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🧙 Sorcery A19 Releases Friday 21st! 🔥❄️⚡

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7d2d-sorcery-header-v08.png

 

 

 

 

 

Features

  • Play 7D2D as a balanced post apocalyptic zombie vanquishing Sorcerer. Through training and discovery, you'll learn how to deport the undead straight back to hell casting elemental spells of Fire, Ice and Lightning.
  • Unique animations, art, effects and sounds for spells and items
  • Pure Spellcaster playstyle
  • Spellcrafting: 5 unique abilities for each unique spell
  • Spell Ammo Crafting: Fire, Ice, Lightning, Omni
  • Alchemy Crafting: Potions, Elixirs, Potion Bombs
  • Armor Crafting: Fire, Ice, Lightning Armor Sets
  • Rune Crafting: Fire, Ice, Lightning Rune Mods
  • Spell Weapon Abilities: primary, secondary, passive, charge
  • New Attribute: Sorcery
  • New Dual Skill Tree and Perks
  • Fire, Ice, Lightning Mastery: learn how to craft and augment spells
  • Spellcast Mastery: primary, secondary, passive and charge abilities
  • Rune Mastery: harness the power of Runes to augment your spells
  • Essence Mastery: demystify and awaken the elemental essence of the world to extract and craft spells and weapons with essence.
  • Fire, Ice, Lightning Spells: upgrade each spell with five alterations

 

Latest Version: 0.85 - The Awakening

Sorcery, The Awakening (v0.85) is now LIVE and FULLY PLAYABLE!

 

 

Download Sorcery

 

MANUAL: Modlet, Pure XML

You install Sorcery just as you would any other pure XML Modlet. However, I cannot stress enough how horrible your experience will be (no text in-game) if you do not follow these steps of adding the (Localization Text😞

 
  1. Download: Sorcery-master.zip (latest version)
  2. Unzip: Sorcery-master.zip
  3. Drag-n-Drop: The Sorcery folder only, found within the unzipped Sorcery-master folder, directly into your Mods folder (\7 Days To Die\Mods). Create the Mods folder here if it doesn't already exist.
  4. Verify Mod Path: (\7 Days To Die\Mods\Sorcery)
  5. Open Localizations: (\7 Days To Die\Mods\Sorcery\Localization.txt) & (Localization - Quest.txt)
  6. Copy All Text: CTRL+A then CTRL+C (or right-click: Select All then Copy)
  7. Open Game Localizations: (\7 Days To Die\Data\Config\Localization.txt) & (Localization - Quest.txt)
  8. DELETE OLD SORCERY LOCALIZATION TEXT (if updating from older version): Found at the very bottom of the Localization file, you'll delete the OLD Sorcery Localization Text that you previously pasted in the last update. You can easily detect the start of the text as it is separated by many blank lines and starts with the following text: "SORCERY_START,,LOCALIZATION,,START,,,,,".
  9. Paste Localization: Scroll to the very bottom/end of the main game Localization.txt you just opened. Ensure there is no more text, just blank space. Now create one new blank line by pressing Enter. Then Paste the Sorcery Localization you Copied earlier: CTRL+V (or right-click blank space at the very bottom/end, then: Paste)
  10. Verify & Save: If everything looks good, Save the Localization.txt file: CTRL+S
  11. AWAKEN ESSENCE: You're ready to play as a post-apocalyptic harbinger of the elements... may your training commence!

LAUNCHER: Mod, SDX

Sorcery is fully integrated into the 7D2D Mod Launcher, as an SDX Mod, with automatic Localization handling... praise The Gods (and @sphereii)! If you already have the latest version of the Mod Launcher, simply run it and install Sorcery there. Otherwise, follow these steps to get started:

 
  1. Steam Sync: Open Steam, right-click 7 Days to Die, select Properties, select Local Files, select Verify Integrity of Game Files. This will ensure you're using a clean version of the game, which is required for use with the Mod Launcher.
  2. Download Launcher: 7D2D Mod Launcher
  3. Install Launcher: Run the launcher installer SetupInstaller.msi
  4. Run Launcher: Locate and select Sorcery within the mods list.
  5. Install Sorcery: With Sorcery selected, click Install Game Copy.
  6. Delete Mods Folder: You may be prompted to delete a detected Mods Folder; I recommend selecting "Yes". You can install additional Mods with Sorcery later, if desired.
  7. Pre-Sync Mod: Finally, select Pre-Sync Mod, then "Yes" you would like to download it.
  8. AWAKEN ESSENCE: Play Mod and you're ready to play as a post-apocalyptic harbinger of the elements... may your training commence!

