Jump to content

Edit History

Ragsy 2145

Ragsy 2145


More info

6 hours ago, Finch55 said:

I've hit a bit of a bottleneck, BDubs AIO, Telrics Vehicles and manux vehicles all work in A19 but only Bbub's shows in the workshop. It's probably staring me in the face but I can't figure out what Bdub has done differently for his to show. Eric's vehicle paint mod and mc alterations also does not show in the ws and can only be pulled from cm.

I honestly have not tried them altogether in A19 ,  I have used them altogether at same time in A18.4 , I had VM Bdubs Telrics and Manux ......   If your recipes are sorted ok as shown before in the 4x4 Example then check the progression files  should be something like this 

<append xpath="/progression/perks/perk[@name='perkGreaseMonkey']/effect_group/passive_effect[@level='4,5']/@tags">,vehicleRiverBoatAccessories,vehicleRiverBoatHull</append>

Thats for my new riverboat modlet thats coming out shortly ,  each assembly of parts should conform to the new ways so i would check all of the stuff for each mod you have installed ,  it may be a lot of changes required to fall in line with A19 .

<recipe name="BoatPropellerAssy" count="2" craft_time="100" craft_area="workbench" tags="perkGreaseMonkey,learnable,workbenchCrafting">
	<ingredient name="resourceForgedSteel" count="20"/>
	<ingredient name="resourceElectricParts" count="10"/>
	<ingredient name="resourceMechanicalParts" count="10"/>
	<ingredient name="resourceDuctTape" count="10"/>
	<effect_group>
		<passive_effect name="CraftingIngredientCount" operation="perc_add" level="0,3" value=".5,.5" tags="resourceForgedSteel,resourceElectricParts,resourceMechanicalParts,resourceDuctTape,"/>
	</effect_group>
</recipe>

I assume you are using a vanilla game and then adding the mods ....

 

 

Best take this to private message and i will see what i can do if you dont fix it  ;)

 

 

Hope this helps

Ragsy !!

Ragsy 2145

Ragsy 2145


More info

6 hours ago, Finch55 said:

I've hit a bit of a bottleneck, BDubs AIO, Telrics Vehicles and manux vehicles all work in A19 but only Bbub's shows in the workshop. It's probably staring me in the face but I can't figure out what Bdub has done differently for his to show. Eric's vehicle paint mod and mc alterations also does not show in the ws and can only be pulled from cm.

I honestly have not tried them altogether in A19 ,  I have used them altogether at same time in A18.4 , I had VM Bdubs Telrics and Manux ......   If your recipes are sorted ok as shown before in the 4x4 Example then check the progression files  should be something like this 

<append xpath="/progression/perks/perk[@name='perkGreaseMonkey']/effect_group/passive_effect[@level='4,5']/@tags">,vehicleRiverBoatAccessories,vehicleRiverBoatHull</append>

Thats for my new riverboat modlet thats coming out shortly ,  each assembly of parts should conform to the new ways so i would check all of the stuff for each mod you have installed ,  it may be a lot of changes required to fall in line with A19 .

<recipe name="BoatPropellerAssy" count="2" craft_time="100" craft_area="workbench" tags="perkGreaseMonkey,learnable,workbenchCrafting">
	<ingredient name="resourceForgedSteel" count="20"/>
	<ingredient name="resourceElectricParts" count="10"/>
	<ingredient name="resourceMechanicalParts" count="10"/>
	<ingredient name="resourceDuctTape" count="10"/>
	<effect_group>
		<passive_effect name="CraftingIngredientCount" operation="perc_add" level="0,3" value=".5,.5" tags="resourceForgedSteel,resourceElectricParts,resourceMechanicalParts,resourceDuctTape,"/>
	</effect_group>
</recipe>

I assume you are using a vanilla game and then adding the mods ....

 

Hope this helps

Ragsy !!

Ragsy 2145

Ragsy 2145


More info

6 hours ago, Finch55 said:

I've hit a bit of a bottleneck, BDubs AIO, Telrics Vehicles and manux vehicles all work in A19 but only Bbub's shows in the workshop. It's probably staring me in the face but I can't figure out what Bdub has done differently for his to show. Eric's vehicle paint mod and mc alterations also does not show in the ws and can only be pulled from cm.

I honestly have not tried them altogether in A19 ,  I have used them altogether at same time in A18.4 , I had VM Bdubs Telrics and Manux ......   If your recipes are sorted ok as shown before in the 4x4 Example then check the progression files  should be something like this 

<append xpath="/progression/perks/perk[@name='perkGreaseMonkey']/effect_group/passive_effect[@level='4,5']/@tags">,vehicleRiverBoatAccessories,vehicleRiverBoatHull</append>

Thats for my new riverboat modlet thats coming out shortly ,  each assembly of parts should conform to the new ways so i would check all of the stuff for each mod you have installed ,  it may be a lot of changes required to fall in line with A19 .

<recipe name="BoatPropellerAssy" count="2" craft_time="100" craft_area="workbench" tags="perkGreaseMonkey,learnable,workbenchCrafting">
	<ingredient name="resourceForgedSteel" count="20"/>
	<ingredient name="resourceElectricParts" count="10"/>
	<ingredient name="resourceMechanicalParts" count="10"/>
	<ingredient name="resourceDuctTape" count="10"/>
	<effect_group>
		<passive_effect name="CraftingIngredientCount" operation="perc_add" level="0,3" value=".5,.5" tags="resourceForgedSteel,resourceElectricParts,resourceMechanicalParts,resourceDuctTape,"/>
	</effect_group>
</recipe>

I assume you are using a vanilla game and then adding the mods ....

