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Lets Talk Performance


ghettochild2600

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We all know this game isn't optimized yet and I'm curious what settings/systems everyone else is running and their overall performance as well. One thing that is bugging me is FPS drops during blood moon horde. I am hosting a game on my machine and playing with 2 friends. Every 7 days fps drops to about 15-30 during blood horde. We all have very capable systems running GTX 1070 or better. Here are my current system specs and settings. My goal is to hopefully lessen the blow to fps during blood horde and have a decent balance of graphics quality and performance. Also curious if fps drops would be eliminated if I ran a dedicated server vs hosting on my machine.

 

I have a beast of a machine with over $2k spent on the cooling system alone. So I will keep specs simple to what mostly matters.

 

CPU: Intel Core i7-8700k, 24/7 OC@5GHz (up to 5.4GHz stable)

GPU: 2x GeForce GTX 1080 Ti (Anyone have a Nvidia Profile Inspector profile for SLI that works with 7DTD?)

RAM: G.SKILL TridentZ RGB Series 16GB (2 x 8GB) Timing 17-17-17-37 4133MHz

Games are stored of two 2TB SSDs (in RAID 0)

 

Anyone interested in more info can check out my build log which I quickly threw together.

https://www.overclockers.com/forums/showthread.php/788563-Thermaltake-Tower-900-Build-Log

 

20181222_181142-2.thumb.jpg.81dccb81c31f9a1d68b8e958a3bfbe2c.jpg

 

 

7DTD Settings

 

-- DISPLAY --

 

RESOLUTION = 2560x1440 (16:9)

FULLSCREEN = Yes

VSYNC = No (Using gsync monitor. I get about 10 more fps with it off and still no screen tearing)

GAMMA = 38%

 

-- QUALITY --

 

ANTI-ALIASING = YES (Enhanced app setting using SLIAA x8 or x16)

TEXTURE = FULL (Cannot change this setting?)

UMA TEXTURE QUALITY = MIDDLE

REFLECTION QUALITY = MIDDLE

REFLECTED SHADOWS = NO

SHADOWS DISTANCE = NEAR

WATER QUALITY = HIGH

WATER PARTICLES = 100%

VIEW DISTANCE = HIGH (Cannot change this setting?)

LOD DISTANCE = 100%

TREE QUALITY = HIGH

GRASS DISTANCE = FAR

MOTION BLUR = OFF

SSAO = OFF (Does this even work? No noticeable difference)

DEPTH OF FIELD = NO

SUN SHAFTS = YES

 

With these settings I get on average about 95 FPS (1440p) max around 144hz FPS, and is very playable until blood horde.

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Specs: i7 4790k 4.4ghz

Gtx 1080 8gb

12gb ram

Running off a Samsung ssd

 

RESOLUTION = 1920 x 1080 or 1600 x 900 depending on where I am playing it, tv or monitor

FULLSCREEN = Yes

VSYNC = yes

GAMMA = about 30%

 

-- QUALITY --

 

ANTI-ALIASING = YES

TEXTURE = FULL (Cannot change this setting?)

UMA TEXTURE QUALITY = low

REFLECTION QUALITY = low

REFLECTED SHADOWS = NO

SHADOWS DISTANCE = near

WATER QUALITY = low

WATER PARTICLES = 0

VIEW DISTANCE = HIGH (Cannot change this setting?)

LOD DISTANCE = 100%

TREE QUALITY = HIGH

GRASS DISTANCE = near

MOTION BLUR = SIMPLE

SSAO = OFF (Does this even work? No noticeable difference)

DEPTH OF FIELD = NO

SUN SHAFTS = no

 

I get a solid 60 fps in single player mode with the above settings even on horde night. It does the microstutter every once in a while especially when using s vehicle but it then jumps back to 60 immediately. Inside or outside doesn't make a difference. I have dumped everything on high and full and to be honest it didn't drop very often then either. The only reason I have lowered anything is to try and eliminate the stutter which appears to be currently impossible. Performance for me though is more than adequate, constant 60 with the odd spike.

