Iirlyaccess Posted January 31, 2019 Share Posted January 31, 2019 HI, I have a few complaints or maybe suggestions for things that really, really should be fixed and No this isn't the typical complaints most people have. 1) Persistent Parties. Every time we all log on we're all still allies but we have to reparty. This is silly and was persistent in A16. If I join a party, I should have to leave manually, not have to rejoin every single time i log in. If there is a way to stop this from happening already, please say so. I am SURE we're missing something but if not. Please fix this. 2) Shared xp for EVERYTHING. In addition to this survival game we play another survival game and we get shared xp for everything. Make a Kill? Shared xp. Make a tool? Share that xP. Everything that gains xp evenly distributes it across the team. Not i get xP plus more ontop. If there are four people and you kill a zombie, split it evenly in quarters. And if I make a new rifle or do some mining, split that evenly too. 3) More than one person should be able to access the same inventory at once. It is really ridiculous that only one person can access an inventory of a container at once. If I open a box, and someone else needs something from the same box, they should be able to open it, grab what they need and go on about their business. I'm guessing this might be an engine limitation maybe, but it's really annoying. Link to comment Share on other sites More sharing options...
Royal Deluxe Posted January 31, 2019 Share Posted January 31, 2019 3: You like duping bugs ? That would be the result of 3 I guess TFP try to reduce possible duping and they will not open this gate 1: No experience in A17. But yes friends should stay friends if you log out 2: I will never play on a server with shared XP. So no meaning. Link to comment Share on other sites More sharing options...
Vomkat Posted January 31, 2019 Share Posted January 31, 2019 Shared XP is stupid. Earn your own way in life. Link to comment Share on other sites More sharing options...
LuckyStar Posted January 31, 2019 Share Posted January 31, 2019 Yeah #3 is never going to happen. Nothing but duping going on there. Link to comment Share on other sites More sharing options...
Cirion Posted January 31, 2019 Share Posted January 31, 2019 Actually plenty of MP survival games successful have #3 working just fine. Link to comment Share on other sites More sharing options...
Royal Deluxe Posted January 31, 2019 Share Posted January 31, 2019 Actually plenty of MP survival games successful have #3 working just fine. Different games differrent made. 7D2D have allready problems on that topic and MM stated short after A16 that a real fix would force them to write a huge part of the game from scratch. The ability to look with more than one person in a crate is not worth so much work Link to comment Share on other sites More sharing options...
KingSlayerGM Posted January 31, 2019 Share Posted January 31, 2019 3: You like duping bugs ? That would be the result of 3 I guess TFP try to reduce possible duping and they will not open this gate The problem here is the amount of work TFP would need to put into this to make it work properly. Can it be done? YES! Obviously, many games have done it before. Is it easy to do? Maybe not so much. But I think that many players want this feature. Link to comment Share on other sites More sharing options...
PoppaTot Posted January 31, 2019 Share Posted January 31, 2019 Yeah #3 is never going to happen. Nothing but duping going on there. Actually I'm just the old man with the cane that instead of yelling "get of my lawn!" I yell "get outta my box" lmao Link to comment Share on other sites More sharing options...
JCrook1028 Posted January 31, 2019 Share Posted January 31, 2019 Every time we all log on we're all still allies but we have to reparty. This is silly and was persistent in A16. . Um...........no it was not. There were NO parties in A16 so it was not persistent... Link to comment Share on other sites More sharing options...
theFlu Posted January 31, 2019 Share Posted January 31, 2019 There's an option to solve 3) in the game. Turn Friendly Fire on ... Link to comment Share on other sites More sharing options...
Morloc Posted January 31, 2019 Share Posted January 31, 2019 Son, I don't like the way you said "rectified". -Morloc Link to comment Share on other sites More sharing options...
Katitof Posted January 31, 2019 Share Posted January 31, 2019 1) Yeah, I wouldn't mind that. 2) No. Kill exp being shared makes sense, other activities, not so much. 3) No, its 4v4 specific issue and it should be fixed with it only in mind. Link to comment Share on other sites More sharing options...
