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PLEASE fix stamina, pain tolerance, near death experience..other problems unbalanced!


getgcs

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My wife and I cant play the game with the stamina omg it is no where near realistic. Considering realism is a common logical goal to achieve in a game like this I would suggest making the game more easy and comparable to real life when it comes to pain tolerance, heat and weather tolerance, near death experience (SMH not needed) , and STAMINA.

 

Long story short you want the player to earn strength and resilience yes but at the same time you want the player to start out feeling weak yes but not like some incapable human who is being punished constantly with negative demoralizing game features...

 

Here is more specifically what I am referring to... the stamina at the start of the game, I can only hit a block about 8 times with a very small one handed axe... An average man can swing that about 50 times in real life before being incapable. This is the scrape of the surface of negative feelings I can only truly feel when I start the game. Also having to learn how to cook things is cool but do we really have only eggs to cook before having to need skill points to survive? Maybe I am missing something but the game at recommended normal difficulty (as it was intended) is a little over the top (yes in my opinion) but I don't think I am the only one thinking things like a near death experience de-buff is not needed because it is just negative.

 

If you want to implement cool things make the features be positive, like starting with a close to normal amount of stamina based off of real life. Of course we can not base everything off real life because then it would not be a game it would be a RL simulator, however I believe the stamina and cooking and de-buffs should be tweaked. As one of the moderators said they are changing stamina. So I am looking forward to that. I do hope they change some de-buffs, like food poisoning or heat exhaustion... There are so many negative aspects to list and this to me is not a fun experience. The player wants to earn their buffs and their strength, not feel like some weak pathetic creature who cant eat some raw corn...

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My wife and I cant play the game with the stamina omg it is no where near realistic. Considering realism is a common logical goal to achieve in a game like this I would suggest making the game more easy and comparable to real life when it comes to pain tolerance, heat and weather tolerance, near death experience (SMH not needed) , and STAMINA.

 

Long story short you want the player to earn strength and resilience yes but at the same time you want the player to start out feeling weak yes but not like some incapable human who is being punished constantly with negative demoralizing game features...

 

Did you play A16 or did you start playing this game with the new A17?

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Eventually, add 5 points to agility.

 

That's the most I've done and it makes ALL the difference.

 

With Pain Tolerance, you think its too OP? The one time when I max'ed out Pain Tolerance and Heavy Armor with my steel armor... it was GG.

 

Yeah I was at that point in a recent run as well. The most damage that any zombie type could do to me in a single attack was......1. lol. However, they have fixed this: heavy Armour, Pain Tolerance and Steel armor in combination took a huge nerf recently. I am back where I was as far as my armor and perks goes, but the zombies can definitely kill me now.

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Did you play A16 or did you start playing this game with the new A17?

 

I played in A16 also why?

 

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Good idea to try but I would rather see the game makers fix it for the reason that im sure it is not just me and the people seeing this thread having the same trouble.

 

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Eventually, add 5 points to agility.

 

That's the most I've done and it makes ALL the difference.

 

With Pain Tolerance, you think its too OP? The one time when I max'ed out Pain Tolerance and Heavy Armor with my steel armor... it was GG.

 

I will try agility for the stamina but it is still just unrealistic from the start, it will take at least 2 hours of gameplay to get enough agility to become normal.

 

Normal is what the game should be like in the beginning not make you out like some weakling. You want to feel normal then strong, not pathetic then normal....

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1279481941_7DaysToDie1_9_201912_40_00PM.jpg.41dd91c82979fa71f95070d2570f93c4.jpg

 

Ok I will show you all a picture of what "Weak" looks like... I can't even eat food.... I cant cook the corn on a campfire because you have to learn it??? Come on this is so stupid just let us cook the corn or eat it raw without having all these negative debuffs... Negative stuff is not at all fun for the player at all...Normal and passive and then strong is what I think more players would enjoy.

 

Not being able to eat anything because you have to learn everything is just dumb.. I have to go find more eggs while in this state? I will die then find eggs oh yeah thats fun..

 

This is a good game but at the current moment so much stuff needs to be fixed so it is playable again.. mostly the beginning.

 

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Stamina will be much more to your liking as soon as 17.1 releases.

