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🧙 Sorcery Mod - Feaster Event LIVE! 🐰


Devrix

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Support The Development of Sorcery

 

sorcery-v12-feaster-event-live.jpg

 

 

 

sorcery-a20-public.jpg

 

 

 

 

 

 

FEATURES

Play 7 Days to Die as a balanced post apocalyptic zombie vanquishing Sorcerer. Through training and discovery, you'll learn how to deport the undead straight back to hell by casting elemental spells of Fire, Ice and Lightning.
• Vanilla game 100% untouched, add-only policy!
• Balanced around vanilla gameplay, you must train to gain and sustain your power!
• Unique animations, art, effects and sounds for spells and items
New Spells: Craft, Master and Upgrade 5 Spells per element!
New Enemies: Touched, Fallen (Champion), Awakened (Boss), Ancient (Raid)
New Attributes: Sorcery, Fire, Ice, Lightning
New Resource: Spirit (mana required to perform all Sorcery)
New Dual Skill Tree and Perks: Arcane, Fire, Ice, Lightning
New Crafting: Armor, Weapons, Mods, Spells, Potions, Scrolls, Stations, Blocks, Resources
New Armor Sets: Arcane, Fire, Ice, Lightning
New Masteries: Alchemy, Runesmithing, Spirit, Essence, Arcane, Fire, Ice, Lightning
Play-style: Sorcerer (Spellcaster)
Play-style: Alchemist (Potions, Bombs)
Play-style: Archer Mage (Spell Arrows) 
Play-style: Gun Mage (Spell Ammo)
Play-style: Melee Mage (Spell Weapons)
Weapon Abilities: Primary, Secondary, Passive and Charge abilities
Rune Mods: Harness the power of Runes to augment your weapons, armor and gear!
Alchemy: Craft Potions, Elixirs and Bombs
Sexy Loot: Item Sets, Armor, Weapons, Mods, Spells, Potions, Scrolls and more!

 

 

 

  sorcery-v1-arcane-trader.jpg

 

SORCERY A20 - LIGHTNING STABLE (v1.1)

  • New Element: Lightning Element overhauled and implemented
  • New Masteries: Lightning Sorcery and Masteries
  • New Feature: The Arcane Trader (Sorcery Quests, Training and Items). 24hr, 10-14 per map.
  • New Item: Class Rune Fragment. Obtain through scrapping Class Runes. 6 form any Class Rune. Chance to buy at Arcane Traders.
  • Added: Arcane Vision now detects Arcane Trader NPC.
  • Added: Duration-based Free Supporter Key Item added to Loot and Arcane Trader (Rare). Unlocks in-game perks for non-supporters for 1 hour OR can be used to craft valuable items (recipe ingredient). Cannot be cheated in through cm. Limited duration (1 hour). Must activate additional Keys after duration expires. 🔑 (item added to remain compliant with TFP EULA).
  • Added: Essence Hunter I & II Supporter Perk (+50%, 100% All Essence Find) 🔑
  • Added: Ritual Station - Craft Shrines and Ritual items 🔑
  • Added: Immortal Essence Bush Seed Recipes 🔑
  • Added: x6 Class Fragments Recipe 🔑
  • Added: x20,000 <Element> Essence Recipes 🔑
  • Added: Shrine Recipes 🔑
  • Added: Convert Omni Arrow <> Bolt Recipe
  • Added: Lucky Lightning Essence and Shocking Turret Rune Recipes
  • Added: Silence Scroll
  • Added: Arcane Trader inventory doubled. Now sells Scrolls. Increased Potions and resources. Lower prices basic items.
  • Added: Class Fragment Recipe x1 Class Rune Fragment > x100 Omni Extract
  • Optimized: Further optimized the performance of Fallen Camps and Arcane Trader POIs.
  • Changed: Several recipes require an active Supporter Key. Loot/Trader only without 🔑
  • Changed: Items requiring a Supporter Key cannot be spawned in using CM.
  • Changed: Weapon and Ammo Scroll crafting costs increased. 
  • Changed: Scrapping is faster for Essence based items (ex. Ritual Stones and Cores)
  • Changed: Familiars no longer follow but instead immediately attack nearby foes or stand guard (more reliable AI)
  • Changed: Familiars re-balanced to match new summon style. Lower duration and initial health.
  • Changed: Fallen Camp Chest Loot no longer guarantees Class Rune. 50% Chance for Class and Gold Runes.
  • Fixed: Familiars were not receiving attacks properly due to scale size. Scale increased.
  • Fixed: Familiar Summons would sometimes consume more Spirit than intended.
  • Fixed: Arcane Trader secret could be unlocked even when door closed.
  • Fixed: Various minor fixes and corrections to Localization.
  • Changes & Fixes: Lots of anticipated changes and tweaks! Discord #Changelog

