JDStrawesome Posted January 16, 2019 Share Posted January 16, 2019 Our group maintains a set of consolidated mods, and they suggested I tear this bit out to share with the community. This modlet adds a "pillion" seat position to the motorcycle, a 2-up on pegs seat position to the bicycle, and 2 additional seats over the liftgate on the 4x4. This makes the vehicles so much more fun being able to relay each other to rally points and all load up into a handful of vehicles to head out together on adventures. GBVehiclesExtraSeats This should work fine as a modlet. I didn't get to test this isolated bit of xml modding... because it's impossible to test this modlet in a solo game. So, if someone reports that it isn't quite working as described, I'll troubleshoot it and get it patched asap. Couldn't fit this as an attachment: https://www.dropbox.com/s/azv8lzwuv202826/Screenshot%202019-01-15%2008.16.30.png?dl=0 Link to comment Share on other sites More sharing options...
Alphado-Jaki Posted January 16, 2019 Share Posted January 16, 2019 Oh, seriously is this a thing? Nice work! Link to comment Share on other sites More sharing options...
iicecube Posted January 16, 2019 Share Posted January 16, 2019 Do we need to re-build the vehicle or anything else to activate the action? And also your image is on b240 and if you could make it work on 17.1 as well? Link to comment Share on other sites More sharing options...
JDStrawesome Posted January 17, 2019 Author Share Posted January 17, 2019 Do we need to re-build the vehicle or anything else to activate the action? And also your image is on b240 and if you could make it work on 17.1 as well? We did not have to rebuild the vehicles for the seats to work. (I know what you mean, though-- had to rebuild/respawn vehicles when we modded their storage capacity, but not for this.) Our group switched to stable, so whenever 17.1 drops to stable, if the code needs updating, I'll do it then. But so long as they haven't made any extreme changes to xpath modding or the transform data for vehicles, this should work in 17.1. If you were to paste the xml data for the seat property sets here (from the vehicles.xml file), I could determine if the modlet would work. Link to comment Share on other sites More sharing options...
iicecube Posted January 17, 2019 Share Posted January 17, 2019 If you were to paste the xml data for the seat property sets here (from the vehicles.xml file), I could determine if the modlet would work. [ATTACH]27184[/ATTACH] That the .xml using it.vehicles.zip Link to comment Share on other sites More sharing options...
Guppycur Posted January 17, 2019 Share Posted January 17, 2019 Dude, I just spent over an hour arranging 8 seats on my custom 5 ton army truck; mad props to you for your work. This crap takes time, I had no idea. ...at first I was thinking I'd log into a 2nd account with the game to test each seat, but then I got smart and just kept updating seat0, making notes of what worked. =) Link to comment Share on other sites More sharing options...
JDStrawesome Posted January 17, 2019 Author Share Posted January 17, 2019 [ATTACH]27184[/ATTACH] That the .xml using it. Heh. Those are my values. I meant if you get me the xml values for the existing seats from the vehicles.xml in your ...7 Days To Die\Data\Config folder. I already know what I wrote in the mod. Dude, I just spent over an hour arranging 8 seats on my custom 5 ton army truck; mad props to you for your work. This crap takes time, I had no idea. ...at first I was thinking I'd log into a 2nd account with the game to test each seat, but then I got smart and just kept updating seat0, making notes of what worked. =) Great minds. I did the same thing, but with seat1 because I had a friend to help test. Especially for the bikes, I needed the first rider visible to check placement. I also placed frames next to vehicles to help gauge the distances. 1 frame = 1 unity unit(meter). Link to comment Share on other sites More sharing options...
iicecube Posted January 17, 2019 Share Posted January 17, 2019 Heh. Those are my values. I meant if you get me the xml values for the existing seats from the vehicles.xml in your ...7 Days To Die\Data\Config folder. I already know what I wrote in the mod. Oh haha sorry, mistaken the .xml that you need mine. Here it is [ATTACH]27187[/ATTACH]vehicles.zip Link to comment Share on other sites More sharing options...
JDStrawesome Posted January 17, 2019 Author Share Posted January 17, 2019 Oh haha sorry, mistaken the .xml that you need mine. Here it is [ATTACH]27187[/ATTACH] Ok, this modlet should work fine on a17.1. Thanks for getting me that file. Link to comment Share on other sites More sharing options...
allibear17 Posted January 31, 2019 Share Posted January 31, 2019 We're having some difficulty, using the 2nd seat on the motorcycles. Is there a specific portion of the bike the 2nd person needs to look at? Does it matter who owns the vehicle? Link to comment Share on other sites More sharing options...
zocElectrode Posted February 1, 2019 Share Posted February 1, 2019 We're having some difficulty, using the 2nd seat on the motorcycles. Is there a specific portion of the bike the 2nd person needs to look at? Does it matter who owns the vehicle? Make sure you have the owner's motorcycle unlocked and it should be fine. Link to comment Share on other sites More sharing options...
Diablol Posted February 2, 2019 Share Posted February 2, 2019 hey it doesn't seem to work for my buddy and me. Once I'm on the bicycle he can't get on. Is he supposed to be able to interact with it once I'm on it? Link to comment Share on other sites More sharing options...
pipedream Posted February 6, 2019 Share Posted February 6, 2019 Ok, this modlet should work fine on a17.1. Thanks for getting me that file. Nope it doesn't Link to comment Share on other sites More sharing options...
noname835 Posted February 6, 2019 Share Posted February 6, 2019 Hello, I tried the mod but it does not work, impossible to ride a 2 on the bike or the big bike, bike and bike unlock, and sorry but I use a translator Link to comment Share on other sites More sharing options...
gottx Posted February 9, 2019 Share Posted February 9, 2019 This mod is very good! First I thought it doesn't work.. but you have to rename the "configs" folder inside the mod to "config"! Than it works :-) Link to comment Share on other sites More sharing options...
P3rf3ctVZer0 Posted November 9, 2019 Share Posted November 9, 2019 Can someone please update this to 18a Link to comment Share on other sites More sharing options...
Daniel86268 Posted December 8, 2019 Share Posted December 8, 2019 Can someone please update this to 18a It still works as of a18.2, you just still gotta rename the "Configs" folder to "Config" as gottx said. This mod is very good! First I thought it doesn't work.. but you have to rename the "configs" folder inside the mod to "config"! Than it works :-) Link to comment Share on other sites More sharing options...
arramus Posted October 12, 2020 Share Posted October 12, 2020 On 1/17/2019 at 5:20 PM, Guppycur said: Dude, I just spent over an hour arranging 8 seats on my custom 5 ton army truck; mad props to you for your work. This crap takes time, I had no idea. ...at first I was thinking I'd log into a 2nd account with the game to test each seat, but then I got smart and just kept updating seat0, making notes of what worked. 😃 Thank you @Guppycur. I was just looking to see if we could switch seats while in the vehicle but got no hits. This also works. And thank you @JDStrawesome for making these public for the community to appreciate. Link to comment Share on other sites More sharing options...
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