 

 

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Awesome!! Can not wait because the game is ruined at the moment :upset: I am sure I am not the only one it is ruined for either.

 

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Stamina will be much more to your liking as soon as 17.1 releases.

 

By the way thank you for your reply, and cool picture!

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My wife and I cant play the game with the stamina omg it is no where near realistic. Considering realism is a common logical goal to achieve in a game like this I would suggest making the game more easy and comparable to real life when it comes to pain tolerance, heat and weather tolerance, near death experience (SMH not needed) , and STAMINA.

 

Long story short you want the player to earn strength and resilience yes but at the same time you want the player to start out feeling weak yes but not like some incapable human who is being punished constantly with negative demoralizing game features...

 

I could almost get behind the current A17 if you got a starting message of something like...

 

"After venturing much to farYou come to after an intense struggle with yet another horde that went badly... You don't know how you made it out... All you know is someone apparently got to your loot, you're home is a much too distant place, and sore, tired and hungry..."

 

And a quest line that pathed you to rehabilitating yourself (stam skills and such, probably renamed).

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Ok I will show you all a picture of what "Weak" looks like... I can't even eat food.... I cant cook the corn on a campfire because you have to learn it??? Come on this is so stupid just let us cook the corn or eat it raw without having all these negative debuffs... Negative stuff is not at all fun for the player at all...Normal and passive and then strong is what I think more players would enjoy.

 

From your screenshot I can see that you have not even completed the starter quest, which gives you skills points you can spend on raising your stamina, learn to prepare better food, or need less food/water. You're about 2 minutes away from solving most of your initial complaints.

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I could almost get behind the current A17 if you got a starting message of something like...

 

"After venturing much to farYou come to after an intense struggle with yet another horde that went badly... You don't know how you made it out... All you know is someone apparently got to your loot, you're home is a much too distant place, and sore, tired and hungry..."

 

And a quest line that pathed you to rehabilitating yourself (stam skills and such, probably renamed).

 

cool idea but we are way too weak and should not have to learn to cook basic things. The debuffs are off the charts also. Not fun.

 

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From your screenshot I can see that you have not even completed the starter quest, which gives you skills points you can spend on raising your stamina, learn to prepare better food, or need less food/water. You're about 2 minutes away from solving most of your initial complaints.

 

How many skill points, from A16 I am sure it was only 1. a couple skill points will not fix the cooking (I cant even cook corn for goodness sake) and debuff and stamina issues. Sorry I disagree.

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Stamina is not that much of an issue after a few levels. Concentrating on food/cooking pot/water in the first few days helps to mitigate stamina loss and it gets much easier as you progress. As long as you arent trying to build a base in the first few days levels come fast and stamina soon becomes easily manageable and always try to have plenty of bandages.

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[ATTACH=CONFIG]27006[/ATTACH]

 

I really don't see the problem. You started an adventure and, at first glance, and imagining that you know a little the game, you were rather unlucky: You haven't found any animal (no boar, no deer, no snake, no rabbit, even a big fat bear). You haven't found canned food in the POIs. You haven't found one of the thousands cooking pots waiting for you in POIs to cook some eggs. A difficult start. Extremely rare.

And there, luck, you found corn. But there is a risk in everything: corn could give diarrhea. And that's what happens. Now you're sick.

As I see it, it's already a story to tell your grandchildren if you ever get out of it.

If you wait a little, you will heal and surely survive.

You can also restart a game by counting on a benevolent chance.

But these mechanisms seem to me perfectly adapted to a survival game.

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Stamina is not that much of an issue after a few levels. Concentrating on food/cooking pot/water in the first few days helps to mitigate stamina loss and it gets much easier as you progress. As long as you arent trying to build a base in the first few days levels come fast and stamina soon becomes easily manageable and always try to have plenty of bandages.

 

I keep seeing various people, Roland, and Madmole saying similar things. I'm at the start of Day 14, only lvl 31, and Max Stamina especially is still a real pain to manage. Without Red Tea I'd probably be screwed. Which I find truly annoying.

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I played in A16 also why?

 

No hidden agenda. Just curious to see if your feedback was based on an experienced or new player.

