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Does anyone have a good example of actually adding a new perk or skill level?


stompbox108

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okay here is what I tried to update in the progression.xml, it doesn't show up in the skills at all and the advanced engineering section still only goes up to 5. Now I can still craft the new weapon but it doesn't seem to rely on my lvl which is what I want. Let me know what you think. Remember recipes and item is already set up.

 

<supertools2.0>

<set xpath="/perks/@max_level">6</set>

<append xpath="/perks[@name=perkAdvancedEngineering]">

<level_requirements level="6"><requirement name="ProgressionLevel" progression_name="attIntellect" operation="GTE" value="10" desc_key="reqIntellectLevel10-150"/>

<requirement name="PlayerLevel" operation="GTE" value="150" desc_key="reqAttributeLevelDummy"/></level_requirements>

</append>

<append xpath="/perks[@name=perkAdvancedEngineering]/effect_group">

<passive_effect name="RecipeTagUnlocked" operation="base_set" value="1" level="6" tags="Steel Club of the Gods"/>

<effect_description level="6" desc_key="The Ultimate Toys"/>

</append>

</supertools2.0>

 

- - - Updated - - -

 

also how do you attach the code like I see in allot of threads? I have no clue how to do that.

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