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Looking to make Iron Spikes more durable


HungryZombie

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blocks/trapSpikesScrapIronMaster

 

Damage = damage amount against Z's or unfortunate players

Damage_received = How much damage they take or maybe better put how quick they wear out.

 

Default for both is 33

 

I suspected that was the case but Damage_received seemed an odd way to put it. i'll try it out thanks.

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