Jackelmyer Posted February 1, 2019 Share Posted February 1, 2019 I saw it in someone's post a while back but can't find it. Can anyone let me know how to view the underground ore deposits? I think someone had a command or setting that showed the ore deposits either on the map or I guess hide terrain blocks in game. Underground mining has been a horrible experience in A17. At this point, I just want to know if there's some bug or issue with ore spread out over a larger map. Or maybe something else is going on. At day 21 and been digging around the desert. Feel like I'm about to collapse a small town at this point. Found loads of Oil Shale as expected. Two deposits of led. One tiny Nitrate deposit. But zero iron. I'm almost convinced that irons been removed from desert almost entirely. Except at the near surface. Link to comment Share on other sites More sharing options...
PoppaTot Posted February 1, 2019 Share Posted February 1, 2019 I've had a ton of success mining ore. For everything but iron you should go to the edge of the specific biome and dig straight down to bedrock and then mine towards the middle of the biome. For iron, I use the sand patches on the surface and then dig that area to about 5-10 blocks below stone. No joke, I have found ore veins every single time doing this method. Link to comment Share on other sites More sharing options...
Jackelmyer Posted February 1, 2019 Author Share Posted February 1, 2019 I've had a ton of success mining ore. For everything but lead you should go to the edge of the specific biome and dig straight down to bedrock and then mine towards the middle of the biome. For lead, I use the sand patches on the surface and then dig that area to about 5-10 blocks below stone. No joke, I have found ore veins every single time doing this method. I've seen ya say that. But I'm having zero luck with that tactic. If I recall you were playing on an 8Kx8K map size. Recently bumped up to something like 12k map size? Just wondering if 16k makes resources go sideways. Link to comment Share on other sites More sharing options...
PoppaTot Posted February 1, 2019 Share Posted February 1, 2019 I've seen ya say that. But I'm having zero luck with that tactic. If I recall you were playing on an 8Kx8K map size. Recently bumped up to something like 12k map size? Just wondering if 16k makes resources go sideways. Not sure if map size makes a difference to be fair. And you are correct, we did just jump to 12k this last save. However, I do the same in my SP which is 16k and have had no issues either. Sucks that you're having a hard time with it man. Link to comment Share on other sites More sharing options...
Jackelmyer Posted February 1, 2019 Author Share Posted February 1, 2019 Not sure if map size makes a difference to be fair. And you are correct, we did just jump to 12k this last save. However, I do the same in my SP which is 16k and have had no issues either. Sucks that you're having a hard time with it man. It's all good. I respect RNG. But at this point I'd like to be sure I'm not banging my head against a brick wall. I... I just want some iron man... QQ. Feel like a crack smoker looking for a fix at this point. Link to comment Share on other sites More sharing options...
bdubyah Posted February 1, 2019 Share Posted February 1, 2019 Think this is what you saw: https://7daystodie.com/forums/showthread.php?95935-A17-Mining/page4 Look at Gazz's post. There's a section in the blocks.xml you can uncomment that will allow you to see them if you ghost through the ground. One tip though is it seems with the visualization enabled, it changes what ores give you for some weird reason. Like, coal gave me wood or something. So, enable the visualization and find your ore, then exit and disable it before you try mining. Link to comment Share on other sites More sharing options...
Jackelmyer Posted February 1, 2019 Author Share Posted February 1, 2019 Think this is what you saw: https://7daystodie.com/forums/showthread.php?95935-A17-Mining/page4 Look at Gazz's post. There's a section in the blocks.xml you can uncomment that will allow you to see them if you ghost through the ground. One tip though is it seems with the visualization enabled, it changes what ores give you for some weird reason. Like, coal gave me wood or something. So, enable the visualization and find your ore, then exit and disable it before you try mining. Thanks a bunch! I'll give it a try. I've had bad RNG before mining but this is bananas. Link to comment Share on other sites More sharing options...
