mjrice Posted January 27, 2019 Share Posted January 27, 2019 I thought this would be easy but I can not figure it out. I have tried maybe 10 different ways to simply give the player XP when a consumable item is used. I can give xp when a block is destroyed, and I can give xp when a recipe is crafted no problem. But not when an item is used? Here is an example item for discussion: <item name="foodBlueberryPie"> <property name="HoldType" value="31"/> <property name="DisplayType" value="food"/> <property name="Meshfile" value="Items/Misc/parcelPrefab"/> <property name="DropMeshfile" value="Items/Misc/sack_droppedPrefab"/> <property name="Material" value="Morganic"/> <property name="Stacknumber" value="50"/> <!-- STK food --> <property name="EconomicValue" value="124"/> <property class="Action0"> <property name="Class" value="Eat"/> <property name="Delay" value="1.0"/> <property name="Use_time" value="..."/> <property name="Sound_start" value="player_eating"/> <!-- jar from cooking food <property name="Create_item" value="drinkJarEmpty"/> --> </property> <property name="Group" value="Food/Cooking"/> <effect_group tiered="false"> <triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$foodAmountAdd" operation="add" value="45"/> <triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="foodHealthAmount" operation="add" value="22"/> <triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" target="self" buff="buffProcessConsumables"/> </effect_group> </item> Let's say I want to give the player 40XP when they eat a blueberry pie. I have tried putting things like this in the Action0 property group <property name="PlayerExpGain" operation="add" value="40"/> I have also tried "PlayerExp". And this: <property name="ActionExp" value="40" /> <property name="ActionExpBonusMultiplier" value="1"/> I have also tried putting something in the effect_group like these: <triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="PlayerExp" operation="add" value="40"/> or <triggered_effect name="PlayerExpGain" operation="add" value="40" /> But none of those work, either. I even tried doing it through a buff, where using the item applies the buff which then looks something like this: <buff name="eatAPie"> <duration value="0"/> <effect_group> <passive_effect name="PlayerExpGain" operation="add" value="40" /> </effect_group> </buff> But alas, no matter what I have tried I can not seem to get it to work. I can't tell you how many blueberry pies I have eaten so far. please help if you can Link to comment Share on other sites More sharing options...
Alfacinha Posted January 27, 2019 Share Posted January 27, 2019 <buff name="buffDrunkGrandpasLearningElixir" name_key="buffDrunkGrandpasLearningElixirName" description_key="buffDrunkGrandpasLearningElixirDesc" tooltip_key="buffDrunkGrandpasLearningElixirTooltip" icon="ui_game_symbol_beer"> <stack_type value="duration"/> <duration value="240"/> <effect_group> <passive_effect name="PlayerExpGain" operation="perc_add" value=".2" /> </effect_group> </buff> i found this in buffs.xml Link to comment Share on other sites More sharing options...
Royal Deluxe Posted January 27, 2019 Share Posted January 27, 2019 maybe look in buffs (only a idea) But what could work (but would cluter your questlog) would be a quest (hmm if there is a trigger for eating ?) Link to comment Share on other sites More sharing options...
mjrice Posted January 27, 2019 Author Share Posted January 27, 2019 i found this in buffs.xml That adds a percentage to the xp gain for a period of time, but I'm trying to add an actual number of xp. Link to comment Share on other sites More sharing options...
mjrice Posted January 28, 2019 Author Share Posted January 28, 2019 I am very happy to report that I found how to do it after several more tries. The key is to add something like this to the effect_group for the item: <triggered_effect trigger="onSelfPrimaryActionEnd" action="GiveSkillExp" target="self" skill="attIntellect" experience="44"/> I don't know if "skill=attIntellect" is relevant, but it worked. Also earlier when I said I knew how to give exp when an item is crafted... I was wrong, that doesn't actually work. What I was trying was to put a craft_exp_gain attr in the recipe, but it doesn't seem to do anything. So that is probably what I will try to figure out next. Link to comment Share on other sites More sharing options...
Alfacinha Posted January 28, 2019 Share Posted January 28, 2019 Nice work Link to comment Share on other sites More sharing options...
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