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digging zombie work around / persistant zombies ??


srsen

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Hmm, Really? I guess he made the change in the last 6 days since his last A17 video?

 

 

If he's playing it then he's doing it to not lose his channel. Look at his last few videos and read his comments in said videos, he doesn't like it nor does he want to play it. He clearly says it all through the comments which is why he's revisiting all his old saves from older versions. If you know him well then you'll notice his choice of music during those videos says a lot as well.

 

Was kinda sad watching those videos tbh.

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So... they made it to where zombies actually can do something to bases, and suddenly "every builder" quits the game? Sounds like they'd rather play some IKEA home building simulation game. Or 7 days on creative mode. And not to knock your favorite youtuber, but if he can't figure out how to build a base that defends against hordes without cheesing things then he's got a rather closed mind and not the "best base builder out there" lol.

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So... they made it to where zombies actually can do something to bases, and suddenly "every builder" quits the game? Sounds like they'd rather play some IKEA home building simulation game. Or 7 days on creative mode. And not to knock your favorite youtuber, but if he can't figure out how to build a base that defends against hordes without cheesing things then he's got a rather closed mind and not the "best base builder out there" lol.

 

It's a voxel game, a huge portion of the player base is here to play Ikea home building. As for my favorite Youtuber, his builds are real works of art and if you don't know him yet I don't know where you been the past few years man.

 

It's not about zombies getting to your base, it's not all about the zombies. There's more to this game than just zombies. It's about having the freedom to enjoy one of the best aspects of the game, the fact that it's a voxel game.

 

What if I gave you a million dollars but told you that you can't spend it? It's like having a voxel game in which you can't dig..

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THis isn't "7 days to build a pretty building" -.- I get that people are hardcore roleplayers and that's cool, but this IS a game about zombies. Everything advertised about the game is about survivng the zombie hordes, building a base to defend against them. And every 7 days the zombies try to wreak your base/kill you. What if you advertised a game like that and then said "Well, its a voxel game so there aren't actually zombies, it's really a digging and pretty-base building simulator."

 

And you can't dig in 7 days? Really? Nevermind, I am out lol.

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THis isn't "7 days to build a pretty building" -.- I get that people are hardcore roleplayers and that's cool, but this IS a game about zombies. Everything advertised about the game is about survivng the zombie hordes, building a base to defend against them. And every 7 days the zombies try to wreak your base/kill you. What if you advertised a game like that and then said "Well, its a voxel game so there aren't actually zombies, it's really a digging and pretty-base building simulator."

 

And you can't dig in 7 days? Really? Nevermind, I am out lol.

 

You can dig if you want holes all around your base and the random horde dropping on your head sure. Not quite what it used to be is it?

 

Like I said, I can cheese the horde without placing a single block, every horde. There's no point in eliminating a whole play style and a huge selling point for this game when it literally accomplishes nothing. The hordes are easier to cheese now than ever. Even if all that is fixed and dwelling under ground was the last way left I still wouldn't support removing it. If killing zombies is all this game had to offer there are other games that do it much better. I think you are underestimating how many people like to play Ikea home building.

 

After day 100 or so defending your base is a joke, all that remains is building an Ikea home or starting over. Creative end game building is the only end game that this game offers.

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I fail to see how the digging zombies stops you from making an underground base. If you don't want to fight the horde, then there are several ways you can accomplish that without just hiding an underground base.

 

Why do you think that building a underground base means to avoid the horde ?

I had a underground base in A16 where I had my crafting stations and my storage. And I also had multiple bases above ground to fight the horde.

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I fail to see how the digging zombies stops you from making an underground base. If you don't want to fight the horde, then there are several ways you can accomplish that without just hiding an underground base. For instance, if you have a bicycle, then all you have to do is ride it around in circles. Once you get a motor vehicle, you don't even have to watch your stamina. You could also disable spawns until 4 am.

 

You probably shouldn't fight them at your stash base anyway. I tend to make a separate base for doing that.

 

Completely agree.

 

In A17 I have been spending 6 nights underground, my stash base is underground and I have never once had zombies attempt to dig down to me. Every 7th day I emerge, walk a short distance to my horde killing base and actively defend that base by killing Z's, without cheese.

 

I have no idea why this whole digging thing is such an issue for people. How are you guys playing that you are getting Z's spawning and digging to you?

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I have no idea why this whole digging thing is such an issue for people. How are you guys playing that you are getting Z's spawning and digging to you?

 

It happens to me most of the time when I go mining and a wandering horde passes by. The mines are about 20-30 blocks below the surface depending where I find the resources I need. The hearing range of the zombies seems to be up to 35 blocks. If you dig deeper than this the zombies will not detect you.

