jrbarrio Posted January 28, 2019 Share Posted January 28, 2019 Some more xpath mods. GitHub ------======Nexus Mods======------ Traditional Zombies-Minimal Block Damage A17 Reduces the damage zombies do to blocks to 1 damage point per hit. (Lowest it will go) Traditional Zombies-No Block Damage A17 Removes the AITasks from zombies and animals that tells them to attack blocks to get to you and to just generally trash the area around you. Reduces the block damage done by zombies and animals to 1 (this includes vomit and Fat Cop explosions) Traditional Zombies-Plain Zombies A17 Removes Screamer horde calling, and replaces Wight, Spider, Dog, ZombieBear, Vulture, BossGrace, Wolf, and DireWolf with other zombies. Alternate version available for inclusion of wolves Zombie Loot Drop Increase A17 Increase the chances of zombies dropping loot upon death, from 2% to 15% Increased despawn time for loot bags, from 5 to 15 minutes Traditional Zombies-Remove Feral and or Radiated Zombies A17 Replaces all Feral and or Radiated zombies with "normal" versions. Individual Zombie Removal Galleria A17 Remove your choice of zombie and replace it with another. NEW Screamer horde calling disabled. Remove Mod Schematic Use A17 Mod schematics are removed from loot, items and recipes. Just unlock levels of Yea Science perk for each tier of mods to be available.Note: You still need the workbench to craft the mods. Traditional Zombies - Headshots and Dismemberments A17 One hit headshot kills that dismember. Dismember limbs with certain weapons and tools. Compatible versions available for Firearms 2 and Soviet Pack Traditional Zombies - Not Athletes A17 Reduces max jump distance for all zombies to 0 Disables ladder climbing for zombies More Zombies per Biome (x2 x4 x8 x16) A17 Increase the amount of zombies spawning in each biome by x2, x4, x8, or x16. This includes cities and city wastelands x Amount daytime zombies (not animal zombies) Adds Night spawns (half the zombie numbers of day) Adds ZombieBoss to city Doubled respawn delay of ZombieBoss in City Wasteland (from 1 to 2) Shortened respawn delay of friendly animals from 7 to 3 Friendly animals now only spawn during the day Doubled respawndelay of ZombieDogGroup (from 1 to 2) Doubled respawndelay of EnemyAnimalsWasteland in City Wasteland (from 1 to 2) Changed respawn delay of EnemyAnimalsWasteland from 1 to 4 (compared to burnt forests' EnemyAnimalsBurntForest @ 7 for this decision) in Wasteland Doubled respawndelay of zombies in Wasteland (from 1 to 2 day and night) Remove Biome Decor A17 Removes decor from biome spawning Cinderblocks Driftwood Scrap metal piles Small dead shrub Does not affect said decor for POIs Link to comment Share on other sites More sharing options...
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