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-Blurriness when turning rapidly (especially when drinking).

 

-Often crash.

 

-Can't play in window.

 

-ghettochild2600, please buy me a new PC!

 

Current rig: (I left out some of the less important/relevant specs)....

 

 

TRS80.thumb.jpg.5e81b6958df597cbbf4cadb3e871b9e5.jpg

 

 

-Morloc

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We all know this game isn't optimized yet and I'm curious what settings/systems everyone else is running and their overall performance as well. One thing that is bugging me is FPS drops during blood moon horde. I am hosting a game on my machine and playing with 2 friends. Every 7 days fps drops to about 15-30 during blood horde. We all have very capable systems running GTX 1070 or better. Here are my current system specs and settings. My goal is to hopefully lessen the blow to fps during blood horde and have a decent balance of graphics quality and performance. Also curious if fps drops would be eliminated if I ran a dedicated server vs hosting on my machine.

 

I have a beast of a machine with over $2k spent on the cooling system alone. So I will keep specs simple to what mostly matters.

 

CPU: Intel Core i7-8700k, 24/7 OC@5GHz (up to 5.4GHz stable)

GPU: 2x GeForce GTX 1080 Ti (Anyone have a Nvidia Profile Inspector profile for SLI that works with 7DTD?)

RAM: G.SKILL TridentZ RGB Series 16GB (2 x 8GB) Timing 17-17-17-37 4133MHz

Games are stored of two 2TB SSDs (in RAID 0)

 

Anyone interested in more info can check out my build log which I quickly threw together.

https://www.overclockers.com/forums/showthread.php/788563-Thermaltake-Tower-900-Build-Log

 

[ATTACH=CONFIG]26865[/ATTACH]

 

 

7DTD Settings

 

-- DISPLAY --

 

RESOLUTION = 2560x1440 (16:9)

FULLSCREEN = Yes

VSYNC = No (Using gsync monitor. I get about 10 more fps with it off and still no screen tearing)

GAMMA = 70%

 

-- QUALITY --

 

ANTI-ALIASING = YES (Enhanced app setting using SLIAA x8 or x16)

TEXTURE = FULL (Cannot change this setting?)

UMA TEXTURE QUALITY = MIDDLE

REFLECTION QUALITY = MIDDLE

REFLECTED SHADOWS = NO

SHADOWS DISTANCE = FAR

WATER QUALITY = HIGH

WATER PARTICLES = 100%

VIEW DISTANCE = HIGH (Cannot change this setting?)

LOD DISTANCE = 100%

TREE QUALITY = HIGH

GRASS DISTANCE = FAR

MOTION BLUR = SIMPLE

SSAO = OFF (Does this even work? No noticeable difference)

DEPTH OF FIELD = NO

SUN SHAFTS = YES

 

With these settings I get on average about 95 FPS (1440p) max around 144hz FPS, and is very playable until blood horde.

 

As far as I know... no SLI. I have never been able to get it to function with 7D2D and over the years searching for an answer has always yielded, "not yet supported".

However, you might get lucky...

https://steamcommunity.com/app/251570/discussions/0/135514507318450345/#c2592234299546752844

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As far as I know... no SLI. I have never been able to get it to function with 7D2D and over the years searching for an answer has always yielded, "not yet supported".

However, you might get lucky...

https://steamcommunity.com/app/251570/discussions/0/135514507318450345/#c2592234299546752844

 

I've tried this one before and have exclusive full screen selected in the game start options. I'm going to mess around with nvidia profile inspector options for awhile and see if I can get anywhere with that.

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Before when trying to get SLI to work I would get half the performance of a single video card, but now I'm actually seeing improvements.

 

Didn't try changing SLI bits or anything this time. Just set SLI Rendering to SLI_GPU_COUNT_TWO and SLI rendering mode to FORCE AFR2

 

Not a huge improvement, but about 20fps gain and you can clearly see both video cards are being utilized.

