EpicSpire Posted January 15, 2019 Share Posted January 15, 2019 i tried to increase the spawning of towns, but my lack of understanding broke my game.. luckily i saved a copy of the rwgmixer.xml. this is what my code was <wilderness_rules> <wilderness_rule name="default"> <prefab_rule name="wildernessGroup"/> <prefab_rule name="townGroup"prob="0.15"> <!-- added for test more towns n traders--> <prefab_rule name="traderGroup"prob="0.15"> <!-- added for test more towns n traders--> </wilderness_rule> </wilderness_rules> i thought this would trigger a chance to spawn a town or trader group in any cell that the game has determined was wilderness.. but i get red errors in the debug menu. something object of instance or something, i forgot to write it down, thought i'd remember it.. Link to comment Share on other sites More sharing options...
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