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Explain to me why should I ever build a base in PVE?


MaxTunnerX

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I think the game just went over the top and it doesn't make sense to make bases in PVE anymore. Any attempt to shield yourself from the zombies actually does more harm than help as they will just destroy it from all angles. Ironically the only thing that can protect you is a base WHICH DOESN'T PROTECT YOU, aka some open structue with open doors and corridors leading to traps etc.

 

I don't even...

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My base is not a place where I want to be at horde night but a nice and safe place that I call home.

 

Right now I build a motion sensor-dart trap to make the bike entrance safe if a zombie decides to check out my place.

The forge room is at bedrock with a no-damage-fall-in-pool and a hatch-lift ( I know it’s bug using )

 

I miss parts like refrigerator top/bottom and working stoves with electricity to make my kitchen a kitchen.

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I think the game just went over the top and it doesn't make sense to make bases in PVE anymore. Any attempt to shield yourself from the zombies actually does more harm than help as they will just destroy it from all angles. Ironically the only thing that can protect you is a base WHICH DOESN'T PROTECT YOU, aka some open structue with open doors and corridors leading to traps etc.

 

I don't even...

 

people have shown examples of bases that work perfectly fine.... The second base I made has proved to be near indestructible with only cobblestone walls, iron spikes, a few blade trapes, and some barbed wire... all easy things to get by crafting or using the trader.

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people have shown examples of bases that work perfectly fine.... The second base I made has proved to be near indestructible with only cobblestone walls, iron spikes, a few blade trapes, and some barbed wire... all easy things to get by crafting or using the trader.

 

SP or MP?

 

Show us!

 

You mitigating the gamestage?

 

Gathering resources for me at least prevents me from building a base at all; unless I horde the resources. So I hop from POI to POI, letting them destroy it; but with the limited amount of resources I can gather in SP makes it difficult past day 28. In MP it takes a lot and they do tear it down.

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I never build bases to protect me from BM nights.

 

Exactly, has nobody ever realised how ridiculous it is? That your base (or home) is NOT the place you want to be when danger is coming? Also some people always have this "impregnable fortress" in mind when they talk about bases, but first of all, there are none or just a very tiny amount of them really impregnable, and secondly, you only get it in the end game, so basically during all this time between start and end your bases will be useless. In 16.4 you could at least have a safe bunker, but not anymore.

 

Get my modlet i release in a few hours and enjoy the undestroyable blocks :fat:

I will definitely try that. I'm already sick and tired of safe places not being safe at all, and I'm pleased that someone got past the "zeds can't have less than 0 block damage" thing. Granted, I wouldn't want 0 block damage in vanilla game, but it's my only option until the zeds are tweaked. Also it will be a whole new feeling for me. It will be nice to experience the other (good) side of the extremes for once.

 

Speaking of tweaks, I really think the zombies/hordes should get tweaked so that they aren't bulldozers, but rather

a big nuissance, which left unchecked will wipe you out, but if you do something it will be alright. I imagine the game being played like The Walking Dead TV series, where the survivors only abandon their base when there is just too many to control. During normal days, they just kill zeds through the fence wih a sharp pole or lure them away when there is a lot of them, and then just repair the fence. Again, just the fence because zeds only intrude inside when there is a hole in the fence or someone leaves the gate open or there are hundreds of zeds who apply their whole combined mass onto the fence, which destroys it.

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base attempt #1 worked but not well enough as it wasnt long enough once ferals got to the door it went down quick. This one was trhe very first experimental irc so it was very early in the build.

 

 

base #2 this one with stood many horde nights. Once we switched I actually went back and spawned in dozens of ferals and irradiateds, zombie bears, etc... and stood in the middle not shooting anytihng and the zombies finally made it to the blade traps but died there.

 

 

 

 

 

botth were simialr to each other :) basically stone hallways

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SP or MP?

 

Show us!

 

You mitigating the gamestage?

 

Gathering resources for me at least prevents me from building a base at all; unless I horde the resources. So I hop from POI to POI, letting them destroy it; but with the limited amount of resources I can gather in SP makes it difficult past day 28. In MP it takes a lot and they do tear it down.

 

above is my reply :p forgot to quote you. the first 2 are of our first try like 1 or 2 versions into experimental and the second one was 208 I think. our second one was 3 thick walls. 2 in some spots. We filled the inside with metal spikes and barbed wire. In the center is our safety box where we sit during horde night. We used half blocks so we can shoot at zombies. Mainly killing cops and irradiated zombies. Blade traps were placed from the door to our safe spot going out. As we got more we replaced the metal spikes with blade traps we bought from the traders :)

 

For funsies I started upgrading the inside to concrete but only got the player box and part of the inner hallway done xD

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Exactly, has nobody ever realised how ridiculous it is? That your base (or home) is NOT the place you want to be when danger is coming? Also some people always have this "impregnable fortress" in mind when they talk about bases, but first of all, there are none or just a very tiny amount of them really impregnable, and secondly, you only get it in the end game, so basically during all this time between start and end your bases will be useless. In 16.4 you could at least have a safe bunker, but not anymore.

