable storage)
  • Added: Mending Potion (mends sprained, broken bones)
  • Added: Legendary Scroll: Energy Regen (Stamina + Spirit Regen)
  • Changed: Chance for Fallen + Wisps to spawn in Desert
  • Changed: Increased mod slots for Sorcerer Armor (+1 per tier)
  • Changed: Hot/Cold resists tied to Fire/Ice Sorcery instead of Weapon
  • Changed: Reduced Spirit Costs for Spells (5,10,20)
  • Changed: Spirit now regens while spell charging
  • Changed: Class Rune drop rate increased on Fallen
  • Changed: Elixir drop rate increased on Fallen
  • Changed: Fire Spellcast Blazing Speed doubled
  • Changed: Spell Turret Spirit Burden removed, repair costs increased
  • Changed: Scrapping + smelting Sorcery Items is drastically faster
  • Changed: Removed unusable Intro Lightning Elixir and Scroll (re-adding in v1.0 Lightning)
  • Changed: Removed Ritual Shards. Ritual Stone recipes changed.
  • Changes & Fixes: Visit the Discord #Changelog

‼️New game is required‼️

 

 

 

YOU AGREE TO THE FULL TERMS OF USE AND DISCLAIMER HEREIN BY DOWNLOADING AND USING THE SORCERY MOD:

 

DOWNLOAD SORCERY

Sorcery is finally back for A19! You can expect bi-weekly/monthly updates from here out.

  1. Download: Sorcery-master.zip (latest version)
  2. Unzip: Sorcery-master.zip
  3. Drag-n-Drop: The two folders (Sorcery + Deep Pockets), found within the unzipped (Sorcery-master\Mods) folder, directly into your Mods folder (\7 Days To Die\Mods). Create the Mods folder here if it doesn't already exist.
  4. Verify Mod Path: (\7 Days To Die\Mods\Sorcery) + (\7 Days To Die\Mods\Deep Pockets)
  5. Deport The Undead back to Hell: You're ready to play as a post-apocalyptic harbinger of the elements... may your training commence!

 

 

MOD LAUNCHER

If you already have the latest version of the Mod Launcher, simply run it and install Sorcery there. Otherwise, follow these steps to get started:

 
  1. Steam Sync: Open Steam, right-click 7 Days to Die, select Properties, select Local Files, select Verify Integrity of Game Files. This will ensure you're using a clean version of the game, which is required for use with the Mod Launcher.
  2. Download Launcher: 7D2D Mod Launcher
  3. Install Launcher: Run the launcher installer SetupInstaller.msi
  4. Run Launcher: Locate and select Sorcery within the mods list.
  5. Install Sorcery: With Sorcery selected, click Install Game Copy.
  6. Delete Mods Folder: You may be prompted to delete a detected Mods Folder; I recommend selecting "Yes". You can install additional Mods with Sorcery later, if desired.
  7. Pre-Sync Mod: Finally, select Pre-Sync Mod, then "Yes" you would like to download it.
  8. AWAKEN ESSENCE: Play Mod and you're ready to play as a post-apocalyptic harbinger of the elements... may your training commence!

 

** Game Updates: You must Uninstall and Reinstall Sorcery through the launcher when new game updates are released. Don't worry, your saves are safe and will be retained. If you experience any errors, repeat step #1.

** Visit @sphereii's 7D2D Mod Launcher Thread for more info regarding it

 

 Sorcery-Logo-Menu.png

 

PLAY WITH DARKNESS FALLS

Follow the instructions below (spoiler) to play Sorcery + Darkness Falls together: 

Spoiler

‼️Install Darkness Falls first! (latest version)
1.) Download DF: http://df-forum.sorcerymod.com/ (or use Mod Launcher)

2.) Download Sorcery: http://download.sorcerymod.com (#📋terms-disclaimer | #📌changelog)
3.) Download Compatibility Patch: http://df-download.sorcerymod.com/
4.) Unzip: Sorcery-master.zip AND SorceryCompatibilityDF.zip
5.) Drag-n-Drop: The single folder (Sorcery), found within the unzipped (Sorcery-master\Mods) folder, directly into the Mods folder (\Darkness_Falls_Directory\Mods). Create the Mods folder here if it doesn't already exist.
6.) Drag-n-Drop: The folder (SorceryCompatibilityDF) directly into the Mods folder (\Darkness_Falls_Directory\Mods) of your Darkness Falls root directory
7.) Verify Mod Path: (\Darkness_Falls_Directory\Mods\Sorcery) + (\Darkness_Falls_Directory\Mods\SorceryCompatibilityDF)
8.) Deport The Undead back to Hell: You're ready to play as a post-apocalyptic harbinger of the elements... may your training commence!

 

 

CREDIT

TFP for creating and improving this ridiculously awesome game, while also providing the ability to making this type of modding available.

 

👑Supporters

Supporters make ongoing development possible! Without your help, it would not be possible to put in the immense amount of time and effort required to design and create the plethora of unique assets that make Sorcery. 

 

 

 

sorcery-discord-logo.png

 

Devrix

Devrix


🧙 Sorcery A19 updated to: v0.94 (July)

sorcery-header-v09-fire.png

 

 

 

 

 

FEATURES

Play 7 Days to Die as a balanced post apocalyptic zombie vanquishing Sorcerer. Through training and discovery, you'll learn how to deport the undead straight back to hell by casting elemental spells of Fire, Ice and Lightning.
• Vanilla game 100% untouched, add-only policy!
• Balanced around vanilla gameplay, you must train to gain and sustain your power!
• Unique animations, art, effects and sounds for spells and items
New Spells: Craft, Master and Upgrade 5 Spells per element!
New Enemies: Touched, Fallen (Champion), Awakened (Boss), Ancient (Raid)
New Attributes: Sorcery, Fire, Ice, Lightning
New Resource: Spirit (mana required to perform all Sorcery)
New Dual Skill Tree and Perks: Arcane, Fire, Ice, Lightning
New Crafting: Armor, Weapons, Mods, Spells, Potions, Scrolls, Stations, Blocks, Resources
New Armor Sets: Arcane, Fire, Ice, Lightning
New Masteries: Alchemy, Runesmithing, Spirit, Essence, Arcane, Fire, Ice, Lightning
Play-style: Sorcerer (Spellcaster)
Play-style: Alchemist (Potions, Bombs)
Play-style: Archer Mage (Spell Arrows) 
Play-style: Gun Mage (Spell Ammo)
Play-style: Melee Mage (Spell Weapons)
Weapon Abilities: Primary, Secondary, Passive and Charge abilities
Rune Mods: Harness the power of Runes to augment your weapons, armor and gear!
Alchemy: Craft Potions, Elixirs and Bombs
Sexy Loot: Item Sets, Armor, Weapons, Mods, Spells, Potions, Scrolls and more!

