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🧙 Sorcery A19 is now LIVE! (v0.922) 🔥

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sorcery-header-v09-fire.png

 

 

 

 

 

FEATURES

Play 7 Days to Die as a balanced post apocalyptic zombie vanquishing Sorcerer. Through training and discovery, you'll learn how to deport the undead straight back to hell by casting elemental spells of Fire, Ice and Lightning.
• Vanilla game 100% untouched, add-only policy!
• Balanced around vanilla gameplay, you must train to gain and sustain your power!
• Unique animations, art, effects and sounds for spells and items
New Spells: Craft, Master and Upgrade 5 Spells per element!
New Enemies: Touched, Fallen (Champion), Awakened (Boss), Ancient (Raid)
New Attributes: Sorcery, Fire, Ice, Lightning
New Resource: Spirit (mana required to perform all Sorcery)
New Dual Skill Tree and Perks: Arcane, Fire, Ice, Lightning
New Crafting: Armor, Weapons, Mods, Spells, Potions, Scrolls, Stations, Blocks, Resources
New Armor Sets: Arcane, Fire, Ice, Lightning
New Masteries: Alchemy, Runesmithing, Spirit, Essence, Arcane, Fire, Ice, Lightning
Play-style: Sorcerer (Spellcaster)
Play-style: Alchemist (Potions, Bombs)
Play-style: Archer Mage (Spell Arrows) 
Play-style: Gun Mage (Spell Ammo)
Play-style: Melee Mage (Spell Weapons)
Weapon Abilities: Primary, Secondary, Passive and Charge abilities
Rune Mods: Harness the power of Runes to augment your weapons, armor and gear!
Alchemy: Craft Potions, Elixirs and Bombs
Sexy Loot: Item Sets, Armor, Weapons, Mods, Spells, Potions, Scrolls and more!

 

 

 sorcery-v092.png

 

 SORCERY UPDATED - PUBLIC 10/15 (v0.922)

 Major Feature: Pet Familiars (Follow, Attack, Abilities, Upgradeable, Skill Tree)
 Major Feature: Spell Turrets (Portable Trap Companion)
 Added: Arcane Familiar Pet
 Added: Arcane Familiar Skill Tree (Radiant, Healing, Dispelling, Shielding)
 Added: Fire Spell Turret + Ammo
 Added: Spell Turret Runes (Starcaller, Burning Aura)
 Added: Spell Turret Skill Tree (Incinerate, Explosive, Wild, Meteor)
 Added: New Scrolls (Essence Find, Augment Hunger, XP, Mining, Logging, Digging)
 Added: New Runes (Augment Hunger, XP, Mining, Logging, Digging)
 Added: Quests and Skill Grimoires for Familiar, Enchanting, Spell Turret
 Added: Unique Rune Crafting Station (enables tabs per Element and interesting Recipes)
 Added: Buff XP/Kill Credit workaround for vanilla issues (no more missed kill credit)
 Added: Arcane Vision Scroll reveals all nearby Fallen (onscreen icons)

Added: Skill Grimoire Recipes (Ice, Lightning Elixirs)
Added: Fire Skill Elixir permanent Fire Sorcery Damage when consumed at max level
Added: Fire Skill Elixir permanent Fire Essence Harvest when consumed at max level

 Fixed: Zero Spirit issue caused by raising/lowering Max Spirit
 Fixed: Recall Scroll is more reliable
 Changed: Crafting Stations now contain tabs for each Element
 Changed: Various improvements (Recipes, QoL)
 Changed: Spell Turrets can shoot through bars
 Changed: Spell Turrets display degradation stat
 Changed: Fire Spell Turret has more maximum durability (less repairing)
 Changed: Familiar immune to all Spell Turret damage

Changed: Sorcery Books 📚 stack
Changed: Fire Weapon Scroll affects 🧰 Tools
Changed: Travel Potion ⚗️duration increased

‼️NEW GAME REQUIRED‼️


NOTE: A19.x currently has an issue properly attaching particles to Animals. This forced us to attach certain FX, such as Firenado & Meteor, to entities in an undesirable way that causes a couple visual sores. Doesn't impact gameplay, purely cosmetic. Will be reverted back once A19.x resolves this.