 

I choose not to build a base that can withstand BM nights. If I wanted too I could build a impenetrable base. So there is nothing ridiculous about it. Built plenty of impenetrable bases already, it gets old and I just want to focus simply building something cool.

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I think the game just went over the top and it doesn't make sense to make bases in PVE anymore. Any attempt to shield yourself from the zombies actually does more harm than help as they will just destroy it from all angles. Ironically the only thing that can protect you is a base WHICH DOESN'T PROTECT YOU, aka some open structue with open doors and corridors leading to traps etc.

 

I don't even...

 

Bases work perfectly fine.

 

A closed block you want to put yourself in is not a base and will be torn down.

 

If you don't make proper entrance and defend it with traps, you don't have a real base in A17.

 

You can't afk-out horde nights anymore, you have to actively prepare and participate.

How you chose to is up to you, but hiding in a box and expecting it to work is wrong.

 

Adapt or extinct.

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I think the game just went over the top and it doesn't make sense to make bases in PVE anymore. Any attempt to shield yourself from the zombies actually does more harm than help as they will just destroy it from all angles. Ironically the only thing that can protect you is a base WHICH DOESN'T PROTECT YOU, aka some open structue with open doors and corridors leading to traps etc.

 

I don't even...

 

The Problem with horde night is how unintuitive it is by how TFP approach it.

 

They have a very talented dev group and are capable of doing many, many things but a "Gauntlet" of Super Smart AI pathway driven Zed just doesn't work, there are physical (Yet intangible) limitations in what they can produce for a "Horde" (Due to serious strain on the players computer and/or the hosts server, as well as the game engine itself has its own limits ) so to simulate a horde they ramp up the difficulty by just making them super strong, faster, and super smart.

 

Its essentially what old NES game designers were forced to do based on physical hardware limitations, which today those limitations are much much smaller.

 

What exactly do you do for a "Horde Night" when the best you can do is only 8 zombies at any given time without affecting performance? Simple, you Gauntlet them, a never ending spawning wave of enemies to simulate this "Horde" Giving that , the game has to "Load" the zombies as you reach their trigger area, if you leave, they unspawn, when you return to the trigger, the game "Restores" them. This game literally acts like a TARDIS (Time And Relative Dimension In Space) They're allocated only when needed to keep the game from being too guttered down.

 

Do we "HAVE" to have a horde night? Why can't we have other events that are completely based on RNG and time of day?

 

How about a Moon Eclipse? A solar Eclipse? Something that can happen during the day, the problem is the emphasis on the games title " 7 days to DIE." but right now this game is nothing but a Tower Defense, no matter how you program your zombies, as long as it is done in this manner, there will always be a circumvention unfortunately, not intentionally or anything, but thats just how it end sup becoming "META" to build an obstacle course for them to run too while dying to traps.

 

How about a time where we have a nuclear winter and its now always cold, and become so cold outside, we cannot grow crops like normally, so to sustain we have to build a greenhouse in our base, or near it so we can keep food producing.

 

Or Solar Flares that mess with all of our electrical traps and vehicles.

 

 

 

You make smarter AI's, so they are so easily cheesed once you understand their pathing programming, so lets make them a little dumber to simulate, a real zombie, but wait that doesn't work either because now they're doing stupid crap again like running in circles and attacking the air.

 

Essentially it is a catch 22 that snowballs on itself.

 

So Its 7 days to Tower Defense, there is no other end game except to survive the 7th day repeatedly, which gets old. There could be many other things associated, yet this is whats befallen the gamestate currently.

 

There are so many other ideas, like "Leaving" a map by finally building an insulated war tank or something and going through the radiated zone, leaving behind your crippled base and starting anew in another part of the world, only with what you could carry with you, keeping all your perks, but meeting dealing with newer enemies, which would only be achievable after a certain gamestage or day progression (So that the player isn't dealing with something to difficult)

 

What we need is "Variety" so that the game stays feeling "Fresher" longer.

 

"Okay, im level 155, I have really good weapons and armor, I can kill radiated zeds in 3 headshots or less, I have all 6 quality armor , so what now?"

 

the premise for a zombie/radiated apocalypse means there is so much you can do as the zombie virus progresses, if you follow what Biohazard has done, you could find some good ideas to start.

 

Yet we keep following the same stale trend.

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Exactly, has nobody ever realised how ridiculous it is? That your base (or home) is NOT the place you want to be when danger is coming? Also some people always have this "impregnable fortress" in mind when they talk about bases, but first of all, there are none or just a very tiny amount of them really impregnable, and secondly, you only get it in the end game, so basically during all this time between start and end your bases will be useless. In 16.4 you could at least have a safe bunker, but not anymore.

