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5 Meat = 1 Charred Meat


ghettochild2600

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Honestly, I think they should rebalance the sustenance you get from food. For example, 1 meat should still make 1 grilled/charred/boiled meat at 1/5th the sustenance. It'd be more equivalent to corn bread/corn cob/baked potato that way and you wouldn't have useless leftover meat.

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Sitting on 4 stacks of 250 meat to the point where I ignore wild animals at day 40, well, you'd never had any slightest food problem ever if it was any different and its easier to balance.

 

Then animal spawns in the wild should be rarer then, right? Or harvest count should have been lower, making 1 piece of meat from 5 doesn't make sense, matter cannot be created nor destroyed, this game literally breaks the first law of thermodynamics.

 

Now that I think about it you used to be able to get an infinite supply of metal if you forged metal trussing blocks.

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It's like how forged iron takes two raw iron to make; they are in different units of measurement, or how a wood block takes 10 wood resource to make; they are different units.

 

These are two completely different states of matter we are transitioning through when it comes to forged iron from raw iron.

 

Its not the same when you are cooking meat. a 12 oz steak is a 12 oz steak it doesn't become a 6 oz just because you burned it a little.

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These are two completely different states of matter we are transitioning through when it comes to forged iron from raw iron.

 

Its not the same when you are cooking meat. a 12 oz steak is a 12 oz steak it doesn't become a 6 oz just because you burned it a little.

 

I think the idea is that raw meat is measured in ounces and forged meat is measured in serving sizes or something like that

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These are two completely different states of matter we are transitioning through when it comes to forged iron from raw iron.

 

Its not the same when you are cooking meat. a 12 oz steak is a 12 oz steak it doesn't become a 6 oz just because you burned it a little.

 

This ^

 

I like the idea of post #3

 

"Honestly, I think they should rebalance the sustenance you get from food. For example, 1 meat should still make 1 grilled/charred/boiled meat at 1/5th the sustenance. It'd be more equivalent to corn bread/corn cob/baked potato that way and you wouldn't have useless leftover meat."

 

Makes more sense and doesn't break universal laws and such.

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I have said it before.

1 meat should equal 1 charred meat.

 

What I would like to see is what type of meat you get.

We use a bone shive to get the meat, usually working on the dirty ground with our dirty hands and on top of that we are amateurs.

What we should get I maybe 2 meat and 4 rotten/spoiled meat.

 

And as we progess through the skill tree we would get more fresh meat and less rotten/spoiled meat.

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I get what you're trying to say but I see several pieces of meat go in, and only 1 coming out.

 

Not necessarily.

 

5 meat could = 5 units [weight or what have you].

 

1 cooked meat could = one portion.

 

You don't eat one single pea right?

 

Seems like we're getting stuck on semantics here.

 

Far more important is game balance.

If in the end it works out and is fun.... who cares if it's a bit weird?

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Even if one has never hunted before... Most Elk give you a ♥♥♥♥ ton of meat, even if you butcher it all wrong.

Elk hang out in herds. Once you find one, you should find a group of several. Deer are usually in smaller groups, but in groups.

 

I am not sure about wild boar, but when one butchers and average sized pig they get pork chops for weeks.

 

 

Anyway, I am not sure why the artificial implementation to make food and water scavenging seem hard. It really would be easy if everyone died and only a dozen people were left. Finding food and water in the short term is not the problem... They finally got that with water and that is rather trivial now (once you have a pot).

 

 

There is no need to make 5 meat = 1 cooked meat, it doesn't add any challenge to the game since you are already wandering around looking for weapons/armor/ammo; food comes naturally along with water/jars.

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OP is right tho

 

So what people are saying 5 meat to make 1

 

Is like saying 5 potatoes to make 1 baked

 

Nothing to do about units and weight!

 

It should be 1 = 1 simple

 

Disagree.

That's how you're choosing to interpret units.

 

Raw meat units could simply be weight.

Things you plan to eat could be portions.

 

Again... semantics.

 

If someone serves you 5 baby potatoes isn't that one portion of potatoes?

How about mashed potatoes? How many are you counting there?

 

Right now TFP are balancing portions, not semantics.

That can come later.

 

SHOULD it be 1 meat = 1 cooked meat?

Yeah of course. Or at least something that makes sense.

What we have right now is something the devs are using to balance the system with "first".

 

Can't we worry about the semantics later?

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Disagree.

That's how you're choosing to interpret units.

 

Raw meat units could simply be weight.

Things you plan to eat could be portions.

 

Again... semantics.

 

If someone serves you 5 baby potatoes isn't that one portion of potatoes?

How abut mashed potatoes? How many are you counting there?

 

Right now TFP are balancing portions, not semantics.

That can come later.

 

SHOULD it be 1 meat = 1 cooked meat?

Yeah of course. Or at least something that makes sense.

What we have right now is something the devs are using to balance the system with "first".

 

Can't we worry about the semantics later?

 

 

 

They are properly portioned here based on what you're making. Prior to all this, 1 meat did in fact = 1 charred meat, its only in this update that it was changed, likely just to make food seem more rare since their focus on this update was to make early game grindy and more emphasis were put on "Survival" aspects.

 

Blue berry pie is 5 berries, 1 cornmeal, 1 water, 1 animal fat. That makes no sense, you need 3 pints of blueberries to make a blueberry pie in real life,

 

Thats 36 ounces of blueberries,

 

1 Blueberry bush in real life can produce up to 5 to 7 pints per summer.

 

By this logic blueberry yields are totally disfigured since to make a pie out of 5 would require each blueberry being a unit of measurement equalling 7.2 ounces each.

