katarynna Posted February 1, 2019 Share Posted February 1, 2019 This is strictly a question. I have no desire for someone to assist with creating a mod or anything like that. There is someone on the steam forums who is extremely upset and extremely unpleasant over the fact that the 7th day horde can always find him now, whereas in a16 he could hide underground. I suggested he post here and ask for help modding it out. He says it is impossible to mod out and that if it were possible he could do it himself. I am just curious if it is indeed impossible. Thanks to anyone who can help. Link to comment Share on other sites More sharing options...
Dimpy Posted February 2, 2019 Share Posted February 2, 2019 I'm about 80% sure it is possible to mod it out. There is code that deals with that lines 906-966 in spawning.xml <entityspawner name="NightHorde" dynamic="true" wrapMode="clamp"> <!-- these are feral hordes who will find the player for sure --> <day value="*"> <property name="ResetToday" value="true" /> <property name="EntityGroupName" value="ZombiesNight" /> <property name="DelayBetweenSpawns" value="1" /> <property name="TotalAlive" value="0" /> <property name="TotalPerWave" value="0" /> </day> <day value="7"> <property name="ResetToday" value="true" /> <property name="EntityGroupName" value="ZombiesNight" /> <property name="DelayBetweenSpawns" value="1" /> <property name="TotalAlive" value="8" /> <property name="TotalPerWave" value="50" /> </day> <day value="14"> <property name="ResetToday" value="true" /> <property name="EntityGroupName" value="ZombiesNight" /> <property name="DelayBetweenSpawns" value="1" /> <property name="TotalAlive" value="8" /> <property name="TotalPerWave" value="100" /> </day> <day value="21"> <property name="ResetToday" value="true" /> <property name="EntityGroupName" value="ZombiesWastelandNightNoBears" /> <property name="DelayBetweenSpawns" value="1" /> <property name="TotalAlive" value="8" /> <property name="TotalPerWave" value="150" /> </day> <day value="28"> <property name="ResetToday" value="true" /> <property name="EntityGroupName" value="ZombiesWastelandNightNoBears" /> <property name="DelayBetweenSpawns" value="1" /> <property name="TotalAlive" value="8" /> <property name="TotalPerWave" value="175" /> </day> <day value="35"> <property name="ResetToday" value="true" /> <property name="EntityGroupName" value="ZombiesWastelandNightNoBears" /> <property name="DelayBetweenSpawns" value="1" /> <property name="TotalAlive" value="8" /> <property name="TotalPerWave" value="200" /> </day> <day value="42"> <property name="ResetToday" value="true" /> <property name="EntityGroupName" value="ZombiesWastelandNightNoBears" /> <property name="DelayBetweenSpawns" value="1" /> <property name="TotalAlive" value="8" /> <property name="TotalPerWave" value="250" /> </day> <day value="49"> <property name="ResetToday" value="true" /> <property name="EntityGroupName" value="ZombiesWastelandNight2NoBears" /> <property name="DelayBetweenSpawns" value="1" /> <property name="TotalAlive" value="8" /> <property name="TotalPerWave" value="300" /> </day> </entityspawner> <entityspawner name="Scouts" dynamic="true" wrapMode="wrap"> <day value="*"><!--* means it is used when no day is specified --> <property name="ResetToday" value="true" /> <property name="EntityGroupName" value="ZombieScouts" /> <property name="Time" value="Any" /> <property name="DelayBetweenSpawns" value="1" /> <property name="TotalAlive" value="1" /> <property name="TotalPerWave" value="1" /> </day> </entityspawner> Link to comment Share on other sites More sharing options...
Royal Deluxe Posted February 2, 2019 Share Posted February 2, 2019 Zombie hands Damage multiplier on soil = 0000.1 Something like this should work too Link to comment Share on other sites More sharing options...
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