ℹ️ Works with existing Sorcery A20 Lightning v1.x Saves ONLY. ℹ️

 

 

 

 

 

 

YOU AGREE TO THE FULL TERMS OF USE AND DISCLAIMER HEREIN BY DOWNLOADING AND USING THE SORCERY MOD:

 

DOWNLOAD SORCERY

  1. Download: Sorcery-master.zip (latest version)
  2. Unzip: Sorcery-master.zip
  3. Drag-n-Drop: The two folders (Sorcery + Deep Pockets), found within the unzipped (Sorcery-master\Mods) folder, directly into your Mods folder (\7 Days To Die\Mods). Create the Mods folder here if it doesn't already exist.
  4. Verify Mod Path: (\7 Days To Die\Mods\Sorcery) + (\7 Days To Die\Mods\Deep Pockets)
  5. Disable EAC: EasyAntiCheat must be disabled through the Game Launcher for certain features to work
    • 7d2d-disable-eac-sorcery.jpg
  6. Choose Difficulty (Optional): Change your Sorcery Difficulty from Normal (default) to Easy, Hard or Apocalyptic for the greatest challenge!
    • Drag-n-drop Chosen Difficulty from "SorceryDifficultyChangerMods" into Mods (\7 Days To Die\Mods)
    • You can change modes at will without restarting. Server-side, doesn't require clients to download.
    • If done correctly, you'll see the logo of your new Difficulty Mode in the top-right of the main game screen!
  7. Create New Random World: Sorcery requires the creation of a new Random World. Not compatible with Pregen Maps or Navezgane maps.
    • sorcery-new-game-required.png
  8. Deport The Undead back to Hell: You're ready to play as a post-apocalyptic harbinger of the elements... may your training commence!

 

 

 

MOD LAUNCHER

If you already have the latest version of the Mod Launcher, simply run it and install Sorcery there. Otherwise, follow these steps to get started:

 
  1. Steam Sync: Open Steam, right-click 7 Days to Die, select Properties, select Local Files, select Verify Integrity of Game Files. This will ensure you're using a clean version of the game, which is required for use with the Mod Launcher.
  2. Download Launcher: 7D2D Mod Launcher
  3. Install Launcher: Run the launcher installer SetupInstaller.msi
  4. Run Launcher: Locate and select Sorcery within the mods list.
  5. Install Sorcery: With Sorcery selected, click Install Game Copy.
  6. Delete Mods Folder: You may be prompted to delete a detected Mods Folder; I recommend selecting "Yes". You can install additional Mods with Sorcery later, if desired.
  7. Pre-Sync Mod: Finally, select Pre-Sync Mod, then "Yes" you would like to download it.
  8. AWAKEN ESSENCE: Play Mod and you're ready to play as a post-apocalyptic harbinger of the elements... may your training commence!

 

** Game Updates: You must Uninstall and Reinstall Sorcery through the launcher when new game updates are released. Don't worry, your saves are safe and will be retained. If you experience any errors, repeat step #1.

** Visit @sphereii's 7D2D Mod Launcher Thread for more info regarding it

 

sorcery-install-requirements.png

 

 

CREDIT

TFP for creating and improving this ridiculously awesome game, while also providing the ability to making this type of modding available. Special thanks and shoutout to @sphereii for dll help and Mod Launcher special requests, @xyth for providing initial guides and resources, @KhaineGB for awesome collaboration! 😜

 

 

 

 

sorcery-portals-v099.png

Edited by Devrix
🧙 Sorcery A20 updated to: v1.1 (3/3/22) (see edit history)
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YOU AGREE TO THE FULL TERMS OF USE AND DISCLAIMER HEREIN BY DOWNLOADING AND USING THE SORCERY MOD.

 

 

TERMS OF USE

NOTICE:  All digital assets and ideas contained herein, and made possible by the "Sorcery Mod", is the sole digital proprietary property of mod Author Devrix. Ownership and equal rights are hereby, irrefutably and solely, extended and granted to The Fun Pimps legal entity in good faith. 