 

Eat them raw and they only restore a very very small fracture of hunger, which by game logic you would need to get handfuls upon handfuls of blueberries to reach maximum hunger from 0.

 

I don't know about you but to even get 50% you would need to eat 50 berries, which would equal roughly 360 ounces of Blueberries! BUT when you make a PIE you barely get a full 50 hunger don't you?

 

But if we make something like steak and potato dinner, its yield is almost 50% hunger restoration. but that's 10 pieces of meat and 2 whole potatoes.

 

The biggest issue is that, is what is shown in the picture, 1 piece of meat, you don't just stitch 10 pieces of meat together to get 1 piece.

 

So if you want to use the "Unit of measurement" argument, then I would say that the units of measurement are incorrect.

 

The only way I can make an even more solid argument is knowing the hunger restoring facets of the meat itself and compare that to how much is butchered off an animal like a deer and compare that to how many different cuts of meat you typically get for an adult deer in real life but since it only shows stamina I can't do that.

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I think its like that so the Huntsman skill actually does something noticable. 20% more with lv 1 of the perk would even be noticable on a rabbit/chicken with the new values, where as if the skill was in a16, u'd need at least level 3/4 for it to take effect on most animals. In the end you get the same amount of food per animal if you do the math on average. Some recipies are even cheaper, meat stew was 5 meat in a16 iirc, that is equal to 25 meat with a17 numbers, the recipie needs 10, so its actually much cheaper to craft in a17.

 

So its done for gameplay reasons, do you want a perk that bascally has no effect whatsoever until level 3 or 4 of it? or do you want a perk that can be noticable even with level 1 of it?

 

Besides, once I get a farm going I don't even have any use for meat anymore, as I make veggie stew instead, which is 3 mushrooms, 3 corn, 3 potato and a jar of water. Since wellness is no longer an issue in A17 I generally eat anything I find thats canned, my current game I am on day 8 or 9 with 60 min days, and I have 70 bacon and eggs between my inventory and my storage chest and around 200 meat just sitting there. I did run out of eggs though. I never understood how anyone can have food/water problems in a16 or 17 past the first day.

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I think its like that so the Huntsman skill actually does something noticable. 20% more with lv 1 of the perk would even be noticable on a rabbit/chicken with the new values, where as if the skill was in a16, u'd need at least level 3/4 for it to take effect on most animals. In the end you get the same amount of food per animal if you do the math on average. Some recipies are even cheaper, meat stew was 5 meat in a16 iirc, that is equal to 25 meat with a17 numbers, the recipie needs 10, so its actually much cheaper to craft in a17.

 

So its done for gameplay reasons, do you want a perk that bascally has no effect whatsoever until level 3 or 4 of it? or do you want a perk that can be noticable even with level 1 of it?

 

Besides, once I get a farm going I don't even have any use for meat anymore, as I make veggie stew instead, which is 3 mushrooms, 3 corn, 3 potato and a jar of water. Since wellness is no longer an issue in A17 I generally eat anything I find thats canned, my current game I am on day 8 or 9 with 60 min days, and I have 70 bacon and eggs between my inventory and my storage chest and around 200 meat just sitting there. I did run out of eggs though. I never understood how anyone can have food/water problems in a16 or 17 past the first day.

 

I didn't bother with the harvesting meat perk for the reasons you also said. lol Veggie Stew is just easier to manufacture.

 

 

Lol I pretty much do the same thing. XD...

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I didn't bother with the harvesting meat perk for the reasons you also said. lol Veggie Stew is just easier to manufacture.

 

 

Lol I pretty much do the same thing. XD...

 

Yep, it should be fused into the living off the land perk IMO. As the orignal description of it DID say it also ups yeilds from animals, I am sure i seen it say that in a previous build. Its like the old food and water perks, they fused them into 1, mind you I still don't take them as they aren't even needed. my 70 bacon and eggs story, though I still don't have a farm going yet on day 8 or 9, haven't found a nice spot for a base yet, or rather found a poi I like. I like that big brown church, lots of space inside and they can knock out those support pillars inside of it and it doesn't do a thing to it. I make a maze of barbed wire/fences to a way for the zombies to get to me and they just follow my path, also knock out the back stairs so the literal only way zombies ever come in is the front door. Which sets up a nice molotov or blade trap killzone.

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Disagree.

That's how you're choosing to interpret units.

 

Raw meat units could simply be weight.

Things you plan to eat could be portions.

 

Again... semantics.

 

If someone serves you 5 baby potatoes isn't that one portion of potatoes?

How about mashed potatoes? How many are you counting there?

 

Right now TFP are balancing portions, not semantics.

That can come later.

 

SHOULD it be 1 meat = 1 cooked meat?

Yeah of course. Or at least something that makes sense.

What we have right now is something the devs are using to balance the system with "first".

 

Can't we worry about the semantics later?

 

If you are talking about portions you are going the wrong way.

 

ACTUAL portions: 1 raw meat = 5 cooked meat

 

That would make some sort of sense but would be a bitch to balance.

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I think the easiest solution to this is to change the raw meat picture and idea to the stew meat chunks that are bite-sized pieces. It is an idea at least idk if a good one or not.

 

Right now other than the icon we don’t know how much “meat” one meat is. I like your creativity haha

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Then animal spawns in the wild should be rarer then, right? Or harvest count should have been lower, making 1 piece of meat from 5 doesn't make sense, matter cannot be created nor destroyed, this game literally breaks the first law of thermodynamics.

 

Now that I think about it you used to be able to get an infinite supply of metal if you forged metal trussing blocks.

 

A spoilage system would be a better addition than trying to balance animal spawns.

 

-A

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