Jump to content
sphereii

sphereii's DMT Mods

Recommended Posts

With the headshots only part of your core mod which I like and use, does fire or electricity still harm the zombies?

Share this post


Link to post
Share on other sites

I pushed out a new change for NPCs and their WanderSDX AI Task. 

 

PathingCube blocks have now been changed to a custom Sign block. You may place a few of these invisible signs around your base, entering in a numeric value in its Text box. Then, for hired NPCs, there's a new dialog option that allows you to Set Pathing Code. Enter in the matching number, and the NPC will scan the surrounding areas for PathingCubes, and only path to the code matching. The NPC stores its pathing code as a cvar.

 

This will allow you to set up multiple PathingCubes around your base, and have different NPCs patrol different routes, using different codes.

 

Special Codes: 

   NPCs with Codes set to 0 will path to all PathingCubes.

   NPCs with Codes set to -1 will not patrol but stand where they are.

 

By default, all NPCs spawn with a Code of 0. They should preserve their codes between game sessions, if changed.

 

Prefabs, when built, can now include PathingCubes as part of construction. You can enter in Codes and have them saved and distributed with your Prefabs, preserving the numbers. This will allow you to create new sleeper volumes with NPCs to auto-spawn and start patrolling in a prefab. 

 

When setting in the Sleepers, you may place a PathingCube in the block next to the sleeper, and set a code on it. When the sleeper wakes up, it does a short scan for PathingCubes to look for a code to use. If it finds one, it'll auto-set its PathingCode cvar to that code, and begin patrolling.

 

 

  • Like 1

Share this post


Link to post
Share on other sites

hi sphere, seems the 19.1e requires a changes to compile. Unless Im my doing something stupid which is totally possible.
do u consider updating for the experimental or gonna wait for stable versions?

specially interested in: hide xp popup, random size, anti nerdpole

ps. a small suggestion for the future, what do u think of hiding the xp popups from parties as well? (u gained X shared experience blablabla)

Thank you!!!!

Share this post


Link to post
Share on other sites

Yeah, you need to edit the EAI tasks to get sphereii-core to work in A19.1. I did it locally on my system and it works fine now

Share this post


Link to post
Share on other sites

I'll post an update for A19.1 in a little bit. 

 

What is this group xp icon? I don't typically play on MP.

Share this post


Link to post
Share on other sites

when in a party u get a message above ur belt stating you gained X shared experience
I will record it once one of my friends wake up

also thanks for the update :)
I tried changing it myself but no luck so far

Share this post


Link to post
Share on other sites

Added new branch for Alpha 19.1: https://github.com/SphereII/SphereII.ModsA19/tree/alpha19.1experimental

 

 

On 9/7/2020 at 3:00 PM, nickuk01 said:

With the headshots only part of your core mod which I like and use, does fire or electricity still harm the zombies?

I pushed an update to both the main brain and experimental branch, that makes a change for headshots.  I've limited it to player damage, so fire and traps should still work as expected. I'm not sure if that defeats the purpose of headshot-only, but thought I'd add it and see what the players think.

  • Like 1

Share this post


Link to post
Share on other sites

sir
1 - I took the screenshot I promised. For whatever reason this doesn't show up 100% of the time https://imgur.com/a/RMHivYo
2 - the 19.1 version worked perfectly on its own
3 - on dedi server it gives me an error when loading an existing profile. Is there any way to install sphere now without resetting characters?

thank you :)

Share this post


Link to post
Share on other sites
16 hours ago, danielspoa said:

sir
1 - I took the screenshot I promised. For whatever reason this doesn't show up 100% of the time https://imgur.com/a/RMHivYo
2 - the 19.1 version worked perfectly on its own
3 - on dedi server it gives me an error when loading an existing profile. Is there any way to install sphere now without resetting characters?

thank you :)

I'll look to see if I can find the shared exp

 

Unfortunately, the Sphere-Core is not save game safe, as it needs to make changes to the player's profile to allow for some features.

Share this post


Link to post
Share on other sites

its ok, I blamed TFP and its all good 😁

its working perfectly so far on the new world, happy with it. And thanks for considering the xp thing :)

Share this post


Link to post
Share on other sites

Hey Sphereii, I know the Modlet isnt listed here but Im using your Peace of Mind but Im noticing yellow text with 19 Stable , Havent Teleported to any POI in question to see if it still works despite. BUt the Yellow Text mentions something about DMT

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

×
×
  • Create New...