 

sorcery-v092.png

 

 

 

 

A19 SORCERY ICE OVERHAUL (v0.94+)

 

 sorcery-ice-a19-v094.jpg

 

 

 SORCERY UPDATED - ICE 5/31 (v0.941)

  • Added: Ice Element
  • Added: Ice Spells
  • Added: Ice Arrow & Bolt
  • Added: Ice Spell Turret
  • Added: Ice Potions
  • Added: Ice Scrolls
  • Added: New Quests
  • Added: New Runes
  • Added: Class Runes
  • Added: Spell Traps
  • Added: Wisp Entities
  • Added: Shatter Feature
  • Added: Health Bar to Fallen
  • Added: Spell Pushback
  • Added: Fire Element Overhauled 
  • Changes & Fixes: Visit the Discord #Changelog

‼️New game is required‼️

 

 

 

Support Sorcery

 

 

CLASS SET RUNE UPDATE NOW LIVE! (v0.943 | 6/4)

Added: Spell Knight (Class Runes)
Added: Spell Gunner (Class Runes)
Added: Spell Archer (Class Runes)
Added: Enchanter (Class Runes)
Added: Ritualist (Class Runes)
Added: Scholar (Class Runes)
Added: Silence Rune (stops Fallen + Ally Healing)
Added: New Mastery (Scholar)
Added: Fire Spellcast FX (player arm)
Added: Alchemy Mastery 5/5 now Boosts Ally Potion Potency
Added: Rune Mastery 5/5 now Boosts Ally Rune Effectiveness
Added: Lightning FX+Spells (Shock, Electrocute)
Changed: Rune Mastery now unlocks Runes and Transmutations in this order - 1: Common, 2: Transmutations (convert), 3: Rare (Silver), 4: Legendary (Gold), 5: Transcendent (Orange)
Changed: Class Runes Drop Rate increased even more!
✔️Works with existing saves! No restart needed.✔️

 

 

 

YOU AGREE TO THE FULL TERMS OF USE AND DISCLAIMER HEREIN BY DOWNLOADING AND USING THE SORCERY MOD:

 

DOWNLOAD SORCERY

Sorcery is finally back for A19! You can expect bi-weekly/monthly updates from here out.

  1. Download: Sorcery-master.zip (latest version)
  2. Unzip: Sorcery-master.zip
  3. Drag-n-Drop: The two folders (Sorcery + Deep Pockets), found within the unzipped (Sorcery-master\Mods) folder, directly into your Mods folder (\7 Days To Die\Mods). Create the Mods folder here if it doesn't already exist.
  4. Verify Mod Path: (\7 Days To Die\Mods\Sorcery) + (\7 Days To Die\Mods\Deep Pockets)
  5. Deport The Undead back to Hell: You're ready to play as a post-apocalyptic harbinger of the elements... may your training commence!

 

 

MOD LAUNCHER

If you already have the latest version of the Mod Launcher, simply run it and install Sorcery there. Otherwise, follow these steps to get started:

 
  1. Steam Sync: Open Steam, right-click 7 Days to Die, select Properties, select Local Files, select Verify Integrity of Game Files. This will ensure you're using a clean version of the game, which is required for use with the Mod Launcher.
  2. Download Launcher: 7D2D Mod Launcher
  3. Install Launcher: Run the launcher installer SetupInstaller.msi
  4. Run Launcher: Locate and select Sorcery within the mods list.
  5. Install Sorcery: With Sorcery selected, click Install Game Copy.
  6. Delete Mods Folder: You may be prompted to delete a detected Mods Folder; I recommend selecting "Yes". You can install additional Mods with Sorcery later, if desired.
  7. Pre-Sync Mod: Finally, select Pre-Sync Mod, then "Yes" you would like to download it.
  8. AWAKEN ESSENCE: Play Mod and you're ready to play as a post-apocalyptic harbinger of the elements... may your training commence!

 

** Game Updates: You must Uninstall and Reinstall Sorcery through the launcher when new game updates are released. Don't worry, your saves are safe and will be retained. If you experience any errors, repeat step #1.

** Visit @sphereii's 7D2D Mod Launcher Thread for more info regarding it

 

 Sorcery-Logo-Menu.png

 

PLAY WITH DARKNESS FALLS

Follow the instructions below (spoiler) to play Sorcery + Darkness Falls together: 

Spoiler

‼️Install Darkness Falls first! (latest version)
1.) Download DF: http://df-forum.sorcerymod.com/ (or use Mod Launcher)

2.) Download Sorcery: http://download.sorcerymod.com (#📋terms-disclaimer | #📌changelog)
3.) Download Compatibility Patch: http://df-download.sorcerymod.com/
4.) Unzip: Sorcery-master.zip AND SorceryCompatibilityDF.zip
5.) Drag-n-Drop: The single folder (Sorcery), found within the unzipped (Sorcery-master\Mods) folder, directly into the Mods folder (\Darkness_Falls_Directory\Mods). Create the Mods folder here if it doesn't already exist.
6.) Drag-n-Drop: The folder (SorceryCompatibilityDF) directly into the Mods folder (\Darkness_Falls_Directory\Mods) of your Darkness Falls root directory
7.) Verify Mod Path: (\Darkness_Falls_Directory\Mods\Sorcery) + (\Darkness_Falls_Directory\Mods\SorceryCompatibilityDF)
8.) Deport The Undead back to Hell: You're ready to play as a post-apocalyptic harbinger of the elements... may your training commence!

 

 

CREDIT

TFP for creating and improving this ridiculously awesome game, while also providing the ability to making this type of modding available.

 

👑Supporters

Supporters make ongoing development possible! Without your help, it would not be possible to put in the immense amount of time and effort required to design and create the plethora of unique assets that make Sorcery. 

 

 

 

sorcery-discord-logo.png

 

Devrix

Devrix


🧙 Sorcery A19 updated to: v0.922 (10/15)

sorcery-header-v09-fire.png

 

 

 

 

 

FEATURES

Play 7 Days to Die as a balanced post apocalyptic zombie vanquishing Sorcerer. Through training and discovery, you'll learn how to deport the undead straight back to hell by casting elemental spells of Fire, Ice and Lightning.
• Vanilla game 100% untouched, add-only policy!
• Balanced around vanilla gameplay, you must train to gain and sustain your power!
• Unique animations, art, effects and sounds for spells and items
New Spells: Craft, Master and Upgrade 5 Spells per element!
New Enemies: Touched, Fallen (Champion), Awakened (Boss), Ancient (Raid)
New Attributes: Sorcery, Fire, Ice, Lightning
New Resource: Spirit (mana required to perform all Sorcery)
New Dual Skill Tree and Perks: Arcane, Fire, Ice, Lightning
New Crafting: Armor, Weapons, Mods, Spells, Potions, Scrolls, Stations, Blocks, Resources
New Armor Sets: Arcane, Fire, Ice, Lightning
New Masteries: Alchemy, Runesmithing, Spirit, Essence, Arcane, Fire, Ice, Lightning
Play-style: Sorcerer (Spellcaster)
Play-style: Alchemist (Potions, Bombs)
Play-style: Archer Mage (Spell Arrows) 
Play-style: Gun Mage (Spell Ammo)
Play-style: Melee Mage (Spell Weapons)
Weapon Abilities: Primary, Secondary, Passive and Charge abilities
Rune Mods: Harness the power of Runes to augment your weapons, armor and gear!
Alchemy: Craft Potions, Elixirs and Bombs
Sexy Loot: Item Sets, Armor, Weapons, Mods, Spells, Potions, Scrolls and more!