 

** Game Updates: You must Uninstall and Reinstall Sorcery through the launcher when new game updates are released. Don't worry, your saves are safe and will be retained. If you experience any errors, repeat step #1.

 

** Visit @sphereii's 7D2D Mod Launcher Thread for more info regarding it

 

 

 

Credit

TFP for creating and improving this ridiculously awesome game, while also providing the ability to making this type of modding available.

 

:star: Supporters make ongoing development possible!

 

sorcery-discord-logo.png

 

 

Sorcery A19 / Future Updates

A vanilla game bug is present in A18.x that prevents Sorcery from being updated. This has been reported and confirmed to be fixed in A19:

onSelfEquip Bug Details

Sorcery A19 development has officially begun with the release of A19 Experimental and is set to release Early August!

Two workarounds for the nasty bug have are discovered AND some Runes will be maintained. 

There is A LOT in the works for Sorcery A19+, including dedicated Perk Trees for EACH ELEMENT!

If you like Sorcery, join the ranks of Patreon Supporters to help keep Sorcery development going strong into A19:

:star: Support Sorcery Development

 

 

Edited by Devrix
Sorcery A19 Releases Friday, August 14th! (see edit history)
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Sorcery Beginner Tips and Guides

 

play=1

Essence Guide

One of the most challenging, and funnest, aspects of playing as a Sorcerer is awakening, demystifying and harvesting Essence. Essence is believed by The Elders to be Life and Creation itself. Essence fuels the creation of your Sorcery:

 

[TABLE=width: 737]

[TR]

[TD]Essence[/TD]

[TD]Tree[/TD]

[TD]Boulder[/TD]

[TD]Ore[/TD]

[TD]Transmutation[/TD]

[/TR]

[TR]

[TD]Fire[/TD]

[TD]Burnt, Oak[/TD]

[TD]All[/TD]

[TD]Coal, Oil Shale[/TD]

[TD]Fire Ritual[/TD]

[/TR]

[TR]

[TD]Ice[/TD]

[TD]Winter Pine[/TD]

[TD]All[/TD]

[TD]Potassium Nitrate[/TD]

[TD]Ice Ritual[/TD]

[/TR]

[TR]

[TD]Lightning[/TD]

[TD]Forest Pine[/TD]

[TD]All[/TD]

[TD]Lead[/TD]

[TD]Lightning Ritual[/TD]

[/TR]

[/TABLE]

** Essence Mastery and [Element] Mastery are the only perks that directly affect harvesting of Essence

 

 

CONVERT SAVE GAME TO MOD LAUNCHER

If you'd like to convert completely to the Mod Launcher SDX version of Sorcery to enjoy the automatic updates and Localization handling, follow these quick instructions:

 

 

  1. Install Sorcery: Follow the Mod Launcher Install steps for Sorcery.
  2. Locate Saves: (C:\Users\NAME\AppData\Roaming\7DaysToDie\Saves)
  3. Copy Saves: Select and copy Navezgane and any other Save Folders.
  4. Paste Saves: Into launcher saves folder (C:\7D2D\Saves\Sorcery\Sorcery)
  5. Play: That's it, you're converted to the Launcher version of Sorcery! :)

 

** Game Updates: You must Uninstall and Reinstall Sorcery through the launcher when new game updates are released. Don't worry, your saves are safe and will be retained. If you experience any errors, repeat step #1.

 

 

Mod Launcher Error (Resolution)

Most Mod Launcher errors come from not having a specific version of Microsoft .NET Framework installed, as determined by @sphereii (the developer). It's been discovered by various users that installing .NET Framework 3.5 SP1 resolves their issues.

