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xml files for each difficulty.


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Is it possible to make the game use different set of xml files for

each level of difficulty?


Then each level of difficulty could be like playing a new game. It would

take quite a bit of work balancing each difficulty level, but to me, which

is no expert on xml's , it sounds simpler.


IE: Lower difficulty could be more forgiving, and even exclude some elements

which are gamestage related, like radiated cops and feral sleepers.


Medium/normal would be like it is today , and balanced more toward builders.


And hard could be made really hard instead of just more zombie hp. Think

reduced poi amount, food spoilage, long zombie detection range etc. And

less options in the higher difficulty.

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