ghettochild2600 Posted January 9, 2019 Share Posted January 9, 2019 I host a muliplayer game for a couple friends and almost every horde night after day 14 causes considerable lag/fps drop during blood moon. If I were to setup a dedicated server to take the load off my gaming rig would this circumvent this issue? I'm guessing a lot of the drops are due to zombies spawning in and AI scripts running. I'd really like to increase zombie count as well. Gaming rig is a 8700k, 1080 Ti SLI, m.2 & ssd raid 0, 16gb 4133MHz h20. I have an i5-6500, 16gb, ssd machine here doing nothing and wonder if that would work well for a dedicated? Link to comment Share on other sites More sharing options...
stasis78 Posted January 11, 2019 Share Posted January 11, 2019 Never use the same machine to game on that you host. You are better off getting a bare bones toaster and running a server on that locally. Yes that other box you have will work fine. But setting up ports and NAT can be a hassle if you aren’t so inclined Link to comment Share on other sites More sharing options...
iicecube Posted January 11, 2019 Share Posted January 11, 2019 Yes as usual never host a DS server on same machine, no matter you got 12 2080TI mining rig as DS server only usage on CPU/RAM/SSD. Best is to host DS on different machine and you good to go.. Link to comment Share on other sites More sharing options...
ghettochild2600 Posted January 12, 2019 Author Share Posted January 12, 2019 Never use the same machine to game on that you host. You are better off getting a bare bones toaster and running a server on that locally. Yes that other box you have will work fine. But setting up ports and NAT can be a hassle if you aren’t so inclined I had no issues setting up a linux (headless) server. Definitely better performance. I spawned 200 zombies just to test it's limits and was still getting about 45 fps. I had no problem setting up ports or anything. I work as a linux server admin for a hosting company so I have my own hardware firewall/vpn setup. All that good stuff. Thanks for responding. Link to comment Share on other sites More sharing options...
Ti2xGr Posted May 11, 2020 Share Posted May 11, 2020 On 1/9/2019 at 1:25 AM, ghettochild2600 said: I host a muliplayer game for a couple friends and almost every horde night after day 14 causes considerable lag/fps drop during blood moon. If I were to setup a dedicated server to take the load off my gaming rig would this circumvent this issue? I'm guessing a lot of the drops are due to zombies spawning in and AI scripts running. I'd really like to increase zombie count as well. Gaming rig is a 8700k, 1080 Ti SLI, m.2 & ssd raid 0, 16gb 4133MHz h20. I have an i5-6500, 16gb, ssd machine here doing nothing and wonder if that would work well for a dedicated? I host 7 days to die on a very similar system and it works just fine. I reboot daily to flush memory as we have quite a few users on occasion and that seems to help greatly. I have hosted maps up to 16K in size, but keep our zombie count capped. You can still have a huge stream of zombies lasting all night long while only allowing 65 on screen at a time. I'm only running an RTX 2070 Super OC, but I can't imagine very good FPS with 200 zombies as a cap. Link to comment Share on other sites More sharing options...
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