You can find the official versions of .NET at Microsoft: Microsoft .NET Frameworks

Edited by Devrix
Sorcery Beginner Tips and Guides (see edit history)
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(WotW) War of The Walkers added to Compatible Mods!

 

play=1

Feedback, Ideas, Bug Reporting

Constructive feedback is welcome and encouraged. Specifically, it's very helpful to hear from those wanting and willing to play a cheat-free normal playthrough. If you cheat everything in, you aren't getting the experience or progression intended... nor will you properly understand the perks, skills and functions unless you learn and grow into them while playing.

 

Although there's A LOT more planned for Sorcery, further ideas and suggestions are always welcome in the Sorcery Discord!

 

sorcery-discord-logo.png

 

 

Compatible Mods

As compatible mods are reported here, the compatible mod/modlet will be added to the list:

 

Edited by Devrix
(WotW) War of The Walkers added to Compatible Mods! (see edit history)
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Lightning v0.76 is now LIVE!

 

[video=youtube;TTtmw1BIc-M]

 

Lightning PLUS v0.76 is now LIVE!

 

sorcery-discord-logo.png

 

 

 

sorcery-lightning-conjure-three.jpg

 

v0.76 LIGHTNING PLUS

NEW: Meteor Shower Upgrade

NEW: Supporter Rune, Altin's Touch

NEW: Sorcery Treasury Perk Tree

NEW: Treasury Rewards

BUFF: Charge Speed Doubled

BUFF: All T1 Spells

BUFF: All T2 Spells

BALANCE: All Spells

BALANCE: Meteor hits like a meteor

BALANCE: Lightning acts like lightning

sorcery-rune-unique-supporter-altin.png

v0.75 - LIGHTNING (previous)

NEW: Lightning Mastery

NEW: Lightning, T1 Spell

NEW: Nova, T2 Lightning Spell

NEW: Storm, T3 Lightning Spell

NEW: Meteor, T3 Fire Spell

NEW: Teleport Secondary

NEW: Energy Shield Secondary

NEW: Lightning Runes

NEW: Lightning Loot

NEW: Lightning Strike Rune

NEW: Spell Impact Stagger

NEW: Spell Charge Block Dmg + Speed

NEW: Cast Time per Spell

NEW: Degradation per Spell

NEW: Cooldown indication

 

 

WARNING: This should work with your existing game (17.2/17.3), but always backup first! Though it's been found to work in testing, it's always a good idea.

 

Enjoying Sorcery?

sorcery-patreon-logo.png

 

You can help development!

...become a Noble, Lord or Royalty ...the choice and reward is yours!

 

:star:Patrons of Sorcery are given Early Access, top priority, respect and various other perks for making the ongoing development and evolution of Sorcery possible!

 

A very special THANK YOU to the Supporters of Sorcery that make ongoing development possible:

Lord Altin, Ika, kormai, NekoMyraMia, Lord Ivanos, Lord Aviose, Robert, Lord Otto Knabe, Sir Icymage, Kcoolz, Lady Darkness, Sir Pythonpakman, Sir Tekkor, Tahca | Joerg and Korgran

Edited by Devrix
Lightning v0.76 is now LIVE! (see edit history)
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Now LIVE for Supporters: The Alchemy + Mastery Overhaul Update (v0.8)

 

The Alchemy + Mastery Overhaul Update

NEW: Alchemy Station

NEW: Spinning Wheel

NEW: Enchanted Mortar

NEW: Alchemy Potions

NEW: Alchemy Elixirs

NEW: Alchemy Bombs

NEW: Mastery Quests

NEW: Intro Element Choice

NEW: Intro Spellcasting

NEW: Magic Arrows

NEW: Essence Recipes

NEW: Essence Mastery+

NEW: Essence, All Planted Trees

NEW: Sexier Crafting

NEW: Framework+

COMPATIBILITY: Ravenhearst 5.4

COMPATIBILITY: Darkness Falls 2.1

sorcery-alchemy-station-brewing.jpg

 

 

sorcery-release-schedule-alchemy-overhaul-live-allsupporters.png

 

 

 

sorcery-alchemy-potion-tease.jpg

 

Alchemy Potion Bombs

...to Cast or Throw? That is the question!

sorcery-insight-alchemy-fire-potion-bomb.png

 

 

 

Enjoying Sorcery?

sorcery-patreon-logo.png

...become a Noble, Lord or Royalty ...the choice and reward is yours!

