EdwardSmith Posted January 4, 2019 Share Posted January 4, 2019 the title says it all, only allowing a SINGLE LCB stops people from making big bases, even at 71 blocks claim area, its not that big. it doesnt stop 'trolls' either, you can still just plop down a land claim block in a POI and block it off, almost all 'trolls' [before A17] only placed the starting LCB and might log on occasionaly to keep the LCB active, however they almost never took the time to craft any LCBs, and anyone who claimed large areas where always legitimite players who just wanted to build a big base. admins easily dealt with the occasional LCB troll, and the new one LCB rule stops me, and everyone from building big bases online, so now i cant really play mulitplayer, because base building is one of the main reasons i, and seemingly many, play this game. Link to comment Share on other sites More sharing options...
Ranzera Posted January 4, 2019 Share Posted January 4, 2019 I kinda hope this becomes a configuration option. Apparently some PVP servers really like the change. In PVE, however, it was a really bad change. Link to comment Share on other sites More sharing options...
CoolJ Posted January 4, 2019 Share Posted January 4, 2019 So build a smaller base? I don't really understand this position honestly. I used to play PVP with my friends all the time. We never really bothered with land claims anyway, because they don't stop anyone from raiding your base. You have to hide your things from other players if you want to keep them. It's always been this way. I kinda hope this becomes a configuration option. Apparently some PVP servers really like the change. In PVE, however, it was a really bad change. Why does it even matter at all for PVE? If someone raids your base on a PVE server, then that seems like a job for the administrator to handle. Link to comment Share on other sites More sharing options...
Yisiscreise Posted January 5, 2019 Share Posted January 5, 2019 My PVE server use to have 20 people online, the places protected with claim are invulnerable and when u go down of 1000S is PVP zone. Is very simple, there are people that enjoy building enormous bases with complex structures even with underground roads, and those bases need claims, because even if the server is pve there are griefers, and people who will not follow rules when nobody is watching, so is obvius that if u want build something u have to be able to protect it, and the actual system is not enough, the change from expensive LCB and unlimited to just one and cheap has just no sense, it destroy the gameplay of MANY players that enjoy building stuff and now cant protect anything so they stop creating those amazing buildings. It must be an option for servers Link to comment Share on other sites More sharing options...
JaxTeller718 Posted January 5, 2019 Share Posted January 5, 2019 So build a smaller base? I don't really understand this position honestly. I used to play PVP with my friends all the time. We never really bothered with land claims anyway, because they don't stop anyone from raiding your base. You have to hide your things from other players if you want to keep them. It's always been this way. Why does it even matter at all for PVE? If someone raids your base on a PVE server, then that seems like a job for the administrator to handle. You want an honest answer to that question? 70 percent of server owners dont know a thing about owning a server. There are so many tools at their disposal like botman etc that they can use to prevent griefing. But anyone with 10 bucks can have a server set up FOR them. Half of them have no idea what a serverconfig is or where its located. I've been on some where they don't know how to even ADD an admin! It's why I started my whitelist. To keep the idiots who grief out. If you run a server put the time in to research how to do it properly then you wouldnt need 50 land claims to protect your players stuff. Link to comment Share on other sites More sharing options...
JCrook1028 Posted January 5, 2019 Share Posted January 5, 2019 Why does it even matter at all for PVE? If someone raids your base on a PVE server, then that seems like a job for the administrator to handle. Because the LCB's effect is not only preventing damage to the base. It is also the only thing that let's you pick up certain things within your base. That's the main use I have for it in PvE. Link to comment Share on other sites More sharing options...
Anabella Posted January 5, 2019 Share Posted January 5, 2019 You want an honest answer to that question? 70 percent of server owners dont know a thing about owning a server. There are so many tools at their disposal like botman etc that they can use to prevent griefing. But anyone with 10 bucks can have a server set up FOR them. Half of them have no idea what a serverconfig is or where its located. I've been on some where they don't know how to even ADD an admin! It's why I started my whitelist. To keep the idiots who grief out. If you run a server put the time in to research how to do it properly then you wouldnt need 50 land claims to protect your players stuff. Yes there are some that have no clue what they are doing but you don't have to play on those. Thing is people should be able to run a server with what tools are provided with the game server. Botman might be good but it is not easy to understand or set up from what I know of it (been a couple of alphas since I looked at it). Putting down people that don't use botman or other stuff that is not included with the game is just rude Jax. The OP has a very valid point about the LCB being limited to one. LCBs are in the game for a reason. Some people like to build large bases. Some people like to build multiple bases. The fact that it was done like it was to stop griefing was a bad idea. Server admins are capable monitoring their own servers and dealing with those that cause trouble on purpose. Link to comment Share on other sites More sharing options...