 

 

YOU AGREE TO THE FULL TERMS OF USE AND DISCLAIMER HEREIN BY DOWNLOADING AND USING THE SORCERY MOD:

 

DOWNLOAD SORCERY

Sorcery is finally back for A19! You can expect bi-weekly/monthly updates from here out.

  1. Download: Sorcery-master.zip (latest version)
  2. Unzip: Sorcery-master.zip
  3. Drag-n-Drop: The two folders (Sorcery + Deep Pockets), found within the unzipped (Sorcery-master\Mods) folder, directly into your Mods folder (\7 Days To Die\Mods). Create the Mods folder here if it doesn't already exist.
  4. Verify Mod Path: (\7 Days To Die\Mods\Sorcery) + (\7 Days To Die\Mods\Deep Pockets)
  5. Deport The Undead back to Hell: You're ready to play as a post-apocalyptic harbinger of the elements... may your training commence!

 

 

MOD LAUNCHER

If you already have the latest version of the Mod Launcher, simply run it and install Sorcery there. Otherwise, follow these steps to get started:

 
  1. Steam Sync: Open Steam, right-click 7 Days to Die, select Properties, select Local Files, select Verify Integrity of Game Files. This will ensure you're using a clean version of the game, which is required for use with the Mod Launcher.
  2. Download Launcher: 7D2D Mod Launcher
  3. Install Launcher: Run the launcher installer SetupInstaller.msi
  4. Run Launcher: Locate and select Sorcery within the mods list.
  5. Install Sorcery: With Sorcery selected, click Install Game Copy.
  6. Delete Mods Folder: You may be prompted to delete a detected Mods Folder; I recommend selecting "Yes". You can install additional Mods with Sorcery later, if desired.
  7. Pre-Sync Mod: Finally, select Pre-Sync Mod, then "Yes" you would like to download it.
  8. AWAKEN ESSENCE: Play Mod and you're ready to play as a post-apocalyptic harbinger of the elements... may your training commence!

 

** Game Updates: You must Uninstall and Reinstall Sorcery through the launcher when new game updates are released. Don't worry, your saves are safe and will be retained. If you experience any errors, repeat step #1.

** Visit @sphereii's 7D2D Mod Launcher Thread for more info regarding it

 

 Sorcery-Logo-Menu.png

 

PLAY WITH DARKNESS FALLS

If you already have the latest version of the Mod Launcher, simply run it and install Sorcery there. Otherwise, follow these steps to get start

Spoiler

 1.) Download Sorcery: http://download.sorcerymod.com (#📋terms-disclaimer | #📌changelog)
2.) Download Compatibility Patch: http://df-download.sorcerymod.com/
3.) Unzip: Sorcery-master.zip AND SorceryCompatibilityDF.zip 
4.) Drag-n-Drop: The single folder (Sorcery), found within the unzipped (Sorcery-master\Mods) folder, directly into the Mods folder (\7 Days To Die Overhaul Mod Directory\Mods). Create the Mods folder here if it doesn't already exist.
5.) Drag-n-Drop: The two folders (SorceryCompatibilityDF AND 1-DarknessFalls) directly into the Mods folder (\7 Days To Die Overhaul Mod Directory\Mods) of your Darkness Falls root directory
6.) Verify Mod Path: (\Overhaul Mod Directory\Mods\Sorcery) + (\Overhaul Mod Directory\Mods\SorceryCompatibilityDF)
7.) Deport The Undead back to Hell: You're ready to play as a post-apocalyptic harbinger of the elements... may your training commence!

 

 

CREDIT

TFP for creating and improving this ridiculously awesome game, while also providing the ability to making this type of modding available.

