OldManBrian Posted January 21, 2019 Share Posted January 21, 2019 I know there's a lot of moving parts and it's a pain to get this right and I appreciate all the hard work the devs have been doing, but I'm just wanting to say that seedname "reppo1" as specified in the CompoPack thread to me is a fantastic seed and a great start for an "ideal" for the RWG engine. Some stuff I really like here: Large swaths of biomes in organic splotches on the map..Using burnt forest as a border to wasteland..Snow biomes in swaths running through the rest..Large towns (and small ones). Stuff I'm not crazy about / I'd change: Desert biome used as interior and only bordered with wasteland..Would also like to see multiple main types (snow\forest\desert) as large swaths of the map with (burnt forest/wasteland) as much smaller swaths within them..I'd like to also see large desert biomes with the inverse interior splotches (a wasteland splotch -> burnt forrest splotch -> forrest splotch).Similarly I'd like to see large snow biomes with the inverse interior splotches (forest -> burnt forest - > wasteland).Finally, these to me should just govern like 80% of the terrain, the last 20% should be kinda random for variety. (Maybe a snow or forest biome inside of a desert, etc). Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.