stryker290 Posted January 3, 2019 Share Posted January 3, 2019 What am I missing, don't see it anywhere on stats. Link to comment Share on other sites More sharing options...
OnlyMeiya Posted January 3, 2019 Share Posted January 3, 2019 I think "Effect Resist" applies to bleeds, which is found on armor, (Something I suggested very long ago around alpha 11 that stronger armor should make it harder to be hit with a bleed. Link to comment Share on other sites More sharing options...
Exxodous Posted January 3, 2019 Share Posted January 3, 2019 I think "Effect Resist" applies to bleeds, which is found on armor, (Something I suggested very long ago around alpha 11 that stronger armor should make it harder to be hit with a bleed. If that is true, gonna need to start using armor more. Haven't really messed with it much due to the stamina/mobility side effects Link to comment Share on other sites More sharing options...
OnlyMeiya Posted January 3, 2019 Share Posted January 3, 2019 If that is true, gonna need to start using armor more. Haven't really messed with it much due to the stamina/mobility side effects Same, I have a few peices but not "full" as the stamina drain was just too much for me so till I find more of the mods to put onto the armor I refrain from fully gearing up, mobility is just too important, bandages are easy to craft and stacking to 10 is immensely helpful. Link to comment Share on other sites More sharing options...
snog_usmc Posted January 3, 2019 Share Posted January 3, 2019 I get bleed all the time, regardless if I'm in no armor/full military/full steel. Link to comment Share on other sites More sharing options...
OnlyMeiya Posted January 3, 2019 Share Posted January 3, 2019 I get bleed all the time, regardless if I'm in no armor/full military/full steel. Yea, it does seem like every hit I take I get a bleed also. Pretty annoying most of my bandages are wasted to patch up a bleed every hit rather than actually heal health. I get dogs would have a high chance to cause a bleed but zombies that punch you shouldn't lol Link to comment Share on other sites More sharing options...
stasis78 Posted January 4, 2019 Share Posted January 4, 2019 In Items.xml just go item->effectgroup and change/add: <passive_effect name="BuffResistance" operation="base_add" value="0.00" tags="buffInjuryBleeding"/> That will reduce your chances of bleeding the closer you get to 1.0, cumulatively for all items with that BuffResistance Link to comment Share on other sites More sharing options...
OnlyMeiya Posted January 4, 2019 Share Posted January 4, 2019 In Items.xml just go item->effectgroup and change/add: <passive_effect name="BuffResistance" operation="base_add" value="0.00" tags="buffInjuryBleeding"/> That will reduce your chances of bleeding the closer you get to 1.0, cumulatively for all items with that BuffResistance I can just pop a cloth bandage to remove the bleed, its not a problem for me. Link to comment Share on other sites More sharing options...
stasis78 Posted January 4, 2019 Share Posted January 4, 2019 Bleed resistance is not currently surfaced in the vanilla UI, nor are the resistance buff for items. Link to comment Share on other sites More sharing options...
Jugginator Posted January 4, 2019 Share Posted January 4, 2019 Bleed resistance is not currently surfaced in the vanilla UI, nor are the resistance buff for items. It is: Effect Resistance. Bleeding is counted in that class. Wearing heavy armor greatly reduces it, for me anyway. Link to comment Share on other sites More sharing options...
stasis78 Posted January 4, 2019 Share Posted January 4, 2019 "Effect Resistance" is a rolled up values for various values the armor has. You can't see a detailed break down of exactly which things you are resistant too. Link to comment Share on other sites More sharing options...
OnlyMeiya Posted January 4, 2019 Share Posted January 4, 2019 "Effect Resistance" is a rolled up values for various values the armor has. You can't see a detailed break down of exactly which things you are resistant too. I would imagine it affects every status debuff you can be hit with through physical damage. Link to comment Share on other sites More sharing options...
stasis78 Posted January 4, 2019 Share Posted January 4, 2019 armorMilitaryHelmet <passive_effect name="BuffResistance" operation="base_add" value="0.06" tags="buffIllInfection0,buffInjuryBleeding,buffInjuryStunned1"/> Shows as Effect Resistance in the UI. Looks like all the values are hardcoded to the same set, but that could change at anytime. I really wish the xml would use more child nodes instead of tagging the ♥♥♥♥ out of everything... Makes mods a PITA. Link to comment Share on other sites More sharing options...
stasis78 Posted January 4, 2019 Share Posted January 4, 2019 ./Localization.txt:statBuffResistance,UI,Item stat,New,Effect Resistance,,,,, ./ui_display.xml: <display_entry name="BuffResistance" title_key="statBuffResistance" display_type="Percent" tags="buffIllInfection0,buffInjuryBleeding,buffInjuryStunned1"/> It shows only a roll up of those 3 resistances. Link to comment Share on other sites More sharing options...
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