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Weapon variants as rewards in POIs


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Everyone,

 

over at the "Game feels like its punishing me for levelling up" thread, discussion has been ferocious. In the midst of it, last friday (26th), brainstorming about how the game could implement more diverse rewarding POI loot, it came to my mind the way Team Fortress 2 brings weapon diversity to the table. You see, in TF2, players are rewarded by play time, receiving, and among other things, a reward weapon. Say for example, the Brass Beast, a variant of the Minigun (the original Heavy class weapon). It does more damage than the Minigun at the cost of moving slower when firing.

 

I think this would bring intermitent rewards to exploring players, while letting every new find be usable in its own way.

 

Below is a list of suggestions I came up with for weapon variants that could be randomly found in POIs (like the Taza's Stone Axe). It's not meant to be exhaustive list of course, but more of a idea pitch. First comes its name, then the benefit and finally a downside; some don't have a downside - either I didn't think of one or it would make for an underpowered item. I didn't come up with ideas for higher tier items (MP5, AK47) because I don't have much experience with them. A disclaimer: some of them are humourous; I don't think this is incongruous with 7DTD, as there is humour in the game (cough SEXUAL TYRANNOSAURUS cough).

 

 

 

 

- Bone Shiv

 

Fang - 30% chance a strike will stun animals

 

The Neanderthal - 5% chance a hit will kill a player - user will grunt and shout while equipped

 

Putrid Bone - 10% of poisoning upon hit - 1% chance of disease to user upon use

 

 

- Small Stone

 

David's bullet - a headshot will kill a tough zombie (cop, biker, tourist) - will break on hit

 

 

- Stone Axe

 

Mother of Invention - reduced cost of building and repair while equipped

 

Faux Tomahawk - double damage - half harvest damage

 

 

- Gardening Hoe

 

Green Thumb - crops wield double

 

 

- Wooden Bow

 

Artemis - double damage to animals - half damage to rest of targets

 

Oxَssi - double damage in forest biome - half damage elsewhere

 

Ullr - double damage in snow biome - half damage elsewhere

 

Eros - 5% chance the target will go berserk

 

 

- Wooden Club

 

Heracles - double damage to quest targets

 

Cave man - double damage while naked or in plant fiber clothes

 

Coup Stick - a killing blow to the head will temporarily double damage but will also temporarily decrease movement speed

 

 

- Iron Reinforced Club

 

The Taffer - double damage if hit to the back of the head (the hit will be silenced) - half damage if hit on body or limbs

 

Homerunner - 10% will behead zombie target - if so, will produce a wider radius of noise than usual

 

Macuahuitl (variant with iron bits sticking out) - kills and knockdowns restore health and stamina - decreased durability

 

 

- Compound bow

 

The Berserk - double damage - the arrow will fire itself when the cord is fully pulled; hipfire only

 

80's design - 5% chance a shot arrow will explode on contact - less durability

 

Athlette's pride - double damage shooting steel tipped arrows - half damage shooting stone and iron tips

 

 

- Crossbow

 

Wetwork - completely silent - half damage

 

Cho Ku Nu - reload speed tripled - projectile parabola reduced in half

 

The Ballista - double damage - no moving while weapon equipped

 

 

- Hunting Knife

 

Sadist - damage will double for each consecutive hit on the same target - a one hit kill will drain user's stamina in half

 

First Blood - while in inventory, if the user takes damage from another player, damage to the latter will be doubled by all means until either is dead

 

Navaja - weightless - half damage

 

 

- Fireaxe

 

The Fireman - double block damage to wood - half damage to rest

 

Maniac Utensil - increased sprint speed and attack speed - half damage

 

Francisca - the axe will be thrown instead of swung - useless for harvesting

 

 

- Claw Hammer

 

Old boy - double damage - half efficiency in repair and upgrade

 

Surah Yunus 10:41 - double speed for repair and crafting while equipped when alone inside land claim block radius - half damage

 

 

- Machette

 

Duelist - double damage when alone with a zombie/player - if not, half damage

 