 

sorcery-v092.png

 

 

 

 

A19 SORCERY ICE OVERHAUL (v0.94+)

 

 sorcery-ice-a19-v094.jpg

 

 

 SORCERY UPDATED - ICE 5/31 (v0.941)

  • Added: Ice Element
  • Added: Ice Spells
  • Added: Ice Arrow & Bolt
  • Added: Ice Spell Turret
  • Added: Ice Potions
  • Added: Ice Scrolls
  • Added: New Quests
  • Added: New Runes
  • Added: Class Runes
  • Added: Spell Traps
  • Added: Wisp Entities
  • Added: Shatter Feature
  • Added: Health Bar to Fallen
  • Added: Spell Pushback
  • Added: Fire Element Overhauled 
  • Changes & Fixes: Visit the Discord #Changelog

‼️New game is required‼️

 

 

 

Support Sorcery

 

 

CLASS SET RUNE UPDATE NOW LIVE! (v0.943 | 6/4)

Added: Spell Knight (Class Runes)
Added: Spell Gunner (Class Runes)
Added: Spell Archer (Class Runes)
Added: Enchanter (Class Runes)
Added: Ritualist (Class Runes)
Added: Scholar (Class Runes)
Added: Silence Rune (stops Fallen + Ally Healing)
Added: New Mastery (Scholar)
Added: Fire Spellcast FX (player arm)
Added: Alchemy Mastery 5/5 now Boosts Ally Potion Potency
Added: Rune Mastery 5/5 now Boosts Ally Rune Effectiveness
Added: Lightning FX+Spells (Shock, Electrocute)
Changed: Rune Mastery now unlocks Runes and Transmutations in this order - 1: Common, 2: Transmutations (convert), 3: Rare (Silver), 4: Legendary (Gold), 5: Transcendent (Orange)
Changed: Class Runes Drop Rate increased even more!
✔️Works with existing saves! No restart needed.✔️

 

 

 

YOU AGREE TO THE FULL TERMS OF USE AND DISCLAIMER HEREIN BY DOWNLOADING AND USING THE SORCERY MOD:

 

DOWNLOAD SORCERY

Sorcery is finally back for A19! You can expect bi-weekly/monthly updates from here out.

  1. Download: Sorcery-master.zip (latest version)
  2. Unzip: Sorcery-master.zip
  3. Drag-n-Drop: The two folders (Sorcery + Deep Pockets), found within the unzipped (Sorcery-master\Mods) folder, directly into your Mods folder (\7 Days To Die\Mods). Create the Mods folder here if it doesn't already exist.
  4. Verify Mod Path: (\7 Days To Die\Mods\Sorcery) + (\7 Days To Die\Mods\Deep Pockets)
  5. Deport The Undead back to Hell: You're ready to play as a post-apocalyptic harbinger of the elements... may your training commence!

 

 

MOD LAUNCHER

If you already have the latest version of the Mod Launcher, simply run it and install Sorcery there. Otherwise, follow these steps to get started:

 
  1. Steam Sync: Open Steam, right-click 7 Days to Die, select Properties, select Local Files, select Verify Integrity of Game Files. This will ensure you're using a clean version of the game, which is required for use with the Mod Launcher.
  2. Download Launcher: 7D2D Mod Launcher
  3. Install Launcher: Run the launcher installer SetupInstaller.msi
  4. Run Launcher: Locate and select Sorcery within the mods list.
  5. Install Sorcery: With Sorcery selected, click Install Game Copy.
  6. Delete Mods Folder: You may be prompted to delete a detected Mods Folder; I recommend selecting "Yes". You can install additional Mods with Sorcery later, if desired.
  7. Pre-Sync Mod: Finally, select Pre-Sync Mod, then "Yes" you would like to download it.
  8. AWAKEN ESSENCE: Play Mod and you're ready to play as a post-apocalyptic harbinger of the elements... may your training commence!

 

** Game Updates: You must Uninstall and Reinstall Sorcery through the launcher when new game updates are released. Don't worry, your saves are safe and will be retained. If you experience any errors, repeat step #1.

** Visit @sphereii's 7D2D Mod Launcher Thread for more info regarding it

 

 Sorcery-Logo-Menu.png

 

PLAY WITH DARKNESS FALLS

If you already have the latest version of the Mod Launcher, simply run it and install Sorcery there. Otherwise, follow these steps to get start

Spoiler

 1.) Download Sorcery: http://download.sorcerymod.com (#📋terms-disclaimer | #📌changelog)
2.) Download Compatibility Patch: http://df-download.sorcerymod.com/
3.) Unzip: Sorcery-master.zip AND SorceryCompatibilityDF.zip
4.) Drag-n-Drop: The single folder (Sorcery), found within the unzipped (Sorcery-master\Mods) folder, directly into the Mods folder (\Darkness_Falls_Directory\Mods). Create the Mods folder here if it doesn't already exist.
5.) Drag-n-Drop: The folder (SorceryCompatibilityDF) directly into the Mods folder (\Darkness_Falls_Directory\Mods) of your Darkness Falls root directory
6.) Verify Mod Path: (\Darkness_Falls_Directory\Mods\Sorcery) + (\Darkness_Falls_Directory\Mods\SorceryCompatibilityDF)
7.) Deport The Undead back to Hell: You're ready to play as a post-apocalyptic harbinger of the elements... may your training commence!

 

 

CREDIT

TFP for creating and improving this ridiculously awesome game, while also providing the ability to making this type of modding available.

 

👑Supporters

Supporters make ongoing development possible! Without your help, it would not be possible to put in the immense amount of time and effort required to design and create the plethora of unique assets that make Sorcery. 

