toores Posted January 21, 2019 Share Posted January 21, 2019 I find the perk progression very cumbersome and unintuitive. I have started less than 10 games from the scratch (not counting test worlds) after A17 dropped but in every single one, I've bought perks that are useless because I didn't notice some level gate behind the perk I was really aiming for. The last game I had all the stuff to build a forge and I dropped all my points into intelligence and "hammer & forge" at level 10 and discovered that iron tools are gated to level 20. Well, I would have used the points differently if I'd noticed. I know that once you start the game from scratch more frequently you get used to scanning the "perk excels" but my point is precisely that it's unintuitive and combersome. IMO, it's a bad design. Every time I want to buy some cool perk I have to review the perk tables for the level gates. And since you're usually working towards many perks, it gets very confusing to keep this information in your memory. So you constantly go checking for the infromation. And the information isn't even clearly displayed. There are no visual cues about what perks might be level gated and you have to hover over icons to even see the information. When you search an item in the craft menu, you might notice that that item has to be learned before it can be crafted but there's no information where it is in the perk tables. Of course it is confusing when you compare it to the previous system tha made much more sense. You build a forge -> now you can build stuff that can be built with forge. This turned into a bit of a rant but the little time that I have to play the game, I don't want to waste time scanning the perks. Either make it visually more intuitive or make the system simpler. It would make much more sense if items were gated by technologies not levels. Link to comment Share on other sites More sharing options...
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