OnlyMeiya Posted January 5, 2019 Share Posted January 5, 2019 So build a smaller base? I don't really understand this position honestly. I used to play PVP with my friends all the time. We never really bothered with land claims anyway, because they don't stop anyone from raiding your base. You have to hide your things from other players if you want to keep them. It's always been this way. Why does it even matter at all for PVE? If someone raids your base on a PVE server, then that seems like a job for the administrator to handle. I've given many good reasons why building a smaller base is asking for trouble in multiplayer. For starters it limits your ability to hide and protect your belongings, and small bases are usually targets to be collapsed by other players. Its one of those things if you never played PVP you won't understand till you play PVP for a few days. Log onto any multiplayer server, build a small base almost anywhere you want. you'll probably log on the next day to your entire base being cleaned out, and/or the base dropped into a pile of nothing/blown up. If all you have is 1 claim, its very easy to use wood frames to isolate the claim blocks exact location, break it, then the rest of the base is literally defenseless. Multiple claims lengthened how long it takes for players to make "Progress" on a successful raid on your base, having many even inside the same land claim radius was necessary because they more they broke, the more they could build inside your base to reach other places as well. Link to comment Share on other sites More sharing options...
LuckyStar Posted January 5, 2019 Share Posted January 5, 2019 I'd take this one step further. The number of LCB's should be configurable without going into the modded category. Right now you can, in fact, Mod that number. I get what TFP are trying to do with this decision but it ignores Builders. There are PvE servers for builders only and I suspect they make up enough of the customer base to be taken seriously. Making this a toggle seems like a good compromise. Why argue over whether you need more than one or not? Just solve the problem. Make it configurable. Link to comment Share on other sites More sharing options...
OnlyMeiya Posted January 5, 2019 Share Posted January 5, 2019 I'd take this one step further. The number of LCB's should be configurable without going into the modded category. Right now you can, in fact, Mod that number. I get what TFP are trying to do with this decision but it ignores Builders. There are PvE servers for builders only and I suspect they make up enough of the customer base to be taken seriously. Making this a toggle seems like a good compromise. Why argue over whether you need more than one or not? Just solve the problem. Make it configurable. I completely agree with you here and I think it would be the quickest solution to what is a very big problem for us. As long as we retain unlimited land claims, only having 5 isn't going to do it, having 10 won't do it. Many of my bases have had as many as 107 total land claims, all buried and protected by reinforced concrete, or steel. Or hidden deep inside my walls which could be up to 20 layers thick to prevent players trying to drill through my walls. When you spend 2-3 months on a server and build a huge base and have tons of loot, you want to be able to protect that investment. Link to comment Share on other sites More sharing options...
Anabella Posted January 5, 2019 Share Posted January 5, 2019 I'd take this one step further. The number of LCB's should be configurable without going into the modded category. Right now you can, in fact, Mod that number. I get what TFP are trying to do with this decision but it ignores Builders. There are PvE servers for builders only and I suspect they make up enough of the customer base to be taken seriously. Making this a toggle seems like a good compromise. Why argue over whether you need more than one or not? Just solve the problem. Make it configurable. How do you mod that number? Link to comment Share on other sites More sharing options...
LuckyStar Posted January 5, 2019 Share Posted January 5, 2019 How do you mod that number? I don't have a clue how to do that but there's a Mod going around the Steam Forums and it works fine. I can ask the Admin of the server I play on but I'm sure it's not hard to find. Link to comment Share on other sites More sharing options...
Anabella Posted January 5, 2019 Share Posted January 5, 2019 I don't have a clue how to do that but there's a Mod going around the Steam Forums and it works fine. I can ask the Admin of the server I play on but I'm sure it's not hard to find. Thanks I will look around the modding forum and see what I see. Link to comment Share on other sites More sharing options...
EdwardSmith Posted January 5, 2019 Author Share Posted January 5, 2019 all they need to do is add a checkbox that says 'enable limited claims', and bam, problem solved, nobody complaining, everyone happy. but of coure not, they just removed it because...... well, i cant think of a single good reason. really, this wouldnt have been so maddening if it was an option or something like that, really hope they realise that it was a dumb descision. Link to comment Share on other sites More sharing options...
myrkana Posted January 5, 2019 Share Posted January 5, 2019 IRC madmole himself stated they want more claims but there was an issue stopping them from re implementing them. So it's not the devs being against it, it's a coding issue or something they havent sorted out yet. Link to comment Share on other sites More sharing options...
JaxTeller718 Posted January 5, 2019 Share Posted January 5, 2019 Was there ever a reason given as to why they moved the zombie protection from bedrolls to claims? I suspect that is a good part of the reason they only allow one, to prevent killing spawns. I saw nothing wrong with bedrolls controlling that. My previous snark aside, I agree. LCB can be important to builds. For the life of me Im trying to think of a good gameplay related reason why they did this. Perhaps as a way of controlling people from being able to grief quest POIS? If thats the case a simple server option like AllowMultipleLCB=false would fix that Link to comment Share on other sites More sharing options...
Sergoros Posted January 5, 2019 Share Posted January 5, 2019 I don't have a clue how to do that but there's a Mod going around the Steam Forums and it works fine. I can ask the Admin of the server I play on but I'm sure it's not hard to find. Couldnt find it. Even with search function. Please post a link, if you find it. Link to comment Share on other sites More sharing options...
