vitamin Posted January 5, 2019 Share Posted January 5, 2019 Yes, apparently OpenGL has no love for some custom shaders. Will look into a fix. That would be awesome! Thanks for looking into it. At least fixing special effect around zombies will help a lot. Link to comment Share on other sites More sharing options...
JanoGames Posted January 5, 2019 Share Posted January 5, 2019 Hey sphereii, found a bug, you cant USE food or water from the backpack, have to put it on belt to be able to consume. Mod's looking awesome! Link to comment Share on other sites More sharing options...
Odetta Posted January 5, 2019 Share Posted January 5, 2019 I killed; after much effort, one of those monsters with the antlers and it only gave 800xp and no loot. I think that's way too low for the effort involved. I mean this guy had hulk like tenacity. Loving this mod so far btw. *can also confirm the food and water bug that jano mentions above. I restarted my game and it was working again. Link to comment Share on other sites More sharing options...
LionsDen Posted January 6, 2019 Share Posted January 6, 2019 You also can't use bandages or anything else except through the belt. The use key will not work anymore. Link to comment Share on other sites More sharing options...
developer_fyy Posted January 7, 2019 Share Posted January 7, 2019 Thanks for your share! I download the zip file and unzipped files into the game dir. I found you already package the hdhq mod,But I don't found everywhere link .Is it work? Link to comment Share on other sites More sharing options...
sphereii Posted January 7, 2019 Author Share Posted January 7, 2019 You also can't use bandages or anything else except through the belt. The use key will not work anymore. I'll review this today. Re-logging seems to fix it. We did not make any intentional changes to this area. - - - Updated - - - Thanks for your share! I download the zip file and unzipped files into the game dir. I found you already package the hdhq mod,But I don't found everywhere link .Is it work? The HDHQ added to Winter Project were patches to reduce the total download size for the mod launcher users. Feel free to grab DUST2DEATH's full release and apply it manually. Link to comment Share on other sites More sharing options...
fucdapolice Posted January 8, 2019 Share Posted January 8, 2019 Is it intentional that shoveling snow doesn't give you snow to turn into water? Link to comment Share on other sites More sharing options...
sphereii Posted January 8, 2019 Author Share Posted January 8, 2019 Is it intentional that shoveling snow doesn't give you snow to turn into water? Pushed an update to fix this. The original logic was to remove its drop events, in case it was collapsing. The harvest tag probably can stay safely Link to comment Share on other sites More sharing options...
JanoGames Posted January 9, 2019 Share Posted January 9, 2019 Hey sphereii, i dont know if this is a bug or intended, but the xmas trees most of the time are unhittable and sometimes they block paths entirely, sometimes zombos get stuck behind and they swing to nothing, they also have presents and other lootable stuff under them, but since you cant hit em you only have to avoid them, this happens mostly inside poi's, i think the tree's on the open can be hit most of the time. Link to comment Share on other sites More sharing options...
sphereii Posted January 9, 2019 Author Share Posted January 9, 2019 Hey sphereii, i dont know if this is a bug or intended, but the xmas trees most of the time are unhittable and sometimes they block paths entirely, sometimes zombos get stuck behind and they swing to nothing, they also have presents and other lootable stuff under them, but since you cant hit em you only have to avoid them, this happens mostly inside poi's, i think the tree's on the open can be hit most of the time. This is probably my fault, since I'm doing block replacements to bring the much bigger trees inside, in much smaller areas. The decorations from replacing woodTable, so it's just a one-block area, and the tree is bigger. Link to comment Share on other sites More sharing options...
Odetta Posted January 9, 2019 Share Posted January 9, 2019 Noticed that the Clear Zombies quest sometimes gets bugged out and is unfinishable. It shows that there is a one enemy left but you can dig up the entire area and it will always show that. Then on exit game and re launch it says stay in area 0,0 and there is nothing to clear and the only thing you can do is abandon the quest. Edit: Also just found out if you leave your game after starting the quest, leave while in the quest area and restart it messes up the quest. Link to comment Share on other sites More sharing options...
sphereii Posted January 9, 2019 Author Share Posted January 9, 2019 Noticed that the Clear Zombies quest sometimes gets bugged out and is unfinishable. It shows that there is a one enemy left but you can dig up the entire area and it will always show that. Then on exit game and re launch it says stay in area 0,0 and there is nothing to clear and the only thing you can do is abandon the quest. Edit: Also just found out if you leave your game after starting the quest, leave while in the quest area and restart it messes up the quest. This is strange. I don't think we really touched the quest part. The POI resets, and gets buried under snow. We've found vultures under the snow on the roof, so they could be hiding there. Link to comment Share on other sites More sharing options...