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I don't think you understand how this works.

 

Now, when we propose a fantasy or 'science fiction' scenario, we add in something unrealistic. Space aliens. Zombies. Vampires. Dragons. Whatever. However, everything else should remain realistic.

.

there is very little realism in this game and that is why it called game, not simulation. being realistic is not fun.

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Hiding in an underground base should not be a roleplaying or immersion option. Are you serious? When was the last time you went out in your backyard and decided to dig into the bedrock? Lol! It's like some of you have never tried this in real life.

 

I don't know about you but people are in general perfectly capable of going out into their yard and shoveling down into the dirt and if they do it right they can even dig to build a little bunker down there. It has been known to happen. And assuming that just because you're digging you will automatically hit bedrock just shows you've never played in the dirt, despite your hinted claim to the contrary. You probably don't even know what bedrock really is. People actually do dig, you know, in their yards, for various reasons... But just becasue you don't, doesn't mean nobody does it. That's the level of argumentation we are at on this forum and this player base. Attrocious.

 

Your comment is rediculous. Yeah I know, 2+2 equals 7. Hit your ears a bunch of times while shouting that until you have your usual head-ache.

For those in need of some special help with this, let me give you a little hand and a little background info on what makes the above and similar comments so wrong it's actually scary:

 

You and a criminal amount of people on here have not the faintest clue what immersion means! Immersive is what makes sense, okay? It's that simple! But you guys don't want what makes sense! Fine! But don't call what 7dtd is now immersive! You want action! You want instant gratification! You want beat 'em up! Congrats! You got it! It's not an RPG, it's not immersive, it's beat 'em up with level gating! In a18 it's probably going to turn into a completely flat and featuresless battle royale with huge explosions and loot crates, so don't celebrate too early.

 

 

Since when is hiding in a safe bunker not immersive (remember, immersion has to do with what's sort of realistic, okay)? You want an RPG like Fallout 4 (MM seems to want that)? Make it immersive! However, now 7dtd is as immersive as an idiotic top down tower defense game, which seems to be what every little kid on this forum seems to be screaming they want! They want 2D top down flat gameplay if that makes sense. However, in contrast, for anybody not having figured this out yet EVEN F4 HAS LOTS OF UNDERGROUND BUNKERS! You should play it some time, I know you don't believe me until you see it yourself! Everybody in favour of diggins seems to be totally oblivous to the fact that our planet earth is riddled with underground bunkers, bases and facilities, but I guess it's again the same problem "Have you been there? Have you seen it yourself? No? Then how can you claim it's true?!" Yeah brainiacs - it's called education, and I happen to have some... you should try it some time.

 

A huge ammount of dystopian stories feature underground bunkers where the last people hide in - because it makes sense! Would they build them if they weren't safe places? Have you ever considered that? Does it make those stories boring just because they contain underground bunkers? Do you turn off the movie as soon as you realize where the story takes place because all of the sudden for some inexplicable reason all the challenge for those people in the bunker went away - because they are safe? Maybe you should!

 

Something that is featured NOWHERE, in not a single of the probably 50 to 100 zombie movies I've seen: Zombies that dig through reinforced concrete, or Zombies that dig into bunkers! The best they manage is to break through some doors if they are enough and by sheer force of pushing! They don't even manage to break store windows most of the time!

 

If you can set the Zds in game to never run (which seems to be totally acceptable by everybody for some weird reason (but not being able to dig down is not acceptable)) how the hell do you suddenly explain that they are strong enough to break through concrete? Speed was the last factor these zds had to them that could at least somehow explain how they could break anything and in the walk setting even that is taken away!

 

How the hell do Zds dig down standing up? But then then you have a lot of people on here going "Yeah but it's so cool they can dig again!" Yeah? How? How do they do that? I've never myself managed to stand straight on top of dirt and magically gib the dirt under might feet by flailing my arms around?! I'm not a monkey with super long arms, hunkering on the ground, and neither are the zombies! But somehow what we see in game is cool and acceptable and realistic, but someone actually going out into their yard with a shovel and digging down, that IS NOT realistic. What-the-hell???? Up is down, down is up, left is right, right is left! Gimme some more! Hallelujah!! Just turning the facts up side down doesn't make for good argumentation! It just shows that you're stubbornly defending a mistaken idea until the death and accept any lying and fact denying in order to maintain a fasade that makes you look like you could still somehow be right! But I'm not buying it, as you can see. The argumentation here is absolute garbage! It's fine that you like the game as it is! But don't say that underground bunkers and digging isn't immersive and all the mechanics that are now in place in 7dtd are! If you do you're full of s***!