 

1956310930_7dtdSLI.jpg.d25e543d8a235eb3abd6c95f5effa090.jpg

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Its alpha, don't expect much optimizations till beta at least. As for Sli, for sli to "really" work the game has to be coded to take advantage of it, the problem? 99% of games aren't so you often end up with worse performance in sli than just forcing the game to use only one gpu. The drivers can kinda jury-rig sli to work with some games but it still tends to cause more issues.

 

/endthread

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Its alpha, don't expect much optimizations till beta at least. As for Sli, for sli to "really" work the game has to be coded to take advantage of it, the problem? 99% of games aren't so you often end up with worse performance in sli than just forcing the game to use only one gpu. The drivers can kinda jury-rig sli to work with some games but it still tends to cause more issues.

 

/endthread

 

Yeah it's amazing we're still having conversations like this [about the industry].

I remember posting things like this five years ago.

 

What is taking developers so long to catch up with hardware?

Is it a lack of communication between manufacturers and developers?

 

It's not like they can't do it... it's just not happening.

 

Hopefully five more years from now we won't see another post like this.

 

RsXlNFH.gif

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Alright after screwing around with this for most of today I was able to get pretty good improvements to both graphics quality and performance.

 

before2.jpg.5a7ffa4eb19acde20ed97366d77b51a7.jpg

 

after2.jpg.efcaac5bdf0b88653d7e8c2eb2b88105.jpg

 

Instead of using any built-in Anti-aliasing settings in-game or using Nvidia Profile Inspector I downloaded Reshade https://reshade.me/

 

I used the following Reshade options:

 

Colourfulness

Clarity

HDR

SMAA

Lumasharpen

FXAA

Levels

 

This gave me the best overall settings to my personal taste. I also used Force AFR2 in the NCP and even though I get higher fps in some area's without SLI, I found that overall my average FPS was higher and saw an increase of 20fps in certain areas.

 

Made some more adjustments and tested 64 zombies in SLI vs SINGLE and performance is better with SLI enabled. Here are a couple more screens. Also added "Levels" shader with custom adjustments.

 

after4.jpg.8901c01353284850011e500fc06fe291.jpg

 

after5.jpg.57e9edbc706205b249da3db7b8938153.jpg

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Yeah it's amazing we're still having conversations like this [about the industry].

I remember posting things like this five years ago.

 

What is taking developers so long to catch up with hardware?

Is it a lack of communication between manufacturers and developers?

 

It's not like they can't do it... it's just not happening.

 

Hopefully five more years from now we won't see another post like this.

 

RsXlNFH.gif

 

I think its more because the average user doesn't have a sli setup, so its a waste of dev funds to code a game to use it for the very few gamers that go with 2 gpu's for gaming. I myself don't even see a point to sli, a geforce 1080 can generally get 60 fps on almost anything at 1080p and look great doing it, thats all you need. I don't buy into the whole 4k gaming crap, i've seen it, it doesn't look all that much better. Its just the new gimmick to suck money out of tech junkies, just like sli was. Now if virtually every pc gamer had a sli setup I bet every game would have proper support for it, if the game needed it, thing is, most or even all games have no real need of the power sli can produce.

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I notice a huge difference in 4k vs 1080p I even played Hellblade Senua's Sacrifice in 8k using Nvidia DSR and it looked amazing, though only 20-30fps... SLI is awesome when it works. You can even get more than 100% performance increase on some titles a(rise of the tomb raider) and benchmarks. Not everyone has to money for it sure, but it make quite a visual difference if you haven't seen it.

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Give the 2k/4k mod a try, its very good, easy to install and boosts performance and graphics. Also works with maps already started. Available on mod launcher too.

 

There is a nexus for 7dtd... I already spent 3 months modding skyrim just to have an update ruin it, but damn if it didn't look amazing. I even took some 8k screenshots that you'd have a hard time telling wasn't real (nsfw). I'll check this out. Since posting those screenshots I've made some more adjustments and it looks even better now. I'll post them later so others can copy it.

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-Blurriness when turning rapidly (especially when drinking).

 

-Often crash.

 

-Can't play in window.

 

-ghettochild2600, please buy me a new PC!

 

Current rig: (I left out some of the less important/relevant specs)....

