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Has anyone figured out how to elegantly make underground resource nodes visible?


FileMachete

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Gazz showed a pic a few weeks back, and there is a section in blocks.xml that we can uncomment that will show resource nodes like Potassium Nitrate, Lead, Iron, etc. But it basically replaces the resources with other blocks like the eighth, pyramid, etc.

 

No idea if possible but something that just added a line to the default block definitions that forced them to be visible would be ideal.

And you could just add the modlet and continue on with your game. No "extend" changes that seem to be shifting/adding block ID's.

 

So you could go into godmode, fly underground and see resource blocks, yet when uncovered while mining they would look basically the same.

 

If needed maybe a tint or a particle effect? Wouldn't take much to see from godmode since it's all empty space...

 

Here's the first bits from blocks.xml;

 

<!-- ore block visualisation start.  Uncomment this section to make underground ores visible.
<block name="terrOreIron">
<property name="Extends" value="rConcreteCTREighth"/>
<property name="Texture" value="355"/>
<property name="DisplayInfo" value="Name"/><property name="ActivationDistance" value="50"/>
</block>

<block name="terrOrePotassiumNitrate">
<property name="Extends" value="concretePyramid"/>
<property name="Texture" value="535"/>
<property name="DisplayInfo" value="Name"/><property name="ActivationDistance" value="50"/>
</block>

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