 

:star:Patrons of Sorcery are given Early Access, top priority, respect and various other perks for making the ongoing development and evolution of Sorcery possible!

 

A very special THANK YOU to the Supporters of Sorcery that make ongoing development possible:

Lord Altin, Ika, kormai, NekoMyraMia, Lord Ivanos, Lord Aviose, Robert, Lord Otto Knabe, Sir Icymage, Kcoolz, Lady Darkness, Sir Pythonpakman, Sir Tekkor, Tahca | Joerg and Korgran

Edited by Devrix
Now LIVE for Supporters: The Alchemy + Mastery Overhaul Update (v0.8) (see edit history)
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The Awakening v0.85 - NOW PUBLIC LIVE!

 

sorcery-insight-fallen-trio.png

 

THE AWAKENING v0.85 - NOW PUBLIC LIVE!

- Fallen: Fire Sorcerer Priests now wander the Burnt Forest & Wastelands, Caves, Hordes and Blood Moons!

- Fallen: Ice Sorcerer Priests now wander the Snow Forest & Wastelands, Caves, Hordes and Blood Moons!

- Item: Fire & Ice Fallen Blood

- Item: Fire & Ice Ritual Shards

- Item: Fire & Ice Ritual Stones

- Quest: Summon Fire Fallen

- Quest: Summon Ice Fallen

- Quest: Summon The Fallen Trio

- Feature: Fallen now speak... in tongues!

- Feature: Boss Combat Ring... don't leave it!

- Feature: "Touched" Arcane Contagion

- Feature: Zeds Becomes "Touched"

- Feature: Treasury Perks for Supporters

- Improved: Potions hydrate based on Alchemy Mastery

- Improved: Fallen + Loot

- Improved: Fallen Encounters

- Improved: Awakened + Loot

- Improved: Particle Performance

- Improved: Intro Quest

 

sorcery-insight-fallen-hellfire2.png

 

NEW GAME NOT REQUIRED, BACKUP TO BE SAFE!

 

Download Sorcery

MANUAL: Modlet, Pure XML

You install Sorcery just as you would any other pure XML Modlet. However, I cannot stress enough how horrible your experience will be (no text in-game) if you do not follow these steps of adding the (Localization Text):

 


  1. [*=left]Download:
Sorcery-master.zip (latest version)
[*=left]Unzip: Sorcery-master.zip
[*=left]Drag-n-Drop: The Sorcery folder only, found within the unzipped Sorcery-master folder, directly into your Mods folder (\7 Days To Die\Mods). Create the Mods folder here if it doesn't already exist.
[*=left]Verify Mod Path: (\7 Days To Die\Mods\Sorcery)
[*=left]Open Localizations: (\7 Days To Die\Mods\Sorcery\Localization.txt) & (Localization - Quest.txt)
[*=left]Copy All Text: CTRL+A then CTRL+C (or right-click: Select All then Copy)
[*=left]Open Game Localizations: (\7 Days To Die\Data\Config\Localization.txt) & (Localization - Quest.txt)
[*=left]DELETE OLD SORCERY LOCALIZATION TEXT (if updating from older version): Found at the very bottom of the Localization file, you'll delete the OLD Sorcery Localization Text that you previously pasted in the last update. You can easily detect the start of the text as it is separated by many blank lines and starts with the following text: "SORCERY_START,,LOCALIZATION,,START,,,,,".
[*=left]Paste Localization: Scroll to the very bottom/end of the main game Localization.txt you just opened. Ensure there is no more text, just blank space. Now create one new blank line by pressing Enter. Then Paste the Sorcery Localization you Copied earlier: CTRL+V (or right-click blank space at the very bottom/end, then: Paste)
[*=left]Verify & Save: If everything looks good, Save the Localization.txt file: CTRL+S
[*=left]AWAKEN ESSENCE: You're ready to play as a post-apocalyptic harbinger of the elements... may your training commence!