 

 

[ATTACH=CONFIG]26884[/ATTACH]

 

 

-Morloc

 

Same here. On horde night it drops to around 12 FPS.

 

jsGvbLM.jpg

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I went ahead and put together a compilation of getting 7 Days To Die to look how I have mine setup. Shouldn't take very long. 10-20 minutes. I went through and tested every setting individually to insure performance loss is minimal and graphics quality is nominal. I'm getting on avg 90 fps using a 1080 Ti @2k.

 

1440504295_SMAAFXAA.jpg.8ba2724cd658c3d5635a574cae10d6be.jpg

 

682515718_7daystodie2019-01-0602-19-18.jpg.e7621c935efe6c1681cda0cf4b34ae56.jpg

 

890700261_7daystodie2019-01-0602-40-07.thumb.jpg.9673490e44970cb449167df03c83c429.jpg

 

https://drive.google.com/file/d/1qeR6rfw57YYubvg3LzH7oz7o_DlyYi4J/view

 

I made a few personal changes to the mods that I felt were a little more balanced.

 

- HUD reworked

- Vultures, snakes, bears, screamers, and spider zombies have been replaced.

- Item stamina usage rebalanced

- Item stacks are now 5000 units

- Zombies do half block normal block dmg (16 down to 8)

- Backpack now has 84 slots

- Slighly increased experience gain from harvesting and crafting

 

Edit:

Made a few adjustments and game looks/performs better yet.

see here: https://7daystodie.com/forums/showthread.php?104529-Making-7-Days-To-Die-Look-Better

after_HDR.thumb.jpg.cf23bbace807ba54c5713184d3e1ac0a.jpg

HUD.jpg.8aaafe8eefcde980783984a159139674.jpg

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  • 2 months later...

Have others noticed VRAM usage capped at 2GB and do others feel this could be affecting performance. My gaming group (3 of us) all just moved to graphics cards that support 4 to 8 GB of VRAM and we all seem to see the same thing -- around a 2GB limit. Any thoughts from the devs if this limit could be easy to remove and could be a win for performance? Wonder why it even exist in the first place.

 

Cards for reference:

GTX 1060 (6 GB VRAM)

RX 580 (8 GB VRAM)

GTX 1050 TI (4 GB VRAM)

 

Side note is all three systems have 16 GB of system RAM and we all seem to use about 8 GB of system RAM for the game.

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What are the main GOTCHAs for performance jitteryness. I'm not talking your standard FPS/shadows/graphics settings ... but THINGS IN GAME that cause lag spikes.

 

My base is UNPLAYABLE right now, because every 1-2 seconds there is a half second jerking PAUSE and it's being caused by something IN THE BASE. Either wiring, the electricity bank, the solar panel, number of lights (we only have 4?), the shotgun turret, SOMETHING buildable in the game is causing massive lag spikes rapidly for both co-op players. Leave the area and everything reverts to normal.

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What are the main GOTCHAs for performance jitteryness. I'm not talking your standard FPS/shadows/graphics settings ... but THINGS IN GAME that cause lag spikes.

 

My base is UNPLAYABLE right now, because every 1-2 seconds there is a half second jerking PAUSE and it's being caused by something IN THE BASE. Either wiring, the electricity bank, the solar panel, number of lights (we only have 4?), the shotgun turret, SOMETHING buildable in the game is causing massive lag spikes rapidly for both co-op players. Leave the area and everything reverts to normal.

 

I've historically had lots of problems with blade traps. It was super obvious as in an ally could switch them on above ground while I was deep in a mine and bam.... lots of stuttering and/or lag. Don't know if that helps.

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I've historically had lots of problems with blade traps. It was super obvious as in an ally could switch them on above ground while I was deep in a mine and bam.... lots of stuttering and/or lag. Don't know if that helps.

 

Sort of ... we have blade traps, but they're not in the area of jitteryness and that area DOESN'T have the lag spikes.

 

I've heard (and seen) and pressure plates cause terrible lag, but we're not using them either.

 

I'm seriously wondering if it's the solar panel.

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