Roland Posted January 31, 2019 Share Posted January 31, 2019 HI, I have a few complaints or maybe suggestions for things that really, really should be fixed and No this isn't the typical complaints most people have. 1) Persistent Parties. Every time we all log on we're all still allies but we have to reparty. This is silly and was persistent in A16. If I join a party, I should have to leave manually, not have to rejoin every single time i log in. If there is a way to stop this from happening already, please say so. I am SURE we're missing something but if not. Please fix this. 2) Shared xp for EVERYTHING. In addition to this survival game we play another survival game and we get shared xp for everything. Make a Kill? Shared xp. Make a tool? Share that xP. Everything that gains xp evenly distributes it across the team. Not i get xP plus more ontop. If there are four people and you kill a zombie, split it evenly in quarters. And if I make a new rifle or do some mining, split that evenly too. 3) More than one person should be able to access the same inventory at once. It is really ridiculous that only one person can access an inventory of a container at once. If I open a box, and someone else needs something from the same box, they should be able to open it, grab what they need and go on about their business. I'm guessing this might be an engine limitation maybe, but it's really annoying. 1) Parties are new for A17. There were no parties in A16 so the were not persistent in A16. The original intent was that people would form parties to go and do a quest together. So they were designed to be temporary and to be easily formed with possibly different combinations. But people have been using the party system as an enhanced ally system instead (nothing wrong with that). So perhaps the devs need to take a look at the system and decide how they want it to work and if they are okay with it becoming something more than what it was originally intended to do. 2) This has been hashed out everywhere and probably should be an option given how the player base has taken to using the shared xp function. Again, when I read the original proposal I was convinced that xp sharing would only be happening during shared quests. I guess I was wrong but like the party system itself, shared xp is being used much more liberally than I think even the devs foresaw when they first were thinking about it. Not a bad thing but they will need to take a look at the system and what they want it to do. 3) Devs have already commented on this a number of times. It will not happen. Sorry. Link to comment Share on other sites More sharing options...
The_Great_Sephiroth Posted February 1, 2019 Share Posted February 1, 2019 I have no dog in this fight, but number three should be cake. It works in Ark. If a friend and I open a chest and he takes something out or places something in, I see that instantly. Not sure why it isn't done here and I don't care if they add it or not, but it DOES work fine in other games. Also, that is Unreal Engine 4.5.1, not Unity. Link to comment Share on other sites More sharing options...
Roland Posted February 1, 2019 Share Posted February 1, 2019 Is it being done in other Unity games and if so are there problems with duping? Link to comment Share on other sites More sharing options...
Aldranon Posted February 1, 2019 Share Posted February 1, 2019 Is it being done in other Unity games and if so are there problems with duping? Even if you do what's called Pessimistic Record Locking for that item. With internet latency, two people could still grab the same item, just one would see the item placed in his backpack the other could get an error or the item could just disappear! Best to lock the chest, people will be less pissy IMO. Link to comment Share on other sites More sharing options...
The_Great_Sephiroth Posted February 1, 2019 Share Posted February 1, 2019 Never dealt with latency that high, but I am fairly sure this is handled server-side on Ark. So even if a low-latency guy grabs something the server registers that so when the high-latency guy tries he gets nothing. Not sure how 7 Days is setup internally but if it can't be done it isn't too big of a deal to me. Link to comment Share on other sites More sharing options...