HungryZombie Posted January 5, 2019 Share Posted January 5, 2019 Was there ever a reason given as to why they moved the zombie protection from bedrolls to claims? I suspect that is a good part of the reason they only allow one, to prevent killing spawns. I saw nothing wrong with bedrolls controlling that. My previous snark aside, I agree. LCB can be important to builds. For the life of me Im trying to think of a good gameplay related reason why they did this. Perhaps as a way of controlling people from being able to grief quest POIS? If thats the case a simple server option like AllowMultipleLCB=false would fix that I wonder if the reason for only 1 LCB is now because they are so cheap to make they don't want people making bases out of them? Link to comment Share on other sites More sharing options...
FileMachete Posted January 5, 2019 Share Posted January 5, 2019 Chiming in as a SP: I _would_ like multiples, and I _would_ use them on a few POIs to prevent spawns. Those POIs would be 'minor' ones that I'd pick out to convert into a forward base. (just for early, multi-day exploring/looting runs) So I suppose that could result in a bit of additional coding related to quests. If they added a bit more so that any loot containers within a LCB zone -didn't- respawn, then that would likely be enough to fix any 'exploiting' of multiples. I wonder if the reason for only 1 LCB is now because they are so cheap to make they don't want people making bases out of them? Haven't tested but according to a couple posts I read; sure you can build out of LCB but only the last one placed has the 7000 hps. all the others are very weak. Link to comment Share on other sites More sharing options...
Roland Posted January 5, 2019 Share Posted January 5, 2019 We are gathering data on a case by case basis, balancing and addressing the true problem areas most of which so far center around optimizations, stamina, balancing XP for all play styles, LAND CLAIMS, increasing zombie loot drop chance, zombie block damage, skill/perk balance and gating and random world gen improvements. Cheers Richard Stickied post in News and Announcements. Link to comment Share on other sites More sharing options...
HungryZombie Posted January 5, 2019 Share Posted January 5, 2019 Chiming in as a SP: I _would_ like multiples, and I _would_ use them on a few POIs to prevent spawns. Those POIs would be 'minor' ones that I'd pick out to convert into a forward base. (just for early, multi-day exploring/looting runs) So I suppose that could result in a bit of additional coding related to quests. If they added a bit more so that any loot containers within a LCB zone -didn't- respawn, then that would likely be enough to fix any 'exploiting' of multiples. Haven't tested but according to a couple posts I read; sure you can build out of LCB but only the last one placed has the 7000 hps. all the others are very weak. Well yeah, my point was if they didn't make it so you could only have 1 LCB you could make a base out of them. - - - Updated - - - Link to comment Share on other sites More sharing options...
FileMachete Posted January 5, 2019 Share Posted January 5, 2019 Well yeah, my point was if they didn't make it so you could only have 1 LCB you could make a base out of them. - - - Updated - - - ahh, ok, sry, misunderstood your post Link to comment Share on other sites More sharing options...
Thorne Posted January 5, 2019 Share Posted January 5, 2019 Remember that LCBs cost 100 Forged Iron each before the A17 epiphany, and took a while to craft. Even then, at least on the server I was playing on, it was taboo to build structures out of LCBs. My last build in A16 probably had upwards of 60 LCBs, and I wasn't finished with it. Link to comment Share on other sites More sharing options...
stasis78 Posted January 5, 2019 Share Posted January 5, 2019 So build a smaller base? I don't really understand this position honestly. I used to play PVP with my friends all the time. We never really bothered with land claims anyway, because they don't stop anyone from raiding your base. You have to hide your things from other players if you want to keep them. It's always been this way. Why does it even matter at all for PVE? If someone raids your base on a PVE server, then that seems like a job for the administrator to handle. You don’t know what you are talking about. At all It’s not admins job to fix something that should be prevented by default game mechanics. - - - Updated - - - Was there ever a reason given as to why they moved the zombie protection from bedrolls to claims? I suspect that is a good part of the reason they only allow one, to prevent killing spawns. I saw nothing wrong with bedrolls controlling that. My previous snark aside, I agree. LCB can be important to builds. For the life of me Im trying to think of a good gameplay related reason why they did this. Perhaps as a way of controlling people from being able to grief quest POIS? If thats the case a simple server option like AllowMultipleLCB=false would fix that Maybe some people want to meet new players. Can’t do that with a whitelist. Doesn’t mean that players should be punished for playing on a public server. Link to comment Share on other sites More sharing options...
stasis78 Posted January 5, 2019 Share Posted January 5, 2019 I should be able to setup a PVE server without any mods and have safe, fun environment where other players can’t be griefed through normal game mechanics. Hackers are hackers and will always find glitches. I’m talking about ♥♥♥♥ like the broken zed digging grief right now. That is a built in mechanic, and yes it’s being loooked at for 17.X, that should have an off switch. Link to comment Share on other sites More sharing options...
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