goremachine Posted January 7, 2019 Share Posted January 7, 2019 So, any insights on how Zombies spawn in A17? I build one of my bases around one of the "cave/mine entrance POIs" which was inserted in the world glitchy on a platform around 4 blocks high. Now it has a wall around it, torches to be somewhat nicely lit, however Zeds keep spawning on the platform, basically inside the base. I have no idea what the current rules to spawn zombies are but you're on the platform, shooting down the wall, turn around, nothing, keep shooting, suddenly hit from behind, turn around gain, a small herd of 4-6 Zeds is suddenly in the base on the platform, appeared from nowhere. Same with RWG POI. You come up to the POI. nothing, suddenly a napping Zed pops up on the porch. They just pop into existence randomly sleeping or awake. What's the point of a base if they just randomly spawn inside, while it's all fenced off? Also, no claim block set, as I play with the wife locally - can that be the issue with the base? Link to comment Share on other sites More sharing options...
thedu Posted January 7, 2019 Share Posted January 7, 2019 yes, claim blocks are what make a no spawn zone, sleeping bags are just spawn points and wont stop spawns. put down a claim or deal with the spawns Link to comment Share on other sites More sharing options...
HungryZombie Posted January 7, 2019 Share Posted January 7, 2019 yes, claim blocks are what make a no spawn zone, sleeping bags are just spawn points and wont stop spawns. put down a claim or deal with the spawns Are you sure about this? I've seen many people on the forums posting that both the LCB and Bedroll stop spawns. Didn't seem right to me but I have no idea. Link to comment Share on other sites More sharing options...
AtomicUs5000 Posted January 7, 2019 Share Posted January 7, 2019 Basically, most if not all POI's have sleeper spawns. If there is nothing to stop them when they reset, they will spawn eventually. A landclaim block should work, but it needs to have a claim area large enough to cover the entire POI. You would have to check your settings as to what you have that set to. Link to comment Share on other sites More sharing options...
LuckyStar Posted January 8, 2019 Share Posted January 8, 2019 I'd like a confirmation from a Dev about flags in POI's. I've often suspected there are flags placed around the building. You can clear the place all you want but walk into that bathroom and 3 zed spawn behind you, kind thing. Doesn't it seem like there's some of that going on? If so, it's not a good idea. It sounds good in a staff meeting but makes for very poor game play. Link to comment Share on other sites More sharing options...
AtomicUs5000 Posted January 8, 2019 Share Posted January 8, 2019 I'd like a confirmation from a Dev about flags in POI's. I've often suspected there are flags placed around the building. You can clear the place all you want but walk into that bathroom and 3 zed spawn behind you, kind thing. Doesn't it seem like there's some of that going on? If so, it's not a good idea. It sounds good in a staff meeting but makes for very poor game play. The POIs have sleeper spawn blocks and then there are sleeper volumes. When you walk into the volume (essentially a large 3d block volume whose position and size is determined by the person who made the POI), this activates the sleeper spawn blocks. At this point, the sleepers will wake up if they hear you, but each sleeper spawn also has its own hearing percentage. Those closet zombies are nearly deaf, which is why they don't pop out until close. Each sleeper volume has a range of numbers that decides how many of the possible spawn blocks to activate. So, based on this, I think what is actually going on is something separate of this system. Perhaps there is some hiccup where the volume cannot decide the spawns right away due to other factors in the world.... so they happen much later than they were supposed to. Of course, there is a scenario where someone may have just not seen them and the player made some noise after passing them in the volume. So, some reports of this happening could be just that, while other reports are a real bug. This makes the problem seem to be worse than it really is because without examining the POI, there really is no way of knowing. If more people would show videos of this, where the POI is identifiable, I would load up the POI and look at the volumes while watching their actions and see for myself if they were hidden somewhere in a volume or some bug delayed their spawns. Link to comment Share on other sites More sharing options...
goremachine Posted January 8, 2019 Author Share Posted January 8, 2019 I got a feeling that somethings not quite right, either with our perception of how things work, or how they actually work. Imagine you want to build a base in a nice, but big POI. If sleepers respawn in that POI and activate despite you being there and a bedroll being there you'll never get the base safe. And also LCBs only have so much range, if it's a big POI you can't secure it either. So you'll always have random spawns in your secured base. And I fully understand that it's an alogorithmic nightmare to establish what the bounds of a base are. I'd just like to have a definitife answer on the game logic of zed spawning to work with the constriants, like making the base just a certain size. And I don't think more LCBs will help, AFAIK the old block is deactivated as soon as you craft and place a new one? Link to comment Share on other sites More sharing options...
Dimpy Posted January 8, 2019 Share Posted January 8, 2019 Still not understanding the rationale of respawning sleepers. It seems like they only do two things: 1. Harass player that want to use POIs as safehouses or bases. 2. Provide a renewable source of XP for the kind of people that want to kill zombies just for XP. (Is that a thing?) I'd like a confirmation from a Dev about flags in POI's. I've often suspected there are flags placed around the building. You can clear the place all you want but walk into that bathroom and 3 zed spawn behind you, kind thing. Doesn't it seem like there's some of that going on? If so, it's not a good idea. It sounds good in a staff meeting but makes for very poor game play. It sure feels like it sometimes. No, I think it can just be ascribed to tricky level design; abusing psychological tricks to put the zombies in places where you won't notice them. I haven't had any zombies appear in a properly sealed room with me since A16. Just because they didn't cheat doesn't mean the mechanic is fun though... Link to comment Share on other sites More sharing options...
Dimpy Posted January 8, 2019 Share Posted January 8, 2019 I just made a mod that increases the time it takes for sleepers to respawn from 5 days to 30 days. https://7daystodie.com/forums/showthread.php?104644-Increased-sleeper-respawn-delay-other-stuff Link to comment Share on other sites More sharing options...
wildaxeman1 Posted January 9, 2019 Share Posted January 9, 2019 @ goremachine sleepingbag prevents z spawn. area is 15 m from bedroll head. LCB area is bigger. probably 20m, not sure. Link to comment Share on other sites More sharing options...
goremachine Posted January 9, 2019 Author Share Posted January 9, 2019 @ goremachine sleepingbag prevents z spawn. area is 15 m from bedroll head. LCB area is bigger. probably 20m, not sure. The Wiki, which holds A16 info, says: - Bedroll 31x31 (15 in each direction from head), bedrock to sky - LCB 41x41 (20 in each direction from block), bedrock to sky In my base Zeds spawn more less on top of the sleeping room under ground or next room of the room with the sleeping bags. Hence my confusion. ¯\_(' ~ ')_/¯ I haven't had time to play the past two games but I will have to investigate this further. Link to comment Share on other sites More sharing options...
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