 

👑Supporters

Supporters make ongoing development possible! Without your help, it would not be possible to put in the immense amount of time and effort required to design and create the plethora of unique assets that make Sorcery. 

 

 

 

sorcery-discord-logo.png

 

Edited by Devrix
🧙 Sorcery A19 updated to: v0.922 (10/15) (see edit history)
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YOU AGREE TO THE FULL TERMS OF USE AND DISCLAIMER HEREIN BY DOWNLOADING AND USING THE SORCERY MOD.

 

 

TERMS OF USE

NOTICE:  All digital assets and ideas contained herein, and made possible by the "Sorcery Mod", is the sole digital proprietary property of mod Author Devrix. Ownership and equal rights are hereby, irrefutably and solely, extended and granted to The Fun Pimps legal entity in good faith. 

 

USAGE:  The Sorcery Mod may be downloaded and used by players of the 7 Days to Die community, with no required royalties. Other than the XML Code itself, digital assets and works of the Sorcery Mod may not be used outside of the Sorcery Mod. By downloading and using the Sorcery Mod, users of the mod understand and accept full and sole responsibility and liability of using the mod. Author, nor The Fun Pimps, shall be held responsible or liable for any possible conflict(s) as a direct or indirect result of using this mod.

 

REDISTRIBUTION: The XML code of the Sorcery Mod may solely be redistributed within the 7 Days to Die community. Conditions of redistribution require this notice to remain in full, unmodified, and a direct link, with credit stated, to the original Mod and Author. You may not redistribute the digital Assets or works, aside from XML Code, of the Sorcery Mod. The Sorcery Mod itself should not be redistributed outside of its original distribution channels.

 

CREDIT: This mod is made possible through the framework provided by The Fun Pimps. It is their hard work and ongoing dedication to building and improving an awesome game that fuels the passion and drives the creation of this mod. Supporters of the Sorcery Mod make ongoing development possible. Without their support, it is not possible to put in the enormous amount of time required to create the plethora of unique assets that make Sorcery.

 

MODIFICATION: The Terms of Use and Disclaimer herein are subject to ongoing changes and modifications.

 

DISCLAIMER

The Sorcery Mod is, and will always be, 100% FREE. When you choose to Support Development, you are supporting the unique individual work I (Devrix) personally do outside of the game, as a content creator: The creation of unique VFX, SFX, Art, Time creating content and the services/interaction I provide here, Discord and other places. You are not supporting "derivative work of 7 Days to Die" (AKA modding code/changing skins/etc). That is against TFP policy.

 

I reserve the right, as a content creator, to choose whom I wish to have test my several hundred hour creations. With that said, I respect TFP and fully intend on complying with their wishes, as we always have before. Sorcery will never remain in a "private testing state" for more than 2-3 weeks. After this private testing window, Sorcery will release publicly in full, 100% FREE. 

 

Non-supporters are able to obtain any "Supporter Exclusives" 100% FREE. If a non-supporter wishes to receive these benefits and do wish to support my efforts, they may speak directly with me and they will be given a "key". Finally, as most of you already know, I cannot continue development of Sorcery without Support. If support drops below a threshold, development halts. Sadly, I'm not rich and am only able to allot the time I can due to the generous support given by our Supporters.
 


YOU AGREE TO THE FULL TERMS OF USE AND DISCLAIMER HEREIN BY DOWNLOADING AND USING THE SORCERY MOD.

Edited by Devrix
Added Terms of Use / Disclaimer (see edit history)
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(WotW) War of The Walkers added to Compatible Mods!

 

play=1

Feedback, Ideas, Bug Reporting

Constructive feedback is welcome and encouraged. Specifically, it's very helpful to hear from those wanting and willing to play a cheat-free normal playthrough. If you cheat everything in, you aren't getting the experience or progression intended... nor will you properly understand the perks, skills and functions unless you learn and grow into them while playing.

 

Although there's A LOT more planned for Sorcery, further ideas and suggestions are always welcome in the Sorcery Discord!