 

How can Zombies break anything harder than what they themselves are made of? Have their bodies magically gained a lot of mass and hardness upon death to make for unbreakable sledge hammer limbs? No, appearantly you can still gib them, so they are still flesh and bone! Last I looked rotting corpses get softer and fall apart.

 

All the games that seem to inspire the devs have one thing in comon they don't have in common with 7dtd - they make sort of sense within their own universe. 7dtd has turned into a weird caricature, on a kiddie game level, that does neither this thing right nor that thing right. And fine that people like it the way it is, you're welcome! Have fun! It's just a game, but immersion is gone and I don't like it anymore.

 

And no ammount of beating your ears and arguing over people is going to bring back the scores of fans the game has lost over some design decisions that took immersion out of the game and put it where the sun don't shine. Fine you like the game, it's alright, but there are far more fun games out there since this game lost the last bit of what made it unique. All what's left is a game in a genre that's becoming old, on an engine that won't get much better and can't keep up with the looks of modern games that are coming out, with game ideas that tons of other games are doing a lot better than this one.

 

See you people who can't make a good point in other game forums or on Steam. Bye-bye! I'll *immerse myself* somewhere else.

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Question is why force the "underground dweller" to play in any way? In a game where it's 99% single player who cares? This isn't one of those ♥♥♥♥ measuring pvp environments, there's plenty of those elsewhere and pvp in this game barely works and is hardly worth it.

 

I disagree that digging zombies are "necessary" because since most people play single player nobody benefits from this "necessity" which forces players to play a certain way. I say let people play how they have been playing for years..that would be a better option.

 

Once they manage to prevent ALL methods of cheesing a horde we can revisit that thought, there's no need to crack down on underground dwellers for no other reason than the fact that they can.

 

Digging underground is a huge part of what makes a lot of people play this game.

 

i can argue with percentage of sp/mp , i believe, there is way more mp than just 1% but that is not really important right now. you never can know how much actually play solo or multi , so your statement does not hold.

you still can dig and build underground pretty safely. i have done that in last build. just do not stay there in horde night, until you finished your defenses.

 

It's a voxel game, a huge portion of the player base is here to play Ikea home building. As for my favorite Youtuber, his builds are real works of art and if you don't know him yet I don't know where you been the past few years man.

 

It's not about zombies getting to your base, it's not all about the zombies. There's more to this game than just zombies. It's about having the freedom to enjoy one of the best aspects of the game, the fact that it's a voxel game.

how about turning off z spawn, while building? no one forces you to fight.

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i can argue with percentage of sp/mp , i believe, there is way more mp than just 1% but that is not really important right now. you never can know how much actually play solo or multi , so your statement does not hold.

you still can dig and build underground pretty safely. i have done that in last build. just do not stay there in horde night, until you finished your defenses.

 

 

how about turning off z spawn, while building? no one forces you to fight.

 

 

Funny i think if someone on my Server ask me to disable Zombie Spawns so he or she can Build and at same time Remove Guns so no PVP Player coudl attack him i would ask this Player if he is drunk. Or do you think everyone who dont like digging Superhuman Cyber GPS Zombies should stay in Single Player?

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Hehe, I couldn't pull off the Obama-mic-drop. I'm just lacking sufficient coolness.

 

But yeah, realism is all well and good, so long as it doesn't inhibit gameplay. For example, 1 cubic meter of concrete weighs (roughly) a metric tonne. I'd imagine it would be a stretch to carry around even a few tenths of one such block, let alone the materials to make thousands of them. Ergo, zero realism.

 

That's why I hope an option to turn digging zombies off comes into the game. Not because it makes it any more or less realistic, but it will increase the fun for those mole-rats, err, I mean underground base builders... hehe, and the more people having the more fun with the game, the more likely it'll be TFP just can't ignore the money to be made and put out more and more post-Gold DLC's (Vote 1: Colonies!!!).

 

So, mo' fun, mo' playerz, mo' money, mo' content, I reckon.

 

I don't care about underground bases and digging zombies. But super sensing/hearing should only be horde night thing, because right now you can only safe mining close to bedrock before you invest skill points in From The Shadows so you can go up to 20 ~ 25 meters deeper.

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Funny i think if someone on my Server ask me to disable Zombie Spawns so he or she can Build and at same time Remove Guns so no PVP Player coudl attack him i would ask this Player if he is drunk. Or do you think everyone who dont like digging Superhuman Cyber GPS Zombies should stay in Single Player?