Odetta Posted January 9, 2019 Share Posted January 9, 2019 This is strange. I don't think we really touched the quest part. The POI resets, and gets buried under snow. We've found vultures under the snow on the roof, so they could be hiding there. I dug out a whole area in god mode to see and there was no enemy but there was one yellow dot on the compass. I tried going really high then low and nothing. Also don't quit the game in the middle of a clearing quest because when you start up again the quest will be bugged and have to be abandoned. Link to comment Share on other sites More sharing options...
sphereii Posted January 9, 2019 Author Share Posted January 9, 2019 Small tweak to the snow to fix up some wonky issues with some prefabs. Game save-safe; new chunks should set the prefabs correctly. The other issues are still being looked at. Link to comment Share on other sites More sharing options...
Odetta Posted January 9, 2019 Share Posted January 9, 2019 Awesome Link to comment Share on other sites More sharing options...
Baobab Posted January 10, 2019 Share Posted January 10, 2019 Great Mod, but im missing blocks under evrey prefab. [ATTACH=CONFIG]27031[/ATTACH] always fell through world. Using Snow Shovel or Normal Shovels don't give Snow. 0. Launcher.: Loaded With Launcher 1. Map.: Navazgane (New World) 2. Mods.: No Other Mods 3. Console.: No Red or Yello Messages Link to comment Share on other sites More sharing options...
sphereii Posted January 10, 2019 Author Share Posted January 10, 2019 Great Mod, but im missing blocks under evrey prefab. [ATTACH=CONFIG]27031[/ATTACH] always fell through world. Using Snow Shovel or Normal Shovels don't give Snow. 0. Launcher.: Loaded With Launcher 1. Map.: Navazgane (New World) 2. Mods.: No Other Mods 3. Console.: No Red or Yello Messages I imagine that Navezgane would not take well to the snow code, as it builds up the chunks, and navezgane is pre-built. Link to comment Share on other sites More sharing options...
Baobab Posted January 11, 2019 Share Posted January 11, 2019 I imagine that Navezgane would not take well to the snow code, as it builds up the chunks, and navezgane is pre-built. Ok, Will try it later on Random Gen. Link to comment Share on other sites More sharing options...
sphereii Posted January 12, 2019 Author Share Posted January 12, 2019 Minor update to re-add snowballs. We are hoping that A17.1 will resolve some of the remaining issues. Link to comment Share on other sites More sharing options...
sphereii Posted January 19, 2019 Author Share Posted January 19, 2019 Winter Project has been updated to Alpha 17.1. - Improved snow generation around buildings - Fixed loot id for the trader - Re-adjusted base-line temperatures - Winter is a lot colder. - Updated Red Eagle's UIs - Adjusted how the DUST2DEATH's HQ packs are distributed with the Winter Project. ( New Launcher update will be released shortly for this ). This will be a longer download temporarily. A new Winter Project will be added to the heading, which will show off the Launcher's soon-to-be-released Modlet Subscription hooks. More details will come from that too Link to comment Share on other sites More sharing options...
ـberlebender Posted January 22, 2019 Share Posted January 22, 2019 I don't understand how i can eat or drink something. When i try to eat or drink it says "you are busy". Link to comment Share on other sites More sharing options...
ـberlebender Posted January 22, 2019 Share Posted January 22, 2019 I don't understand how i can eat or drink something. When i try to eat or drink it says "you are busy". .... A simple restart (exit -> join game) solved the problem. Link to comment Share on other sites More sharing options...
PeterB Posted February 8, 2019 Share Posted February 8, 2019 Looks great. Need to try it for sure. Have you included any Npcs ? Love to see finally a variety in gameplay with survivors and bandits. Cannot wait to check your winter wonderland. Santa and music. Nice, a pitty Christmas is over. Dont know if it is possible to include other particle effectts like Northern Lights at night. That would be amazing. Thanks Link to comment Share on other sites More sharing options...
sphereii Posted February 28, 2019 Author Share Posted February 28, 2019 Winter Project updated for A17.2 Link to comment Share on other sites More sharing options...
Tin Posted February 28, 2019 Share Posted February 28, 2019 Winter Project updated for A17.2 Nice! Link to comment Share on other sites More sharing options...
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