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Bleed resist?


stryker290

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I think "Effect Resist" applies to bleeds, which is found on armor, (Something I suggested very long ago around alpha 11 that stronger armor should make it harder to be hit with a bleed.

 

If that is true, gonna need to start using armor more. Haven't really messed with it much due to the stamina/mobility side effects

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If that is true, gonna need to start using armor more. Haven't really messed with it much due to the stamina/mobility side effects

 

Same, I have a few peices but not "full" as the stamina drain was just too much for me so till I find more of the mods to put onto the armor I refrain from fully gearing up, mobility is just too important, bandages are easy to craft and stacking to 10 is immensely helpful.

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I get bleed all the time, regardless if I'm in no armor/full military/full steel.

 

Yea, it does seem like every hit I take I get a bleed also. Pretty annoying most of my bandages are wasted to patch up a bleed every hit rather than actually heal health.

 

I get dogs would have a high chance to cause a bleed but zombies that punch you shouldn't lol

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In Items.xml just go item->effectgroup and change/add:

 

<passive_effect name="BuffResistance" operation="base_add" value="0.00" tags="buffInjuryBleeding"/>

 

That will reduce your chances of bleeding the closer you get to 1.0, cumulatively for all items with that BuffResistance

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In Items.xml just go item->effectgroup and change/add:

 

<passive_effect name="BuffResistance" operation="base_add" value="0.00" tags="buffInjuryBleeding"/>

 

That will reduce your chances of bleeding the closer you get to 1.0, cumulatively for all items with that BuffResistance

 

I can just pop a cloth bandage to remove the bleed, its not a problem for me.

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armorMilitaryHelmet

 

<passive_effect name="BuffResistance" operation="base_add" value="0.06" tags="buffIllInfection0,buffInjuryBleeding,buffInjuryStunned1"/>

 

 

Shows as Effect Resistance in the UI. Looks like all the values are hardcoded to the same set, but that could change at anytime. I really wish the xml would use more child nodes instead of tagging the ♥♥♥♥ out of everything...

 

Makes mods a PITA.

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./Localization.txt:statBuffResistance,UI,Item stat,New,Effect Resistance,,,,,

./ui_display.xml: <display_entry name="BuffResistance" title_key="statBuffResistance" display_type="Percent" tags="buffIllInfection0,buffInjuryBleeding,buffInjuryStunned1"/>

 

It shows only a roll up of those 3 resistances.

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