 

I guess I'm more interested in how fresh players are seeing things. Speaking for myself, I know i can get caught into thinking "This is broken" when I"m really feeling "This is not how I used to do it"

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Speaking for myself, I know i can get caught into thinking "This is broken" when I"m really feeling "This is not how I used to do it"

 

And there it is exactly! Learning a different way to adapt. I hated the stamina on first start, now you just have to be more careful for a while. Early melee fighting has to be thought about as does food and water, it isnt unmanageable just a different way of starting out that makes you think more about what you do initially. Frustrating for builders/miners but soon overcome with a few tool mods (rng permitting of course). Despite some of the complaints progression feels more natural now, imo of course. Currently lv 98 playing dead is dead and no major problems along with some very close calls and no real complaints!

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Actually, the stamina isn't a big deal.. its actually not a deal at all. And as for realistic... Unless you're conditioned in it, try chopping a tree down with a fire ax. Or smash some rocks with a pickaxe, or smash down really hard with a sledgehammer.

 

There are issues with A17, but I personally think the stamina is perfectly fine. The decay is slightly harsh but the amount of food in the game is insane

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Actually, the stamina isn't a big deal.. its actually not a deal at all. And as for realistic... Unless you're conditioned in it, try chopping a tree down with a fire ax. Or smash some rocks with a pickaxe, or smash down really hard with a sledgehammer.

 

There are issues with A17, but I personally think the stamina is perfectly fine. The decay is slightly harsh but the amount of food in the game is insane

 

Well I am referring to the stamina at the start of the game, I can only hit a block about 8 times with a very small one handed axe... An average man can swing that about 50 times in real life before being incapable. This is the scrape of the surface of negative feelings I can only truly feel when I start the game. Also having to learn how to cook things is cool but do we really have only eggs to cook before having to need skill points to survive? Maybe I am missing something but the game at recommended normal difficulty (as it was intended) is a little over the top (yes in my opinion) but I don't think I am the only one thinking things like a near death experience de-buff is not needed because it is just negative.

 

If you want to implement cool things make the features be positive, like starting with a close to normal amount of stamina based off of real life. Of course we can not base everything off real life because then it would not be a game it would be a RL simulator, however I believe the stamina and cooking and de-buffs should be tweaked. As one of the moderators said they are changing stamina. So I am looking forward to that. I do hope they change some de-buffs, like food poisoning or heat exhaustion... There are so many negative aspects to list and this to me is not a fun experience. The player wants to earn their buffs and their strength, not feel like some weak pathetic creature who cant eat some raw corn...

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Thank you to all those people who are trying to lift me up and give me and other people progressive thoughts, I will try again but I do know certainly I had much more fun in A16 than A17. If you look in the other threads A17 is a mess some people say and for the reasons in my post I agree.

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I could almost get behind the current A17 if you got a starting message of something like...

 

"After venturing much to farYou come to after an intense struggle with yet another horde that went badly... You don't know how you made it out... All you know is someone apparently got to your loot, you're home is a much too distant place, and sore, tired and hungry..."

 

And a quest line that pathed you to rehabilitating yourself (stam skills and such, probably renamed).

 

That's actually brilliant. It would make a lot of sense given the current state of early game. It does feel like your character is crippled in the beginning, and 'rehabilitate' is much nicer way of putting it. I once described it as 'trying to get my character to not be such an effing spaz'. I would have more sympathy for my character if I knew she had a backstory like that.

 

Interested to see what happens in A17.1 though. Maybe our characters start out a bit more average instead of feeble. Guess we'll see.

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Well I am referring to the stamina at the start of the game, I can only hit a block about 8 times with a very small one handed axe... An average man can swing that about 50 times in real life before being incapable.

 

Does the average man wake up naked & afraid in the middle of a apocalyptic wasteland? No food, no water, no idea how you got there or how long you've been out. Isn't it reasonable to think you'd need some time (levels) to get your find your footing?

 

I'm just showing you how I can reconcile the things your talking about. I'm not going to say your wrong, I feel the pain starting out and I mod things to suit me. I'm too spoiled at this point with things as they were.

 

But I wonder if I just picked up this game and did not read any of the negative reviews, would I just assume this is normal and play on?

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