 

 

 

sorcery-discord-logo.png

 

Devrix

Devrix


🧙 Sorcery A19 updated to: v0.922 (10/15)

sorcery-header-v09-fire.png

 

 

 

 

 

FEATURES

Play 7 Days to Die as a balanced post apocalyptic zombie vanquishing Sorcerer. Through training and discovery, you'll learn how to deport the undead straight back to hell by casting elemental spells of Fire, Ice and Lightning.
• Vanilla game 100% untouched, add-only policy!
• Balanced around vanilla gameplay, you must train to gain and sustain your power!
• Unique animations, art, effects and sounds for spells and items
New Spells: Craft, Master and Upgrade 5 Spells per element!
New Enemies: Touched, Fallen (Champion), Awakened (Boss), Ancient (Raid)
New Attributes: Sorcery, Fire, Ice, Lightning
New Resource: Spirit (mana required to perform all Sorcery)
New Dual Skill Tree and Perks: Arcane, Fire, Ice, Lightning
New Crafting: Armor, Weapons, Mods, Spells, Potions, Scrolls, Stations, Blocks, Resources
New Armor Sets: Arcane, Fire, Ice, Lightning
New Masteries: Alchemy, Runesmithing, Spirit, Essence, Arcane, Fire, Ice, Lightning
Play-style: Sorcerer (Spellcaster)
Play-style: Alchemist (Potions, Bombs)
Play-style: Archer Mage (Spell Arrows) 
Play-style: Gun Mage (Spell Ammo)
Play-style: Melee Mage (Spell Weapons)
Weapon Abilities: Primary, Secondary, Passive and Charge abilities
Rune Mods: Harness the power of Runes to augment your weapons, armor and gear!
Alchemy: Craft Potions, Elixirs and Bombs
Sexy Loot: Item Sets, Armor, Weapons, Mods, Spells, Potions, Scrolls and more!

 

sorcery-v092.png

 

 

 

 

A19 SORCERY ICE OVERHAUL (v0.94+)

 

 sorcery-ice-a19-v094.jpg

 

 

 SORCERY UPDATED - ICE 5/31 (v0.941)

  • Added: Ice Element
  • Added: Ice Spells
  • Added: Ice Arrow & Bolt
  • Added: Ice Spell Turret
  • Added: Ice Potions
  • Added: Ice Scrolls
  • Added: New Quests
  • Added: New Runes
  • Added: Class Runes
  • Added: Spell Traps
  • Added: Wisp Entities
  • Added: Shatter Feature
  • Added: Health Bar to Fallen
  • Added: Spell Pushback
  • Added: Fire Element Overhauled 
  • Changes & Fixes: Visit the Discord #Changelog

‼️New game is required‼️

 

 

 

 Support Sorcery

 

 

CLASS SET RUNE UPDATE NOW LIVE! (v0.943 | 6/4)

Added: Spell Knight (Class Runes)
Added: Spell Gunner (Class Runes)
Added: Spell Archer (Class Runes)
Added: Enchanter (Class Runes)
Added: Ritualist (Class Runes)
Added: Scholar (Class Runes)
Added: Silence Rune (stops Fallen + Ally Healing)
Added: New Mastery (Scholar)
Added: Fire Spellcast FX (player arm)
Added: Alchemy Mastery 5/5 now Boosts Ally Potion Potency
Added: Rune Mastery 5/5 now Boosts Ally Rune Effectiveness
Added: Lightning FX+Spells (Shock, Electrocute)
Changed: Rune Mastery now unlocks Runes and Transmutations in this order - 1: Common, 2: Transmutations (convert), 3: Rare (Silver), 4: Legendary (Gold), 5: Transcendent (Orange)
Changed: Class Runes Drop Rate increased even more!
✔️Works with existing saves! No restart needed.✔️

 

 

 

YOU AGREE TO THE FULL TERMS OF USE AND DISCLAIMER HEREIN BY DOWNLOADING AND USING THE SORCERY MOD:

 

DOWNLOAD SORCERY

Sorcery is finally back for A19! You can expect bi-weekly/monthly updates from here out.

  1. Download: Sorcery-master.zip (latest version)
  2. Unzip: Sorcery-master.zip
  3. Drag-n-Drop: The two folders (Sorcery + Deep Pockets), found within the unzipped (Sorcery-master\Mods) folder, directly into your Mods folder (\7 Days To Die\Mods). Create the Mods folder here if it doesn't already exist.
  4. Verify Mod Path: (\7 Days To Die\Mods\Sorcery) + (\7 Days To Die\Mods\Deep Pockets)
  5. Deport The Undead back to Hell: You're ready to play as a post-apocalyptic harbinger of the elements... may your training commence!

 

 

MOD LAUNCHER

If you already have the latest version of the Mod Launcher, simply run it and install Sorcery there. Otherwise, follow these steps to get started:

 
  1. Steam Sync: Open Steam, right-click 7 Days to Die, select Properties, select Local Files, select Verify Integrity of Game Files. This will ensure you're using a clean version of the game, which is required for use with the Mod Launcher.
  2. Download Launcher: 7D2D Mod Launcher
  3. Install Launcher: Run the launcher installer SetupInstaller.msi
  4. Run Launcher: Locate and select Sorcery within the mods list.
  5. Install Sorcery: With Sorcery selected, click Install Game Copy.
  6. Delete Mods Folder: You may be prompted to delete a detected Mods Folder; I recommend selecting "Yes". You can install additional Mods with Sorcery later, if desired.
  7. Pre-Sync Mod: Finally, select Pre-Sync Mod, then "Yes" you would like to download it.
  8. AWAKEN ESSENCE: Play Mod and you're ready to play as a post-apocalyptic harbinger of the elements... may your training commence!

 

** Game Updates: You must Uninstall and Reinstall Sorcery through the launcher when new game updates are released. Don't worry, your saves are safe and will be retained. If you experience any errors, repeat step #1.

** Visit @sphereii's 7D2D Mod Launcher Thread for more info regarding it

 

 Sorcery-Logo-Menu.png

 

PLAY WITH DARKNESS FALLS

If you already have the latest version of the Mod Launcher, simply run it and install Sorcery there. Otherwise, follow these steps to get start

Spoiler

 1.) Download Sorcery: http://download.sorcerymod.com (#📋terms-disclaimer | #📌changelog)
2.) Download Compatibility Patch: http://df-download.sorcerymod.com/
3.) Unzip: Sorcery-master.zip AND SorceryCompatibilityDF.zip
4.) Drag-n-Drop: The single folder (Sorcery), found within the unzipped (Sorcery-master\Mods) folder, directly into the Mods folder (\Darkness_Falls_Directory\Mods). Create the Mods folder here if it doesn't already exist.
5.) Drag-n-Drop: The folder (SorceryCompatibilityDF) directly into the Mods folder (\Darkness_Falls_Directory\Mods) of your Darkness Falls root directory
6.) Verify Mod Path: (\Darkness_Falls_Directory\Mods\Sorcery) + (\Darkness_Falls_Directory\Mods\SorceryCompatibilityDF)
7.) Deport The Undead back to Hell: You're ready to play as a post-apocalyptic harbinger of the elements... may your training commence!

 

 

CREDIT

TFP for creating and improving this ridiculously awesome game, while also providing the ability to making this type of modding available.

 

👑Supporters

Supporters make ongoing development possible! Without your help, it would not be possible to put in the immense amount of time and effort required to design and create the plethora of unique assets that make Sorcery. 