FileMachete Posted February 2, 2019 Share Posted February 2, 2019 I think it's the method they chose to use that changes the ores to other blocks that results in them not being harvested for the original ores. Been playing around some w this and can offer this bit up. It only touches the gravel+OreX blocks; -not- the actual Ore blocks, and not the sand+Ore, so no point trying it in the desert. It changes four different gravel blocks into Pillar100s & they're colored; red for Iron, blue for Lead, white for Potassium, black_granite for Coal. One advantage to this vs. uncommenting the section in blocks.xml is this won't shift/change any IDs; just in case you're already using a mod that adds blocks. <append xpath="/blocks/block[@name='terrOreGravelPlusIron']"> <property name="Shape" value="New"/> <property name="Mesh" value="opaque"/> <property name="Model" value="Pole1m"/> <property name="Texture" value="540"/> </append> <append xpath="/blocks/block[@name='terrOreGravelPlusLead']"> <property name="Shape" value="New"/> <property name="Mesh" value="opaque"/> <property name="Model" value="Pole1m"/> <property name="Texture" value="537"/> </append> <append xpath="/blocks/block[@name='terrOreGravelPlusCoal']"> <property name="Shape" value="New"/> <property name="Mesh" value="opaque"/> <property name="Model" value="Pole1m"/> <property name="Texture" value="552"/> </append> <append xpath="/blocks/block[@name='terrOreGravelPlusPotassium']"> <property name="Shape" value="New"/> <property name="Mesh" value="opaque"/> <property name="Model" value="Pole1m"/> <property name="Texture" value="535"/> </append> (just in case anyone is looking for a simple mod for an example to turn the above into a working modlet, you can use my 'a few more rebar frames' modlet here: https://7daystodie.com/forums/showthread.php?105434-A-few-more-Rebar-Frames ) Link to comment Share on other sites More sharing options...
Jackelmyer Posted February 2, 2019 Author Share Posted February 2, 2019 I think it's the method they chose to use that changes the ores to other blocks that results in them not being harvested for the original ores. Been playing around some w this and can offer this bit up. It only touches the gravel+OreX blocks; -not- the actual Ore blocks, and not the sand+Ore, so no point trying it in the desert. It changes four different gravel blocks into Pillar100s & they're colored; red for Iron, blue for Lead, white for Potassium, black_granite for Coal. One advantage to this vs. uncommenting the section in blocks.xml is this won't shift/change any IDs; just in case you're already using a mod that adds blocks. <append xpath="/blocks/block[@name='terrOreGravelPlusIron']"> <property name="Shape" value="New"/> <property name="Mesh" value="opaque"/> <property name="Model" value="Pole1m"/> <property name="Texture" value="540"/> </append> <append xpath="/blocks/block[@name='terrOreGravelPlusLead']"> <property name="Shape" value="New"/> <property name="Mesh" value="opaque"/> <property name="Model" value="Pole1m"/> <property name="Texture" value="537"/> </append> <append xpath="/blocks/block[@name='terrOreGravelPlusCoal']"> <property name="Shape" value="New"/> <property name="Mesh" value="opaque"/> <property name="Model" value="Pole1m"/> <property name="Texture" value="552"/> </append> <append xpath="/blocks/block[@name='terrOreGravelPlusPotassium']"> <property name="Shape" value="New"/> <property name="Mesh" value="opaque"/> <property name="Model" value="Pole1m"/> <property name="Texture" value="535"/> </append> (just in case anyone is looking for a simple mod for an example to turn the above into a working modlet, you can use my 'a few more rebar frames' modlet here: https://7daystodie.com/forums/showthread.php?105434-A-few-more-Rebar-Frames ) I dunno. I was able to see the Resources under the desert I am in. Including Sand+Ore gravel blocks. Saw Coal, Potassium, Lead, Iron, and gravel which shows up as Sand+Resource. Though a note on the Sand+XYZ, they're very very translucent. Was hard to see them at first. Link to comment Share on other sites More sharing options...
LuckyStar Posted February 2, 2019 Share Posted February 2, 2019 There's a dev program that lets you see them. Looks like this. Or you can just do this. ... just uncomment the "ore visualisation section in blocks.xml. Link to comment Share on other sites More sharing options...