 

 

sorcery-discord-logo.png

 

 

 

Compatible Mods

PENDING FOR SORCERY A19 - As compatible mods are reported here, the compatible mod/modlet will be added to the list:

 

 

 

 

 
Edited by Devrix
Full compatibility with mods will be added at a later time for Sorcery A19. (see edit history)
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Lightning v0.76 is now LIVE!

 

[video=youtube;TTtmw1BIc-M]

 

Lightning PLUS v0.76 is now LIVE!

 

sorcery-discord-logo.png

 

 

 

sorcery-lightning-conjure-three.jpg

 

v0.76 LIGHTNING PLUS

NEW: Meteor Shower Upgrade

NEW: Supporter Rune, Altin's Touch

NEW: Sorcery Treasury Perk Tree

NEW: Treasury Rewards

BUFF: Charge Speed Doubled

BUFF: All T1 Spells

BUFF: All T2 Spells

BALANCE: All Spells

BALANCE: Meteor hits like a meteor

BALANCE: Lightning acts like lightning

sorcery-rune-unique-supporter-altin.png

v0.75 - LIGHTNING (previous)

NEW: Lightning Mastery

NEW: Lightning, T1 Spell

NEW: Nova, T2 Lightning Spell

NEW: Storm, T3 Lightning Spell

NEW: Meteor, T3 Fire Spell

NEW: Teleport Secondary

NEW: Energy Shield Secondary

NEW: Lightning Runes

NEW: Lightning Loot

NEW: Lightning Strike Rune

NEW: Spell Impact Stagger

NEW: Spell Charge Block Dmg + Speed

NEW: Cast Time per Spell

NEW: Degradation per Spell

NEW: Cooldown indication

 

 

WARNING: This should work with your existing game (17.2/17.3), but always backup first! Though it's been found to work in testing, it's always a good idea.

 

Enjoying Sorcery?

sorcery-patreon-logo.png

 

You can help development!

...become a Noble, Lord or Royalty ...the choice and reward is yours!

 

:star:Patrons of Sorcery are given Early Access, top priority, respect and various other perks for making the ongoing development and evolution of Sorcery possible!

 

A very special THANK YOU to the Supporters of Sorcery that make ongoing development possible:

Lord Altin, Ika, kormai, NekoMyraMia, Lord Ivanos, Lord Aviose, Robert, Lord Otto Knabe, Sir Icymage, Kcoolz, Lady Darkness, Sir Pythonpakman, Sir Tekkor, Tahca | Joerg and Korgran

Edited by Devrix
Lightning v0.76 is now LIVE! (see edit history)
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Now LIVE for Supporters: The Alchemy + Mastery Overhaul Update (v0.8)

 

The Alchemy + Mastery Overhaul Update

NEW: Alchemy Station

NEW: Spinning Wheel

NEW: Enchanted Mortar

NEW: Alchemy Potions

NEW: Alchemy Elixirs

NEW: Alchemy Bombs

NEW: Mastery Quests

NEW: Intro Element Choice

NEW: Intro Spellcasting

NEW: Magic Arrows

NEW: Essence Recipes

NEW: Essence Mastery+

NEW: Essence, All Planted Trees

NEW: Sexier Crafting

NEW: Framework+

COMPATIBILITY: Ravenhearst 5.4

COMPATIBILITY: Darkness Falls 2.1

sorcery-alchemy-station-brewing.jpg

 

 

sorcery-release-schedule-alchemy-overhaul-live-allsupporters.png

 

 

 

sorcery-alchemy-potion-tease.jpg

 

Alchemy Potion Bombs

...to Cast or Throw? That is the question!

sorcery-insight-alchemy-fire-potion-bomb.png

 

 

 

Enjoying Sorcery?

sorcery-patreon-logo.png

...become a Noble, Lord or Royalty ...the choice and reward is yours!

 

:star:Patrons of Sorcery are given Early Access, top priority, respect and various other perks for making the ongoing development and evolution of Sorcery possible!