 

Hope this helps

Ragsy !!

Ragsy 2145

Ragsy 2145

6 hours ago, Finch55 said:

I've hit a bit of a bottleneck, BDubs AIO, Telrics Vehicles and manux vehicles all work in A19 but only Bbub's shows in the workshop. It's probably staring me in the face but I can't figure out what Bdub has done differently for his to show. Eric's vehicle paint mod and mc alterations also does not show in the ws and can only be pulled from cm.

I honestly have not tried them altogether in A19 ,  I have used them altogether at same time in A18.4 , I had VM Bdubs Telrics and Manux ......   If your recipes are sorted ok as shown before in the 4x4 Example then check the progression files  should be something like this 

<append xpath="/progression/perks/perk[@name='perkGreaseMonkey']/effect_group/passive_effect[@level='4,5']/@tags">,vehicleRiverBoatAccessories,vehicleRiverBoatHull</append>

Thats for my new riverboat modlet thats coming out shortly ,  each assembly of parts should conform to the new ways so i would check all of the stuff for each mod you have installed ,  it may be a lot of changes required to fall in line with A19 .

<recipe name="BoatPropellerAssy" count="2" craft_time="100" craft_area="workbench" tags="perkGreaseMonkey,learnable,workbenchCrafting">
	<ingredient name="resourceForgedSteel" count="20"/>
	<ingredient name="resourceElectricParts" count="10"/>
	<ingredient name="resourceMechanicalParts" count="10"/>
	<ingredient name="resourceDuctTape" count="10"/>
	<effect_group>
		<passive_effect name="CraftingIngredientCount" operation="perc_add" level="0,3" value=".5,.5" tags="resourceForgedSteel,resourceElectricParts,resourceMechanicalParts,resourceDuctTape,"/>
	</effect_group>
</recipe>

 

Hope this helps

Ragsy !!

Ragsy 2145

Ragsy 2145

6 hours ago, Finch55 said:

I've hit a bit of a bottleneck, BDubs AIO, Telrics Vehicles and manux vehicles all work in A19 but only Bbub's shows in the workshop. It's probably staring me in the face but I can't figure out what Bdub has done differently for his to show. Eric's vehicle paint mod and mc alterations also does not show in the ws and can only be pulled from cm.

I honestly have not tried them altogether in A19 ,  I have used them altogether at same time in A18.4 , I had VM Bdubs Telrics and Manux ......   If your recipes are sorted ok as shown before in the 4x4 Example then check the progression files  should be something like this 

<append xpath="/progression/perks/perk[@name='perkGreaseMonkey']/effect_group/passive_effect[@level='4,5']/@tags">,vehicleRiverBoatAccessories,vehicleRiverBoatHull</append>

Thats for my new riverboat modlet thats coming out shortly ,  but if you are trying them on DF then the progression will fail as Khaine changed his .    But each assembly of parts should conform to the new ways so i would check all of the stuff for each mod you have installed ,  it may be a lot of changes required to fall in line with A19 .

<recipe name="BoatPropellerAssy" count="2" craft_time="100" craft_area="workbench" tags="perkGreaseMonkey,learnable,workbenchCrafting">
	<ingredient name="resourceForgedSteel" count="20"/>
	<ingredient name="resourceElectricParts" count="10"/>
	<ingredient name="resourceMechanicalParts" count="10"/>
	<ingredient name="resourceDuctTape" count="10"/>
	<effect_group>
		<passive_effect name="CraftingIngredientCount" operation="perc_add" level="0,3" value=".5,.5" tags="resourceForgedSteel,resourceElectricParts,resourceMechanicalParts,resourceDuctTape,"/>
	</effect_group>
</recipe>

 

Hope this helps

Ragsy !!

Ragsy 2145

Ragsy 2145

6 hours ago, Finch55 said:

I've hit a bit of a bottleneck, BDubs AIO, Telrics Vehicles and manux vehicles all work in A19 but only Bbub's shows in the workshop. It's probably staring me in the face but I can't figure out what Bdub has done differently for his to show. Eric's vehicle paint mod and mc alterations also does not show in the ws and can only be pulled from cm.

I honestly have not tried them altogether in A19 ,  I have used them altogether at same time in A19 , I had VM Bdubs Telrics and Manux ......   If your recipes are sorted ok as shown before in the 4x4 Example then check the progression files  should be something like this 

<append xpath="/progression/perks/perk[@name='perkGreaseMonkey']/effect_group/passive_effect[@level='4,5']/@tags">,vehicleRiverBoatAccessories,vehicleRiverBoatHull</append>

Thats for my new riverboat modlet thats coming out shortly ,  but if you are trying them on DF then the progression will fail as Khaine changed his .    But each assembly of parts should conform to the new ways so i would check all of the stuff for each mod you have installed ,  it may be a lot of changes required to fall in line with A19 .

<recipe name="BoatPropellerAssy" count="2" craft_time="100" craft_area="workbench" tags="perkGreaseMonkey,learnable,workbenchCrafting">
	<ingredient name="resourceForgedSteel" count="20"/>
	<ingredient name="resourceElectricParts" count="10"/>
	<ingredient name="resourceMechanicalParts" count="10"/>
	<ingredient name="resourceDuctTape" count="10"/>
	<effect_group>
		<passive_effect name="CraftingIngredientCount" operation="perc_add" level="0,3" value=".5,.5" tags="resourceForgedSteel,resourceElectricParts,resourceMechanicalParts,resourceDuctTape,"/>
	</effect_group>
</recipe>

 

Hope this helps

Ragsy !!

×
×
  • Create New...