RipClaw Posted January 28, 2019 Share Posted January 28, 2019 The options I would like to see in the game refer to the random world generator. There I would like to set which biome gets how much area on the map. Also if the map should be rather hilly or rather flat and if there is much or little water. You should also be able to configure the cities. For example, you could have many small cities, or a few big cities, or maybe a mixture of both. I can imagine interesting game modes based on these settings. Link to comment Share on other sites More sharing options...
RipClaw Posted January 28, 2019 Share Posted January 28, 2019 -Add another prebuilt map like Navezgane. or 2. Not sure how much work that would be, but having new prebuilds might be fun. As with Ark, the Fun Pimps could support modders here to design their own maps. The player could then download them from the Steam Workshop. Link to comment Share on other sites More sharing options...
HeLLKnight Posted January 28, 2019 Share Posted January 28, 2019 1. Option to make the infection a real danger (players selects between easy/medium/hard). Different ways to do this, you can combine if you like: - Less time between infected stages. - Easier to get infected in general, or some kind of zed infect very often so they are very fearsome, or vomits always infect. - Hard option can bring you to stage 3/4 infection directly - Stage 3/4 where basic antibiotics doesn't work, you must go to one of the hardest POIs to find a special vaccine ------ 2. Option: frequency of wandering hordes and the number of zeds within 3. Graphic option: renderscale % Link to comment Share on other sites More sharing options...
Hek Harris Posted January 28, 2019 Share Posted January 28, 2019 1. Option to make the infection a real danger (players selects between easy/medium/hard). Different ways to do this, you can combine if you like: - Less time between infected stages. - Easier to get infected in general, or some kind of zed infect very often so they are very fearsome, or vomits always infect. - Hard option can bring you to stage 3/4 infection directly - Stage 3/4 where basic antibiotics doesn't work, you must go to one of the hardest POIs to find a special vaccine +1 A "disease" slider would be a great addition. Link to comment Share on other sites More sharing options...
canadianbluebeer Posted January 28, 2019 Share Posted January 28, 2019 - Dig or no dig. (sorry, but it's still broken. If I'm standing beside the zombie, and he's still trying to dig down in the POI, and I bash him with the hammer, and he STILL keeps digging, it's broken) I want to turn it off. Link to comment Share on other sites More sharing options...
RipClaw Posted January 28, 2019 Share Posted January 28, 2019 - Dig or no dig. (sorry, but it's still broken. If I'm standing beside the zombie, and he's still trying to dig down in the POI, and I bash him with the hammer, and he STILL keeps digging, it's broken) I want to turn it off. Maybe the zombie was just stupid I don't like the digging zombies either. When I was in the mine at night I often had to plug the holes left by the zombies the day after so that I wouldn't accidentally fall into them. I also like to relax when I' m in the mine and listen to music while I farm resources. If I'm afraid that zombies will fall on my head I can't relax and have to listen to zombies all the time. Link to comment Share on other sites More sharing options...
Hek Harris Posted January 28, 2019 Share Posted January 28, 2019 I also like to relax when I' m in the mine and listen to music while I farm resources. Wrong game ? Link to comment Share on other sites More sharing options...
Nugetti Posted January 28, 2019 Share Posted January 28, 2019 Come to think of it, I'd actually like a weather survival on / off toggle. I used to disable it in my server config in A16. Someone probably mentioned an option for zombie block damage scaling? That would be nice. Link to comment Share on other sites More sharing options...
RipClaw Posted January 28, 2019 Share Posted January 28, 2019 Wrong game ? In A15 and A16 this worked wonderfully for me. I built huge tunnels under Navezgane in A15 and spent several days underground. I had a lot of fun but from time to time I like to fight against zombie or explore the world. The game offers many facets and I like this mixture. So clearly not the wrong game for me. Link to comment Share on other sites More sharing options...
Hek Harris Posted January 28, 2019 Share Posted January 28, 2019 In A15 and A16 this worked wonderfully for me. I built huge tunnels under Navezgane in A15 and spent several days underground. I had a lot of fun but from time to time I like to fight against zombie or explore the world. The game offers many facets and I like this mixture. So clearly not the wrong game for me. I like to tease you because we really don't play the same game - and as long as these two ways of playing don't push the devs to limit one, it's not a problem. However, I think it's clear that the game will not tend towards more comfort for players in its vanilla version. TFP wants the "horror survival" aspect to remain viable, so I sincerely hope that listening to music through mining will remain optional Link to comment Share on other sites More sharing options...
RipClaw Posted January 28, 2019 Share Posted January 28, 2019 However, I think it's clear that the game will not tend towards more comfort for players in its vanilla version. TFP wants the "horror survival" aspect to remain viable, so I sincerely hope that listening to music through mining will remain optional As long as the whole survival and horror aspect remains at the level it is now, I can live with it. In another thread it was written that improved mod support is important for long-term success and I agree. Mods can emphasize the different aspects of the game so that everyone can have the game they want. Maybe a mod will allow the atomic sphere to become toxic during the blood moon horde Link to comment Share on other sites More sharing options...
Hek Harris Posted January 28, 2019 Share Posted January 28, 2019 Maybe a mod will allow the atomic sphere to become toxic during the blood moon horde Who could want something nasty like this !?? Link to comment Share on other sites More sharing options...
RipClaw Posted January 28, 2019 Share Posted January 28, 2019 Who could want something nasty like this !?? Sorry. The spellchecker screwed up here, and I didn't notice. I meant atmosphere, of course. Link to comment Share on other sites More sharing options...
katarynna Posted January 28, 2019 Share Posted January 28, 2019 Come to think of it, I'd actually like a weather survival on / off toggle. I used to disable it in my server config in A16. Someone probably mentioned an option for zombie block damage scaling? That would be nice. I never used it, but i am almost positive there at least used to be a console command to turn off weather survival. And Roland has already posted that the next a17 patch will include a slider for zombie block damage scaling. Link to comment Share on other sites More sharing options...
OldManBrian Posted January 28, 2019 Share Posted January 28, 2019 Just noticed this thread so I'm gonna crosspost this: They need to just have biome generation have options when you're setting up the map: Varied (a16 style)North-to-South (a17.0 style)Mostly ForestMostly DesertMostly SnowMostly WastelandMostly Burnt ForestMostly CityMountainousIslandsFlatRandom (Any of the above) Link to comment Share on other sites More sharing options...
SnakeWildlife Posted January 28, 2019 Share Posted January 28, 2019 Server options: -Experience Gain Multiplier: 50%/75%/100%(default)/125%/150%/200%/300%/500%/1000% (so we dont need to download mods everytime) -Ammunition Amounts found in game: 50%/100%(default)/150%/200%/300%/500%/1000% (chance to find ammo will be the same, but you would be given more, or less ammo based on this multiplier) Link to comment Share on other sites More sharing options...
zombo Posted January 28, 2019 Author Share Posted January 28, 2019 Just noticed this thread so I'm gonna crosspost this: They need to just have biome generation have options when you're setting up the map: Varied (a16 style)North-to-South (a17.0 style)Mostly ForestMostly DesertMostly SnowMostly WastelandMostly Burnt ForestMostly CityMountainousIslandsFlatRandom (Any of the above) Yeah such options would be great for roleplay sessions. Islands should probably wait until we have working boats\better swimming\stuff in lakes\rivers\bridges, but I would love to see that happen someday. Tropical islands too! Some good ideas in this thread, thanks to you folks who kept it mostly on topic. It gives me ideas for future playthroughs and little xml tweaks I might make. Link to comment Share on other sites More sharing options...
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