OnlyMeiya Posted January 6, 2019 Share Posted January 6, 2019 I'm starting to risk myself for a negative profit on ammo because every poi now has numerously multiple radiated zed, its now at the point trying to loot them just isn't worth it anymore which leaves me with only leaving to loot for specific items if I need to craft specific things, all of which I can probably achieve just through mining/harvesting. (Ammo ) I can craft pretty much anything I need at this point which gives me little to no reason to leave my base anymore due to the danger POI's now possess. Lucky Looter mechanic doesn't feel like it works in your favor very much. Low quality items are just still too common, another reason why it just isn't worth diving into these dungeon POI's to fight for a quality 1 hunting rifle 17 crossbow ammo and a pistol. Only reason I can think to search is for mods and mod schematics. Link to comment Share on other sites More sharing options...
Bhaaltazar Posted January 6, 2019 Share Posted January 6, 2019 https://7daystodie.com/forums/showthread.php?104067-Late-game-progression You aren't the only one thinking like this. This is from yesterday. Link to comment Share on other sites More sharing options...
skullpoker Posted January 6, 2019 Share Posted January 6, 2019 I mean, has anyone, in any Alpha, not thought this? Where is the story and progression, the feeble punks? Link to comment Share on other sites More sharing options...
Kattla Posted January 6, 2019 Share Posted January 6, 2019 This is the point where the sandbox game really starts. Link to comment Share on other sites More sharing options...
kamer1337 Posted January 6, 2019 Share Posted January 6, 2019 late game = end game. what do you expect? go play pvp and enjoy losing inventory and looting forever Link to comment Share on other sites More sharing options...
HerrKingsley Posted January 6, 2019 Share Posted January 6, 2019 late game = end game. what do you expect? go play pvp and enjoy losing inventory and looting forever I for sure expected more late game content from a year long alpha development. Like we got in a16. Silly me!! Link to comment Share on other sites More sharing options...
Jimmy_James Posted January 6, 2019 Share Posted January 6, 2019 We smashed the rad zombies in the .xml on our server. Looting wasn’t enjoyable anymore. But we are close to the stage when you going on a loot task but not because of the loot. As now that the parts are gone I think we need a lot more mods to play with. And crafting my own guns should be canceled, maybe primitive guns instead. Link to comment Share on other sites More sharing options...
Vedui Posted January 6, 2019 Share Posted January 6, 2019 Yes. And that's why late game you build and paint more than explore. Except of course A17, where you can't build or paint as much as A16. Which is why my builders are all on modded 16.4 instead and won't play A17 Maybe 17.1? But at least I am enjoying A17 from a content creator viewpoint, so much to build and test out. Players seem to have a rougher time /V - Link to comment Share on other sites More sharing options...
Jimmy_James Posted January 6, 2019 Share Posted January 6, 2019 Building stuff is from early to late game for me. Material and size is just different... But looting should be the same. On our current server game we got the most late game stuff in mid-game from a trader. Don’t get me wrong...I really like the trader but not the current balancing. A lot of things would change if: - you have to find a trader in the starter quest and earn 1 skill point - no workstations at the trader - no high level loot but I could buy but more simpel stuff and stuff I can not build by myself - no secret stash... So looting is a daily task I could go for and it’s not worthless. Link to comment Share on other sites More sharing options...
Cadamier Posted January 6, 2019 Share Posted January 6, 2019 Totally agree. Even with doing some quests it isn't fun walking into a nest of rads and rad cops... For me - taking out just a plain cop in a POI/Quest is 40/60 in their favor lol Link to comment Share on other sites More sharing options...
JaxTeller718 Posted January 6, 2019 Share Posted January 6, 2019 There is hope though. Most of the loot in the loot.xml has ties to gamestages as well. Meaning that there is the ability to add better loot, and have that loot scale with your gamestage. That would make perfect sense for these types of buildings. As you level higher, you of course get radiateds etc in houses but you're also unlocking better loot, with lesser loot diminishing. Problem is they do barely nothing with it. There's really no exclusive late game loot, most of it revolves around Quality and I think we have established Quality isn't THAT big of a difference maker to go into a house full of radiateds. Hopefully they do something with the gamestaged loot containers. If not I am sure some modders will in the future when the dust settles on these updates Link to comment Share on other sites More sharing options...