 

 

 

sorcery-discord-logo.png

 

Devrix

Devrix


🧙 Sorcery A19 updated to: v0.922 (10/15)

sorcery-header-v09-fire.png

 

 

 

 

 

FEATURES

Play 7 Days to Die as a balanced post apocalyptic zombie vanquishing Sorcerer. Through training and discovery, you'll learn how to deport the undead straight back to hell by casting elemental spells of Fire, Ice and Lightning.
• Vanilla game 100% untouched, add-only policy!
• Balanced around vanilla gameplay, you must train to gain and sustain your power!
• Unique animations, art, effects and sounds for spells and items
New Spells: Craft, Master and Upgrade 5 Spells per element!
New Enemies: Touched, Fallen (Champion), Awakened (Boss), Ancient (Raid)
New Attributes: Sorcery, Fire, Ice, Lightning
New Resource: Spirit (mana required to perform all Sorcery)
New Dual Skill Tree and Perks: Arcane, Fire, Ice, Lightning
New Crafting: Armor, Weapons, Mods, Spells, Potions, Scrolls, Stations, Blocks, Resources
New Armor Sets: Arcane, Fire, Ice, Lightning
New Masteries: Alchemy, Runesmithing, Spirit, Essence, Arcane, Fire, Ice, Lightning
Play-style: Sorcerer (Spellcaster)
Play-style: Alchemist (Potions, Bombs)
Play-style: Archer Mage (Spell Arrows) 
Play-style: Gun Mage (Spell Ammo)
Play-style: Melee Mage (Spell Weapons)
Weapon Abilities: Primary, Secondary, Passive and Charge abilities
Rune Mods: Harness the power of Runes to augment your weapons, armor and gear!
Alchemy: Craft Potions, Elixirs and Bombs
Sexy Loot: Item Sets, Armor, Weapons, Mods, Spells, Potions, Scrolls and more!

 

sorcery-v092.png

 

 

 

 

A19 SORCERY ICE OVERHAUL (v0.94+)

 

 sorcery-ice-a19-v094.jpg

 

 

 SORCERY UPDATED - ICE 5/31 (v0.941)

  • Added: Ice Element
  • Added: Ice Spells
  • Added: Ice Arrow & Bolt
  • Added: Ice Spell Turret
  • Added: Ice Potions
  • Added: Ice Scrolls
  • Added: New Quests
  • Added: New Runes
  • Added: Class Runes
  • Added: Spell Traps
  • Added: Wisp Entities
  • Added: Shatter Feature
  • Added: Health Bar to Fallen
  • Added: Spell Pushback
  • Added: Fire Element Overhauled 
  • Changes & Fixes: Visit the Discord #Changelog

‼️New game is required‼️

 

sorcery-class-rune-alchemist.gif

 

 

 

 

 

YOU AGREE TO THE FULL TERMS OF USE AND DISCLAIMER HEREIN BY DOWNLOADING AND USING THE SORCERY MOD:

 

DOWNLOAD SORCERY

Sorcery is finally back for A19! You can expect bi-weekly/monthly updates from here out.

  1. Download: Sorcery-master.zip (latest version)
  2. Unzip: Sorcery-master.zip
  3. Drag-n-Drop: The two folders (Sorcery + Deep Pockets), found within the unzipped (Sorcery-master\Mods) folder, directly into your Mods folder (\7 Days To Die\Mods). Create the Mods folder here if it doesn't already exist.
  4. Verify Mod Path: (\7 Days To Die\Mods\Sorcery) + (\7 Days To Die\Mods\Deep Pockets)
  5. Deport The Undead back to Hell: You're ready to play as a post-apocalyptic harbinger of the elements... may your training commence!

 

 

MOD LAUNCHER

If you already have the latest version of the Mod Launcher, simply run it and install Sorcery there. Otherwise, follow these steps to get started:

 
  1. Steam Sync: Open Steam, right-click 7 Days to Die, select Properties, select Local Files, select Verify Integrity of Game Files. This will ensure you're using a clean version of the game, which is required for use with the Mod Launcher.
  2. Download Launcher: 7D2D Mod Launcher
  3. Install Launcher: Run the launcher installer SetupInstaller.msi
  4. Run Launcher: Locate and select Sorcery within the mods list.
  5. Install Sorcery: With Sorcery selected, click Install Game Copy.
  6. Delete Mods Folder: You may be prompted to delete a detected Mods Folder; I recommend selecting "Yes". You can install additional Mods with Sorcery later, if desired.
  7. Pre-Sync Mod: Finally, select Pre-Sync Mod, then "Yes" you would like to download it.
  8. AWAKEN ESSENCE: Play Mod and you're ready to play as a post-apocalyptic harbinger of the elements... may your training commence!

 

** Game Updates: You must Uninstall and Reinstall Sorcery through the launcher when new game updates are released. Don't worry, your saves are safe and will be retained. If you experience any errors, repeat step #1.

** Visit @sphereii's 7D2D Mod Launcher Thread for more info regarding it

 

 Sorcery-Logo-Menu.png

 

PLAY WITH DARKNESS FALLS

If you already have the latest version of the Mod Launcher, simply run it and install Sorcery there. Otherwise, follow these steps to get start

Spoiler

 1.) Download Sorcery: http://download.sorcerymod.com (#📋terms-disclaimer | #📌changelog)
2.) Download Compatibility Patch: http://df-download.sorcerymod.com/
3.) Unzip: Sorcery-master.zip AND SorceryCompatibilityDF.zip
4.) Drag-n-Drop: The single folder (Sorcery), found within the unzipped (Sorcery-master\Mods) folder, directly into the Mods folder (\Darkness_Falls_Directory\Mods). Create the Mods folder here if it doesn't already exist.
5.) Drag-n-Drop: The folder (SorceryCompatibilityDF) directly into the Mods folder (\Darkness_Falls_Directory\Mods) of your Darkness Falls root directory
6.) Verify Mod Path: (\Darkness_Falls_Directory\Mods\Sorcery) + (\Darkness_Falls_Directory\Mods\SorceryCompatibilityDF)
7.) Deport The Undead back to Hell: You're ready to play as a post-apocalyptic harbinger of the elements... may your training commence!

 

 

CREDIT

TFP for creating and improving this ridiculously awesome game, while also providing the ability to making this type of modding available.

 

👑Supporters

Supporters make ongoing development possible! Without your help, it would not be possible to put in the immense amount of time and effort required to design and create the plethora of unique assets that make Sorcery. 