badmojo Posted February 1, 2019 Share Posted February 1, 2019 How discouraging is it that when players ask for a quality of life feature like sharing storage containers, they are met with developers who shrug it off and say its too much work to bother with. There is a lot of great things about 7dtd, but with multiple awkward, user unfriendly features that are being poorly implmented and left to stagnate, the act of playing the game sometimes feels like its becoming too much work to bother. Is it just stockholm syndrom that makes people defend the lack of quality of life in this game? There are games that came out after this one that have all these features and more, its all about developer priorities, and I feel like player enjoyment takes a backseat to almost everything else. This feels like its being developed more like a tech demo than a game. Devs act as if they will have this amazing honeymoon period sometime in the distant future where they can finally address quality of life, balance and polish the game. But in the mean time their target players are getting annoyed and finding other games to play. And not just that, but the longer they put off these things the more difficult they become. They have to rewrite major parts of the code to add shared storage? Then why continue building on that flawed foundation? How many other things in this game need to be changed, but arent addressed because of the multitude of other mechanics they might break? Even if they have to tear down the entire game and start fresh, I say do it. A good foundatuon is the most important part of a multiplayer sandbox game like this. Link to comment Share on other sites More sharing options...
Joe. Blow Posted February 1, 2019 Share Posted February 1, 2019 OMG Please stop with the BS How discouraging is it that when players ask for a quality of life feature like sharing storage containers, they are met with developers who shrug it off and say its too much work to bother with. There is a lot of great things about 7dtd, but with multiple awkward, user unfriendly features that are being poorly implmented and left to stagnate, the act of playing the game sometimes feels like its becoming too much work to bother. Is it just stockholm syndrom that makes people defend the lack of quality of life in this game? There are games that came out after this one that have all these features and more, its all about developer priorities, and I feel like player enjoyment takes a backseat to almost everything else. This feels like its being developed more like a tech demo than a game. Devs act as if they will have this amazing honeymoon period sometime in the distant future where they can finally address quality of life, balance and polish the game. But in the mean time their target players are getting annoyed and finding other games to play. And not just that, but the longer they put off these things the more difficult they become. They have to rewrite major parts of the code to add shared storage? Then why continue building on that flawed foundation? How many other things in this game need to be changed, but arent addressed because of the multitude of other mechanics they might break? Even if they have to tear down the entire game and start fresh, I say do it. A good foundatuon is the most important part of a multiplayer sandbox game like this. It's all about bandwidth nothing more. Link to comment Share on other sites More sharing options...
Andargor Posted February 1, 2019 Share Posted February 1, 2019 To continue beating on the zombie horse, I would like to pitch in for the simultaneous access to containers. We play as a group, and nothing inhibits the spirit of constructing a base together than being constantly interrupted because some resource container is busy. Especially when time is short. Link to comment Share on other sites More sharing options...
badmojo Posted February 1, 2019 Share Posted February 1, 2019 It's all about bandwidth nothing more. Nonsense, Rust does it with over 100 players. Its all about them wanting the container to be client side until closed because that is eaiser for them to code. Link to comment Share on other sites More sharing options...
Joe. Blow Posted February 1, 2019 Share Posted February 1, 2019 Bandwidth is precious Nonsense, Rust does it with over 100 players. Its all about them wanting the container to be client side until closed because that is eaiser for them to code. Rust has alot of static pieces 7D2D has none Link to comment Share on other sites More sharing options...
Royal Deluxe Posted February 1, 2019 Share Posted February 1, 2019 Its a simple thing What do you prefer Bandits and NPC´s or Container accessable by more than one player at the same time ? Its from the current point nearly the same amount of work. (Maybe i should add that it dont change anything what ever you answer, the majority will simply use a Container layout that make it unnecessary to be in the same container at a time) Link to comment Share on other sites More sharing options...
PoppaTot Posted February 1, 2019 Share Posted February 1, 2019 Am I the only one that doesn't want people in my boxes lol. I'll unlock it for a moment if I want you in it. Link to comment Share on other sites More sharing options...
Royal Deluxe Posted February 1, 2019 Share Posted February 1, 2019 Am I the only one that doesn't want people in my boxes lol. I'll unlock it for a moment if I want you in it. Nothing is nicer than a new player on your server you give a protected night because he spawned in at day 49 20:00 and the first when you both arrive in your base is hearing the squeaking of your storage crates. Link to comment Share on other sites More sharing options...
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