 

LAUNCHER: Mod, SDX

Sorcery is fully integrated into the 7D2D Mod Launcher, as an SDX Mod, with automatic Localization handling... praise The Gods (and @sphereii)! If you already have the latest version of the Mod Launcher, simply run it and install Sorcery there. Otherwise, follow these steps to get started:

 


  1. [*=left]Steam Sync: Open Steam, right-click 7 Days to Die, select Properties, select Local Files, select Verify Integrity of Game Files. This will ensure you're using a clean version of the game, which is required for use with the Mod Launcher.
    [*=left]Download Launcher:
7D2D Mod Launcher
[*=left]Install Launcher: Run the launcher installer SetupInstaller.msi
[*=left]Run Launcher: Locate and select Sorcery within the mods list.
[*=left]Install Sorcery: With Sorcery selected, click Install Game Copy.
[*=left]Delete Mods Folder: You may be prompted to delete a detected Mods Folder; I recommend selecting "Yes". You can install additional Mods with Sorcery later, if desired.
[*=left]Pre-Sync Mod: Finally, select Pre-Sync Mod, then "Yes" you would like to download it.
[*=left]AWAKEN ESSENCE: Play Mod and you're ready to play as a post-apocalyptic harbinger of the elements... may your training commence!

** Game Updates: You must Uninstall and Reinstall Sorcery through the launcher when new game updates are released. Don't worry, your saves are safe and will be retained. If you experience any errors, repeat step #1.

 

** Visit @sphereii's 7D2D Mod Launcher Thread for more info regarding it

 

Credit

TFP for creating and improving this ridiculously awesome game, while also providing the ability to making this type of modding available.

 

:star: Supporters make ongoing development possible!

 

sorcery-discord-logo.png

Edited by Crater Creator
some forum sorcery (see edit history)
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OOOOHHHH YEAH. :D I'm am gonna make this mod my homepage for a while. :D

I think I might get to work on some Shouts so I can be a true DoZEDkiin!

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7d2d-sorcery-thumbnail.thumb.jpg.56a19761ba8f2a52823c5a5f48b3e21e.jpg

Added a rough teaser vid of the Fireball upgraded and base Firenado spell in action. Pardon the unfinished fx and polish. I'll get a video of the upgraded Firenado in action.. I think you'll approve! ;)

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This is incredible to see in 7 days. When I first started playing many years ago, what really drew me into the game, was the subtle supernatural feel I got from It. It felt unique; with it's creepy ambient music, slow shambling zombies, their night filled rage, and the terrifying emergence of bloodmoon asaults.

 

I was inspired to begin writing a back story for it. However, while it has improved dramatically from those first fledgling versions, I feel it has lost it's way, in becoming all things that encompass it in the periphery, instead of staying true to itself; building, upon what made it such a best seller.

 

This mod has giving me hope of a ressurection of that initial ambience. And while I won't be playing with it just yet, I will definatly set up a second install to experience it the way you present it. It looks awesome thus far.

 

What is the performance impact of those particles? It will be interesting to see how you impliment these spells, and perhaps you may inspire others.

 

Best of luck to you and thank you for presenting it to the community. You modders rock!

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Wonderful mod. I'm looking forward to it.

 

If I may give some critique: the current location of the hand is in the way a bit. I wouldn't want to walk around with my spell out all the time if my fist was taking up the screen. Especially when holding the fire tornado on top of it.

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Preliminary Ice Sorcery teaser demo

 

Also, thank you all for the feedback and shared excitement! :love_heart:

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Very pretty!:smow: Imagine what a multiplayer bm horde would look like with these:biggrin-new:

Ice Spike "snipers" shattering bones on the rooftop with others casting Blizzard to freeze and slow the horde :rapture:

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Awe man! I saw this and thought SWEET MAGIC, then I see its still a WIP :/

 

Can't wait for this to come out and to see how much you do with this.