 

 

 

sorcery-discord-logo.png

 

Devrix

Devrix


🧙 Sorcery A19 updated to: v0.922 (10/15)

sorcery-header-v09-fire.png

 

 

 

 

 

FEATURES

Play 7 Days to Die as a balanced post apocalyptic zombie vanquishing Sorcerer. Through training and discovery, you'll learn how to deport the undead straight back to hell by casting elemental spells of Fire, Ice and Lightning.
• Vanilla game 100% untouched, add-only policy!
• Balanced around vanilla gameplay, you must train to gain and sustain your power!
• Unique animations, art, effects and sounds for spells and items
New Spells: Craft, Master and Upgrade 5 Spells per element!
New Enemies: Touched, Fallen (Champion), Awakened (Boss), Ancient (Raid)
New Attributes: Sorcery, Fire, Ice, Lightning
New Resource: Spirit (mana required to perform all Sorcery)
New Dual Skill Tree and Perks: Arcane, Fire, Ice, Lightning
New Crafting: Armor, Weapons, Mods, Spells, Potions, Scrolls, Stations, Blocks, Resources
New Armor Sets: Arcane, Fire, Ice, Lightning
New Masteries: Alchemy, Runesmithing, Spirit, Essence, Arcane, Fire, Ice, Lightning
Play-style: Sorcerer (Spellcaster)
Play-style: Alchemist (Potions, Bombs)
Play-style: Archer Mage (Spell Arrows) 
Play-style: Gun Mage (Spell Ammo)
Play-style: Melee Mage (Spell Weapons)
Weapon Abilities: Primary, Secondary, Passive and Charge abilities
Rune Mods: Harness the power of Runes to augment your weapons, armor and gear!
Alchemy: Craft Potions, Elixirs and Bombs
Sexy Loot: Item Sets, Armor, Weapons, Mods, Spells, Potions, Scrolls and more!

 

sorcery-v092.png

 

 

 

 

A19 SORCERY ICE OVERHAUL (v0.94+)

 

 sorcery-ice-a19-v094.jpg

 

 

 SORCERY UPDATED - ICE 5/31 (v0.941)

  • Added: Ice Element
  • Added: Ice Spells
  • Added: Ice Arrow & Bolt
  • Added: Ice Spell Turret
  • Added: Ice Potions
  • Added: Ice Scrolls
  • Added: New Quests
  • Added: New Runes
  • Added: Class Runes
  • Added: Spell Traps
  • Added: Wisp Entities
  • Added: Shatter Feature
  • Added: Health Bar to Fallen
  • Added: Spell Pushback
  • Added: Fire Element Overhauled 
  • Changes & Fixes: Visit the Discord #Changelog

‼️New game is required‼️

 

sorcery-class-rune-alchemist.gif

 

 

 

 

 

YOU AGREE TO THE FULL TERMS OF USE AND DISCLAIMER HEREIN BY DOWNLOADING AND USING THE SORCERY MOD:

 

DOWNLOAD SORCERY

Sorcery is finally back for A19! You can expect bi-weekly/monthly updates from here out.

  1. Download: Sorcery-master.zip (latest version)
  2. Unzip: Sorcery-master.zip
  3. Drag-n-Drop: The two folders (Sorcery + Deep Pockets), found within the unzipped (Sorcery-master\Mods) folder, directly into your Mods folder (\7 Days To Die\Mods). Create the Mods folder here if it doesn't already exist.
  4. Verify Mod Path: (\7 Days To Die\Mods\Sorcery) + (\7 Days To Die\Mods\Deep Pockets)
  5. Deport The Undead back to Hell: You're ready to play as a post-apocalyptic harbinger of the elements... may your training commence!

 

 

MOD LAUNCHER

If you already have the latest version of the Mod Launcher, simply run it and install Sorcery there. Otherwise, follow these steps to get started:

 
  1. Steam Sync: Open Steam, right-click 7 Days to Die, select Properties, select Local Files, select Verify Integrity of Game Files. This will ensure you're using a clean version of the game, which is required for use with the Mod Launcher.
  2. Download Launcher: 7D2D Mod Launcher
  3. Install Launcher: Run the launcher installer SetupInstaller.msi
  4. Run Launcher: Locate and select Sorcery within the mods list.
  5. Install Sorcery: With Sorcery selected, click Install Game Copy.
  6. Delete Mods Folder: You may be prompted to delete a detected Mods Folder; I recommend selecting "Yes". You can install additional Mods with Sorcery later, if desired.
  7. Pre-Sync Mod: Finally, select Pre-Sync Mod, then "Yes" you would like to download it.
  8. AWAKEN ESSENCE: Play Mod and you're ready to play as a post-apocalyptic harbinger of the elements... may your training commence!

 

** Game Updates: You must Uninstall and Reinstall Sorcery through the launcher when new game updates are released. Don't worry, your saves are safe and will be retained. If you experience any errors, repeat step #1.

** Visit @sphereii's 7D2D Mod Launcher Thread for more info regarding it

 

 Sorcery-Logo-Menu.png

 

PLAY WITH DARKNESS FALLS

If you already have the latest version of the Mod Launcher, simply run it and install Sorcery there. Otherwise, follow these steps to get start

Spoiler

 1.) Download Sorcery: http://download.sorcerymod.com (#📋terms-disclaimer | #📌changelog)
2.) Download Compatibility Patch: http://df-download.sorcerymod.com/
3.) Unzip: Sorcery-master.zip
4.) Drag-n-Drop: The single folder (Sorcery), found within the unzipped (Sorcery-master\Mods) folder, directly into the Mods folder (\Darkness_Falls_Directory\Mods). Create the Mods folder here if it doesn't already exist.
5.) Drag-n-Drop: The folder (SorceryCompatibilityDF) directly into the Mods folder (\Darkness_Falls_Directory\Mods) of your Darkness Falls root directory
6.) Verify Mod Path: (\Darkness_Falls_Directory\Mods\Sorcery) + (\Darkness_Falls_Directory\Mods\SorceryCompatibilityDF)
7.) Deport The Undead back to Hell: You're ready to play as a post-apocalyptic harbinger of the elements... may your training commence!

 

 

CREDIT

TFP for creating and improving this ridiculously awesome game, while also providing the ability to making this type of modding available.

 

👑Supporters

Supporters make ongoing development possible! Without your help, it would not be possible to put in the immense amount of time and effort required to design and create the plethora of unique assets that make Sorcery. 