Ghostlight Posted January 6, 2019 Share Posted January 6, 2019 A17 totally destroyed any end game we once had. Once you can craft tier 6 items, there is absolutely zero point in ever looting a POI again. There is nothing you need. NOTHING. Get your food from your farm, bullets from your mine and mods from the trader (quests mostly). No need to loot, no need to explore the map. Pretty sad since this "end point" occurs around level 90 to 100 which is day 25 in my current playthrough. Day 25 and I never need to loot again, having looted the one small town I spawned beside, and that's it. Tragic. Game is a shadow of what it used to be pre this garbage alpha. Link to comment Share on other sites More sharing options...
JaxTeller718 Posted January 6, 2019 Share Posted January 6, 2019 We smashed the rad zombies in the .xml on our server. Looting wasn’t enjoyable anymore. But we are close to the stage when you going on a loot task but not because of the loot. As now that the parts are gone I think we need a lot more mods to play with. And crafting my own guns should be canceled, maybe primitive guns instead. Good point. I know a lot of people hated gun parts in theory, but Im not sure we all realized how much of our exploration was wrapped up in finding them. Without them and with so few mods to place on things the need to rescavenge is almost nulled. Link to comment Share on other sites More sharing options...
Hek Harris Posted January 6, 2019 Share Posted January 6, 2019 A17 totally destroyed any end game we once had. Once you can craft tier 6 items, there is absolutely zero point in ever looting a POI again. There is nothing you need. NOTHING. Get your food from your farm, bullets from your mine and mods from the trader (quests mostly). No need to loot, no need to explore the map. Pretty sad since this "end point" occurs around level 90 to 100 which is day 25 in my current playthrough. Day 25 and I never need to loot again, having looted the one small town I spawned beside, and that's it. Tragic. Game is a shadow of what it used to be pre this garbage alpha. Remove recipes of tools and guns from the recipes.xml and you'll have fun again. If you have some guts, remove also ammo recipes. Game is awesome like this for old players. Link to comment Share on other sites More sharing options...
Ghostlight Posted January 6, 2019 Share Posted January 6, 2019 That's an idea. They could also limit crafting to tier 5 to make us loot for tier 6. Or have a tier 7 that can only be looted. Or have tiered mods. Something that brings the joy and need of looting back to the game. Link to comment Share on other sites More sharing options...
Jimmy_James Posted January 6, 2019 Share Posted January 6, 2019 Good point. I know a lot of people hated gun parts in theory, but Im not sure we all realized how much of our exploration was wrapped up in finding them. Without them and with so few mods to place on things the need to rescavenge is almost nulled. I was one of them. Storrage full of gun parts nobody needed anymore... And now i want to mod the hell out of everything but the possible variations are minor. Less mod slots, more mods and you can mix them to your own preferences or task-based. And the dye should be just a dye. Link to comment Share on other sites More sharing options...
Hek Harris Posted January 6, 2019 Share Posted January 6, 2019 That's an idea. They could also limit crafting to tier 5 to make us loot for tier 6. Or have a tier 7 that can only be looted. Or have tiered mods. Something that brings the joy and need of looting back to the game. That's the first thing I change in my xml. No craftable weapons (except clubs and standard bow). No steel tools (axe, pickaxe, wrench). I really thing the game is more enjoyable - when you like exploring and looting - like this. In the worst case, there are traders. Give it a try, you might be pleasantly surprised. Link to comment Share on other sites More sharing options...
RestInPieces Posted January 6, 2019 Share Posted January 6, 2019 Good point. I know a lot of people hated gun parts in theory, but Im not sure we all realized how much of our exploration was wrapped up in finding them. Without them and with so few mods to place on things the need to rescavenge is almost nulled. Indeed. And this doesn't stop with weapons, there have to be a lot more resource sinks and long-term chase items in the game to keep it interesting. Link to comment Share on other sites More sharing options...
Bluebella Posted January 6, 2019 Share Posted January 6, 2019 As someone who prefers A17 over A16, I agree. I would like to see them add more desirable but non-essential items/recipes to the loot tables. For example item/vehicle/clothing skins, retractable stairs, reinforced garage doors, faster opening steel doors, unique deco items. There's a lot of scope there to add things that will keep the looting interesting. Link to comment Share on other sites More sharing options...