 

A very special THANK YOU to the Supporters of Sorcery that make ongoing development possible:

Lord Altin, Ika, kormai, NekoMyraMia, Lord Ivanos, Lord Aviose, Robert, Lord Otto Knabe, Sir Icymage, Kcoolz, Lady Darkness, Sir Pythonpakman, Sir Tekkor, Tahca | Joerg and Korgran

Edited by Devrix
Now LIVE for Supporters: The Alchemy + Mastery Overhaul Update (v0.8) (see edit history)
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The Awakening v0.85 - NOW PUBLIC LIVE!

 

sorcery-insight-fallen-trio.png

 

THE AWAKENING v0.85 - NOW PUBLIC LIVE!

- Fallen: Fire Sorcerer Priests now wander the Burnt Forest & Wastelands, Caves, Hordes and Blood Moons!

- Fallen: Ice Sorcerer Priests now wander the Snow Forest & Wastelands, Caves, Hordes and Blood Moons!

- Item: Fire & Ice Fallen Blood

- Item: Fire & Ice Ritual Shards

- Item: Fire & Ice Ritual Stones

- Quest: Summon Fire Fallen

- Quest: Summon Ice Fallen

- Quest: Summon The Fallen Trio

- Feature: Fallen now speak... in tongues!

- Feature: Boss Combat Ring... don't leave it!

- Feature: "Touched" Arcane Contagion

- Feature: Zeds Becomes "Touched"

- Feature: Treasury Perks for Supporters

- Improved: Potions hydrate based on Alchemy Mastery

- Improved: Fallen + Loot

- Improved: Fallen Encounters

- Improved: Awakened + Loot

- Improved: Particle Performance

- Improved: Intro Quest

 

sorcery-insight-fallen-hellfire2.png

 

NEW GAME NOT REQUIRED, BACKUP TO BE SAFE!

 

Download Sorcery

MANUAL: Modlet, Pure XML

You install Sorcery just as you would any other pure XML Modlet. However, I cannot stress enough how horrible your experience will be (no text in-game) if you do not follow these steps of adding the (Localization Text):

 


  1. [*=left]Download:
Sorcery-master.zip (latest version)
[*=left]Unzip: Sorcery-master.zip
[*=left]Drag-n-Drop: The Sorcery folder only, found within the unzipped Sorcery-master folder, directly into your Mods folder (\7 Days To Die\Mods). Create the Mods folder here if it doesn't already exist.
[*=left]Verify Mod Path: (\7 Days To Die\Mods\Sorcery)
[*=left]Open Localizations: (\7 Days To Die\Mods\Sorcery\Localization.txt) & (Localization - Quest.txt)
[*=left]Copy All Text: CTRL+A then CTRL+C (or right-click: Select All then Copy)
[*=left]Open Game Localizations: (\7 Days To Die\Data\Config\Localization.txt) & (Localization - Quest.txt)
[*=left]DELETE OLD SORCERY LOCALIZATION TEXT (if updating from older version): Found at the very bottom of the Localization file, you'll delete the OLD Sorcery Localization Text that you previously pasted in the last update. You can easily detect the start of the text as it is separated by many blank lines and starts with the following text: "SORCERY_START,,LOCALIZATION,,START,,,,,".
[*=left]Paste Localization: Scroll to the very bottom/end of the main game Localization.txt you just opened. Ensure there is no more text, just blank space. Now create one new blank line by pressing Enter. Then Paste the Sorcery Localization you Copied earlier: CTRL+V (or right-click blank space at the very bottom/end, then: Paste)
[*=left]Verify & Save: If everything looks good, Save the Localization.txt file: CTRL+S
[*=left]AWAKEN ESSENCE: You're ready to play as a post-apocalyptic harbinger of the elements... may your training commence!