 

 

 

sorcery-discord-logo.png

 

Devrix

Devrix


🧙 Sorcery A19 updated to: v0.922 (10/15)

sorcery-header-v09-fire.png

 

 

 

 

 

FEATURES

Play 7 Days to Die as a balanced post apocalyptic zombie vanquishing Sorcerer. Through training and discovery, you'll learn how to deport the undead straight back to hell by casting elemental spells of Fire, Ice and Lightning.
• Vanilla game 100% untouched, add-only policy!
• Balanced around vanilla gameplay, you must train to gain and sustain your power!
• Unique animations, art, effects and sounds for spells and items
New Spells: Craft, Master and Upgrade 5 Spells per element!
New Enemies: Touched, Fallen (Champion), Awakened (Boss), Ancient (Raid)
New Attributes: Sorcery, Fire, Ice, Lightning
New Resource: Spirit (mana required to perform all Sorcery)
New Dual Skill Tree and Perks: Arcane, Fire, Ice, Lightning
New Crafting: Armor, Weapons, Mods, Spells, Potions, Scrolls, Stations, Blocks, Resources
New Armor Sets: Arcane, Fire, Ice, Lightning
New Masteries: Alchemy, Runesmithing, Spirit, Essence, Arcane, Fire, Ice, Lightning
Play-style: Sorcerer (Spellcaster)
Play-style: Alchemist (Potions, Bombs)
Play-style: Archer Mage (Spell Arrows) 
Play-style: Gun Mage (Spell Ammo)
Play-style: Melee Mage (Spell Weapons)
Weapon Abilities: Primary, Secondary, Passive and Charge abilities
Rune Mods: Harness the power of Runes to augment your weapons, armor and gear!
Alchemy: Craft Potions, Elixirs and Bombs
Sexy Loot: Item Sets, Armor, Weapons, Mods, Spells, Potions, Scrolls and more!

 

sorcery-v092.png

 

 

 

 

A19 SORCERY ICE OVERHAUL (v0.94+)

 

 sorcery-ice-a19-v094.jpg

 

 

 SORCERY UPDATED - ICE 5/31 (v0.941)

  • Added: Ice Element
  • Added: Ice Spells
  • Added: Ice Arrow & Bolt
  • Added: Ice Spell Turret
  • Added: Ice Potions
  • Added: Ice Scrolls
  • Added: New Quests
  • Added: New Runes
  • Added: Class Runes
  • Added: Spell Traps
  • Added: Wisp Entities
  • Added: Shatter Feature
  • Added: Health Bar to Fallen
  • Added: Spell Pushback
  • Added: Fire Element Overhauled 
  • Changes & Fixes: Visit the Discord #Changelog

‼️New game is required‼️

 

sorcery-class-rune-alchemist.gif

 

 

 

 

 

YOU AGREE TO THE FULL TERMS OF USE AND DISCLAIMER HEREIN BY DOWNLOADING AND USING THE SORCERY MOD:

 

DOWNLOAD SORCERY

Sorcery is finally back for A19! You can expect bi-weekly/monthly updates from here out.

  1. Download: Sorcery-master.zip (latest version)
  2. Unzip: Sorcery-master.zip
  3. Drag-n-Drop: The two folders (Sorcery + Deep Pockets), found within the unzipped (Sorcery-master\Mods) folder, directly into your Mods folder (\7 Days To Die\Mods). Create the Mods folder here if it doesn't already exist.
  4. Verify Mod Path: (\7 Days To Die\Mods\Sorcery) + (\7 Days To Die\Mods\Deep Pockets)
  5. Deport The Undead back to Hell: You're ready to play as a post-apocalyptic harbinger of the elements... may your training commence!

 

 

MOD LAUNCHER

If you already have the latest version of the Mod Launcher, simply run it and install Sorcery there. Otherwise, follow these steps to get started:

 
  1. Steam Sync: Open Steam, right-click 7 Days to Die, select Properties, select Local Files, select Verify Integrity of Game Files. This will ensure you're using a clean version of the game, which is required for use with the Mod Launcher.
  2. Download Launcher: 7D2D Mod Launcher
  3. Install Launcher: Run the launcher installer SetupInstaller.msi
  4. Run Launcher: Locate and select Sorcery within the mods list.
  5. Install Sorcery: With Sorcery selected, click Install Game Copy.
  6. Delete Mods Folder: You may be prompted to delete a detected Mods Folder; I recommend selecting "Yes". You can install additional Mods with Sorcery later, if desired.
  7. Pre-Sync Mod: Finally, select Pre-Sync Mod, then "Yes" you would like to download it.
  8. AWAKEN ESSENCE: Play Mod and you're ready to play as a post-apocalyptic harbinger of the elements... may your training commence!

 

** Game Updates: You must Uninstall and Reinstall Sorcery through the launcher when new game updates are released. Don't worry, your saves are safe and will be retained. If you experience any errors, repeat step #1.

** Visit @sphereii's 7D2D Mod Launcher Thread for more info regarding it

 

 Sorcery-Logo-Menu.png

 

PLAY WITH DARKNESS FALLS

If you already have the latest version of the Mod Launcher, simply run it and install Sorcery there. Otherwise, follow these steps to get start

Spoiler

 1.) Download Sorcery: http://download.sorcerymod.com (#📋terms-disclaimer | #📌changelog)
2.) Download Compatibility Patch: http://df-download.sorcerymod.com/
3.) Unzip: Sorcery-master.zip AND SorceryCompatibilityDF.zip 
4.) Drag-n-Drop: The single folder (Sorcery), found within the unzipped (Sorcery-master\Mods) folder, directly into the Mods folder (\Darkness_Falls_Directory\Mods). Create the Mods folder here if it doesn't already exist.
5.) Drag-n-Drop: The folder (SorceryCompatibilityDF) directly into the Mods folder (\Darkness_Falls_Directory\Mods) of your Darkness Falls root directory
6.) Verify Mod Path: (\Darkness_Falls_Directory\Mods\Sorcery) + (\Darkness_Falls_Directory\Mods\SorceryCompatibilityDF)
7.) Deport The Undead back to Hell: You're ready to play as a post-apocalyptic harbinger of the elements... may your training commence!

 

 

CREDIT

TFP for creating and improving this ridiculously awesome game, while also providing the ability to making this type of modding available.

 

👑Supporters

Supporters make ongoing development possible! Without your help, it would not be possible to put in the immense amount of time and effort required to design and create the plethora of unique assets that make Sorcery. 

 

 

 

sorcery-discord-logo.png

 

Devrix

Devrix

sorcery-header-v09-fire.png

 

 

 

 

 

FEATURES

Play 7 Days to Die as a balanced post apocalyptic zombie vanquishing Sorcerer. Through training and discovery, you'll learn how to deport the undead straight back to hell by casting elemental spells of Fire, Ice and Lightning.
• Vanilla game 100% untouched, add-only policy!
• Balanced around vanilla gameplay, you must train to gain and sustain your power!
• Unique animations, art, effects and sounds for spells and items
New Spells: Craft, Master and Upgrade 5 Spells per element!
New Enemies: Touched, Fallen (Champion), Awakened (Boss), Ancient (Raid)
New Attributes: Sorcery, Fire, Ice, Lightning
New Resource: Spirit (mana required to perform all Sorcery)
New Dual Skill Tree and Perks: Arcane, Fire, Ice, Lightning
New Crafting: Armor, Weapons, Mods, Spells, Potions, Scrolls, Stations, Blocks, Resources
New Armor Sets: Arcane, Fire, Ice, Lightning
New Masteries: Alchemy, Runesmithing, Spirit, Essence, Arcane, Fire, Ice, Lightning
Play-style: Sorcerer (Spellcaster)
Play-style: Alchemist (Potions, Bombs)
Play-style: Archer Mage (Spell Arrows) 
Play-style: Gun Mage (Spell Ammo)
Play-style: Melee Mage (Spell Weapons)
Weapon Abilities: Primary, Secondary, Passive and Charge abilities
Rune Mods: Harness the power of Runes to augment your weapons, armor and gear!
Alchemy: Craft Potions, Elixirs and Bombs
Sexy Loot: Item Sets, Armor, Weapons, Mods, Spells, Potions, Scrolls and more!