 

if you start or join mp server, you need to make sure, your game styles match. if not, try other server. if you like to build awesome nice buildings, your place is not in pvp server. better be co-op or solo. those choices must be made. you never can fit all needs under same roof.

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had random thought... we love underground bases, but digging zombies make them difficult.

 

what if instead of digging down, the zombies simply hung around entry and exit points. so they wander round n if they detect underground structure they seek the entrance/exit, find it and stay there until you emerge, then attack.

 

would make underground bases feasible but more risky than an above ground base.

 

probably dumb, but thoughts?

 

Heard, but not confirmed, any other time then horde nights, max zombie detection range

is 40m.

IF true, find a place with elevation +53.

53 minus 40 is 13. So build it below 11m.

And, if it works, name your base "The Main Menu".

 

Reason, one of the developer once said the only safe place in the game

should be the main menu. Naming your/our bases the main menu is a workaround.

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Heard, but not confirmed, any other time then horde nights, max zombie detection range

is 40m.

IF true, find a place with elevation +53.

53 minus 40 is 13. So build it below 11m.

And, if it works, name your base "The Main Menu".

 

Reason, one of the developer once said the only safe place in the game

should be the main menu. Naming your/our bases the main menu is a workaround.

 

Yes, but if you spec into From The Shadows I think 25+ meters deep would be safe as well.

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I don't think you understand how this works.

 

Now, when we propose a fantasy or 'science fiction' scenario, we add in something unrealistic. Space aliens. Zombies. Vampires. Dragons. Whatever. However, everything else should remain realistic. In this genre, we have zombies. However, it ruins the immersion to then add, "also I'm a hobbit, and can magically dig underground with ease, and yes there's a zombie apocalypse above ground, but below ground I can live quite safely without any concerns whatsoever about air quality or flooding or explosive gases.".

 

The addition of one unrealistic element does not then warrant the inclusion of more such elements. Indeed, adding additional unrealism will break immersion.

 

The 'rules' of the zombie genre are well defined. In this case, instead of the Romero style, the developers have adopted the DOOM variant (also used by Left for Dead). I disagree with their choice, but whatever. Unfortunately, this genre does not permit magical underground digging. I think the game you are looking for is called Minecraft, which makes no effort to maintain realism.

 

I will agree that digging zombies are a bit much, but they are a necessary means of forcing underground dwellers to actually play the game. An even better solution would be to make stone much more difficult to dig through, much heavier, and add in pockets of explosive methane and a much higher increase of a cave-in. Also, when it rains, people in tunnels should drown like rats.

 

Disagree.

 

#1

Lack of realism in a Fantasy game is breaking your immersion?

Who are you trying to kid?

 

Using "Immersion-breaking" and "realism" are used far too often to support a weak argument.

 

Game play over realism any day.

No one quits a game because their "immersion" was broken.

 

#2 "The rules of the zombie genre are well defined..."

 

Are you kidding me?

There are countless types of zombies.

 

- Undead

- Robot

- Super Hero

- Cyborg

- Mushroom

- Alien

- Canadian History Students

- Fast ones

- Slow ones

- Exploding ones

- Puking ones

- this list goes on and on and on and on.... and .... on.....

 

Sorry but I disagree with your entire post. [Respectfully.]

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I have a base above ground, and these surface-dwelling zombies make it hard. I should have the option to have my base on the surface. Zombies should only be able to dig down. What if instead of zombies attacking my base, they dig down to bedrock and threw a party down there?

 

Really stupid what you write. It make sense that a NPC who can see your base possibel can hear or smell you or see you run around or the lights of your torch attack you or your base.

It makes no sense if a NPC cant see you hear you smell you know exactly the location you currently stand around also if its 30 blocks underground with no chance this npc could see you to know your position.

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Really stupid what you write. It make sense that a NPC who can see your base possibel can hear or smell you or see you run around or the lights of your torch attack you or your base.

It makes no sense if a NPC cant see you hear you smell you know exactly the location you currently stand around also if its 30 blocks underground with no chance this npc could see you to know your position.

 

But it doesn't hurt your gameplay, so why can't I have the option?

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Sort of a creepy movie in some ways...

 

 

-Morloc

 

AAAAHAHAHAHAHAHAHA!!!!!!!!!

 

0mbd8SB.gif

 

 

"MATANGO!! Can you escape the dreaded Matango, the horrible mushrooms?"

"On the island of DOOM!" [You know... hahahahaha.... cuz.... where else would it be?]

 

Holy crap this made me laugh!!!

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