 

LAUNCHER: Mod, SDX

Sorcery is fully integrated into the 7D2D Mod Launcher, as an SDX Mod, with automatic Localization handling... praise The Gods (and @sphereii)! If you already have the latest version of the Mod Launcher, simply run it and install Sorcery there. Otherwise, follow these steps to get started:

 


  1. [*=left]Steam Sync: Open Steam, right-click 7 Days to Die, select Properties, select Local Files, select Verify Integrity of Game Files. This will ensure you're using a clean version of the game, which is required for use with the Mod Launcher.
    [*=left]Download Launcher:
7D2D Mod Launcher
[*=left]Install Launcher: Run the launcher installer SetupInstaller.msi
[*=left]Run Launcher: Locate and select Sorcery within the mods list.
[*=left]Install Sorcery: With Sorcery selected, click Install Game Copy.
[*=left]Delete Mods Folder: You may be prompted to delete a detected Mods Folder; I recommend selecting "Yes". You can install additional Mods with Sorcery later, if desired.
[*=left]Pre-Sync Mod: Finally, select Pre-Sync Mod, then "Yes" you would like to download it.
[*=left]AWAKEN ESSENCE: Play Mod and you're ready to play as a post-apocalyptic harbinger of the elements... may your training commence!

** Game Updates: You must Uninstall and Reinstall Sorcery through the launcher when new game updates are released. Don't worry, your saves are safe and will be retained. If you experience any errors, repeat step #1.

 

** Visit @sphereii's 7D2D Mod Launcher Thread for more info regarding it

 

Credit

TFP for creating and improving this ridiculously awesome game, while also providing the ability to making this type of modding available.

 

:star: Supporters make ongoing development possible!

 

sorcery-discord-logo.png

Edited by Crater Creator
some forum sorcery (see edit history)
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OOOOHHHH YEAH. :D I'm am gonna make this mod my homepage for a while. :D

I think I might get to work on some Shouts so I can be a true DoZEDkiin!

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7d2d-sorcery-thumbnail.thumb.jpg.56a19761ba8f2a52823c5a5f48b3e21e.jpg

Added a rough teaser vid of the Fireball upgraded and base Firenado spell in action. Pardon the unfinished fx and polish. I'll get a video of the upgraded Firenado in action.. I think you'll approve! ;)

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This is incredible to see in 7 days. When I first started playing many years ago, what really drew me into the game, was the subtle supernatural feel I got from It. It felt unique; with it's creepy ambient music, slow shambling zombies, their night filled rage, and the terrifying emergence of bloodmoon asaults.

 

I was inspired to begin writing a back story for it. However, while it has improved dramatically from those first fledgling versions, I feel it has lost it's way, in becoming all things that encompass it in the periphery, instead of staying true to itself; building, upon what made it such a best seller.

 

This mod has giving me hope of a ressurection of that initial ambience. And while I won't be playing with it just yet, I will definatly set up a second install to experience it the way you present it. It looks awesome thus far.

 

What is the performance impact of those particles? It will be interesting to see how you impliment these spells, and perhaps you may inspire others.

 

Best of luck to you and thank you for presenting it to the community. You modders rock!

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Wonderful mod. I'm looking forward to it.

 

If I may give some critique: the current location of the hand is in the way a bit. I wouldn't want to walk around with my spell out all the time if my fist was taking up the screen. Especially when holding the fire tornado on top of it.

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Preliminary Ice Sorcery teaser demo

 

Also, thank you all for the feedback and shared excitement! :love_heart:

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Very pretty!:smow: Imagine what a multiplayer bm horde would look like with these:biggrin-new:

Ice Spike "snipers" shattering bones on the rooftop with others casting Blizzard to freeze and slow the horde :rapture:

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Awe man! I saw this and thought SWEET MAGIC, then I see its still a WIP :/

 

Can't wait for this to come out and to see how much you do with this.

 

Oh, and let me know if you want me to make another Batch script for you ;P

 

Nice work so far! Looks Amazing! :)

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This is incredible to see in 7 days. When I first started playing many years ago, what really drew me into the game, was the subtle supernatural feel I got from It. It felt unique; with it's creepy ambient music, slow shambling zombies, their night filled rage, and the terrifying emergence of bloodmoon asaults.