Jimmy_James Posted January 6, 2019 Share Posted January 6, 2019 More primitive stuff would push the high end stuff more in late game. ( Weapons,Tools,Traps ) This is the first Alpha where my favorite weapon is not the crossbow. Exited for the first big mod where i can play with Repeater again... But for now i go with vanilla light modded... Link to comment Share on other sites More sharing options...
Scyris Posted January 6, 2019 Share Posted January 6, 2019 We smashed the rad zombies in the .xml on our server. Looting wasn’t enjoyable anymore. But we are close to the stage when you going on a loot task but not because of the loot. As now that the parts are gone I think we need a lot more mods to play with. And crafting my own guns should be canceled, maybe primitive guns instead. I agree, guns should not be able to be crafted, only bought or looted imo. They also need to lower the chance of guns in loot but up ammo chance in its place. Making guns precious. Then again there is only 2 guns i use in a17, shotgun, and magnum. Magnum base damage si the same as shotgun slugs, but costs less mats to make the ammo for it. Right now the buckshot does more than slugs in raw damage assuming you hit with all 8 pellets. 12x8 base dmg is 96 compared to 80 from slugs. I just don't see a point to shotgun slugs anymore when magnum hits as had and is cheaper ammo... then again it DOES cost a extra inv slot. I only generally carry a shotgun on me though, magnum/pistol I use onhorde nights. The 7.62mm guns I find are pretty bad except the AK47, ak47 with the semi-auto mod is pretty sweet. For guns we could craft pipe pistols by hand, kinda like the blunderbus, but then again no one uses the blunderbus, and pipe pistol seems seems semi pointless when the bow/compound bow does more damage and is quieter. Link to comment Share on other sites More sharing options...
LuckyStar Posted January 6, 2019 Share Posted January 6, 2019 We need more tiers of weapons and late game looting needs to also see more ammo in containers. I don't mind one bit having to fight tougher stuff but it needs equal rewards. TFP increased difficulty but failed to balance loot along with it. Hopefully this gets fixed. For now I've Modded in a higher tier of weapons/tools and made ammo more available at the Traders. I can always craft stuff to sell for Dukes. Link to comment Share on other sites More sharing options...
BobTheBard Posted January 6, 2019 Share Posted January 6, 2019 The main problem I see here is that the loot does not scale with the gamestage and few of these proposed solutions will actually fix that, they'll just kick the can down the road a little longer. If loot doesn't scale there will always come a point where looting is no longer worth the risk and the combined expenditure of time, ammunition, resources, and perk points needed to get the rarest of the rare loot. By that point having a super-shiny thing becomes the equivalent of a bragging-rights award, since the very fact you have it proves you don't need it because of all you had to get through to get it. Link to comment Share on other sites More sharing options...
giltirn Posted January 6, 2019 Share Posted January 6, 2019 Building stuff is from early to late game for me. Material and size is just different... But looting should be the same. On our current server game we got the most late game stuff in mid-game from a trader. Don’t get me wrong...I really like the trader but not the current balancing. A lot of things would change if: - you have to find a trader in the starter quest and earn 1 skill point - no workstations at the trader - no high level loot but I could buy but more simpel stuff and stuff I can not build by myself - no secret stash... So looting is a daily task I could go for and it’s not worthless. I definitely agree that traders need a heavy nerf. It doesn't feel like an apocalypse survival when you can just go down to the local wasteland Walmart and buy everything you need. TBH I think they should go entirely, as even having them just stock low level materials (ore, ammo, food) trivializes the survival/gathering aspect of the game. Link to comment Share on other sites More sharing options...
JaxTeller718 Posted January 6, 2019 Share Posted January 6, 2019 I definitely agree that traders need a heavy nerf. It doesn't feel like an apocalypse survival when you can just go down to the local wasteland Walmart and buy everything you need. TBH I think they should go entirely, as even having them just stock low level materials (ore, ammo, food) trivializes the survival/gathering aspect of the game. Couldn't agree more with this. its lazy gameplay mechanics. Link to comment Share on other sites More sharing options...
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