 

Base construction will never be needed because large and safe POIs exist. Unless you really like to build or are into some kind of roleplay there's isn't much reason not to just fortify a POI. As far as hordes are concerned, just go to any medium to large sized POI and destroy the stairs and you're 100% safe from the horde and never have to do any maintenance work. If you're really worried you can just wait out the horde in a different building to ensure yours isn't destroyed. It doesn't help that you're going to be moving all around the map. Why would you want to want to travel across the map to your main base when you can just transport your stuff to a POI in the next area you're going to be spending lot of time in?

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I have a base, but this is the first time since we've been playing as a group on our private server that we have put in zero effort to upgrade the church. Haven't even repaired the broken glass windows. There is zero reason. Normal hordes we just kill them. Every blood moon, we just lay out a new sleeping bag a long way from the base, and ride the night out. Not the end of the world, it's simply a different version of the game. It's still alpha, expect changes.

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people have shown examples of bases that work perfectly fine.... The second base I made has proved to be near indestructible with only cobblestone walls, iron spikes, a few blade trapes, and some barbed wire... all easy things to get by crafting or using the trader.

You just got lucky, first blood moon i used a poi as a base, house with cobblestone base, all four corners were upgraded to full concrete plus some extra. By morning the house collapsed.

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You just got lucky, first blood moon i used a poi as a base, house with cobblestone base, all four corners were upgraded to full concrete plus some extra. By morning the house collapsed.

 

His game stage probably hasn't progressed enough to where hes getting radiated cops everywhere lol.

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His game stage probably hasn't progressed enough to where hes getting radiated cops everywhere lol.

 

Yeah that's the feeling I got as well.

 

In time that base will need upgrades.

 

I will say, however, that simple designs still work.

Just need more rows of spikes and stuff.

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Depending on your gamestage the first Horde Night can be spent without a base at all. Some stamina helping drinks and you can fight them off using wood spikes. After that when the cops are coming with the ferals you need a base for Horde Nights, and another one to call home. Like OnlyMeiya explained TFP made the Zs stronger and ridiculously so against blocks. So you have to exploit their pathing to force them into traps and design your base to be able to shoot them in the meantime.

 

I am not a fan of the logic of the Horde Nights every seven days myself, but it does offer a bit of a challenge as a builder. I think it gets stale fast unfortunately. Thankfully there are a few overhaul mods out there to vary the fun (Undead Legacy, Ravenhearst... etc).

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Exactly, has nobody ever realised how ridiculous it is? That your base (or home) is NOT the place you want to be when danger is coming?

 

So when the hero in a thriller wants to lure the bad boys into a deadly trap, he should use his home instead of the derelict factory building to place detonation traps and trap-activated shotguns ? :smile-new: (Sorry I have to refer to a movie trope as in reality such a situation does not occur)

 

Seriously, it is perfectly ok to use your home base as the BM base if you are sure enough you will prevail. In SP I did that in A15, A16 AND A17.

 

Hint: If you use your home as BM base, put your most valuable possessions in a box that is reasonably safe even if they get to you. This means your fight zone AND your bedroll should be reachable by the zombies before they get to this box or boxes. Once your bedroll is destroyed and you with it you will spawn somewhere else and your boxes are safe from being destroyed. If you fear your base could be collapsing that safe place might be 2 blocks below ground under a hatch.

 

Some people (not saying you are one of them) have a strange attachment to their stuff in the game. They regularly destroy thousands of resources every time the restart the game, but get heart attacks if even one storage box ever gets destroyed by a zombie. They should make a separate home base though :smile-new:

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Some people (not saying you are one of them) have a strange attachment to their stuff in the game. They regularly destroy thousands of resources every time the restart the game, but get heart attacks if even one storage box ever gets destroyed by a zombie. They should make a separate home base though :smile-new:

Wait until we have tame rabbits: big sorrow when bunny will be shredded by a bear ^^.

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I build at around 60 elevation height, make a giant pit 50x50 blocks down to bedrocks. Build 9 stilts that are 3x3 steel back to the top. Build back up to around 70 elevation. Fill out with iron spikes. Never have a problem on horde night or ever. Just have to mop up zeds that don’t die from fall and trap damage. Easy peasy.

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I build at around 60 elevation height, make a giant pit 50x50 blocks down to bedrocks. Build 9 stilts that are 3x3 steel back to the top. Build back up to around 70 elevation. Fill out with iron spikes. Never have a problem on horde night or ever. Just have to mop up zeds that don’t die from fall and trap damage. Easy peasy.

 

Oh is that all you do? How do you get by with just a minimal structure on day 7?

 

((I'm just busting your chops))

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You can check out my base on my PVE server voidwraith if you are interested. It’s not far from the lobby area.

 

- - - Updated - - -

 

Oh is that all you do? How do you get by with just a minimal structure on day 7?

 

((I'm just busting your chops))

 

Lol I built it before day 7:)

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