 

USAGE:  The Sorcery Mod may be downloaded and used by players of the 7 Days to Die community, with no required royalties. Other than the XML Code itself, digital assets and works of the Sorcery Mod may not be used outside of the Sorcery Mod. By downloading and using the Sorcery Mod, users of the mod understand and accept full and sole responsibility and liability of using the mod. Author, nor The Fun Pimps, shall be held responsible or liable for any possible conflict(s) as a direct or indirect result of using this mod.

 

REDISTRIBUTION: The XML code of the Sorcery Mod may solely be redistributed within the 7 Days to Die community. Conditions of redistribution require this notice to remain in full, unmodified, and a direct link, with credit stated, to the original Mod and Author. You may not redistribute the digital Assets or works, aside from XML Code, of the Sorcery Mod. The Sorcery Mod itself should not be redistributed outside of its original distribution channels.

 

CREDIT: This mod is made possible through the framework provided by The Fun Pimps. It is their hard work and ongoing dedication to building and improving an awesome game that fuels the passion and drives the creation of this mod. Supporters of the Sorcery Mod make ongoing development possible. Without their support, it is not possible to put in the enormous amount of time required to create the plethora of unique assets that make Sorcery.

 

MODIFICATION: The Terms of Use and Disclaimer herein are subject to ongoing changes and modifications.

 

DISCLAIMER

The Sorcery Mod is, and will always be, 100% FREE. When you choose to Support Development, you are supporting the unique individual work I (Devrix) personally do outside of the game, as a content creator: The creation of unique VFX, SFX, Art, Time creating content and the services/interaction I provide here, Discord and other places. You are not supporting "derivative work of 7 Days to Die" (AKA modding code/changing skins/etc). That is against TFP policy.

 

 Support Not Required: Those unwilling, or unable, to support development can obtain in-game items 100% FREE. You are not required to support in order to obtain in-game items. Non-supporters are able to obtain any "In-Game Supporter Exclusives" 100% FREE, without supporting development. The free Supporter Key item can be obtained through Loot and Quest Rewards. However, I cannot continue development of Sorcery at this level without Ongoing Support. If support drops below a threshold, development halts. The large amount of time allotted to development is made possible through the generous support given by our Patreon Supporters.
--All rights reserved.
--Disclaimer subject to ongoing changes.


YOU AGREE TO THE FULL TERMS OF USE AND DISCLAIMER HEREIN BY DOWNLOADING AND USING THE SORCERY MOD.

Edited by Devrix
Terms of Use / Disclaimer Updated (see edit history)
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Feedback, Ideas, Bug Reporting

Constructive feedback is welcome and encouraged. Specifically, it's very helpful to hear from those wanting and willing to play a cheat-free normal playthrough. If you cheat everything in, you aren't getting the experience or progression intended... nor will you properly understand the perks, skills and functions unless you learn and grow into them while playing.

 

Although there's A LOT more planned for Sorcery, further ideas and suggestions are always welcome in the Sorcery Discord!

 

 

sorcery-discord-logo.png

 

 

 

Compatible Mods

Darkness Falls

Undead Legacy

Edited by Devrix
Full compatibility with mods will be added at a later time for Sorcery A19. (see edit history)
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This is incredible to see in 7 days. When I first started playing many years ago, what really drew me into the game, was the subtle supernatural feel I got from It. It felt unique; with it's creepy ambient music, slow shambling zombies, their night filled rage, and the terrifying emergence of bloodmoon asaults.

 

I was inspired to begin writing a back story for it. However, while it has improved dramatically from those first fledgling versions, I feel it has lost it's way, in becoming all things that encompass it in the periphery, instead of staying true to itself; building, upon what made it such a best seller.

 

This mod has giving me hope of a ressurection of that initial ambience. And while I won't be playing with it just yet, I will definatly set up a second install to experience it the way you present it. It looks awesome thus far.

 

What is the performance impact of those particles? It will be interesting to see how you impliment these spells, and perhaps you may inspire others.

 

Best of luck to you and thank you for presenting it to the community. You modders rock!

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Wonderful mod. I'm looking forward to it.

 

If I may give some critique: the current location of the hand is in the way a bit. I wouldn't want to walk around with my spell out all the time if my fist was taking up the screen. Especially when holding the fire tornado on top of it.

