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Dead is dead, 17.1 stable


The-Walking-Dad

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Day 1

 

Spawned in wasteland. Oh dear. Luckily I could see some trees in the distance. Didn't waste any time in running for them, ignoring the zombies that came for me as I went. I was very tense, listening keenly for the sound of heavy footsteps or growling. It took about ten minutes to get to the border between the waste and the forest, and just as I reached the green... I heard a low rumble.

 

Dog, running at me from behind.

 

I had a stone axe to my name, so I ran a bit further, desperately searching for a rock to climb on, or even a car. No luck. I turned to face it.

 

I managed to stun it twice before it bit me, and kill it before it killed me. The encounter left me bleeding so I had to use my starter bandage. I continued on and found the forest to be a very small area that led to desert, the land rising to mountains.

 

What choice but to go on? I scrounged some aloe for healing paste to mend my wounds, looted a house and a small compound, surviving two more dogs and a small nest of snakes. My luck gave me a shotgun, a pistol, a hunting rifle, and a sledgehammer. I dealt with a pesky vulture with the shotgun. Still moving forward, but low on food, I ate my can of chilli.

 

I felt something coming on.

 

Soon, I felt ill.

 

Then sick to my stomach.

 

I was losing health. With limited options I continued, applying first aid every 30 seconds or so to stave off death. Avoided the undead were I could, killed them (barely, with low stamina) when I couldn't. Eventually I reached the peak of the mountain road I'd been following, and with a sense of doom realised I'd reached the end of the game map.

 

Damn!

 

So I turned around and started the other way, aiming for a different patch of forest I could see from this vantage point. No civilisation in sight in any direction.

 

At about eight o'clock at night I set up a campfire to cook the meat from the couple of animals I'd been able to hunt on the way, and to boil the canned water I'd collected. I realised then that I was feeling better; the food poisoning hadn't killed me. I gathered some wood and made a crude shelter and hunched there for the night, keeping watch for undead by the light of my torch.

 

I'd survived day one!

 

I'm exhausted (in real life too).

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Awesome.

 

(To elaborate: It was an enjoyable story to read, and didn't have any bashing of TFP. :p )

 

In Pimps We Trust, my friend.

 

- - - Updated - - -

 

The start is my absolute favorite part of the game.

 

Mine too. After a week or so I don't think you ever come close to the nail biting "oh crap" moments you get in the early days.

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The start is my absolute favorite part of the game.

 

I really enjoy the start as well. I love the first couple days of traveling towards 0,0 and looking for a place to take over and reinforce for the first couple weeks while I gather resources. It's a good time as long as I can find decent tools. I get a ton of loot by traveling through the wasteland on day 1 or 2 and looting all the cars and desks in the destroyed corner buildings, and the lockers. I generally have a duster, 50+ steel arrows, and a mining helmet by the end of day 2!

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Dead is dead is by far the best way to play.

The first few days and your luck or lack of it make for some very tense situations.

One wrong move ends the game and a small bit of luck can help immensely.

Been on the verge of starvation a few times, illness, bad choices, wrong poi can get you very dead very quick.

 

Brutal fun and painfull !

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The only thing I don't like about this is that you hit the edge of the map on foot on day 1...that just sounds way too small to be any fun...settings?

 

Just a matter of spawn point, I would think. I once spawned in the SE corner of an 8k map. The nearby town literally was bordering the edge of the map.

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How difficult would it be to generate "infinite" worlds? Is this not possible with a game that contains POI's? Just curious. That would be nice and fit in well if they were to make infinite progression as well. Fortresscraft is basically infinite, but they don't have POI's there.

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It's nightfall on day five now, and things have improved exponentially in terms of equipment. Towns though... every one has been mostly in waste land. I actually found a prison POI for the first time in months but couldn't stay there cos it was deep in waste land, with dogs everywhere.

 

One edge of this town is in forest biome, so I'm settling here for now. In a poop pants day care.

 

Perks wise I've decided on a new approach, I'm building my base stats as high as I can in the price tier (e.g. when stats cost 1pt each) before buying any specific perks. So far I've survived on charred meat and boiled water and pure determination (and lots of luck). I have four guns including a sniper and a magnum, and a tier 5 rifle, a sledgehammer and a hunting knife. I'm pretty well set up!

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What the heck?!?!

 

Day 1...yadda yadda yadda...Day friggin Five?!? I was settling in for some story tellin’ with Dad. This is NOT what I paid for!

 

He really yadda yadda'd over the best part, didn't he? (Or did he mention the bisque and I missed it?)

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What the heck?!?!

 

Day 1...yadda yadda yadda...Day friggin Five?!? I was settling in for some story tellin’ with Dad. This is NOT what I paid for!

 

I had the day off work, so in between my chores I was able to play for a few hours. There hasn't been anything as tense as day 1 to talk about really. I'm looking for a place to settle so I'll post pictures when I get started.

 

Day 7 is going to be interesting with minimal defences and no perks along with the other restrictions I play by.

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Oh man day 25 and i come across a joe bros for the first time, well 3 of em actually (rwg shenanigans!).

So off i go climbing like mario on donkey kong.

Wait did some of that framework just fall? maybe zs getting boisterous! Up another floor and the top quarter of the building collapses around me! 20 health left,one bandage.

Turn tail or press on? Next floor and more falling building. Its not like the usual stand on a block and the whole thing comes down, its timed or staged to come down as you climb, B******s.

Discretion being the better part of valour, a retreat is in order, until the steel i'm standing on decides to join it's comrades on the floor.

Cue undignified and messy death!

I would have went up another floor but thats another storey!!!

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The only thing I don't like about this is that you hit the edge of the map on foot on day 1...that just sounds way too small to be any fun...settings?

 

Missed this. 8k map, I was just unlucky in spawn point and my choice of direction. Other settings: always walk, 64 horde size, no airdrops, 50% loot. My restrictions: access must be useable by myself and enemies (e.g. no ladder-hatch that zombies can't open or attack, no walkways with gaps I can jump but they can't).

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I've been away. Got back on Monday, played an hour. Played a bit more last night.

 

I'd just finished looting a house and was weighing up whether or not to raid the post office across the street when thunder cracked. Day 7... horde night... I'd lost all track of time.

 

Broke in, dealt with the old posties, and got (very crudely) set up by blocking the doors with a single wood frame upgraded to iron. I could strike over them but zombies couldn't get through. I also boarded up the bottom portions of the windows.

 

It was manic. Horde size 64, I couldn't see past those at the front to shoot any behind them. I just kept swinging my hammer, pulling out the shotgun when dogs came running and once resorted to the pistol when the press of undead pushed their prone companions through my one block defence (about six of them at once!)

 

At dawn I reflected how lucky I'd been that none of the enemy circled the building to attack the other door. If they had I doubt I'd have been able to defend on two fronts. And that would've been game over.

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"Priests Home" (or is it "Afterlife"?) is a map I love to hate. I play those two most of the time and about half the time I have to run across about 2 kilometers of wasteland to get to the 4 trader that are all in one area!

 

About 3-6 dog encounters and sometimes a bear (I never look to see if its a zombie or not), but once I get injured, its the vulture death squads that are on me like I just finished nailing a pound of bacon to my forehead!

 

The three "Water Works" POI's near the traders keep me in starter weapons and ammo until I can start making shotgun ammo. Do I die much? ... Before A17 I hadn't got to 10 player deaths, now I just hit my 25 deaths "award". :D

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