Mob Butcher - double damage when 10 or more hostiles in vicinity - if not, half damage

 

Gladius - double damage when in a door threshold (blocks to the immediate left and right) - if not, half damage

 

 

- Molotov Cocktail

 

Petrol bombs - fire will stay for double the time

 

Soda bottles - increased throw range - smaller AoE

 

Sticky bomb - the thrown bottle will glue to the target, detonation will happen in a span of 0 to 10 seconds

 

 

- Dynamite

 

Long fuse - detonation after 5 to 10 seconds after thrown

 

Confessor - double damage and radius - 10% chance will blow up in user's hand upon throw

 

 

- Blunderbuss

 

The Right to Bear - double damage inside Land Claim block's radius - half damage elsewhere

 

Guillotine Gun (axe baionette variation) - user will deal melee damage to the front when gun equipped - reload speed halved

 

Obüs silahi - increased accuracy; deals massive damage to blocks - half damage to enemies

 

 

- Pistol

 

The Fingertrigger - double firing rate - half magazine size

 

Disciplined - sparsed shots (two seconds delay inbetween) will deal double damage - if not, half damage

 

 

- Hunting Rifle

 

Obrez (sawed off variant) - immune to steel cartridge use damage - hipfire only

 

Elephant gun - a shot will kill any target - 2 uses until breakdown; very noisy

 

Psalms 22:11 - double damage when 10 or more blocks above ground - half damage elsewhere

 

 

- Shotgun

 

Home Defense - double damage inside Land Claim block's radius - half damage elsewhere

 

Escopeta Jalapena - 10% chance of fiery damage; will consume 2 shells if so

 

SWAT Tool - double damage in close quarter combat - half damage elsewhere

 

 

- 44 magnum

 

Good Night - the last bullet shot in a row will deal triple damage - 4 round barrel

 

(stub nose variant) - higher rate of fire - hipfire only

 

Big Iron - Double damage in desert biome - Half damage elsewhere

 

 

- Chainsaw

 

Texas Favourite - double damage if user's wearing full leather armour - if not, half damage

 

Thirsty - double damage - triple fuel consumption

 

 

There could also be options for armour:

 

 

- Plant fiber gloves

 

Pugilista - increased move speed and double punch damage

 

 

- Plant Fiber armor set

 

Corpo Fechado - upon death, the user will not lose items nor suffer the death debuff - the set will be destroyed upon revival

 

 

- Cowboy Hat

 

Old Rancher's shade - aiming costs much less stamina

 

 

- Football Helmet

 

Runner's Helmet - user won't have legs broken upon falling

 

 

- Leather boots

 

Makasins - stamina costs reduced for running in desert, forest and snow biomes

 

 

- Poncho

 

Awful Trophy - animals attack hesitantly (delay of seconds between attacks)

 

Blondy - increase damage with handguns

 

Orgullo Vaquero - all stamina costs halved in desert biome

 

 

 

edit: Another thing: some names are quite extravagant but only that; to me, only a few of them deserve a change to the ingame model.

Edited by apostrophe (see edit history)
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What Royal Deluxe said, and for starters, most of these double/half damage situation-specific items will only cause the need for extra inventory management and annoyance, with the player (un)equipping them every now and then (much like clothing and temperature in their first iteration).

 

Imo lootlists must be sorted well first, current items must actually become more valuable and only then one might want to consider adding something extra. With the current state of balance and tuning it wouldn't matter if you added the arsenal of world of warcraft in the game because it would also quickly become obsolete. Then monsters would in turn become obsolete and so on. Not to mention that any sense of "theme" has already gone out of the window...

Edited by RestInPieces (see edit history)
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Only thing that fits not in my opinion is the abudant use of words like double and tripple.

 

Why more than 10 maybe 20% bonus

This way you complete devaluate the normal Q6 Items.

 

yes yes I forgot to apologize about this in my post. The know-how for appropriate stat calibration is not my forte. I went for the crude double/triple/half in favor of putting my pitch forth.

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