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This is incredible to see in 7 days. When I first started playing many years ago, what really drew me into the game, was the subtle supernatural feel I got from It. It felt unique; with it's creepy ambient music, slow shambling zombies, their night filled rage, and the terrifying emergence of bloodmoon asaults.

 

I was inspired to begin writing a back story for it. However, while it has improved dramatically from those first fledgling versions, I feel it has lost it's way, in becoming all things that encompass it in the periphery, instead of staying true to itself; building, upon what made it such a best seller.

 

This mod has giving me hope of a ressurection of that initial ambience. And while I won't be playing with it just yet, I will definatly set up a second install to experience it the way you present it. It looks awesome thus far.

 

What is the performance impact of those particles? It will be interesting to see how you impliment these spells, and perhaps you may inspire others.

 

Best of luck to you and thank you for presenting it to the community. You modders rock!

Thanks for the feedback and sharing your story. I've detailed, and will be keeping in, many code comments to help guide others as to what's going on behind the scenes to make this all possible. It'd be my pleasure to help anyone interested in learning.

 

To answer the particle performance question, it's very good so far with no noticeable issues.

I've kept the particle emission count low to help with this. If it becomes an issues, we can always lower particle count further and/or come up with a "low quality" option. I think casting Firenado on a group of 10 zombs caused an interesting effect, however LOL.

 

Keeping your Shader quality lower will help a lot too if it becomes an issue. Though, I've been able to use Ultra+ with a base 2080 and older i7 processor.

 

Awe man! I saw this and thought SWEET MAGIC, then I see its still a WIP :/

Can't wait for this to come out and to see how much you do with this.

Oh, and let me know if you want me to make another Batch script for you ;P

Nice work so far! Looks Amazing! :)

haha sorry to disappoint! ...soon my friend, soon!

I know it's unlikely to happen right this moment, but I'm hoooooooping by a miracle that TFP blesses us with allowing for Localization.txt modifications through xpath (would have to convert and all that). Sorcery has a loooooooot of text that needs to be added there.

I'd also like to tap into the quest localization, which would make that a millenia easier.

Anyway, until then, yes... a batch would be much appreciated, for all our sake! :rapture:

Edited by Devrix (see edit history)
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play=1

Extracting / harvesting Ice Essence and "The Ice Transmutation Ritual".

 

One of the most challenging, and funnest (I hope), aspects of playing as a Sorcerer will be attaining and obtaining Essence to craft your Spells and perform Sorceries.

 

I would love your feedback on how YOU would like to attain and obtain Essence, beyond what's demonstrated in this demo vid.

 

Currently, you obtain Essence the following ways:

 

[TABLE=width: 100%]

[TR]

[TD]Essence[/TD]

[TD]Tree[/TD]

[TD]Boulder[/TD]

[TD]Ore[/TD]

[TD]Transmutation[/TD]

[/TR]

[TR]

[TD]Fire[/TD]

[TD]Burnt, Oak[/TD]

[TD]All[/TD]

[TD]Coal, Oil Shale[/TD]

[TD]Fire Ritual[/TD]

[/TR]

[TR]

[TD]Ice[/TD]

[TD]Winter[/TD]

[TD]All[/TD]

[TD]Potassium Nitrate[/TD]

[TD]Ice Ritual[/TD]

[/TR]

[TR]

[TD]Lightning[/TD]

[TD]Forest, Oak[/TD]

[TD]All[/TD]

[TD]Lead[/TD]

[TD]Lightning Ritual[/TD]

[/TR]

[/TABLE]

** All natural sources have a chance for Core Essence

** Planted trees must be fully grown, much rarer to drop essence and they currently cannot drop Core Essence.

** May implement ability to plant and grow essence directly (yay nay?)

Edited by Devrix
Added Essence Chart (see edit history)
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So when it comes to harvesting of the essence, is the essence mastery the only thing that effects gathering rate? I like the idea of mining to get the resources, but if I am playing with a group I am not fond of the idea that I would want to max strength as well just so I don't waste the ore I am gathering just so I can do magic.

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  • Devrix changed the title to 🧙 Sorcery Mod - Feaster Event LIVE! 🐰
  • Devrix changed the title to 🧙 Sorcery Mod - A20 Portals LIVE! (v0.99) 🎉

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