 

I was inspired to begin writing a back story for it. However, while it has improved dramatically from those first fledgling versions, I feel it has lost it's way, in becoming all things that encompass it in the periphery, instead of staying true to itself; building, upon what made it such a best seller.

 

This mod has giving me hope of a ressurection of that initial ambience. And while I won't be playing with it just yet, I will definatly set up a second install to experience it the way you present it. It looks awesome thus far.

 

What is the performance impact of those particles? It will be interesting to see how you impliment these spells, and perhaps you may inspire others.

 

Best of luck to you and thank you for presenting it to the community. You modders rock!

Thanks for the feedback and sharing your story. I've detailed, and will be keeping in, many code comments to help guide others as to what's going on behind the scenes to make this all possible. It'd be my pleasure to help anyone interested in learning.

 

To answer the particle performance question, it's very good so far with no noticeable issues.

I've kept the particle emission count low to help with this. If it becomes an issues, we can always lower particle count further and/or come up with a "low quality" option. I think casting Firenado on a group of 10 zombs caused an interesting effect, however LOL.

 

Keeping your Shader quality lower will help a lot too if it becomes an issue. Though, I've been able to use Ultra+ with a base 2080 and older i7 processor.

 

Awe man! I saw this and thought SWEET MAGIC, then I see its still a WIP :/

Can't wait for this to come out and to see how much you do with this.

Oh, and let me know if you want me to make another Batch script for you ;P

Nice work so far! Looks Amazing! :)

haha sorry to disappoint! ...soon my friend, soon!

I know it's unlikely to happen right this moment, but I'm hoooooooping by a miracle that TFP blesses us with allowing for Localization.txt modifications through xpath (would have to convert and all that). Sorcery has a loooooooot of text that needs to be added there.

I'd also like to tap into the quest localization, which would make that a millenia easier.

Anyway, until then, yes... a batch would be much appreciated, for all our sake! :rapture:

Edited by Devrix (see edit history)

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play=1

Extracting / harvesting Ice Essence and "The Ice Transmutation Ritual".

 

One of the most challenging, and funnest (I hope), aspects of playing as a Sorcerer will be attaining and obtaining Essence to craft your Spells and perform Sorceries.

 

I would love your feedback on how YOU would like to attain and obtain Essence, beyond what's demonstrated in this demo vid.

 

Currently, you obtain Essence the following ways:

 

[TABLE=width: 100%]

[TR]

[TD]Essence[/TD]

[TD]Tree[/TD]

[TD]Boulder[/TD]

[TD]Ore[/TD]

[TD]Transmutation[/TD]

[/TR]

[TR]

[TD]Fire[/TD]

[TD]Burnt, Oak[/TD]

[TD]All[/TD]

[TD]Coal, Oil Shale[/TD]

[TD]Fire Ritual[/TD]

[/TR]

[TR]

[TD]Ice[/TD]

[TD]Winter[/TD]

[TD]All[/TD]

[TD]Potassium Nitrate[/TD]

[TD]Ice Ritual[/TD]

[/TR]

[TR]

[TD]Lightning[/TD]

[TD]Forest, Oak[/TD]

[TD]All[/TD]

[TD]Lead[/TD]

[TD]Lightning Ritual[/TD]

[/TR]

[/TABLE]

** All natural sources have a chance for Core Essence

** Planted trees must be fully grown, much rarer to drop essence and they currently cannot drop Core Essence.

** May implement ability to plant and grow essence directly (yay nay?)

Edited by Devrix
Added Essence Chart (see edit history)

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So when it comes to harvesting of the essence, is the essence mastery the only thing that effects gathering rate? I like the idea of mining to get the resources, but if I am playing with a group I am not fond of the idea that I would want to max strength as well just so I don't waste the ore I am gathering just so I can do magic.

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