 

Oh, and let me know if you want me to make another Batch script for you ;P

 

Nice work so far! Looks Amazing! :)

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This is incredible to see in 7 days. When I first started playing many years ago, what really drew me into the game, was the subtle supernatural feel I got from It. It felt unique; with it's creepy ambient music, slow shambling zombies, their night filled rage, and the terrifying emergence of bloodmoon asaults.

 

I was inspired to begin writing a back story for it. However, while it has improved dramatically from those first fledgling versions, I feel it has lost it's way, in becoming all things that encompass it in the periphery, instead of staying true to itself; building, upon what made it such a best seller.

 

This mod has giving me hope of a ressurection of that initial ambience. And while I won't be playing with it just yet, I will definatly set up a second install to experience it the way you present it. It looks awesome thus far.

 

What is the performance impact of those particles? It will be interesting to see how you impliment these spells, and perhaps you may inspire others.

 

Best of luck to you and thank you for presenting it to the community. You modders rock!

Thanks for the feedback and sharing your story. I've detailed, and will be keeping in, many code comments to help guide others as to what's going on behind the scenes to make this all possible. It'd be my pleasure to help anyone interested in learning.

 

To answer the particle performance question, it's very good so far with no noticeable issues.

I've kept the particle emission count low to help with this. If it becomes an issues, we can always lower particle count further and/or come up with a "low quality" option. I think casting Firenado on a group of 10 zombs caused an interesting effect, however LOL.

 

Keeping your Shader quality lower will help a lot too if it becomes an issue. Though, I've been able to use Ultra+ with a base 2080 and older i7 processor.

 

Awe man! I saw this and thought SWEET MAGIC, then I see its still a WIP :/

Can't wait for this to come out and to see how much you do with this.

Oh, and let me know if you want me to make another Batch script for you ;P

Nice work so far! Looks Amazing! :)

haha sorry to disappoint! ...soon my friend, soon!

I know it's unlikely to happen right this moment, but I'm hoooooooping by a miracle that TFP blesses us with allowing for Localization.txt modifications through xpath (would have to convert and all that). Sorcery has a loooooooot of text that needs to be added there.

I'd also like to tap into the quest localization, which would make that a millenia easier.

Anyway, until then, yes... a batch would be much appreciated, for all our sake! :rapture:

Edited by Devrix (see edit history)

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play=1

Extracting / harvesting Ice Essence and "The Ice Transmutation Ritual".

 

One of the most challenging, and funnest (I hope), aspects of playing as a Sorcerer will be attaining and obtaining Essence to craft your Spells and perform Sorceries.

 

I would love your feedback on how YOU would like to attain and obtain Essence, beyond what's demonstrated in this demo vid.

 

Currently, you obtain Essence the following ways:

 

[TABLE=width: 100%]

[TR]

[TD]Essence[/TD]

[TD]Tree[/TD]

[TD]Boulder[/TD]

[TD]Ore[/TD]

[TD]Transmutation[/TD]

[/TR]

[TR]

[TD]Fire[/TD]

[TD]Burnt, Oak[/TD]

[TD]All[/TD]

[TD]Coal, Oil Shale[/TD]

[TD]Fire Ritual[/TD]

[/TR]

[TR]

[TD]Ice[/TD]

[TD]Winter[/TD]

[TD]All[/TD]

[TD]Potassium Nitrate[/TD]

[TD]Ice Ritual[/TD]

[/TR]

[TR]

[TD]Lightning[/TD]

[TD]Forest, Oak[/TD]

[TD]All[/TD]

[TD]Lead[/TD]

[TD]Lightning Ritual[/TD]

[/TR]

[/TABLE]

** All natural sources have a chance for Core Essence

** Planted trees must be fully grown, much rarer to drop essence and they currently cannot drop Core Essence.

** May implement ability to plant and grow essence directly (yay nay?)

Edited by Devrix
Added Essence Chart (see edit history)

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So when it comes to harvesting of the essence, is the essence mastery the only thing that effects gathering rate? I like the idea of mining to get the resources, but if I am playing with a group I am not fond of the idea that I would want to max strength as well just so I don't waste the ore I am gathering just so I can do magic.

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