FileMachete Posted February 2, 2019 Share Posted February 2, 2019 I dunno. I was able to see the Resources under the desert I am in. Including Sand+Ore gravel blocks. Saw Coal, Potassium, Lead, Iron, and gravel which shows up as Sand+Resource. Though a note on the Sand+XYZ, they're very very translucent. Was hard to see them at first. To me, neither are ideal, heh Uncommenting the section in blocks.xml shows where all the ore & gravel/sand+X are, but you can't mine them for resources. The way it's done in the blocks.xml section is by extending attributes/properties of other blocks, like the concrete pyramid, to replace the ore & sand/gravel blocks. The reason the gravel/sand is hard to see is they replaced those w glass blocks. Result is it's pretty good to see where resources are, but to mine them you need to 'turn it off'. The hack I did doesn't fully replace the ore/gravel/sand blocks, it changes their shape & color, but they're still mineable for their default resources. Also, imo, the colors are easier to differrintiate than the shapes. Couple reasons I targetted just the gravel/sand+X blocks were that the fewer blocks being drawn the lower the impact; and, as far as I know, all the pure ore blocks are always surrounded by their respective gravel or sand + X blocks. So the 'voids' within those gravel/sand bunches are the ore blocks. Additionally, since the gravel+X or the sand+X blocks are those that poke out to the surface, you could choose to run it and then play as 'normal', but with a huge "helper" (or cheat) enabled. Fugly? OP'd? Absolutely. What I actually was striving for was very suble tints to the surface gravel/sand+X blocks. Unfortunately, I didn't come anywhere close. There's a dev program that lets you see them. Could you point me to that dev program Lucky? I'd really like to see what they did even if I might not be able to see how. Edit: think I misread your post Lucky; the pic looks like what you see if you uncomment the section in blocks.xml. Is that what you meant by "dev program"? --- Red = Iron, Blue = Lead, White = Potassium, dark brownish black = Coal, Yellow = Oil EDIT: I went ahead and made this into a modlet: https://7daystodie.com/forums/showthread.php?108847-MakeGravelSandPlusOreBlocksVisibleMineable This adds in the sand+X, including Oil; <append xpath="/blocks/block[@name='terrOreGravelPlusIron']"> <property name="Shape" value="New"/> <property name="Mesh" value="opaque"/> <property name="Model" value="Pole1m"/> <property name="Texture" value="540"/> </append> <append xpath="/blocks/block[@name='terrOreGravelPlusLead']"> <property name="Shape" value="New"/> <property name="Mesh" value="opaque"/> <property name="Model" value="Pole1m"/> <property name="Texture" value="537"/> </append> <append xpath="/blocks/block[@name='terrOreGravelPlusCoal']"> <property name="Shape" value="New"/> <property name="Mesh" value="opaque"/> <property name="Model" value="Pole1m"/> <property name="Texture" value="552"/> </append> <append xpath="/blocks/block[@name='terrOreGravelPlusPotassium']"> <property name="Shape" value="New"/> <property name="Mesh" value="opaque"/> <property name="Model" value="Pole1m"/> <property name="Texture" value="535"/> </append> <!-- The 5 gravel+X below are for the Desert biome. Using txName_Concrete_yellow, 536 for Oil color --> <append xpath="/blocks/block[@name='terrOreSandPlusIron']"> <property name="Shape" value="New"/> <property name="Mesh" value="opaque"/> <property name="Model" value="Pole1m"/> <property name="Texture" value="540"/> </append> <append xpath="/blocks/block[@name='terrOreSandPlusLead']"> <property name="Shape" value="New"/> <property name="Mesh" value="opaque"/> <property name="Model" value="Pole1m"/> <property name="Texture" value="537"/> </append> <append xpath="/blocks/block[@name='terrOreSandPlusCoal']"> <property name="Shape" value="New"/> <property name="Mesh" value="opaque"/> <property name="Model" value="Pole1m"/> <property name="Texture" value="552"/> </append> <append xpath="/blocks/block[@name='terrOreSandPlusPotassium']"> <property name="Shape" value="New"/> <property name="Mesh" value="opaque"/> <property name="Model" value="Pole1m"/> <property name="Texture" value="535"/> </append> <append xpath="/blocks/block[@name='terrOreSandPlusOil']"> <property name="Shape" value="New"/> <property name="Mesh" value="opaque"/> <property name="Model" value="Pole1m"/> <property name="Texture" value="536"/> </append> Link to comment Share on other sites More sharing options...
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