 

 

 sorcery-v092.png

 

 SORCERY UPDATED - PUBLIC 10/15 (v0.922)

 Major Feature: Pet Familiars (Follow, Attack, Abilities, Upgradeable, Skill Tree)
 Major Feature: Spell Turrets (Portable Trap Companion)
 Added: Arcane Familiar Pet
 Added: Arcane Familiar Skill Tree (Radiant, Healing, Dispelling, Shielding)
 Added: Fire Spell Turret + Ammo
 Added: Spell Turret Runes (Starcaller, Burning Aura)
 Added: Spell Turret Skill Tree (Incinerate, Explosive, Wild, Meteor)
 Added: New Scrolls (Essence Find, Augment Hunger, XP, Mining, Logging, Digging)
 Added: New Runes (Augment Hunger, XP, Mining, Logging, Digging)
 Added: Quests and Skill Grimoires for Familiar, Enchanting, Spell Turret
 Added: Unique Rune Crafting Station (enables tabs per Element and interesting Recipes)
 Added: Buff XP/Kill Credit workaround for vanilla issues (no more missed kill credit)
 Added: Arcane Vision Scroll reveals all nearby Fallen (onscreen icons)

Added: Skill Grimoire Recipes (Ice, Lightning Elixirs)
Added: Fire Skill Elixir permanent Fire Sorcery Damage when consumed at max level
Added: Fire Skill Elixir permanent Fire Essence Harvest when consumed at max level

 Fixed: Zero Spirit issue caused by raising/lowering Max Spirit
 Fixed: Recall Scroll is more reliable
 Changed: Crafting Stations now contain tabs for each Element
 Changed: Various improvements (Recipes, QoL)
 Changed: Spell Turrets can shoot through bars
 Changed: Spell Turrets display degradation stat
 Changed: Fire Spell Turret has more maximum durability (less repairing)
 Changed: Familiar immune to all Spell Turret damage

Changed: Sorcery Books 📚 stack
Changed: Fire Weapon Scroll affects 🧰 Tools
Changed: Travel Potion ⚗️duration increased

‼️NEW GAME REQUIRED‼️


NOTE: A19.x currently has an issue properly attaching particles to Animals. This forced us to attach certain FX, such as Firenado & Meteor, to entities in an undesirable way that causes a couple visual sores. Doesn't impact gameplay, purely cosmetic. Will be reverted back once A19.x resolves this.

 

 

YOU AGREE TO THE FULL TERMS OF USE AND DISCLAIMER HEREIN BY DOWNLOADING AND USING THE SORCERY MOD:

 

DOWNLOAD SORCERY

Sorcery is finally back for A19! You can expect bi-weekly/monthly updates from here out.

  1. Download: Sorcery-master.zip (latest version)
  2. Unzip: Sorcery-master.zip
  3. Drag-n-Drop: The two folders (Sorcery + Deep Pockets), found within the unzipped (Sorcery-master\Mods) folder, directly into your Mods folder (\7 Days To Die\Mods). Create the Mods folder here if it doesn't already exist.
  4. Verify Mod Path: (\7 Days To Die\Mods\Sorcery) + (\7 Days To Die\Mods\Deep Pockets)
  5. Deport The Undead back to Hell: You're ready to play as a post-apocalyptic harbinger of the elements... may your training commence!

 

 

MOD LAUNCHER

If you already have the latest version of the Mod Launcher, simply run it and install Sorcery there. Otherwise, follow these steps to get started:

 
  1. Steam Sync: Open Steam, right-click 7 Days to Die, select Properties, select Local Files, select Verify Integrity of Game Files. This will ensure you're using a clean version of the game, which is required for use with the Mod Launcher.
  2. Download Launcher: 7D2D Mod Launcher
  3. Install Launcher: Run the launcher installer SetupInstaller.msi
  4. Run Launcher: Locate and select Sorcery within the mods list.
  5. Install Sorcery: With Sorcery selected, click Install Game Copy.
  6. Delete Mods Folder: You may be prompted to delete a detected Mods Folder; I recommend selecting "Yes". You can install additional Mods with Sorcery later, if desired.
  7. Pre-Sync Mod: Finally, select Pre-Sync Mod, then "Yes" you would like to download it.
  8. AWAKEN ESSENCE: Play Mod and you're ready to play as a post-apocalyptic harbinger of the elements... may your training commence!

 

** Game Updates: You must Uninstall and Reinstall Sorcery through the launcher when new game updates are released. Don't worry, your saves are safe and will be retained. If you experience any errors, repeat step #1.

** Visit @sphereii's 7D2D Mod Launcher Thread for more info regarding it

 

 Sorcery-Logo-Menu.png

 

PLAY WITH DARKNESS FALLS

If you already have the latest version of the Mod Launcher, simply run it and install Sorcery there. Otherwise, follow these steps to get start

Spoiler

 1.) Download Sorcery: http://download.sorcerymod.com (#📋terms-disclaimer | #📌changelog)
2.) Download Compatibility Patch: http://df-download.sorcerymod.com/
3.) Unzip: Sorcery-master.zip AND SorceryCompatibilityDF.zip 
4.) Drag-n-Drop: The single folder (Sorcery), found within the unzipped (Sorcery-master\Mods) folder, directly into the Mods folder (\7 Days To Die Overhaul Mod Directory\Mods). Create the Mods folder here if it doesn't already exist.
5.) Drag-n-Drop: The two folders (SorceryCompatibilityDF AND 1-DarknessFalls) directly into the Mods folder (\7 Days To Die Overhaul Mod Directory\Mods) of your Darkness Falls root directory
6.) Verify Mod Path: (\Overhaul Mod Directory\Mods\Sorcery) + (\Overhaul Mod Directory\Mods\SorceryCompatibilityDF)
7.) Deport The Undead back to Hell: You're ready to play as a post-apocalyptic harbinger of the elements... may your training commence!

 

 

CREDIT

TFP for creating and improving this ridiculously awesome game, while also providing the ability to making this type of modding available.

 

👑Supporters

Supporters make ongoing development possible! Without your help, it would not be possible to put in the immense amount of time and effort required to design and create the plethora of unique assets that make Sorcery. 

 

 

 

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